THE PROFILE
Name: Nephthys
Nickname: Thistle- an old childhood appellation that she doesnât bother to correct anymore. Also, Neph if you feel like being more generous.
Title: The Condemned, also sometimes called the Devil-Child.
Race: Cambion
Visual Age: Early twenties
Factual Age: 98
Gender: Female
Sexual Orientation: Bisexual
Role: DPS
Class: Psion
Theme Song: The Goo Goo Dolls- Iris
THE DIAGNOSTICS
Hair: Platinum blond, worn long and straight.
Facial Hair: None
Eyes: Uniformly gold- no pupil, no sclera
Eye Brows: Blond
Ears: Vaguely pointed
Nose: Slightly upturned at the end, dusted slightly with freckles
Lips: A darker red than the rest of her skin.
Build: Amply-curved, but fit
Skin Tone: Red. Not reddish, but actually red, though on the darker end.
Height: 5â9â
Weight: 145
Voice: A surprisingly sweet, girlish soprano
Handed: Right
Body Markings: None of note
Scar Tissue: A few incidentals. The most notable stretches from her right shoulder to her left hip, over her back.
Unique Body Features: Well, thereâs the curved horns growing from her forehead. And the thick, prehensile tail, which serves as a useful balance and a kind of fifth limb. Her fingers are proportionally about one and a half times as long as a humanâs, and clawed sharply. Pointed eyeteeth.
THE DOSSIER
Quirks: She has something of a split personality, which tends to throw people off. Humor isnât exactly her strong suit- though she understands sarcasm, most straightforward jokes are a bit over her head. She herself is usually pretty funny, but only unintentionally.
Virtue/Creed: âThis unworthy one doesnât know what she wants.â
Motivation: Well, sheâs torn. On the one hand, she wants nothing more than her fatherâs approval. Another part of her knows sheâll never get it and seeks to break his curse over her instead.
Goal: Essentially the same as motivation.
Fear: Her greatest fear is the occurrence of a certain date slightly less than two years in the future. Sheâs almost reckless otherwise, though absolutely petrified of her father.
Likes
[*] Sunny days
[*] Warm temperatures
[*] Interesting company
[*] Games
[*] The thought of being free of her curse
Dislikes
[*] Her appearance- she finds it abhorrent, though some might disagree
[*] Her father, Balthazar
[*] Battle
[*] Herself during battle
[*] Enclosed spaces
Strengths: Neph is excellent at dealing lots of damage fairly quickly. Her magic fortifies her physical and mental capabilities- a psion in the truest sense.
Weaknesses: Sheâs emotionally unstable, and sometimes loses control of her powers. Also, sheâs scheduled to die in just under two years, which preoccupies her considerably.
Personality Description: Neph is a peculiar mix of the naĂŻve child and the sadistic devilspawn. Most of the time, sheâs on a fairly even keel- a little coy, a little deadpan, and a little bubbly. The cambion inherited her fatherâs explosive temper, but without his calculating nature. This means her anger, though frightening, is honest and not likely to last long- she does not often hold a grudge.
Sheâs deeply envious of those that seem comfortable in their own skin, for she has never felt quite right about herself. Torn between a dual nature, she sometimes seems more human than anything, but at other moments, her demonic heritage is painfully obvious. In a fight, she is ruthless, reckless, and sadistic, reveling in the blood of her enemies and the fear she can sense from their minds. Afterwards, she is known to feel immense guilt for what she has done, punishing herself by refusing medical treatment or food.
To her friends, she is sweet, if a little insecure, and doesnât understand the concept of personal space very well.
THE TALENTS
[Perfect] - [Excellent] - [Good] - [Above Average] - [Average] - [Below Average] - [Poor] - [Very Poor]
Combat Prowess
Above Average Hand-to-Hand Combat: Itâs not what she was trained to, but it works well enough given her natural strength.
Perfect Melee Combat: She prefers spears, but can work with staves or shorter bladed weapons also.
Average Armed Combat: She can shoot with accuracy, since her mind can guide an arrow to its target, but canât do much more than an ordinary archer at range.
Good Magic Combat: Psionics arenât magic in the usual sense, and most of her abilities center around amplifying her natural physical capabilities.
Below Average Mounted Combat: Most animals react poorly to her, and she doesnât like the more hellspawn types anyway.
Racial Abilities
Excellent Fireproof: Itâs impossible to burn Neph; sheâll just shrug it off.
Below Average Immortality: Technically, she should be immortal. In reality, sheâs cursed to die on her 100th birthday if certain conditions arenât fulfilled.
Good Fearless: When youâre born of one of the mightiest demons in the nine circles, nothing else really scares you.
Class Techniques
Excellent Fortification: A psionic technique that ups the durability of her skin and bones, and drastically increases her physical strength and speed.
Excellent Telekinesis: The ability to lift and manipulate objects with the mind. This tends to exceed her physical strength by quite a bit, but she couldn't lift a colossus or anything.
Good Telepathy: The ability to read minds. This is much easier if the target is preoccupied. Realistically, most of the time this ability is only a sort of thought-detector: she can get general moods and inclinations, and she can project her own thoughts into another mind if need-be, but reading specific thoughts is impossible unless they are aimed for her or the target has a mind weakened by something like alcohol.
Learned Skills
Average Short-Range Teleportation: This requires a great deal of concentration, especially if a passenger is involved. For this reason, Nephthys doesnât favor it, and could probably use it at most three times a day.
Excellent Tongue of the Damned: She can speak the language of the underworld, and thus communicate with things of an Eldritch nature.
Good Enchanting: Her enchantments are exclusively of the kind one puts on objects.
STATISTICS
[Perfect] - [Excellent] - [Good] - [Above Average] - [Average] - [Below Average] - [Poor] - [Very Poor]
Above Average Hunting & Tracking: Well, she can sense life in her proximity, so that helps.
Good Survival: Well, for the next year and some, anyway.
Good Stealth & Guile: Sheâs not a thief, but she knows how to move quietly when the situation calls for it.
Below Average Barter: Sheâs under the impression that most people are afraid of her.
Good Leadership: She can think things through and wouldnât hesitate to give commands, but she is distracted by her own troubles and would prefer to leave command to someone else.
Average Tact: Sometimes she misses social cues, but sheâs not a jerk, so things usually work out okay. She does have a bit of a mouth on her, though.
Good Honor: Sheâs all about honorable combat, at least when sheâs in the right mood. Her conduct is generally in keeping with this, and when it isnât, she feels great shame afterwards.
Perfect Courage: Neph is essentially dauntless.
Excellent Bloodthirst: In the right circumstances, youâll have difficulty stopping her.
Poor Wealth: Sheâs never had much, and never really needed it.
Attributes
Strength:
[8]Circus Strongman- A psionically-enhanced body can produce amazing feats of strength, but unless she wishes to overexert herself, she usually only achieves a bit more than the strength of a very muscular human male.
Perception:
[6]Alert Coyote- She can sense life nearby due to her telepathy, but placing distance can be difficult sometimes.
Endurance:
[10]Unstoppable- Her abilities make her skin more resilient than steel or stone, and she can take an unhealthy amount of damage before she'll falter.
Charisma:
[4]Peevish Librarian- She's friendly enough most of the time, but your average civilian is very put off by her appearance and the unintentional demonic aura she emits when upset, which happens when people seem afraid of her.
Intelligence:
[6]Gifted- She has massed a good deal of knowledge in her years, though to be honest, she isn't the most world-wise, since it's difficult for her to make a home in most countries.
Agility:
[6]Catlike- She's quick and nimble, aided by her tail, but her flexibility and such are just above average.
Luck:
[4]Spilled Salt- She isn't called "The Condemned" because her life has been filled with felicity. This number would be worse, but for some reason she occasionally has random spurts of good fortune. They never last long.
CLOTHING & ARMOR
Head
It's harder to get more fortified than being protected by rock-hard, curved horns.
Neck
Nothing
Chest
Usually just a shirt with sleeves rolled to the elbow. A few assorted buckles and belts keep supplies in place, but most everything is fitted close to her body to keep it out of the way.
Back
Occasionally a hooded cloak, for when she wanders near human settlements.
Arm/Shoulder
Sleeves, and one of her upper arms has a silver band over it. The thing is carved with fell runes and won't come off.
Right Hand
Nothing
Left Hand
Nothing
Right Accessory
Just the band.
Left Accessory
Nothing
Waist
A belt, utilitarian in design.
Legs
Pants, modified for her tail. Also a few leg pouches for food items, etc.
Feet
Boots, knee-high and durable for travel.
ARMAMENT
Primary Weapon
Weapon Name: Sunder
Weapon Type: Leaf-blade spear
Material: The spearhead was crafted out of a basilisk's tooth, the handle is redsteel.
Ammo: Stamina
Length: Six feet
Weight: Around 10 lbs
Weapon Description/Info: This is Neph's favorite weapon. The fang even now retains some of its deadly poison, and therefore even small nicks are potentially quite harmful.
Secondary Weapon
Weapon Name: Sin and Sanguine
Weapon Type: Dual shortswords.
Material: Red steel, forged in the inferno itself. The handles are made of demon bone.
Ammo: Stamina
Length: Two and three feet, respectively, gently-curved. Sin is double-edged, Sanguine only single-edged.
Weight: About 3-4 lbs.
Weapon Description/Info: A well-suited pair, Sin and Sanguine are used when Neph needs to be in closer quarters than Sunder will allow.
EQUIPMENT
Items
Other then her weapons, Neph carries rations and a few medical supplies like poultices and the antidote to her spear's poison, just on case. Since she's perfectly happy sleeping in a tree or on a floor, she doesn't require much more than that.
Magical Devices
The band across her arm serves two purposes: first, it makes it less likely that she'll lose control of her powers, which is convenient. Unfortunately, the reason this is so is that it gradually saps her life force, and on the day she has lived a century, it will release a dark energy into her bloodstream that will cause her to go berserk and then die. Pleasant, isn't it?
Weapons
Sunder, Sin and Sanguine
BACKGROUND
Marital Status
Single, though she was once engaged... it's a long story.
Relatives
Her Tranquilite mother is long since dead as a result of childbirth, as are her older half-siblings. Her father pops in every once in a while to see her. She dreads the meetings more than anything else.
Birthplace
Eden, though she was shortly thereafter moved to Sha'tar.
Occupation
Wanderer
Recruitment
She was once told that her life will be spared if she "bathes herself in the blood of the mighty." Her best guess was to try and kill as many powerful things as possible. Colossi are definitely high up on that list, so she's been dealing with smaller ones on her own for a while. For the big ones, though, she knows she'll need some help.
Bio/History Balthazar always fancied himself a good deal cleverer than other upper-echelon demons. That he was more intelligent than any lower being went without saying.
For this reason, it should come as no surprise that when he realized the advantages presented by having a minion able to do his work on the mortal plane, he also realized that there would be a greater chance of success if this agent was guaranteed loyal. That left about two options: possession or procreation. The first, he found distasteful as a notion, and the second marginally less so. His bride (though truly, that's a term far too generous) was a plane-touched tranquilite woman. The seduction was more difficult than he expected, and perhaps that should have tipped him off, but by then he was so determined to overcome the challenge that little else mattered.
If one thing has always held true, it's that Balthazar gets what Balthazar wants. The child was born about three years after his plan was hatched, and of course its human mother died in the birth, freeing him to claim custody of the infant girl and take her to Eden, the place where it was easiest for him to enter the world of mortals.
It was perhaps twenty years into her rearing that he realized his mistake: occasional bouts of explosive temper and healthy bloodlust aside, the child was actually good, or at the very least neutral. Aside from that, she wasn't nearly as good at deception or combat as he required in a useful agent, and this angered him considerably. He tried terrifying the girl into compliance, and though she did indeed fear him with every waking breath, she seemed not unwilling but unable to change. Her mortal mother's last laugh at him, perhaps, and he was ill-pleased by the revelation.
He was also mocked, and he would not stand for the others thinking him at fault for this. So he went to hell's forgemaster and ordered four items: a spear, two swords, and an adamantine armband. This last, he had inscribed by an artificer, and the curse placed upon it was his own magic. Unless that useless daughter of his could prove herself stronger, cleverer and more worthy than every other half-demon child walking the surface world, she would die upon her hundredth year.
That was the price of failing Balthazar.
Incidentally, he has since rethought the value of possession, and in addition to using his time away from hell to wreak his favorite kind of insidious havoc, he also frequently checks in with his useless spawn. She is close to death now, but also closer than she realizes to achieving her goals, of which she is mostly unaware. He isn't sure if he wants her to succeed of fail
.