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Afterworld: Death is not the End

Afterworld: Death is not the End


The Afterlife is not what you expect. Everyone who chooses to believe in an afterlife, in heaven, or whatever you wish to call it, is wrong. Ruled by a demon and his hordes of monsters, this is hardly heaven.

432 readers have visited Afterworld: Death is not the End since Flame1819 created it.


The Afterlife (no doubt you’ve heard of it in some context) is not what you imagined. Everyone who chooses to believe in an afterlife, in heaven, or whatever you wish to call it, is wrong. Those who speak about it say that the afterlife is peaceful and contains happiness not found in this living world. None of these people know what they speak of. They have never experienced it for themselves, so what right do they have to speak of it? They do not know of the struggles faced by the souls of the dearly departed as they fight to stay at “peace”. Monsters swarm the lands of the Afterworld, which has fallen to the control of a tyrannical demon who forces the resident souls to live in fear. Magical crystals can be found here, which imbue anyone who absorbs them with fantastic power, but at a price. With each crystal, one’s mind and body become corrupted, eventually transforming them into a mindless beast under the control of the Afterworld’s demonic ruler. Through the chaos, heroes must emerge, and bring peace to this land of the dead.


1. Flaming, trolling, spamming, and derailing the topic is STRICTLY PROHIBITED.

2. Keep your grammar clean. Make sure your post is legible and understandable. You may role-play in whatever format you wish, we just need to be able to understand your post.

3. Control your own character. Do not take control of anyone else's character unless you have talked with them beforehand. If someone is inactive for a while (Ex. Hours or days), you can take over minor control of their character if it's necessary to keep the thread open.

4. Do not kill anyone unless it has been planned out with the person you are killing.

5. Multiple characters are allowed (within reason).

6. Don't write people into a corner. In other words, don't make it so that other people can't do anything to get out of whatever situation you put them in. Also, don't force them to take a certain action. Allow them to choose what they want to do.

7. When talking out of character, place "OoC" or "Out or Character" before the message. If your post is not strictly out of character, make some notification that you are once again in character before proceeding. We're all intelligent people, but let's be safe rather than sorry.

8. Characters may be good, evil, or neutral.

9. Romance is allowed, if not encouraged, but keep it clean. No pornography.

10. If you are making your first post, or if you are introducing a new character into play, you MUST have a character planned, and you MUST follow this character skeleton:

Race/Species: [Doesn't have to be human, but keep it within reason]
Alignment: [good/evil/neutral]
Weapons/Magic: [Note: if you include magic, there MUST be some form of corruption on their body]

11. If you are going to make a significant change in the plot or include a subplot, discuss this with the others beforehand and get my permission

12. Have fun! While I may have laid down some rather strict rules here, it's not to stop you from coming in and having a good time with the group. However, new roleplayers are reccommended to talk to me for advice on roleplaying to avoid future confrontations and flaming/name calling.

13. Be creative with your character. Don't be an overpowered Mary Sue or Gary Stu. I'll give you a gentle nudge via PM if your character is falling out of line in terms of power and abilities, and I may make some suggestions to the overal character to help better them and make them more likeable.

14. Keep your temper. If you have an issue with a roleplayer, send me a PM and I'll see if I cant sort something out with them.

15. Use common sense. This is probably the most important rule and a lot of the other rules could have been combined into this. Use your head on how long your posts should be, how you write your posts, and how you interact with the other people in this thread.

16. If you join YOU MUST REMAIN MODERATELY ACTIVE. There's nothing worse than someone that just drops out of an RP randomly for no reason, as it then leaves huge holes in the overall story as to where they went. If you want to leave, make your exit apparent! Don't just vanish into thin air. Obviously, nobody expects you to watch the RP 24/7. If you will be going inactive temporarily (for a long period of time such as a few days or a week), either put it at the bottom of your last post for the time being (In an OOC section). This will remind us not to ask you any questions or do anything that relies on your response until you get back.

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Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.


Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.


While not required, locations can be organized onto a map. More information soon!

Add Group » 0 Factions to align with

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By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.

Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.


Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.


Locations where Mobs and Items might appear.


You can schedule events for your players to create notifications and schedule times for everyone to plan around.


Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Afterworld: Death is not the End. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Add Character » 2 Characters to follow in this universe

Character Portrait: Nora Iren
Character Portrait: Talbot Brand


Character Portrait: Talbot Brand
Talbot Brand

A cursed, blind, soldier, looking for solidarity.

Character Portrait: Nora Iren
Nora Iren

A succubus who (surprisingly) seeks to end the suffering in the Afterworld


Character Portrait: Talbot Brand
Talbot Brand

A cursed, blind, soldier, looking for solidarity.

Character Portrait: Nora Iren
Nora Iren

A succubus who (surprisingly) seeks to end the suffering in the Afterworld

Most Followed

Character Portrait: Nora Iren
Nora Iren

A succubus who (surprisingly) seeks to end the suffering in the Afterworld

Character Portrait: Talbot Brand
Talbot Brand

A cursed, blind, soldier, looking for solidarity.

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Afterworld: Death is not the End

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