"The wind blew harder and harder, but the man did not take off his coat."
"It's the name of a goddess."
Theia Winona Aide
Nickname:
"I used to really like Winnie the Poo."
Theia, Winny, Jupiter, Puck (More of a pseudonym)
Age:
"Oh, I'm not very old quite yet."
19
Sexuality:
"That's a rather curious question."
Sapiosexual
Hometown:
"Oh, well, I was actually raised outside of where I was born. My father was special forces, you see, military, so I was raised all over the place. I was born in Washington DC, technically, but my first memory is of Germany, where I lived for about three years in my childhood. Then there was Japan, France, briefly Egypt, Hawaii, North Carolina, etc. We've moved quite a bit, to be honest- and that was all before I came to this school, I'm afraid. I never minded, though. I've never been very good at staying in the same place for too long anyway."
Element:
"My element is essential, you know. You can go up to ten days without water, but a few minutes without air and you'll have brain damage, then death."
Air
Studies:
Medicine, with a focus on Neurology.
Human Physiology
Experiments
Sketching People
Hard Candies
Fantasy Genres
SciFi Shows
Drawing on her Hand
The Piano
Tornadoes
Windy Days
The Cold
Mythology
Birds
Spiders
Flying
Gory Movies
Cotton Candy Scents
Pranks
Sarcasm
Eating
Action Movies
Realistic Movies
Sleep
Cramped Handwriting
Dogs
Cats
Feeling Stuck
Commitment
Trampolines
Isolation
Stick-Straight Morals
Needles
Balloons
Vanilla Flavoring
Stupidity
Nosiness
Statues
Authority
Fears:
Theia's greatest fear is, without question, being stuck in a small, closed off space for a long period of time. As far as she is concerned, the wind cannot be captured or contained, not really, and to be so is unnatural and terrible. She dislikes not being able to suddenly run in any direction she likes, or being stuck in one place. Another fear of hers would be of commitment- she may be a dreamer of sorts, but she is unable to imagine being tied down to one person or thing. She is afraid of allowing someone to become so important that her own being is compromised for their sake- true attachment and involvement, in her mind, requires a certain loss of self that she will not tolerate. Finally, she is afraid of stone statues, something explained only by her love for Doctor Who, and the Blink episodes. From the same source, people repeating after her is also unnerving.
Quirks:
Theia has the habit of, whenever bored, drawing intricate patterns over her right hand. They can vary from spider webs to galaxies, and are usually interesting. To facilitate this borderline addiction, she carries sharpies with her at all times. It is worth mentioning, as well, that she is left handed, but has subconsciously trained herself to do some things, usually minor, right handed. For example, she eats ice cream using her right hand. Every other food is eaten with her left hand, but ice cream, when eaten with a spoon, is an exception to this. Also, she makes nearly unwavering eye contact when speaking to people. She used to try and stop herself from doing this, because it seemed to make people uncomfortable, but gave up and now does it without hesitation. Her large eyes make it somewhat eerie.
Element:
"I believe I've already answered this question, but that's fine."
Air
Powers:
Theia's primary ability is wind control. It is through the wind control that she can simulate true flight, in fact, and it allows her to appear more powerful than she is, at times. See, while she cannot fly as truly as some others are able, she can create condensed balls of powerful wind, which may serve as means of travel similar to those used by Aang in Avatar: the last airbender. Essentially, her power is simply the ability to summon winds or breezes of varying degrees and, upon summoning them, direct their path. This power, if sharpened, is what allows a person to create tornadoes. To date, Theia is rather drained whenever she attempts to create full blown tornadoes, although small ones are still within her grasp. She can, however, create dangerous tornadoes when truly angry or depressed, but these are fueled entirely by passion, and therefore are difficult to manage. She has yet to be able to create such powerful tornadoes without utilizing the power of blind emotions. She also, through experimentation, has found herself capable of sending messages on the wind, though they can only be received by other Air elementalists. As a side note, breeze always seems to follow where she goes, even if everything else around her is perfectly still. She can go faster than average people with this, because the wind pushes her forward to make her movements far swifter than they normally would be. It's hardly super speed, but it is useful against average people when running- especially when she can push wind back to make them go slower.
Rival Element:
"They are so stubborn and unmovable sometimes, it can be infuriating. But though the earth may seem stronger at first, the wind can erode away at it gradually, proving itself stronger and far more patient with its own form of destruction. Earth is consistency, but Air is essential chaos."
Earth
Weaknesses:
As far as her weakness goes, Theia's emotions can get in the way of her use of greater abilities, specifically the creation of tornadoes. Or, rather, when she is angry enough to conjure them, it is unlikely that she will be able to control these natural phenomena. Besides this, humid air is a bit more difficult for her to control, because it seems to have a heaviness to it, containing too much water. Those are merely her power-based weaknesses, however, and the young woman has more than simply those. For one thing, she doesn't appear to have a mind for consequences, simply breezing through things with little regard for how they may impact other people. Her actions are rarely carried out with great malice, but she still does not put as much weight in the well being of others as she probably should. Besides that, the young woman has been anorexic for a few years now, though the phrase 'battling anorexia' cannot really be applied, because she doesn't seem to be battling it at all. Any questions about it will be dismissed- the illness appears to have formed due to a belief that she is not light enough. But, anyway, that is certainly one of the demons with which she battles. Another one would be insomnia, which has her wandering about at all hours of the night, unable to sleep. Finally, she is a chronic liar.
Strengths:
Other than being fairly decent with wind control, Theia is in possession of abilities that are more normal. Well, normal in the 'non elementalist' term of the word. She has always been fascinated by the human anatomy, and has advanced knowledge of it, ranging from the names of all of the bones to knowing how to pinpoint certain pressure points and weak spots. Her love for human anatomy is likely what has made her so good at drawing portraits of people, for she always focuses on the details of structure and such and, because of her ability to pinpoint detail, has also grown good at finer points as well. Finally, also linked to the love for human anatomies, she has been studying medicine before entering the university, and can apply this knowledge to a certain extent. Her most recent obsession is the structure of the human brain, though. All in all, she is rather scientifically gifted, and is a fair artist as well. She has been a chronic liar for several years now, and has grown very good at making people believe even outlandish stories. Finally, she's quite good at graffiti and pranks.
Being dreamers may be the stereotypical quality for Air Elementals, but that does not necessarily mean that they have their head in the clouds, or that they have a sort of lackadaisical manner about them. Theia, who seems to constantly be active, is a perfect of example of this not being the case. Of course, she still has a dreamer sort of quality about her, possessing a vivid imagination that has her constantly conjuring up all sorts of stories and images and the like. The young woman can think of alternatives that others wouldn't even consider, constantly presenting strange but interesting ideas for others, and always making up plans. Nothing appears to be outside of her expansive reach, whether it be elaborate thought up worlds or putting together the medical things that she has learned in order to think of new, practical applications of her abilities. She has a far reaching mind that is constantly asking questions and is impossible to satisfy, because she finds the chase to be impossibly more interesting than the reward itself. In fact, she has been known to grow bored of something upon achieving or gaining it, and to immediately move on from where she had once been due to this. To keep her attention, something or someone has to be constantly changing or revealing new things that she hadn't seen before, because Theia dislikes the static and always seeks the dynamic.
She always makes for interesting conversation, although whether it is pleasant likely relies deeply on the person with whom she is conversing. After all, she has a dark, and often dirty, sense of humor that is often at the expense of others, but just as often is at her own expense. She is rather fair in her humor, actually, because she never targets a specific person for her jokes- they encompass everyone, including herself, and that makes it seem a bit more tolerable, even when her jokes can be cruel or widely inappropriate. She seems to have a certain disregard for the feelings of others, to be honest, but this seems to almost come from her having a constantly moving mind that doesn't have time to stop and think about consequences. Rather, she seems to always be going, going, gone- never one to linger here or there. If people cannot keep up with her quick mind, quick pace, or constant movement, then they will either be dragged along with her or left behind in the dust, because she doesn't slow down for people. Many think that this is selfishness, and it certainly is, in part, because she has a kind of detachment from others that leads her to seek social interaction and experiences at all times, but to never care much who she gets it from. She can be happy with most company, so long as it is company, and actually prefers to move from person to person. This is actually a habit developed from being military, and constantly moving around, therefore unable to form any lasting relationship with another person. Even when she is engaged in a conversation with a person, her eyes seem to be half on them and half three steps ahead with the next thought, the next person, and the next experience. She seeks thrill and adventure, after all.
One part of her detachment and imagination is her tendency to chronically lie, another thing that was brought about by her military childhood. People were often bored by the stories she gave, at least those that were in America, and so she developed the habit of telling these lies about who she was, or who her family was. It has gotten to the point where she lies without a second thought, it coming far more easily than the truth, and through these lies she seems to distance people, even though they began as an effort to bring people forward. Because the less she tells about herself, the less intimate her connection with others is, placing a wall between Theia and others because, so long as they only know the lies, they can never know her. The constant flexing of her mind as made Theia a very intelligent individual, though, especially in those subjects with which she has become fascinated. The perfect example would be neurology and the human anatomy, of course, because that is her longest lasting obsession, if one could call it that. She has a great amount of knowledge on those subjects, and yet doesn't really care enough to learn the names of all of the Presidents. Her knowledge is expansive but selective, and if she doesn't care about something, she will never learn it. To this day, Theia cannot name all of the months in order, because she simply does not see why she should know something that she isn't interested in. So her knowledge varies by subject, but she maintains a quick wit and flexible mind, trademark for an Air elemental.
People have been known to describe winds as playful, and Theia would certainly meet this supposed qualifications of the air. She often funnels her creativity and activeness into various pranks, the more elaborate of which she will sign with the name 'Puck'. These pranks range from graffiti to somehow managing to place a teacher's car on the roof of the school, or up in a tree. She loves the thrill and the humor of such things, and is constantly doing such things. They are an especially good distraction for when it is nighttime and she finds herself unable to sleep. Most of her pranks, in fact, are pulled at night, and she is often sneaking off campus as well, wandering through the grounds and such. The point of the matter is, her sharp humor and active imagination pull together, facilitated by extra time provided by insomnia, to make her a nighttime prankster.
Sharp Humor || Quick-Paced || Chronic Liar || Imaginative || Mischievous || Detached || Inconsiderate || Intelligent || Active || Social || Curious || Unsatisfied
As previously mentioned, Theia was actually born into a military family, and thus grew up in a variety of different places. She grew up entertaining herself with fantastical games of pretend that she would force her mother to play with her, things ranging from the typical princess and prince games to stories involving things like robots and aliens. She seemed to have no particular favorite genre, at that age, other than a simple rule of none of the things being something that one would see happening as a normal occurrence in this day and age. As a child, she would tell her parents stories before bed, instead of them reading to her, because it was her favorite thing to do. Her parents saw this as harmless, of course, because their daughter was simply expressing herself and learning to flex her brain muscles through the creation of complex worlds. In fact, Theia used to keep little journals that recorded facts about her worlds, and little sketches illustrating inhabitants, important events, and various towns or cities. She had an incredibly detailed mind at that age, and her parents very much encouraged what seemed like the harmless play of a child. They did not foresee the fact that these fake worlds would spill over into her normal interactions, something they first learned when the little girl began kindergarten, and was teased by her peers because she would tell stories about being a princess from Jupiter, and how her real parents had sent her here as part of a special treaty. She said that her parents her were merely hosts- this was one of her recurring stories, actually, and it was one that she seemed to genuinely believe, in fact. While everything else, the girl could separate from reality, this story she had accepted as the truth, and it gained her the mocking of her peers, even at that young age.
Her parents were frequently called in for meetings with the teachers to discuss the fact that Theia seemed to have no real touch with reality, but this did little good. You see, Theia had evidence, to her knowledge, that would prove her theories true. After all, she could fly- the young girl had discovered that she could jump further than others, that wind seemed to simply carry her, and assumed that this was her magical ability of flight. In fact, she told her classmates, in first grade, that she could fly. However, when asked to prove this, she jumped out of a second story window, while the teacher wasn't looking, but it didn't work- not like it usually did. A tree cushioned her blow, but the young woman still broke her arm and leg in the fall. Half of the class felt bad for her, but the other half thought that it was funny, and started to call the girl Jupiter. She disliked this, but even more disliked the fact that she hadn't been able to prove to them what she perceived to be the truth. Her parents, that evening, sat her down and told her that she had to stop with this Jupiter nonsense, terrified because she had actually put her own health in jeopardy for belief of it. Still, when she next moved, Theia came up with a different story, telling people that she was a magician, and that she had been adopted. Stories like these changed with every place she moved to, but one constant remained: she would tell lies about her past with each place, though they remained, to her mind, almost true for several years. It was only in fourth grade that she began to realize that she was only dreaming. She knew that she was strange, able to run faster than other people, and replicate the balls of air that she saw a character on TV create, but memories of being Jupiter girl kept her from revealing these truths, instead telling far fetched, but not impossible lies.
In one school, her mother was actually a princess from a foreign country, whom her father had met whilst on a special mission. Another school found her to have been to the South Pole three times, so that she could visit penguins. Every story was different, of course, but she became better and better at these telling lies, so persuasive that people wanted to believe that they could be true, despite knowing that many of them couldn't possibly be. With her lies, she gradually distanced herself from people, drawing them closer socially, with her interesting tales and quick wit, but keeping them at a distance emotionally, because they weren't given the chance to ever actually know her. By the time that Theia realized she had been doing this, it was far too late to reverse the danger, and so things remained as they were, unfortunately. Of course, soon stories weren't enough to keep her own interest, and the girl began to sneak out of the house at the young age of thirteen. From there, she gained the habit of rearranging signs, experimenting with her abilities, or trying her hand at graffiti. She found her favorite thing to be pranking, something she had a special gift for, and soon there was a pattern of pranks following her through every town she was in. The principal's car would be found atop the school at midnight, Or all of the fish in a nearby pond would suddenly be relocated to the community swimming pool. Because she was always moving, people immediately knew who it was- once she left, anyway.
Her parents caught on straightaway, but every attempt to reign her in only gave her incentive to do more, because the threat of punishment somehow made it all far more interesting than it otherwise was, to be completely honest. She was constantly grounded, and constantly sneaking out, finding new methods each time. At some point, she decided to take on the alias 'Puck' as her prankster and graffiti artist name. One night, someone caught her using air pressure to whip through the town, speeding around while everyone else was asleep. Luckily, they were actually alumni of Eastern Gradon Academy, and put her family in touch with the people there. Of course, her family hadn't even been aware that she had these abilities until she demonstrated for them. Soon, around sophomore year, she was sent off to school there, where she has been ever since. She continues to pull pranks, of course, and is sharpening her abilities as well. The year before being sent here, during one of her experiments with her abilities Theia had decided that she should be lighter, to fly more efficiently. This started a downward spiral of anorexia, and she has had issues with it ever since- for the past four years, that is. Of course, she pretends it isn't an issue, and always redirects conversation when anyone mentions it- it's likely her worst kept secret, in fact.