(Image pending)
Name: Richard of Dinion
Nickname: "The Pawn"
Theme Music:
Age: 24
Gender: Male
Orientation: Straight
Race: Human
(select from the list under the occ section)
Class: Golemancer
(Please select from the class list in the occ section)
Sub-Class: White Mage
Alignment: Neutral Good
Level
10
HP
Max: 150 (165 With Equipment)
Current: 165
MP
Max: 150
Current: 150
Experience Points
0/1000 to next Level
Height: 164.6 cm
Weight: 42 kg
Abilities:
(Passive)Many Minds, One Voice
Everyone attuned to Richard can communicate with him and each other through telepathy.
(Passive)The Link Shares All
Any buff cast on Richard is shared by everyone attuned to him by 50%.
(Passive)Boon of the Strategist
Everyone attuned to Richard gains a +1 to all rolls while within twenty feet of him.
Spells
(Active)The Tabula Imperium Order One: Exchange Cost: 5 MP
This spell uses the Tabula Imperium board to swap the positions of anyone attuned to him either by the Golem Pact or the Companion Pact, including himself. In order to be cast the board must be set up and active. Richard cannot move away from the board while casting this spell.
(Active)Incantation of the Tower Made Whole Cost: 10 MP
This spell restores a D12 number of hit points to any artificial entity or object.
(Active)Invocation of The Origin of Power Cost: 10 MP
This spell restores D12 Mana Points to a caster. Richard cannot cast this spell on himself.
(Active)Conjuration of the Essence's Shield Cost: 5 MP
The target of this spell is granted a mystical field that shields them from harm. All damage done to the shield subtracts from Richard's Mana Points instead of the target's Hit Points.
(Active)The Tabula Imperium Order Two: Tortuga Cost: 20 MP
This spell summons everyone attuned to Richard to him, all arranged around him in a square formation.
Weakness:
Mobility - Richard is dependent on using the Tabula Imperium board to make full use of his potential and the board needs to be set up and remain still while active. Situations that require him to move put him at a steep disadvantage.
Surprise - Richard is a strategist who can utilize resources very thoughtfully but with the limits to his casting he's got to be very picky with using his spells and that often leaves him vulnerable to sudden unexpected changes.
Isolation - A majority of Richard's abilities benefit others but rarely benefit him personally. Without anyone around to help him he fares quite poorly.
Personal Items and Weapons:
- The Tabula Imperium, an arcane chess board which while useful in the hands of the mundane when used by a true master of the board can be a devastating tool capable of controlling the battle. When activated it creates an illusionary recreation of the battlefield as well as everything on it be it beast or man or other. On top of this already useful scrying tool this board can be used as an arcane focus for spells specifically designed to be utilized by the board. With a good strategy and knowledge of how to use the board a caster can arrange all companions attuned to him on the field to positions where they can use their abilities to their optimal effect, allowing for the strategic annihilation of key targets which can sway the flow of battle dramatically. The downside to this ancient and powerful magic item is that it cannot be picked up or moved without first deactivating it. If the Tabula Imperium is tipped over or otherwise jostled it will simply shut down and need to be reactivated. (Hopefully this will be an acceptable exception to the no enchanted items rules as it's the core of Richard's spells.)
- His Wizard School Robes and hat.
- A backpack.
- A weeks worth of Water/Food.
- A map & compass.
- A tent & bedroll.
- Twenty feet of rope.
- A white magic spell book.
- A walking stick.
- Twenty blank scrolls.
- A bottle of ink & quill.
- A shaving razor & hand held mirror.
- A spyglass.
- A basic iron long sword & kite shield. (1D8/X2 on crit)(+15 HP)
- Fifty gold pieces.
Appearance:
He's a rather nervous looking wizard, seems as though he's always looking over his shoulder. He's got somewhat soft youthful features and is generally quite clean shaven. He has a rather acorn shaped head and ruffled straight jet black hair that is between short and medium length. His body is rather slender yet not bony. Typically he is dressed in his traveling outfit which consists of his navy blue school robes with gold rim and wide brimmed wizards hat of identical coloration. The bottom edges of his robe is ragged and his boots are well worn from the wages of travel. He wears banded cloth gloves and a large brown backpack that seems quite well stocked with supplies.
Oddities:
He has a stutter.
He is very meticulous about how he handles things, making him quite slow most of the time but precise.
Personality:
He is a rather nervous fellow but he is generally good natured.
He thinks all the time. Often times he is slow and methodical, making sure he knows exactly what he is doing before he does it. He's been conditioned to be rather subservient, usually bending to other people's wishes before his own. Very apologetic and mild mannered, he makes a strong effort towards being polite to others.
He's quite attached to his golem Validus for reasons which have yet to return to him. Being a rather nervous individual normally it was not good for his nerves to wind up on the bad side of the Wizard's Guild Chess Club member's as he rightfully feared them, especially those higher than his station as a lowly pawn. Though he was a pawn however he is still an intelligent student. His time spent there was not fruitless as he learned much by watching his peers. His mind is keen and his tactical sense is well trained.
Beyond all that he's a rather nice guy. He's very sympathetic with others who are servants or something of a similar nature. Though he understands just how much he depends on people he's somewhat shy which makes it rather difficult for him to approach people. He does appreciate just looking at the world and taking in the beauty when he can and even has a bit of a poetic side to him. He's quite eager to learn more and enjoys seeking out knowledge wherever it may be. His studies in Golemancy may have been hindered somewhat by his exile but he'll continue to pursue the field until he's learned all there is about making and improving golems.
Bio:
Before the amnesia...
His entire life he lived in the shadows of others. As the youngest child in a wealthy merchant family he was always weaker than the rest of his brothers. He was the last to be sent to the prestigious Wizard's Academy. In school he was never at the top of class even though he studied hard when he could and tried his hardest. Between the older student's subjugation of the younger students and the fact many of them were simply talented and always rose to the tops of their fields he was never given any chances to shine.
When he decided to pursue his third ring in Golemancy, the first of three rings a wizard can be awarded interestingly enough, he was thrust into a game which the school took very seriously: The Wizard's Chess Club tournaments. The golemancy classes were deeply involved in this tournament which pitted two armies of chess themed golems against each other in a highly strategic war game. He was assigned to be the caretaker of a pawn in the white army while other more talented or advanced students were given better golems.
So he did as was asked, trying his best not to get crushed in the chaos of war as golems did battle. However during the final match with his team being one of the finalists...
After the amnesia...
Everyone's minds suddenly went blank. Everyone was just standing around wondering where on earth they even where. Basic details remained but almost everything about the situation escaped them. Richard looked around just as confused as everyone else. He had no clue as to why he was standing on a war torn field next to a big magical statue thing. All he knew was that the big golem as he remembered it was called would follow him around. As he looked around while people wandered aimlessly he saw it.
Left alone high up upon a raised dais was The Tabula Empirium. He had no idea what it was but something deep down gave him the sense that it was important. He had no idea why or how but it stuck out as an important figure when he spotted it. What he did next he couldn't really explain. An urge inside him welled up as though it had been pressed all the way down to the bottom of his heart and was now just surging back up thanks to the amnesia that destroyed the walls that barred it from coming forth. He did what he never would of done if his mental faculties weren't compromised. He stole the king's board while the king was struggling to remember his past.
After that he had little reason to stay so he just picked a direction and started walking. A week or two later he was still walking but he knew why he was walking. He was walking because he couldn't turn back. He started some details as they began to fill into his mind and he realized just how big of an event taking that board really was. Everyone on his team could not finish the game unless they had the board to help them outmaneuver the black army. He knew that even if he returned the board he wouldn't be thanked for returning it but blamed for taking the board in the first place and he did fear the punishment a bunch of callous class mates could conjure up.
Since then he's wandered the roads, him and his golem who he's named Validus. He makes money using his magic to repair items for people which he used to buy his traveling supplies. His only real concern right now is evading their detection as the school placed a bounty on his head and is looking for him. While the school has multiple concerns which distract it from focusing solely on him he cannot rely on this state of amnesia inspired chaos protecting him forever. Some day they'd scry him out and then he'd have a real fight on his hands. He may run but there's only so long someone can run from their past.
Likes:
- Knowledge
- Learning
- Old ruins
- Golemancy
- Validus
- Calm serene environments
- Making friends
- Bread Pudding
- Sweet Treats
Dislikes:
- Needless Bloodshed
- Being rushed
- Aggresive People
- Bullies
- Being Yelled At
- Ignorance
- Destruction of Historically Important items or places
- Magic that controls people's minds
- Friends dying
- Dragons
- Bitter Foods
Fears:
- His class mates
- Having his mind stolen
- blood
- One of his plans getting a friend killed
(Image pending)
Other:
(His golem Validus will have it's own character sheet.)
(Image pending)