Introduction

The adventure of an unlikely group warriors who band together for varying reasons to see the demise of titan-esque monsters.
But, is everything really as straight-forward as it seems or is there much more than meets the eye?
~THEME SONG~
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- Story - A1
- About - A2
- Roles - A3
- Character Creation - A4
- Rules - A5


The world of Wralandir is a perilous place, from the Almac Plateau to the Ashlands; danger lurks around every corner. Whether your enemy may be a thieving bandit, cannibal barbarian, or fearsome orc -- one must always be prepared. But, not even the mightiest warrior can survive a fray between a Colossus. Yes, the colossus: beings with extraordinary magic, powerful enough to lay waste to entire civilizations over night. They are the stuff of legends and myths, few have survived encounters and lived to tell the tale.
For centuries these monsters were allowed to do as they may. Unopposed, they were allowed to rule over entire kingdoms, worshiped as gods and just as feared. But like all things good or bad, they must come to an end. Warriors rose up, armies were formed, and battles were fought. In the end, the Colossi lost and a balance was restored...
The tables have turned and the hunters have become the hunted. Bands of warriors are trained in the arts of hunting and killing these titans. Armies vigilantly protect the newly risen kingdoms from harm. But, it will take more than that to wipe out the colossi. They will no simply be vanquished, many still hold seats of power and continue to worshiped and revered with entire armies at their disposal. It is now a matter of survival of the fittest.
A2


This roleplay was created for the purposes of having fun in throughly thought-out environment with talented and experienced roleplayers and writers. Character will grow and relationships will develop as the roleplay progresses. There will be a good mix of battle scenes to offer action in the form of combating monsters and there will also be scenes where diplomacy is called for. There will also be a great deal of choices, varying monsters, and changes in scenery to further keep things from getting too stagnate and boring.
As I said earlier, this will be a small and private roleplay. The roster is currently already filled as layers were personally invited to join. But, as things always come up in RL, we may be accepting characters at a later date of expand the character limit. So do not be discouraged and feel free to submit a character or PM me. Just be aware that acceptance may not be instant.
For the most part this roleplay is finished and we will begin posting in the IC within a few days, however there are still areas in the roleplay that need fleshing out.
A3


Below are a list of classes you must choose from to base your character around, from there though, you are free to customize your character as you see fit. The classes are present to help our group become more diverse. This will make the outcomes of combat and other situations vary as we will all specialize in different areas and will cause us to combine our talents to overcome obstacles.
Warrior: Is a generic and broad class; individual warriors have diverse backgrounds and different styles. Bodyguards, adventurers, former soldiers, invading bandit kings, or master swordsmen are all warriors, yet they come from all walks of life and backgrounds and often find themselves on very different alignments, goals, and sides in a conflict. The Warrior is skilled in combat, and usually can make use of some of the most powerful heavy armor and weaponry. As such, the warrior is a well-rounded physical combatant. Some warriors may be able to learn basic magic, but its capabilities in this field are somewhat limited.- Monk: The monk is a master of martial arts. Specializing in unarmed combat, they use no armor and only use special weapons. They also utilizes a spiritual element, Ki, that augments their fighting through the use of special abilities gained with experience. These powers and abilities are not traditional magic spells. Attacks by an unarmed monk are like a strike from a weapon with magical enhancements.
Rogue: A rogue fights with precision. These deadly combatants focus on a single target and dismantle it with deadly efficiency. They are particularly adept at tearing down individual opponents. Armed with blades, a rogue focuses more on positioning, and teaming up with warriors and mages to deal out maximum damage while enemies are either distracted or disabled. Acrobatic strikes lacerate foes, often leaving them bleeding out and steadily weakening, while the rogue smoothly slips behind for a devastating backstab.Mage: A mage is able to interact with the forces of magic. Mages deal in raw power, whether sapping, bestowing, or inflicting it. They have incredible tactical potential, a fact underscored by many. Versatile and devastating, a mage is a force to be reckoned with. Mages can all but destroy an enemy’s ability to fight. Slowing, weakening, disenchanting—once they know a weakness, they can turn the most dangerous opponent into a helpless target.- Druid: Druids are keepers of the world who walk the path of nature. Druids have a greater control of their body and can change appearance at will, become immune to natural poisons and even stop aging. They also have a unique ability that allows them to change into various animal forms, and various other qualities that assist them in natural settings. Druids work very well with animals, and can try to improve a wild creature's attitude the same way they would improve a humans with diplomacy.
Ranger: Rangers have an affinity for open country and wilderness, but as independent scouts and militia, they are opportunists, not stewards of nature. They exploit every advantage of their environment, and can lure wild beasts to attack their foes. Rangers have animal empathy, meaning they can understand them and communicate with them to a certain degree. This is why they can persuade a variety of beast to fight along aside them.- Cleric: Clerics focus on restoration, not destruction. They know that the best way to win a battle is to keep themselves and their allies in the fight as long as possible. Removing injuries, granting resilience to wounds, even rescuing comrades from the brink of death. Any fool can cause harm, but no amount of muscle can make a weapon heal.
Bard: Bards are often depicted as ne'er-do-wells and charlatans who prefer not to meet challenges head on. A character who fits that stereotype can be fun, but a bard also can function as a person of deep knowledge and wide experience, a folk hero, a slumming aristocrat, or much more. Bards use music to soothe hearts and cloud minds; in combat, their abilities to inspire allies and distract foes are legendary. Beyond their music, they are masters of dirty fighting, stealth and larceny.
A4


I have substituted moral alignments form personality descriptions, since to me that describes the character even better than you might be able to. Though if you want, you can still add in a personality description. Also I do sometimes prefer pictures, but a written description is more than welcome as well. And though I have said this before, I will say it again: be creative. There are too many options available, so characters should only be similar in race.
Also let's discuss character balance for a second. Think of a character as a six sided die. If we use a typical human as the average norm, their stats would fall into line as 3’s across the board -- with a 1 & 2 = Below Average, 4’s = Above Average (but nothing spectacular), and 5 & 6 = Well Above Average & Really Good.
So where does exceptional or perfect fit in?
Well this takes us well past typical human greatness and the exponentially harder to achieve 7 & 8 = Exceptional; 9 = Near Perfect; 10 = Perfect.
How do you get there?
Racial Strengths, (i.e.) an elf mage is likely to be superior to humans because of their longevity and heritage. Or if you are studying in one area to become exceptional, though you will probably falter in another after devoting time and resources to one and not the other.
Unless you are auditioning for the role such as a God, one should consider a more mediocre approach to character creation. The upper levels are just that, the exception to the rule.
Just a note: though I have made a character application, you do not have to use it. Although I require the same information to be present somewhere within your sheet. So you might be better off using it anyway. Also please try to restrain from listing personality traits as weaknesses. If you really must make it so, then at least list a good one.
- Code: Select all
[justify][center][size=200]CHARACTER NAME : CHARACTER TITLE[/size]
[ PASTE CHARACTER IMAGE HERE ]
[size=150]"SYNOPSIS"[/size][/center]
[hr][/hr][size=150][b]THE PROFILE[/b][/size][hr][/hr]
[b]Name:[/b]
[b]Nickname:[/b]
[b]Title:[/b]
[b]Race:[/b]
[b]Visual Age:[/b]
[b]Factual Age:[/b]
[b]Gender:[/b]
[b]Sexual Orientation:[/b]
[b]Role:[/b]
[b]Class:[/b]
[b]Theme Song:[/b]
[hr][/hr][size=150][b]THE DIAGNOSTICS[/b][/size][hr][/hr]
[b]Hair:[/b]
[b]Facial Hair:[/b]
[b]Eyes:[/b]
[b]Eye Brows:[/b]
[b]Ears:[/b]
[b]Nose:[/b]
[b]Lips:[/b]
[b]Build:[/b]
[b]Skin Tone:[/b]
[b]Height:[/b]
[b]Weight:[/b]
[b]Voice:[/b]
[b]Handed:[/b]
[b]Body Markings:[/b]
[b]Scar Tissue:[/b]
[b]Unique Body Features:[/b]
[hr][/hr][size=150][b]THE DOSSIER[/b][/size][hr][/hr]
[b]Quirks:[/b]
[b]Virtue/Creed:[/b]
[b]Motivation:[/b]
[b]Goal:[/b]
[b]Fear:[/b]
[b][u]Likes[/u][/b]
[*]
[*]
[*]
[*]
[*]
[b][u]Dislikes[/u][/b]
[*]
[*]
[*]
[*]
[*]
[b]Strengths:[/b]
[b]Weaknesses:[/b]
[b]Personality Description:[/b]
[hr][/hr][size=150][b]THE TALENTS[/b][/size][hr][/hr]
[center]Rating System
[b][Perfect] - [Excellent] - [Good] - [Above Average] - [Average] - [Below Average] - [Poor] - [Very Poor][/b][/center][hr][/hr]
[b][u]Combat Prowess[/u][/b]
[b][color=#FF0000]Rating[/color] Hand-to-Hand Combat:[/b] bare hands
[b][color=#FF0000]Rating[/color] Melee Combat:[/b] swords and staffs
[b][color=#FF0000]Rating[/color] Armed Combat:[/b] ranged weapons
[b][color=#FF0000]Rating[/color] Magic Combat:[/b] using magic or alchemy
[b][color=#FF0000]Rating[/color] Mounted Combat:[/b] when riding an animal or driving or operating ship defenses
[b][u]Racial Abilities[/u][/b]
[b][color=#FF0000]Rating[/color] Racial Ability:[/b] Description
[b][color=#FF0000]Rating[/color] Racial Ability:[/b] Description
[b][color=#FF0000]Rating[/color] Racial Ability:[/b] Description
[b][u]Class Techniques[/u][/b]
[b][color=#FF0000]Rating[/color] Class Technique:[/b] Description
[b][color=#FF0000]Rating[/color] Class Technique:[/b] Description
[b][color=#FF0000]Rating[/color] Class Technique:[/b] Description
[b][u]Learned Skills[/u][/b]
[b][color=#FF0000]Rating[/color] Learned Skill:[/b] Description
[b][color=#FF0000]Rating[/color] Learned Skill:[/b] Description
[b][color=#FF0000]Rating[/color] Learned Skill:[/b] Description
[hr][/hr][size=150][b]STATISTICS[/b][/size][hr][/hr]
[center]Rating System
[b][Perfect] - [Excellent] - [Good] - [Above Average] - [Average] - [Below Average] - [Poor] - [Very Poor][/b][/center][hr][/hr]
[b][color=#FF0000]Rating[/color] Hunting & Tracking:[/b] Description
[b][color=#FF0000]Rating[/color] Survival:[/b] Description
[b][color=#FF0000]Rating[/color] Stealth & Guile:[/b] Description
[b][color=#FF0000]Rating[/color] Barter:[/b] Description
[b][color=#FF0000]Rating[/color] Leadership:[/b] Description
[b][color=#FF0000]Rating[/color] Tact:[/b] Description
[b][color=#FF0000]Rating[/color] Honor:[/b] Description
[b][color=#FF0000]Rating[/color] Courage:[/b] Description
[b][color=#FF0000]Rating[/color] Bloodthirst:[/b] Description
[b][color=#FF0000]Rating[/color] Wealth:[/b] Description
[b][u]Attributes[/u][/b]
[b]Strength:[/b] Choose a number and description that best represents your character and place it here.
[1]Wet Noodle
[2]Beached Jellyfish
[3]Doughy Baby
[4]Lightweight
[5]Average Joe
[6]Barrel Chested
[7]Beach Bully
[8]Circus Strongman
[9]Doomsday Pecs
[10]Hercules' Bigger Cousin
[b]Perception:[/b] Choose a number and description that best represents your character and place it here.
[1]Deaf Bat
[2]Senile Mole
[3]Squinting Newt
[4]Unsuspecting Trout
[5]Wary Trout
[6]Alert Coyote
[7]Big-Eyed Tiger
[8]Monocled Falcon
[9]Sniper Hawk
[10]Eagle with Telescope
[b]Endurance:[/b] Choose a number and description that best represents your character and place it here.
[1]Basically Dead
[2]Crumbly
[3]Do Not Bend
[4]Handle With Care
[5]Stain-Resistant
[6]Hardy
[7]Tough-as-nails
[8]Flame Retardant
[9]Bullet Proof
[10]Unstoppable
[b]Charisma:[/b] Choose a number and description that best represents your character and place it here.
[1]Misanthrope
[2]Old Hermit
[3]Creepy Undertaker
[4]Peevish Librarian
[5]Substitute Teacher
[6]Cheery Salesman
[7]Diplomat
[8]Movie Star
[9]Casanova
[10]Cult Leader
[b]Intelligence:[/b] Choose a number and description that best represents your character and place it here.
[1]Sub-Brick
[2]Vegetable
[3]Cretin
[4]Knuckle Head
[5]Knowledgeable
[6]Gifted
[7]Smarty Pants
[8]Know It All
[9]Genius
[10]Omniscient
[b]Agility:[/b] Choose a number and description that best represents your character and place it here.
[1]Walking Disaster
[2]Accident Prone
[3]Oaf
[4]Butterfingers
[5]Under Control
[6]Catlike
[7]Knife Thrower
[8]Knife Catcher
[9]Acrobatic Marvel
[10]Walks on Water
[b]Luck:[/b] Choose a number and description that best represents your character and place it here.
[1]13-Pitch Black Cats
[2]Broken Gypsy Mirror
[3]Sickly Albatross
[4]Spilled Salt
[5]Coin Flip
[6]Stacked Deck
[7]Lucky 7
[8]Leprechaun's Foot
[9]21 Leaf Clover
[10]Two-Headed Coin Flip
[hr][/hr][size=150][b]CLOTHING & ARMOR[/b][/size][hr][/hr]
[b][u]Head[/u][/b]
[b][u]Neck[/u][/b]
[b][u]Chest[/u][/b]
[b][u]Back[/u][/b]
[b][u]Arm/Shoulder[/u][/b]
[b][u]Right Hand[/u][/b]
[b][u]Left Hand[/u][/b]
[b][u]Right Accessory[/u][/b]
[b][u]Left Accessory[/u][/b]
[b][u]Waist[/u][/b]
[b][u]Legs[/u][/b]
[b][u]Feet[/u][/b]
[hr][/hr][size=150][b]ARMAMENT[/b][/size][hr][/hr]
[b][u]Primary Weapon[/u][/b]
[b]Weapon Name:[/b]
[b]Weapon Type:[/b]
[b]Material:[/b]
[b]Ammo:[/b]
[b]Length:[/b]
[b]Weight:[/b]
[b]Weapon Description/Info:[/b]
[b][u]Secondary Weapon[/u][/b]
[b]Weapon Name:[/b]
[b]Weapon Type:[/b]
[b]Material:[/b]
[b]Ammo:[/b]
[b]Length:[/b]
[b]Weight:[/b]
[b]Weapon Description/Info:[/b]
[hr][/hr][size=150][b]EQUIPMENT[/b][/size][hr][/hr]
[b][u]Items[/u][/b]
[b][u]Magical Devices[/u][/b]
[b][u]Weapons[/u][/b]
[hr][/hr][size=150][b]BACKGROUND[/b][/size][hr][/hr]
[u]Marital Status[/u]
[u]Relatives[/u]
[u]Birthplace[/u]
[u]Occupation[/u]
[u]Recruitment[/u]
[u]Bio/History[/u]
.[/justify]
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
View All » Create New » Quests
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
Add Group » 0 Factions to align with
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
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Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
Orphanage
By marking a character as abandoned, you can offer them to your players as pre-made character sheets.
The Forge
Use your INK to craft new artifacts in Age of the Colossus. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
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The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Add Character » 19 Characters to follow in this universe
Newest
Saras Nilin
Objective Record Keeping.
Jhunvat Rashael
"Honor, Duty, and Respect."
Zokahn
"Ya t'ink ya so bombad, ja? Lookit mah hoodoo and be 'mazed!"
Ai Lin Han
"I heal wounds, not boo-boos."
Emperor of Flame
"Submit to the will of fire and allow your life to be extinguished."
Trending
Zokahn
"Ya t'ink ya so bombad, ja? Lookit mah hoodoo and be 'mazed!"
Jhunvat Rashael
"Honor, Duty, and Respect."
Ai Lin Han
"I heal wounds, not boo-boos."
Emperor of Flame
"Submit to the will of fire and allow your life to be extinguished."
Saras Nilin
Objective Record Keeping.
Most Followed
Ai Lin Han
"I heal wounds, not boo-boos."
Saras Nilin
Objective Record Keeping.
Jhunvat Rashael
"Honor, Duty, and Respect."
Zokahn
"Ya t'ink ya so bombad, ja? Lookit mah hoodoo and be 'mazed!"
Emperor of Flame
"Submit to the will of fire and allow your life to be extinguished."
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Fullscreen Chat » Create Topic » Age of the Colossus: Out of Character
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Age of the Colossus
1 ... 9, 10, 11by Crooked Thoughts on Mon Jan 30, 2012 8:41 am
- 200 Replies
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- Last post by flickery
on Mon Jul 16, 2012 4:21 am
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Age of the Colossus
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[OOC] Adventure Journal
by Crooked Thoughts on Tue Feb 07, 2012 11:32 pm
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- Last post by Crooked Thoughts
on Sun Jun 10, 2012 9:13 am
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[OOC] Adventure Journal
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Compendium of Immaterial Realities
by Crooked Thoughts on Mon Feb 20, 2012 1:16 pm
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- Last post by Crooked Thoughts
on Mon Feb 20, 2012 1:16 pm
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Compendium of Immaterial Realities
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Important NPC's
by Crooked Thoughts on Mon Feb 20, 2012 12:53 pm
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on Mon Feb 20, 2012 12:53 pm
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Important NPC's
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Colossi Dossier
by Crooked Thoughts on Mon Feb 20, 2012 12:51 pm
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- Last post by Crooked Thoughts
on Mon Feb 20, 2012 12:51 pm
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Colossi Dossier
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The World
by Crooked Thoughts on Mon Jan 30, 2012 10:05 am
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- Last post by Crooked Thoughts
on Fri Feb 10, 2012 11:28 pm
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The World
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