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Michael Mourneheim

The promise of redemption was meant to be broken, for it has't fulfiled it's duty the day it was made.

0 · 72 views · located in post-apocalyptic earth

a character in “A World's End”, as played by RolePlayGateway

Description




Age: 23
Height: Only slightly taller than average, even then it might be his shoes giving him the extra height.
Weight: 86kg, including what he wears and carries.
Eye color: Umbra
Hair color: Umbra
Likes: Cool, shady areas. Popcorn. Lemons. People who aren't human obstacles.
Dislikes: A little part of everything.
Something peculiar: He can sleep with his eyes seemingly open and WILL DO IT if you bore him too much.

Personality

Some of his Personality: He chased the sound of the bell only because he felt like he had nothing to loose, even though he had lost alot but does not realize it. A morose kind, he sees the negative side of things first, then tells you all of them, then shrugs, then goes ahead with it anyway. Some call him reckless, others suicidal but a few know it as complex, deliberate action after prudent contemplation. Those 'few' are often oddities themselves.

Equipment

Attire: Power Level 0- Little more than normal clothes
Thick Linen coat with many compartments for storing trinkets, insulated gloves with rubber insoles. Shirt and trousers, belt and stiff hide shoes. A short tophat with a wide brim that shelters it's wearer from the sun.

Odd Bits and Ends: Power Level 1- Due to skill required in identifying, procuring and utilising them to their full potential, but the items are power level 0 themselves as most are insignificant on their own.
Glue, superglue, canister of hexane gel. Flint dust, small bottle of store bought nitric acid. Pendulum, magnesium strips. Epoxy putty, capacitor. Scavanged spectacle lens, small reel of copper wire. A squeeze bottle of methanol, labeled 'Syrup'. A electroflourescent, bright lightbulb the size of a thumb. Will keep and find many more seemingly useless small things ...

Edibles: Power Level 0- Mundane
Popcorn, scotch whiskey. Distilled water, dried fruit.

Essentials: Power Level 0- Mundane
Some spare currency.

History

Skill: Trickcraft
Power Level 1- Requires 'Odd Bits and Ends'
Knowing how to spring and make tricks from mundane items around, requires more than rudimentary knowledge of chemistry and physics as well a pair of deft hands.



"The night's calm, isn't it?" Michael asked, though no one was around to hear. Just a bitter, cold wind that swept into his desolated apartment from twelve stories up. There he sat, arms wrapped around his knees and his breath planted in his sleeves, staring at the broken balcony window -an aftermath of what felt like only a year ago.

Beyond the ruins below were dunes of sand stretching as far as the eye could see, the setting sun painted them a deep amber color. People lived where the desert did not touch, barricaded by the remains of a civillization long past. He didn't even know what this place was called, maybe because no one truly wanted to stay that they did not bother to give it one.

The people rebuilt what they could, with what little they knew how to and spent the rest of the time digging up the past from the earth. It buried secrets that allowed them to live they way they do, food, water, technology. Then when it's emptied, it becomes a home for a new family.

In time they would run dry, everyone knew that and the bell promised life on the other side. Those who ventured forth never came back, leaving the others behind with less people to dig up what they needed to survive and tommorow ...he was going to be the last of them.

So begins...

Michael Mourneheim's Story