A Federation more interested in wealth and scientific pursuits than conquest.
- Society:
The Kraylk'Sut are the most merciless and pitiless scholarly civilization you will ever hope to meet. There are two things the current rulers love above all else: Money and technology. Much like the 16th century Portuguese of Earth, the Kraylk'Sut are not out to conquer the world...Or, in this case, the Galaxy. They just want wealth, because even the smallest civilizations can become Galactic-powers given enough of it. The Kraylk'Sut are more interested in money and technology than anything else, their bulging military is merely for self-defense...Mostly. The Kraylk'Sut frequently send ships on expeditions through the second Jump Gate at Na'alkrin, from which they usually return with either slaves and loot from a raided pre-space planet, or a new diplomatic contact from a civilization greater than or equal to in power of the Kraylk'Sut. Some civilizations refer to them as cowardly, but it is more of not wanting to fight a battle they aren't certain they can win. Others would call them honorless, but a strict code of honor has gotten few civilizations very far.
- Governments/Leadership:
There has never been any one ruler of the Rha'krerin Federation. All decisions are usually made by the four Ministers, who all represent a key aspect of the Rha'krerin Federation. There is the Minister of Trade, who generally handles everything dealing with the economy and exchange between the few flung out interstellar Empires they made contact with. There is the Minister of War, who takes care of everything regarding the military and the expeditions they send out. There is the Minister of the Interior, who handles infastructure and law in Rha'krerin controlled sectors. Then there is the Minister of Exterior, which handles diplomacy with other nations very carefully. When the current leader dies, he appoints one of the four Ministers as his sucessor. All Ministers select a heir of their choice, who is usually related to them, to suceede them when they die/become leader. The leader's title is, of course, Prime Minister.
- Factions:
There are no factions in the Rha'krerin Federation. All assets are state controlled.
- Jump Gates:
There are two Jump Gates that are under Rha'krerin Federation control. There is one located in their home system of Krillak, which leads to Na'alkrin. There is one in Na'alkrin that leads to the planet the Rha'krerin refer to as K'thid, which roughly translates into "prey." K'thid is home to a pre-space civilization the Rha'krerin Federation refer to as Tus'ak, which translates into "helpless." They frequently pillage this planet for resources and slaves in their expeditions. There is a Jump Gate in this system as well, which the Rha'krerin Federation uses to further it's expeditions.
- Technology:
The Kraylk'Sut are capable of producing massive warships with crews well over 16,000 that they send on expeditions to unknown quadrants of the Galaxy. The ships are heavily armed and armored and are a truly fearsome sight to behold, most notable for the huge plasma cannons they employ. Thankfully, these ships are very costly to produce and only three exist. Kraylk'Sut employ highly advanced projectile weapons for military operation almost all the time. Medicine and general science in the Rha'krerin Federation is higher than most other nations, allowing their population to grow virtually uninhibited.
-Ship Design:
Kraylk'Sut use a variety of ships with different designs. However, they all use a much more powerful form of the Ion Engine, which allows them to send out such lengthy expeditions without worry of running out of fuel. Larger Kraylk'Sut ships, such as frigates and warships, use plasma cannons as their primary armaments, but also carry a host of nuclear warheads and a few shrapnel cloud warheads. They also carry a few smaller guns for picking off smaller ships that come too close. Short range fighter craft rely on firing high-velocity rail guns and specialy designed armor pericing bullets.
Type-1 Craft:
This basic two-pilot craft is the backbone of the Rha'krerin Federation navy. It's speed and firepower make it the ideal fighter craft for the Rha'krerin Federation and the envy of others.
Type 1.5 Craft:
Standard issue boarding craft. The vessle is basically a cylinder with teeth on the end of it. The vessle rockets towards enemy vessles and chews into them, when it breaches the inside it will dispense some of the best infantry the Rha'krerin Federation has to offer into the ship to wreak havoc. Most pirates harassing the Rha'krerin surrender immediately after seeing them.
Type 1.6 Craft:
A modified version of the boarding craft with a drone pilot, only this one doesn't drop off a boarding party. It instead dispenses a toxic gas into the ship, killing the crew from the inside. There have been some instances where knock-out gas has been used instead, but there is no real way for you to tell until it filters through your air vents. This craft, as well as the 1.7, are fired using air pressure from Type-2 Craft, allowing a near-undectable approach.
Type 1.7 Craft:
The Rha'krerin really liked the 1.5 craft, because they went and made two other versions of it. This version is smaller and faster, only it doesn't dispense a boarding party or gas. It merely latches onto the ship and explodes. Naturally, these are drone piloted as well. They are not heavily armored and are often launched in swarms due to their fragility.
Type-2 Craft:
A simple carrier frigate, the Type-2 has a few large rail guns for it's primary weapons, but it's primary purpose is to ferry Type-1 Craft into battle. Type-2 craft also carry EMP cannons. It's crew consists of about 100, discounting the fifty fighter pilots on board as well. These are used primarily to render ships vulnerable to the Type-1,1.5,1.6, and 1.7 ships they occasionally launch.
Type-3 Craft:
The [http://img43.imageshack.us/img43/4742/capitalshipphasescout.png]basic assualt frigate[/url]of the Rha'krerin Federation, heavily armored against traditional projectile weapons and armed with heavy plasma cannons that would scare the daylights out of anyone foolish enough to aggitate the Rha'krerin Federation. Fortunately, it is very slow despite the advanced engines. It staffs about 140 people.
Type-4 Craft:
The pride and joy of the Kraylk'Sut and the epitome of their military achievement, Type-4 craft are gargantuan vessles for their time, staffing a little over 1,600 crew members. It is much like the Type-3 Craft, only much more powerful and much more slower. They carry more powerful armaments than the Type-3 craft, in addition to the gargantuan plasma cannon concealed by retracting plates in the center of the ship. These ships are the very same that the Rha'krerin Federation use to mount their horrific expeditions. If you are the leader of a pre-space civilization, the last thing you'll ever want to see is one of these hovering in your atmosphere.
-Military Design:
The ranking system in the military of the Rha'krerin Federation is more or less the same as most modern ranking systems.
-History:
The Kraylk'Sut originated on the formerly heavily forested world of Krillak Minor. As time went on, they became increasingly more advanced but did not seem to take notice to the fact they were utterly destroying the world. Eventually, the first colonization effort occured sucessfully and the Kraylk'Sut colonized Krillak Minor's only moon, Rha'Kre. It was originally going to become a colony to save themselves from their dying world, but valuable resources were found there and eventually it became nothing more than a strip-mining planet. When it was done, the Raylk'Sut were rich, but the planet was still dying. They were too far into it to "go green."
The Kraylk'Sut eventually turned their eyes to Krillak Major. After seven failed attempts and the deaths of millions of Kraylk'Sut, Krillak Major had been tamed. However, the depleted resources of Krillak Minor were not enough to sustain the colony and the Kraylk'Sut began colonizing other moons out of desperation. It cost even more lives that previously stated, but eventually things stabilized. The Kraylk'Sut continued to advance and eventually almost entirely relocated to Krillak Major. Now that things had settled down, they finally had the time and resources to wonder what the deal was with that floating ring in the middle of their system.
Eventually, they did so and wound up in the asteroid feild that probably once made up another system. The feild was eventually colonized and began to seve as a jumping-off-point for the Type-4 craft as they made expeditions to other systems in search of trade, slaves, and loot. Centuries of this turned the Kraylk'Sut into a moderately powerful Galactic Civilization