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All Roads: The Journey

All Roads: The Journey

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Earth's magnetosphere has collapsed, and civilization has been driven underground. Rumors of the fabled Roma, a city of refugees, drives a group to solve puzzles, overcome difficulties, and make life or death decisions to discover the truth.

2,298 readers have visited All Roads: The Journey since Aeroron created it.

Introduction

"They say all roads lead to Rome," the cigar rolled between his gritted teeth.
"Yah, so they do".
"Well, where we're going, there ain't gonna be a road. That luxury died like the Eternal City itself".


The death knell of modern civilization echoed nearly 12 nears ago. The reason was debated in what was left of the scientific community, but without access to much of the delicate and sensitive instruments, a unanimous conclusion was never reached. It is now generally accepted that a powerful gamma ray burst wiped out the magnetosphere, Earth's only defense to the Sun's vicious solar flares. Without the shroud of magnetized particles surrounding the Earth, the oceans boiled, all telecommunications were reduced to static-receivers, and a mass die off of plants, animals, and humankind followed shortly. Nobody has forgotten where they were on the day of Armageddon; at least, not those who managed to survive. It was a Monday, and 3 AM in Brisbane, Australia. It caught everybody off guard.
Now, high amounts of radiation from space have made it such that commodities of protective clothing and iodine supplements are hard to come by. Radiation overdose and sun poisoning are a common occurrence, and there is not any reasonable treatment available. All drugstores were looted years ago, and hospitals have become living ghost-towns. Everyone now seeks what shelter they can find, and scrapes up whatever livelihood they can. Medics, therefore, are a god-send. Medics with access to supplies are priceless. Oftentimes, Medics are captured as workers for large communities of refugees. This story is as much about The Journey as it is about the Medics.
While many communication systems are still viable, the lack of use promotes them as generally unreliable. There are occasionally some FM stations on salvaged radios. Everybody has heard what they need to hear, though, so nobody listens anymore. Besides, they had all seen the chaos first-hand, witnessed the horror, believed the myths. In one way or another, everyone has heard lore of Roma, but nobody is wayward enough to uproot themselves in search of a fantasy.

"Either out of mockery of the dead, or piety of the living, that god-send is called Roma. The primeval artifact of civilization, the hub of the new world."

The Mythology of Roma, brought to you by Gus Taylor (NPC)
A few scraps of paper litter a table, headlines and illegible scrawls cover all the sheets available. This desk represents the dark fascination he has for the mythology of Roma. He boasts the greatest collection of human knowledge on the subject, but isn't necessarily proud.
A clipping of a dictionary supplies a definition: "n. pl. a gypsy, especially a man; sg. the archaic spelling for the capital of Italy, from the name Romulus".
Large block-font headlines sport titles: "Existence of Roma Inconclusive", "Rome: a Modern Eden?" and "A New World, is it Possible?"
A yellowed article clipped on top of several others reads: "Reporter Megan Ruger investigates the legend of the underground refugee paradise of Roma. 'This rumor has certainly spread like wildfire', she comments, 'but it is surprising to note how many people disregard the claims as fabricated, most likely not wanting to let go of what little they have left'. It's understandable that people wouldn't want to risk their lives to find such a place, if it did exist, since that would mean harmful exposure to gamma radiation over the journey. Moreover, the exact location of Roma is entirely unknown; world travel is not very practical for citizens of a desolated planet."

Player Characters
From several far corners of the world, there are groups actually intrepid enough to voyage through the unknown, in hopes of finding the fabled sanctuary. Players will start in a small team of 4, 5 or 6 characters, and will begin the roleplay in the city of Brisbane, Australia. Due to the realistic nature of this roleplay, geographic research is recommended for accuracy. The team will consist of players who synergize well together. The group ought to have one Medic, with the other characters being any number of roles, including mechanics, farmers, and scavengers.
This game is designed to give the Medics challenging ethical scenarios and moral decisions. Advanced roleplayers are recommended for this position, on account of the responsibility and research necessary to play one well. On the other hand, the remaining team positions are meant to give opportunities for less advanced roleplayers to comfortably play equally necessary roles. Keep this in mind when creating a character.

The following is to be used to create a character for All Roads: The Journey.
Notice: for the time being, please leave the equipment description blank.

Character's full name [Many parents like to give a child a name with a certain meaning. Consider what your character's parents would have wanted their new child to symbolize. There are many helpful web resources for researching the etymology and meaning of names.]
Character's gender [Biologically, men and women are adapted to work well in different scenarios of survival. consider this fact when selecting a gender.]
Character's age [Players are required to be at an age when Armageddon would have impacted them personally. If you feel that it would be difficult for you to play an older character convincingly, please let me know so we can work something out.]
Character's occupation before Armageddon [keep in mind what social level your character was on, how much education they received, and what kind of economy they worked in.]
List of Character's formal training and degrees acquired [If you plan for your character to be an expert in a particular field, plan the degrees out accordingly, and adjust the age likewise. Include job experience, minor degrees, and languages known, if desired.]
List of handicaps for your Character [These include, but are not limited to, medical issues, emotional sensitivities, injuries or physical handicaps, and ethical beliefs.]
With this in mind, briefly describe how your Character experienced Armageddon. Be Creative, do research!

Toggle Rules

Rules Concerning Posting
The mandatory minimum length of a post is 1.5 paragraphs or the equivalent of 1/4 typed page. This is the very minimum, and players are encouraged to type more.
All posts must be made in 3rd person, past tense. Grammar and spell checks are required.
All posts require some substance; that is to say, additional information that isn’t dialogue or immediate action. Feelings, thoughts, motivations, conflicts, and descriptions are all important things to consider adding to a post.
Rules Concerning Character Play
Absolutely no Godmodding. The players are relatively weakened and malnourished, so no feat of godlike strength is realistic.
There shalt be no insta-kills or immortality.
Medics, by nature, are going to make ethical choices concerning life and death situations. Players will die if the conditions state that survival is impossible. That being said, Medics should not take this responsibility lightly.
Characters are not immortal [just in case anybody didn’t read that before]. Actions will cause chains of consequences, and some for the worse. Too foolhardy of an action could even get your character fatally wounded, and if the Medic is unable to save you, character death is a possibility.
Additional Notices
Players must give notice of extended leave at least one week in advance via PM or OOC. I will make arrangements accordingly.

Browse All » 7 Settings to roleplay in

Papua New Guinea

Papua New Guinea by RolePlayGateway

The trading hub of the new world.

Sydney

Sydney by RolePlayGateway

The state capital of New South Wales.

Port Moresby

Port Moresby by RolePlayGateway

The National Capital District of PNG.

Tok Plantation

Tok Plantation by RolePlayGateway

The Tok plantation of PNG.

Australia

Australia by RolePlayGateway

The starting continent for The Journey.

Brisbane

Brisbane by RolePlayGateway

The starting location in The Journey.

The Story So Far... Write a Post » as written by 6 authors

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#, as written by Alan23
"So why's that a problem?" asked Ari, keeping his face perfectly straight. "I mean, it's not as if we eat fish raw, right? We ain't dholes. Surely having 'em ready boiled would be -" he was unable to keep a straight face any longer. "Sorry, Adders," he grinned, just as she opened her mouth to give what may or may not have been a straight answer. He brushed a stray lock of hair from her forehead, a clumsy attempt at forgiveness for teasing her. "Truly, though - and I ain't too happy about this - I can't see as it matters much. I mean, seriously, how long have we got anyway?" It had been a thing he'd been thinking about for many years, and he'd long ago become reconciled to the obvious answer to his question. "We're the last generation either way. Maybe we got thirty years, maybe we got three? T'ain't like we gonna fret about future generations, is it?"

Moonie's reaction - especially since she was obviously at the lowest point in her intellectual cycle, and long overdue for her dandy - surprised even Ari. She was a blur of motion, moving so quickly that even his reflections were not quick enough to deflect her slap. She was not strong enough to cause him actual pain, but her ineffectual flailing caused the ragged edge of her nail to catch his cheek, drawing a thin line of blood.

"How dare ya say that, Ari the rat?" she screamed, causing several heads to turn and look at the group. "Like how dare? Her anger caused her to flare into street, and she let fly with a long stream of invective, which only Annika and Ari could really follow, but which might be roughly translated as a strongly held opinion that just lying down and giving up constituted a sin against human nature, and was tantamount to weakness - this kernel of opinion interspersed with various snippets of commentary concerning Ari's lineage, sexual habits and shortcomings in general.

"Like we come down from monkeys an' fish, just go give up?" she finished, by way of a summary to her spiel. "We jus' gonna lie down and kark?" Tears had formed in her blank eyes. "So why don' yer just jump in the surf, then, if you say there ain't no point goin' on, huh? Why do people Grak? Ain't no point makin' no bubs, if we're the last folk, is it? Ain't no point bein' decent to each other, or doin' stuff at all!"

She quickened her pace, walking ahead of the group, as if unwilling to be associated with Ari, or even anyone who was willing to walk alongside him. She sniffed, and raised her hand - even from behind, the others could see she was wiping a tear.

It wasn't the first time Ari had seen Moonie fly into one of her spontaneous rages, but they'd been none since they'd discovered the effects of the dandy, and he'd been hoping that her brief bouts of lucidity had somehow damped the frustration that caused them. Obviously he'd been wrong.

He stared gloomily at the battered hulk of a boat that would, it seemed, be taking them on the next stage of the journey. The thought of however-many-weeks cooped up with Adelaide and Moonie sniping at each other like she-cats almost made him wish the end of the world would get a move on!

Swan of the seas
, he muttered to himself. More like a fuckin' goony-bird. Still - with any luck it'll sink before the sea dries up totally!

Kark - die (from the noise made by a death rattle)
Grak - one of the Streeters' many slang terms for the sexual act

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CLODIA project. Join Central Localized Operation for Defense, Intelligence, and Artillery.

It was a chance to be a part of something, to have something to do. He'd had such a chance before, back with the others, but that was all behind him now. In any case, he'd been wanting a direction for his wandering ever since he left, and PNG was as good a destination as any other.

In any case, he'd had enough of traveling alone. A brief inquiry with some of the locals pointed him toward a caravan in need of a guard, where his body armor, military rifle and combat scars provided enough of a resume for him to be taken on board.

Starting out as one of the caravan's small squad of guards (there were 9 in all, including him), he was usually posted in one of the positions near the caravan's middle, while the veterans--the ones who had been with the caravan since its beginnings--took up the more important positions in front and on the left, right and rear flanks. Here his hunting experience proved even more useful than it had in the militia, as the constant threat of night raids demanded alertness, patience and sharp eyes from everyone on watch.

One night, about 3 weeks into his journey, this experience was put to the test. He was on first watch--first was the most dangerous, as it encompassed the few dark hours between the time the caravan settled into camp and sunrise, the ideal time for raiding parties to stage an ambush--and sat behind one of the caravan’s carts, a medium size wagon made from welded-together car parts and designed to be pulled by pack animals, far enough from the campfire that it would neither reveal his position nor affect his night vision. The few animals that shadowed the camp provided a welcome distraction, and he was careful to track every movement that caught his eye, a practice that served to keep himself alert and awake as well as prevent threats from going unnoticed.

A movement off in the distance caught his eye and he automatically shifted his gaze to track it. There, behind the truck: something was moving slowly; its size and movements appeared human, not animal. Slowly, he raised the scope to his eye--he'd been forced to remove it from his rifle after it suffered damage in the fight, but while it could no longer be sighted properly, it was still useful for observation. Studying the target, he quickly confirmed his suspicions: the shadow was a man, crouching about 300 meters away and holding what appeared to be a rifle, though he appeared to be moving closer rather than lining up a shot.

Taking care not to move too quickly, Adrian reached over and tapped the shoulder of the guard next to him. Conrad, one of the older guards with whom he was currently alternating watches, started slightly, then straightened and turned slightly to follow his gaze.

"Contact. 'leven o' clock," Adrian rasped, the words causing a sharp but bearable pain in his throat, "by the truck."

"I see him."

Something was odd. The contact was moving a little too quickly, with the impatient, nervous gait of someone who is unaccustomed to stealth, and must consciously remind himself to move slowly and stay low. Hardly an ideal choice for a raiding party's point man or advance scout, and it seemed unlikely that a freelancer would try to take on a group of their size. Looking closer, Adrian watched the man's head; it kept turning, glancing off to his right. Moving slowly into a crouch, Adrian pointed this out to Conrad, who donned a pair of old cold war-era night vision goggles--Adrian himself had repaired these a week ago, fixing the straps and jury-rigging to power supply to accept a new battery--and followed the man's gaze.

"Wait...9 o' clock. Tree stump.” Adrian turned his head, careful to to keep the original target in his peripheral vision. The movement of a rabbit briefly caught his eye, but no human shape emerged. Peering closer, the magnification of the scope aiding his search, he focused on the stump. A protrusion, only noticeable with the aid of a telescopic sight, caught his eye, as he focused he recognized the unmistakable shape of a gun barrel extending from the underbrush.

He froze, then relaxed when he realized the barrel’s owner did not seem to be focusing on him and did not appear to realize he’d been spotted. This guy was good; he’d managed to approach to within about 120 meters without being spotted, and would likely have gotten closer were it not for his less competent partner giving his position away. He was well camouflaged and clearly well-versed in the art of concealment, and his movements were so slow and methodical as to render him nearly invisible in the dark. The barrel that had given him away appeared to belong to a kalashnikov pattern rifle, a tool far more suited to close-quarters raiding than sniping (in any case, no sniper worth his salt would have bothered to approach this close).

Moving extremely cautiously, Adrian turned to focus on his original target, who had moved about 50-60 meters closer in the intervening time, and raised his rifle. In the corner of his eye he saw Conrad do the same, training his M16 on the man closer to their position.

“Fire when ready.”

Adrian nodded in response, then raised the rifle, wrapping the sling around his left arm to steady his aim. Very carefully, he lined up the sights, raising them somewhat higher than usual to compensate for bullet drop. He took in a measured breath and let it out slowly, his finger gently pulling back on the trigger. As the last of the air left his lungs, he held his breath, keeping his body as still and relaxed as he could manage, and applied the last bit of force to the trigger
.
In an instant, he felt the rifle jerk back into his shoulder and the deafening crack of its report split the night, followed immediately by the man’s strangled cry as he dropped to the ground. Adrian saw the closer target move off to his left and somehow remembered to duck behind the cart just as a group of rifle rounds kicked up dirt all around him. Some of the rounds hit the side of the cart, making loud pinging sounds as they punched through the thin sheet metal, and Adrian felt a sudden impact in his side as one of the rounds found its mark.

As adrenaline overcame his brief shock, he heard another set of gunshots, these ones coming from a few meters away. Poking his head up, he saw the second man taking cover behind the stump, unharmed but unable to move for fear of Conrad’s suppressing fire. Bits of dirt and wood flew up around the man’s position as the M16 continued to blaze away, firing short bursts in rapid succession. Seeing an opportunity (and realizing that Conrad’s magazine could only sustain this kind of fire for a few seconds), Adrian raised his own weapon, popping off shots as quickly as he could manage, opting to fire straight through the target’s cover rather than catch him out of it. His gambit paid off, and as one of the L1A1’s powerful rounds struck the man’s leg, he lost his balance and fell forward, out of the stump’s protective cover. In an instant, Conrad emptied all his remaining rounds without stopping, hitting the man twice and ending his life.

By now the other guards were awake and rushing towards their position, some frantically readying their weapons as they rushed to aid in the caravan’s defense. As they converged, several more bandits--a small raiding party for whom the two men had clearly been acting as advance scouts--appeared in the distance, but outnumbered as they were, they quickly withdrew under the group’s combined fire.

Examination of the wound in Adrian’s side revealed little injury, as the car and vest had absorbed nearly all of the bullet’s force, causing it to penetrate less than half a centimeter into his midsection, leaving a wound that was bloody, but shallow and relatively easy to patch up. From the two bodies they recovered a few days’ rations, ammunition, a damaged molotov cocktail, and some weapons: an AK-74, an old Enfield bolt-action rifle, and a well-worn but functional Indonesian army pistol. Adrian let the others take the rifles, none of which seemed preferable to his current piece, but laid claim to the pistol, trading his old revolver to one of the other merchants in exchange for spare magazines, replacement parts and ammunition.

Over the next view days, the group maintained a level of vigilance bordering on paranoia, only gradually beginning to relax as the bandits showed no sign of avenging their dead comrades, having apparently decided to pursue easier targets. This suited Adrian, who’d seen more than enough bloodshed for one trip, just fine.

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#, as written by Aeroron
“She’s right, you know.” Adelaide admitted, watching Moonie storm off from the group. Adelaide put a hand softly on Ari’s shoulder.
“You know what I think?” She asked with a cute ring to her voice, “I think you’d ‘ave come on this journey even if Icy hadn’t twisted your arm. I think that deep down, you’d have come anyways. I think it’s because you don’t really believe what you just said- that life ain’t worth the trouble. You wanna be a part of something bigger than us-more important than any of us individually. You want to go to Roma because it’s a new beginning, and you definitely want a part in that.”
And before Ari could reply that there was no Roma, or some such thing, Adelaide quickly added, “You know what we’re going to do? We’re going to find Roma. After that, I’m going to sleep for a week, and eat all the food in sight! But we gotta get there, first, so keep your chin up, yeah?”

---

To say that Adelaide abhorred sea travel would be an understatement. She liked to think that it was perhaps worse than getting stabbed with a knife, but she’d rather not try the latter to find out. All the positivity she had when she was talking to Ari was suddenly drained as soon as she came face-to-face with her home for the next few weeks- Swan of the Seas.
She felt sick, even though she had not yet stepped foot on the ship. She considered getting sea-sickness pills, but they’d probably be costly for the amount she would need on this journey. Besides, she didn’t want to seem frail by letting the group see that she needed medication. She’d tough it out, she decided.

According to Khan, who had graciously arranged this length of the journey, the wooden cutter in front of them was captained by a man named Emil. As if on cue, the captain stepped from his ship to meet them. Adelaide noticed that he was nothing like captain Mark, who was notable for his ridiculous and easy-going attitude. He immediately struck her as aloof and generally displeased with everything, due to the way he carried himself. His clothing was surprisingly thick and elaborate, and she wondered how he could manage to not faint from heat stroke. His well-groomed appearance contrasted starkly with the run-down wooden ship behind him.

Addressing the group, he started, “I’m not too thrilled to be takin’ any travvies. I’ll have you, though you’ll have to pull your own weight on this trip- especially since this trip is a bit out of my way. I was planning to go the straight 36-route. And the bad lands, eh? Why you all would want to go there is beyond me. Anyways, I’ll need you to work on this ship since a few of my crew got in a scrap last night, so I ain’t taking them with me- they’re banned from coming on-board.”
“Here’s the deal,” he started. It was clear from his tone that he wasn’t about to compromise. “You all will have to pull your own weight by fixing my ship, here. I’m not waiting in port any longer, so it’ll have to be repaired while we’re out at sea. We can lower you down on platforms and lifeboats and such to fix this side, here. Anyways, I have all the timber we’ll need in the hull, so everything’s set. The sea is getting clippy, so I’m anxious to head out as soon as possible.”

“Oh,” he added, “welcome aboard. Don’t touch anything.”

A real charmer, thought Adelaide. She didn’t know what made her more noxious, now- the captain or the thought of sea travel.

Emil waved for them to follow him on deck. “I’ll be showing you around the ship, so you can get an idea of what needs fixing.”

“I’m surprised he doesn’t charge for the tour,” she whispered sarcastically to the group. She felt proud when Annika laughed.

“We’re on the deck, now. There are a few rooms on this floor that you should know about. Here’s my quarters, and here’s the mess. The mess will be closed for my use promptly on sunrise, mid-day, and sunset. It’s open for your use, otherwise. You can cook what you catch, although you might want to stock up at this market, here; I’m not stopping to fish often.
So we’ll head down this ladder, here- watch your step- you’ll have to fix this, too. And here we are in the hull. This half is designated for cargo. Don’t touch it. On this side is where you and my crew will be staying.”

Luckily, it seemed that beds were the one redeeming thing this ship had to offer- the beds were in excess, enough for both the group and his crew. Furthermore, they looked quite cozy, and came with soft blankets. Most of the beds were bunked, though some of the top beds seemed to be in need of structural repair.

“Oh, your friend here,” the captain motioned at Khan, “mentioned to me that your last trip had a bit of an… aggressive... crew. I can assure you that there won’t be any incidents with my crew. Cooper and Tai Soong here are luff, so no one’s going to harm the prets.”

Adelaide sighed; she wasn’t looking forward to fixing the ship, but at least it would keep her mind off of her upset stomach. Besides, having something productive to do would make the trip seem faster.

---
36 Route: the fastest route to hit all the major trade regions, one after another. Here, Emil was describing the China leg of the journey.
Bad-lands: the captain is referring to Jakarta, Indonesia, here. This is a common colloquial term, due to rumors of recent events
Mess: a kitchen and dining hall. In the case of this ship, a whale oil stove and a long dining table.
Luff: a slang term for describing homosexual men. It doesn’t have a crude or particularly impolite connotation.
Prets: pretty young lady. In this case, it’s used to describe multiple ladies, but it has no logical plural.

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#, as written by danm36
It wasn't long before the ship left its moorings and drifted out to sea with the grace of a drunken whale, it's mast casually flinging from left to right. Khan was used to it while Adelaide, meanwhile, clearly wasn't. Annika decided to tend to her, while Khan went back on deck. He was surprised to find Alappa up there too, leaning over the edge on one of the sturdier looking railings.

"Sea sick?" calm asked with a slight hint of humour. Alappa turned round, slowly, to face him.
"No man, nah. Just...not a fan of the water..."
"How come?"
"Saw men drown," he turned back to the water, "good men..."
"I'm sorry."
"Hey, don't be, they deserved it for what they did, but still... what a way to go, eh?"
"You still think you can work on the ship?"
"Sure as elios is bright."
Khan patted him on the shoulder and went back to the rest of the group.

----

Huntac watched the skiff depart leaving an oily wake in its trail. He'd been watching the boats all day and took no interest in anyone leaving, only those arriving. Barly 20 minutes later, the boat he was waiting for arrived. It was a sleek and ultra-modern machine that stood out greatly against the other vessels, not least by the sound of a powerful engine bringing in to dock. Engines anywhere were rare, and to hear something that didn't sound like it was tearing itself apart was exceptionally rare. As a consequence, half the market had turned to watch the ship, and then lost almost all interest when the noise of the engine subsided. Huntac casually made his way to the unloading ramps to great the men and women leaving.

The first person off was an extremely thin man in standard survival clothes. Aside from his build, the only other extraordinary detail was that he was wearing glasses that still contained glass, rather than just the frames as a fashion statement. His name was Petr, and in his old life he was a systems engineer who, until now, had maintained a small post-ignition trans-Australian radio network.

The next person was a young Chinese woman. She was originally called Sun, although the new world, still heavily populated by English speakers, necessitated that she change it to something less loaded, and as such, she was now referred to as San. She wore a heavy canvas overcoat with the front pocket stuffed with a notebook and pens in what was, for what Huntac could remember, an extremely stereotypical fashion befitting a scientist. Somehow the ignition had caused a massive spike in her IQ and, as such, she was designated the data analyst.

Closely following her came a girl, no older than Annika, with a military rucksack more suiting for a small horse. Her name was Yuni and she, like the male who preceded her, wore traditional post-ignition garb. What she hid was a keen knack for machines. Not electrical systems or 'light hardware' like Petr, but standard mechanical things like motor vehicles, power generators or satellite dishes.

The final person was a man more befitting of Huntac or Khan. His name was Miller and, like Huntac, he was what was traditionally understood as a 'guide', featuring a large backpack to which was strapped a scoped assault rifle. He looked like someone well in retirement by old world laws, but Huntac knew that he was barely any older than himself. Upon seeing Huntac, is stern façade gave way to a more friendly appearance.

"Gamma Indigo" Huntac quizzed
"Tesla Hotel" Miller replied, and the two shook hands. "It's been a while!"
"That it has Miller! I welcome you, and your staff, to PNG."
"Been wanting some retirement..." replied Miller half heartedly as he wandered towards the market. He turned back as Petr asked a question.
"Why are we here again?"
"You got the report didn't you?" replied Huntac. This team should have been fully filled in already.
"Yes, but, an entire team got wiped out?"
"That is correct. According to the guide who got the report out, it was a gang of local mercenaries." replied Huntac, reinforcing the briefing.
"And these mercs. Still around?" chimed up Yuni.
"No, I dealt with them personally, but there is sure to be others. Anyway, neither I nor the other guide found out who their employer was."

"And this 'other guide'," accused San, "where is he now?"
"From what I gathered, headed to Jakarta with a strong lead to Roma." Petr stifled a laugh. "Look, you're employed by the guide network. We know Roma exists, we just don't know where."
"It's not that, it's that he's going to Jakarta. What's there, the...Wish Granter? The all seeing eye?"
"The Oracle."
"Yeah... that. Doesn't he know what a state Jakarta's in? Surely he could have quizzed some other nutcase. What about that guy we were trackin' in... where was it... Brisbun'? Augustine or somethin'? That crackpot should have a room full of data now."
"Our guy's been there, and he's got a list of potential locations. We need double confirmation from another source, that's all."
"Yeah, the scientific method an' all that." Petr sighed.

"So!" chimed up Miller, eager to move away from the port. "This is where we say goodbye then?"
"It's been a good two minutes."
"Aye it has. So, where you headed?"
"Taking a stop off at 'oz, then probably China or Japan. I'll follow the winds."
"Well, good look. You're a free man now!" Miller caught himself "Uh...sorry about your team."
"No worries. In all honesty, I'm surprised at how quick they got you lot out here." San tutted at this and began walking in the general direction of the Satellite station. Petr followed, then Yuni. Miller shrugged, then did a mock salute and casually followed on. Huntac boarded the ship and began on the voyage back to Australia.

---------

elios - 'Greek' for the sun

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#, as written by Alan23
Ari was pleased rather than otherwise that Emil regarded maintenance of the ship as part of the fare. He'd been flookie ever since leaving Brisbane, and badly needed a distraction. And he certainly saw Emil's point - as Captain, he'd have gone the 36 route no matter what. He'd heard all sorts of stories about the badlands.

His main reason for needing distraction was something Adelaide had said. Ari was used to dealing with pressure - life on the streets did that to you - but it had always been simple problems. There was a new stash fo food discovered, the dholes had gone troppo, this gang or that was disputing their territory. The problem that faced him now was one that he could not even put a name to.


I think it’s because you don’t really believe what you just said- that life ain’t worth the trouble. You wanna be a part of something bigger than us-more important than any of us individually. You want to go to Roma because it’s a new beginning...


He wasn't sure if this news was good or bad. The connotatiions of the sizzle had been unpleasant, but at least unambigious. The world, or at least the human race, was finished. Not good news, but at least there was a clear path. You ate, drank, got wasted, passed the time until the end. And nothing mattered too much when it came down to it. Now and then, a creed or movement grew up which gave hope, and if you wanted to pretend they had a case, and were able to convince yourself, well and good. For Ari, that degree of self-deception had always been beyond him.

And now, there was a small fragment of hope, dangled before his psyche, the way an older child teases a younger one by handing them back their stolen possession, and then snatching it away as they reach for it. Was Roma just a dream? A fantasy. A way to pass the time, the way a trapped prisoner will hack at the bars with their own nails, simply to hold out a faint hope? Khan seemed to believe in it, which stopped it being just a game. And Adelaide, even.

Thoughts went through his head. Adelaide. Her smile, her occasional bouts of anger. Her skinny legs, her propensity to blushing, her weaknesses and her strengths. Adelaide and he. Hand in hand. A new generation.

He pulled his thoughts up short. Adelaide had been quite frank about the end of the quest. Food and sleep. Not a mention of a union, a future, a life.

And yet...

And yet, he'd bent another fucking nail, and the restaint harnes was hurting his wrist as he hung over the side of the ship. And his stomach craved something salty and scaly, and there wasn't a fishing stop slated for another three days at least. And that evil, snakky, destructive, blook with her bright rays and searing heat, laughed down at him, delighting in sizzling into nothing any dream he might convince himself he held.

* * * * *

"Come on Ad. Try to keep it down, this time, eh?"
Annika held the spoon to Adelaide's mouth, coaxingly. Things were a tiny bit better. The ranga could, at least, hold water down now, and had even managed half a dry biscuit. Even mention of solid food, however, made her face take on a green tinge.

Moonie entered, chewing on a seaweed bar, a stock of which she'd found in the mess - and which tasted so horrible that even the starving would use them only as bait. The crew called the bars "lenbas", a joke which Moonie felt she might have understood in past times, and resented being beyond her now.

"So hiow's Adders?"

"Moonster, don't call her that. She - "

And , in mid conversation, Moonie's eyes suddenly glazed over. It came from nothing, and with no warning.

"The poor girl," came an alien voice. "Annika, such suffering is neither neccessary, nor desirable."

"Moonie, what ya goveretting like that for? Ya taking the - ?"

"Heavens, child of the steppes. Have you not considered the implications of - heena? Tablet forms of which are procurable from the purser of this vessel. A most efficacious preparation of substances, capable of, at least mitigating, the most virulent forms of mal-de-mer."

"Ah," laughed Annika. "You're back, eh. Haven't seen you for years. So where ya bin hiding, Angel?"

"Why," laughed the thing speaking through Moonie. "In here of course."



Flookie - distrait
snakky - the qualities possessed by a whore, used as a general insult
blook - "cunt" (in perjorative usage)
Goveretting - speaking (phenetic rendering of Russian word)

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Papua New Guinea

Papua New Guinea by RolePlayGateway

The trading hub of the new world.

Sydney

Sydney by RolePlayGateway

The state capital of New South Wales.

Port Moresby

Port Moresby by RolePlayGateway

The National Capital District of PNG.

Tok Plantation

Tok Plantation by RolePlayGateway

The Tok plantation of PNG.

Australia

Australia by RolePlayGateway

The starting continent for The Journey.

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The starting location in The Journey.

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Character Portrait: Andrew Smith
0 sightings Andrew Smith played by Fortune Walking

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View All » Add Character » 11 Characters to follow in this universe

Character Portrait: Agustus "Gus" Taylor
Character Portrait: Khan
Character Portrait: Alisdair "Ali" Earnst
Character Portrait: Adelaide O'Donnell
Character Portrait: Annika Petrovich
Character Portrait: Adrian Mossman
Character Portrait: Alappa "Al" Dolun

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Character Portrait: Alappa "Al" Dolun
Alappa "Al" Dolun

Refrain from scratching my back, and I'll refrain from scratching yours.

Character Portrait: Adrian Mossman
Adrian Mossman

"Mens sana in corpore sano. Every man should be fit enough to fight and smart enough to make himself useful when the fighting's over."

Character Portrait: Annika Petrovich
Annika Petrovich

"Give a girl a gun and she can protect herself for life."

Character Portrait: Adelaide O'Donnell
Adelaide O'Donnell

"I may be short, but I can take on any full grown man, you just let me have at 'em!"

Character Portrait: Alisdair "Ali" Earnst
Alisdair "Ali" Earnst

"We have to ask ourselves whether medicine is to remain a humanitarian and respected profession or a new but depersonalized science in the service of prolonging life rather than diminishing human suffering."

Character Portrait: Khan
Khan

"They say I'm from Roma. Last time I checked, Roma was just a myth, but I guess I'm a bit mythical myself."

Character Portrait: Agustus "Gus" Taylor
Agustus "Gus" Taylor

"It'd be so easy to just give up, but I'm waitin' for the Buckley's chance that this'll all get better."

Trending

Character Portrait: Khan
Khan

"They say I'm from Roma. Last time I checked, Roma was just a myth, but I guess I'm a bit mythical myself."

Character Portrait: Alappa "Al" Dolun
Alappa "Al" Dolun

Refrain from scratching my back, and I'll refrain from scratching yours.

Character Portrait: Adrian Mossman
Adrian Mossman

"Mens sana in corpore sano. Every man should be fit enough to fight and smart enough to make himself useful when the fighting's over."

Character Portrait: Agustus "Gus" Taylor
Agustus "Gus" Taylor

"It'd be so easy to just give up, but I'm waitin' for the Buckley's chance that this'll all get better."

Character Portrait: Annika Petrovich
Annika Petrovich

"Give a girl a gun and she can protect herself for life."

Character Portrait: Adelaide O'Donnell
Adelaide O'Donnell

"I may be short, but I can take on any full grown man, you just let me have at 'em!"

Character Portrait: Alisdair "Ali" Earnst
Alisdair "Ali" Earnst

"We have to ask ourselves whether medicine is to remain a humanitarian and respected profession or a new but depersonalized science in the service of prolonging life rather than diminishing human suffering."

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Character Portrait: Alisdair "Ali" Earnst
Alisdair "Ali" Earnst

"We have to ask ourselves whether medicine is to remain a humanitarian and respected profession or a new but depersonalized science in the service of prolonging life rather than diminishing human suffering."

Character Portrait: Adelaide O'Donnell
Adelaide O'Donnell

"I may be short, but I can take on any full grown man, you just let me have at 'em!"

Character Portrait: Annika Petrovich
Annika Petrovich

"Give a girl a gun and she can protect herself for life."

Character Portrait: Agustus "Gus" Taylor
Agustus "Gus" Taylor

"It'd be so easy to just give up, but I'm waitin' for the Buckley's chance that this'll all get better."

Character Portrait: Khan
Khan

"They say I'm from Roma. Last time I checked, Roma was just a myth, but I guess I'm a bit mythical myself."

Character Portrait: Alappa "Al" Dolun
Alappa "Al" Dolun

Refrain from scratching my back, and I'll refrain from scratching yours.

Character Portrait: Adrian Mossman
Adrian Mossman

"Mens sana in corpore sano. Every man should be fit enough to fight and smart enough to make himself useful when the fighting's over."


View All » Places

Papua New Guinea

Papua New Guinea by RolePlayGateway

The trading hub of the new world.

Sydney

Sydney by RolePlayGateway

The state capital of New South Wales.

Port Moresby

Port Moresby by RolePlayGateway

The National Capital District of PNG.

Tok Plantation

Tok Plantation by RolePlayGateway

The Tok plantation of PNG.

Australia

Australia by RolePlayGateway

The starting continent for The Journey.

Brisbane

Brisbane by RolePlayGateway

The starting location in The Journey.

Australia

Australia Owner: RolePlayGateway

The starting continent for The Journey.

Brisbane

Brisbane Owner: RolePlayGateway

The starting location in The Journey.

Tok Plantation

Papua New Guinea Tok Plantation Owner: RolePlayGateway

The Tok plantation of PNG.

Port Moresby

Papua New Guinea Port Moresby Owner: RolePlayGateway

The National Capital District of PNG.

Papua New Guinea

The trading hub of the new world.

Sydney

Australia Sydney Owner: RolePlayGateway

The state capital of New South Wales.

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