Introduction
Althaea is a game where everything and anything possibly conceivable of the mind is allowable. It is a place to release creativity and build upon the skeleton of a world brought before you. Everything action, or word, and possibly thought made by a character will affect the world of Althaea. The entire fate of Althaea is decided solely on the characters that inhabit it, created by you. The world will be molded by their hands, or crushed.
The Genre of Althaea
The genre of writing that Althaea falls into does not exactly exist in a specific definition aside from fantasy. However, science fiction, paranormal fiction, and any other fiction is allowable. Fantasy is merely the largest and most general genre which covers the imaginations of writers.
The Geography of Althaea
The geography of Althaea changes. As stated before, when the roleplay began a bare skeleton was given to start off the players. From there on, after the foundation was laid, the vast geography of Althaea was built solely by the players and their contributions to Althaea via In Character interactions.
For more information on Geography and where you can role play, see the Places Tab.
More Information on Althaea
Culture, Religion, Factions, Nations, and every other element that creates a complex world was also created by the players that have given their precious time and effort to this immense role play universe.
The Story So Far... Write a Post » as written by 13 authors
After she walked away a few paces, Lorraine turned around and blew a kiss to Cyrus. The poor man was just another confused soul left in the wake of Lorraine. He was not the first and would not be the last. The red-headed and fiery woman turned around a corner and disappeared.
The thick haired wolf placed its snout against the stone of the tunnels running beneath the Palace of Iracot. It was a massive creature with paws as large as a man's face. Its fur was an outstanding shade of red with gold eyes peering through the darkness of the tunnels. A growl rumbled low in its throat as the trace scents of blood filled its nostrils.
The red wolf bolted down the tunnels, taking turns that led it directly to where Nyvereth was suppose to be picked up. The smell of blood grew stronger and more distinct as the wolf bounded through the underground passages. There were different smells too; different scents intermingling.
The wolf picked up speed.
At the end of the tunnel Shein was walking down, there was a fork. He could either go left or right, or turn around. It was still several paces before he had to choose.
A shadow emerged from the right passage; a giant wolf with blood red fur. A growl echoed down the earthen hall. Those golden eyes peered at the man holding Nyvereth's body in his hands. Pearl white teeth showed as the wolf's maw pulled back in a gruesome grimace. The hair on its hackles rose and the wolf poised to attack.
The setting changes from Palace of Iracot to The Crimson Fox
Ianthe could always judge a man, or, in this case, a woman, by the nature of their hands. Or at least, a hasty judgement. A quick judgement. A judgement of the hidden self, of the history that is not always intelligible on the surface. A secret judgement. His were hard hands, hands bolstered with many blisters and many scars, hands weathered by the hilt of the hammer and the blade, hands honed by the edge of dirt and rock and labor. "Your hands are so soft, Innés. I love your soft hands". Naya's, though accustomed to the blade, though calloused by knighthood, were sinewy things, long and slim and efficacious and with busy fingers. Hands of a gutter hound, hands of a street urchin, the hands of one not unfamiliar with thievery. He clutched the necklace tighter.
Don't be a fool. She is a God-Queen's Knight. And yet... When has a Knight strayed away from the unsavory? They might parade around their "dignity" and "honor", and parrot their ridiculous code of chivalry, but we all know what they really are. Ianthe did not feel that he was in any particular danger from this one, considering, but he kept all avenues of possibility on the strictest watch. His suspicions were aroused again, however, by the Knight's words. She reddened, in embarrassment, at the notion, and quickly endeavored to hide it with a mouthful of capon, darting back to her seat. Ahh...right again. A chorus of shattering glass rang through the air, inciting some garbled chortling. A spry young member of the chamber orchestra had taken up his fiddle and accompanied a well hydrated tavern wench as she hiked up her skirts and began to strut upon the top of a table. The courser Knights and aristocrats, with flagons in hand, sung along in lilting unison; it was a bawdy, of course, though one well suited to the bourgeoisie..."A secret warm kiss and a bodice unclasped, a laugh and a sigh as she sits in your lap, the moonlight will shine through the velveteen gap, and the father will be mad in the morning!"
It have tarried far too long. It is well past time that I got what I wanted and left this farce behind me, Ianthe thought, and, more importantly, well past time that I found someplace to pass the night. "Ahh...you are ravished by the sapphire, eh?" Ianthe asserted, tearing off a heal of bread from the loaf; then, with a wholesome chuckle, "You are not the first that has come under its sway, nor shall you be the last, believe me! However, I must regrettably inform you that it is not for sale, at any price. Indeed, as you see, it is priceless. Nor can I lease or loan it, for it is of immense...personal value to me. I cannot bear to part with it, I fear; it would be like putting a dagger through mine own heart. Though it would look exquisite at your neck, Ser Naya, no doubt, it is intended for only one. However, I would be delighted if you would visit my workshop. My grasp upon the geography is unfortunately still unacceptably limited, but I am on...Heron Court. A few streets over from this very establishment. I'm sure you know the one. Ah, but you must stop by, if you are still set on a piece. I'm certain that something can be found to suit your fancy. Perhaps, even, a sapphire?" I pray that she does not intend to take me up on that invitation. He wordlessly replaced the necklace once more in the pocket beneath his mantle; immediately upon leaving his grasp, the warm metal began to cool.
He continued, "But, I have told you of my trade, as you requested; thus, it is only natural that you tell me of your's. There was quite a bit of disarray in the city today, was there not? Following the sacrifice, there was such a racket...brawling in the streets...breaking windows...and, some very disturbing words being flung around: 'denouncement' and 'rebellion'. Can you imagine? Well, ser Knight, has the business been put to rest? I assume it is thus, seeing as you are here, and not out there, showing the rabble the edge of your blade."
The setting changes from The Crimson Fox to Palace of Iracot
The biggest sign that he was approaching an exit was the giant wolf blocking his way. Skidding to a halt, he stares at the beast. His heart skips a beat. He would die in these halls, he was certain, but he would not go down without a fight.
It was a simple enough matter to aim downrange, with the limited movement possibilities. Shein does so, firing both barrels of the pistol he bore in his hand. Just as he had done when fighting the Succubus, he throws the first pistol into the air, loosing the second and firing both of those barrels.
Against a creature of the size he was fighting, he didn't expect his simple ball-shot to do any damage. He had special explosive rounds for dealing with heavily armored or particularly large foes, but he hadn't brought any with him. Reaching up, he catches the first of the guns. He was backpedaling though; he knew that if those four shots didn't do anything, he had nothing that would.
"I'm sorry, Nyvereth," he mutters to the drained body on his shoulder.
A growl rumbled deep in the wolf's body. It lifted itself from the ground where it had collapsed and it approached Shein. It limped toward him. Blood matted on its fur, darkening the already red hair. It took one step, then two. It chest heaved in the effort it took to simply walk. The wolf bared its teeth at Shein.
It golden eyes landed on the body of Nyvereth and then swooped down over Shein. The growl in the wolf's throat died to a high pitched whine. Its ears drooped. The mark on Shein's arm was noticed by the wolf and it seemed to tame her. It was no longer the bright glow it had been, but a pale image of the feather.
The fur melted away from the wolf as it collapsed back down onto the ground. A woman was left, naked and bleeding from where Shein had shot her.
"She ... marked ... you?" A tear slid from Lorraine's eye and she moaned in pain. Her hand covered a wound in her ribs. Lorraine's eyes rolled in her skull. The woman's body jerked in mild spasms of sheer agony. The shots would not kill her, but it was not a pleasant experience for Lorraine.
He goes rigid. A Werewolf. He'd heard that they prowled the dark places of the city, but that couldn't have been more than a rumor... and yet, here before him was one, and he had shot-wounded it. "She... marked... you?" It asks, before moaning in pain and collapsing.
The other gun falls to the ground. It was the first time since he'd left training that he ever let one of his guns fall. He stares for a moment longer at Lorraine, before he holsters his half-loaded pistol and stoops to pick up and do the same to his other one. "She did," he responds simply. He didn't even really register that she was naked. He was half blinded by the bright flash of his guns in the darkness, and was letting himself adjust. He could see the dimly glowing lights of the woman's eyes, however.
Stoic as any good Knight, he walks over to her and picks her up by the waist, grunting as he lifts her up over his shoulder. The two women were almost too much for him to carry, but with one dead and the other possibly dying, he had to trudge on. And so he does, back down the passage Lorraine had come from.
The setting changes from Palace of Iracot to The Crimson Fox
"As for my duties... I was on the morning patrols. We are not so few in number that every Knight need be on active duty every waking moment," she says, and that was a truth. "The Night Watch will find the trouble-makers, and they will be dealt with. If they cannot do so, then come morning, I will seek them out." It was a simple matter of fact.
She hadn't really been paying attention to the songs and general revelry around them. Aside from the fact that it was uproarious noise, the content was irrelevant. She also decided not to mention anything more about the beautiful gem, lest she fall into its luster again.
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
The Knight-Errands Delivers Grave News
Shein Clovin, the Knight-Errand of the God-Queen's Knights bears a message for Shiabbiaan Xao-Li but first he must withstand the trails of her chambers.
False King of Caerda
When darkness gains a foothold in the realm of Caerda... Who would dare stand against it?
View All » Create New » Quests
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Iracot Magistrates
The seven magistrates that control the seven wards of Iracot; the City of Thrones. They are the second most powerful people in Viridian, directly beneath the God-Queen Sarene Iracot.
The God-Queens Knights
The Protectors of the God-Queen Sarene Iracot and main force of Her armies. They are currently lead by Knight-Commander Gabriel Envictus.
The Kennel Dog Crew
A lawful group of privateers and scoundrels belonging to the ship; The Kennel Dog.
Order of Kyros
The Necromancer Kyros desires to have total dominion over Caerda... The Order of Kyros enforces this desire...
Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 53 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
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Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
Orphanage
By marking a character as abandoned, you can offer them to your players as pre-made character sheets.
The Forge
Use your INK to craft new artifacts in Althaea. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
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The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
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View All » Add Character » 27 Characters to follow in this universe
Newest
Ianthe al-D'éon Omar
A traveler with uncertain motivations
Lorraine Morellus
A woman once in the employ of Shiabiann who had been freed from her slavery by two Magistrate brothers.
Orion Serpentyne
Youngest son of a nomadic chieftainess, Orion dreams of seeing the world- and one day conquering all of the Wastes he calls home.
Frederick Greaves
Magnificant, Magistrate, Meticulous, Manly... a few words to describe Frederick Greaves, Joint-Magistrate over the Guilds Ward, and Captain of the IAS Begreaved Welcome.
Edward Greaves
"These aren't the Rhylie seas, they're MY seas." Joint-Magistrate of the Guild Ward and Captain of the Kennel Dog
Alber Roth
"Only from the failures our past can we discover the correct path to our future."
Selwyn Austaire
Magistrate of the Merchant Ward and throne holder in Iracot. Lives by the words, "Wit and Cunning Above All Else."
Father
A mysterious priest and denouncer.
Calor Elohan
A personal guard to the God-Queen herself; assigned to her by those who stand testimony to his qualifications.
Elana Ightlor
A mysterious woman and devoted wife of Magnus Ightlor
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View All » Places
24 posts · 8 characters present · last post 2013-07-16 20:45:20 »
A tavern owned by Selwyn Austaire, the Magistrate of the Merchant District and holder of the Merchant Throne.
69 posts · 3 characters present · last post 2013-07-16 20:11:40 »
At the heart of the city is the Iracot Palace, home of the God-Queen Sarene Iracot.
1 posts · 0 characters present · last post 2013-07-15 14:41:26 »
The schools of Iracot are located in this district. All schools are divided by age of the attenders, humanoid or non-humanoid, profession, and other factors.
34 posts · 2 characters present · last post 2013-07-13 12:57:43 »
The Guild Ward is one of the more flamboyant wards of Iracot. The buildings change according to their purpose, ranging from merchants, mercenaries, explorers, historians, wizards, or even race specific guilds.
10 posts · 0 characters present · last post 2013-07-03 23:17:35 »
A planet in the far reaches of the galaxy. It orbits a single star named Solarii and has four moons named Alatar, Pollux, Tarandi, and Eridu.
4 posts · 1 characters present · last post 2013-07-01 18:12:01 »
Most homes in Iracot are found in the residential ward. The houses in the ward range from expansive and architecturally grand homes to houses that seemed to be thrown together with mud and sticks.
2 posts · 7 characters present · last post 2013-07-01 15:29:04 »
Iracot is the largest city on the continent of Viridian and its Capitol. It sprawls out on the western most tip of the land, surrounded by the Sea of Menia on three sides.
5 posts · 0 characters present · last post 2013-06-27 19:21:09 »
This district is the most visited district in all of Iracot. Travelers far and wide will come to Iracot, solely to experience the debauchery of the pleasure ward. Some who arrive never leave again.
1 posts · 1 characters present · last post 2013-06-26 20:02:15 »
Caerda ↪ Jericho City Owner: Flarezone
A sprawling metropolitan city which was the original capitol of the realm.
4 posts · 0 characters present · last post 2013-06-26 19:49:15 »
This is where the food industry is largely located in Iracot. Machine and Magick work together in order to produce nutrient rich foods for the people of Iracot, and the smaller townships of Viridian, for those that can afford it.
34 posts · 0 characters present · last post 2013-06-25 19:31:08 »
The God-Queen's Dais is a vast courtyard that can hold almost the entirety of Iracot's citizens.
2 posts · 2 characters present · last post 2013-06-25 00:22:36 »
Caerda ↪ Darkridge Fortress Owner: Flarezone
The mighty black iron fortress carved into the heart of the tallest mountain, where the Necromancer sits on his false thrown.
1 posts · 0 characters present · last post 2013-06-21 16:59:36 »
his is where trade is mostly held in Iracot. Stalls, stores, and street vendors are prevalent throughout the streets of this districts, all attempting people to buy their goods at outrageous prices.
2 posts · 1 characters present · last post 2013-06-21 16:50:29 »
A small fishing town on the northern side of Viridian.
13 posts · 0 characters present · last post 2013-06-21 14:56:50 »
In the heart of the palace is the Room of Thrones. This is where the God-Queen receives the Magistrates in order to process business.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Estisia ↪ The Etsuyo Delta Owner: babbysama
A broad floodplain dominated by the Etsuyo River--one of the longest in the world-- flowing towards the Casta Sea, and the many peoples that live along its course.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Estisia ↪ The Oidamat Range Owner: babbysama
Known in folklore as "The Roof of the World", these mountains are the traditional partition that separates North and South Estisia. With transit only available on a narrow seasonal basis through the mountain passes, the Oidamat is a formidable obstacle.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
An influential kingdom in the northern foothills, at the very doorstep of the Oidamat Range. A foremost member of the Amber League, they are known for their fearsome archers and javelin throwers, and are guaranteeing the independence of Celocombo.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
A waxing commercial and military federation of city-states and commonwealths in the eastern jungle highlands, with its capital at Gowa, the Jasmine City. Their principal rival is the Amber League.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
A vast swathe of jungle, wetland, and savanna that stretches from the Etsuyo Delta to the foothills of the Oidamat Range.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
A state lying along the Casta Sea in the southern plains of the Massif. Famed for their shrewd merchants, naval superiority, and their neutrality.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
A broad valley lying at the western terminus of the Oidamat along the Sanguine Sea. The Corridor has had immense commercial and strategic importance throughout history, and is the nexus of three of the Seven Great Roads.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
A city-state lying along the Khumaja River in the central wetlands. Renowned for its silk and for the Ritualists, an order of magisters skilled in the art of ancestor magicks. One of the most crucial affiliates of the Amber League.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
One of the many Wadis in which the desert nomads shelter. Famous as the site of Prince Hdalma's pavilion.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
A broad land of steppe and scrubland, dominated by the course of the Huanpada River. Renowned for their horse-rearing and fertile tribal river culture, the Plains are home to prosperous urban and pastoral life alike.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
A marshland in the interior of the Plains of Yuna'a inhabited by the Ghaupí people. The site of an ancient battle, it is said that the ghosts of Jio'qun the Conqueror's armies still roam the marches, hunting for the body of Prince Makhina.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Estisia ↪ The Yul Range Owner: babbysama
A chain of mountains rising in the Plains and running to the coast on the Sea of Jurda, at the very southern terminus of the continent. It is home to a multitude of tribal mountain peoples, but they are scattered and largely at odds with one another.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
The capital of the small Halidom of Isé, Isé-of-the-Lotus is the crown jewel of the Topaz Coast. Its deep harbor on the Bay of Abela has made it a popular port of call and shipping hub, and being the only major city in the region, a crucial caravan stop.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
A large, shallow endorheic lake at the very edge of the Topaz riviera. The Lake has long been a summer hermitage for desert nomads searching for both water and asylum from the heat. More a series of wetlands than a lake, Ram-Nibo is often dry in winter.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Caerda ↪ Tower of Janus Owner: Flarezone
A large tower-like city which is probably the most diverse place in the region. The Necromancers Demonic hordes have attempted to invade several times but to no avail.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Estisia ↪ The Topaz Coast Owner: babbysama
A riviera at the edge of the Tchanu Desert along the Sea of Anes.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Estisia ↪ The Tchanu Desert Owner: babbysama
An endless, sunbaked expanse, of whispering dunes, volcanic plains, and bleached salt pans lying the shadow of the Oidamat Range, populated only by the flotsam of forgotten empires and hardy desert peoples.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Caerda ↪ Dracul Mountains Owner: Flarezone
A large mountain range in the north, they are impassible. As noone has ever succeeded in crossing the massive snowy peaks. Legend has it that a large community of giants roam this place...
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
The might of Viridian is born and sustained in the military district of Iracot. Here lies the barracks and main training facilities. A special university is located here as well for those who wish to become Officers or Generals in the God-Queen's army.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Viridian ↪ The Haunted Weald Owner: Maree
A sprawling strand of woods that spreads eastward, away from Iracot; City of Thrones.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Althaea ↪ Isles of Tirione Owner: Maree
A chain of isles that connect Estisia and Caerda bordered by the Sea of Casta and the Sea of Anes.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Viridian ↪ Calda Woods Owner: Maree
A patch of woods heavily traveled by merchants passing from Iracot to other cities and towns for trade.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
An ancient tower that was once a stronghold for Viridian before the Theocracy was born. Now it lays forgotten and crumbles more each passing year.
0 posts · 1 characters present · last post 1970-01-01 00:00:00 »
Viridian ↪ Glassdust Waste Owner: Maree
The furthest point North on the continent. It is the border between Sharakzah and Viridian; a desert wasteland where no one but the nomads can bear to habituate.
0 posts · 1 characters present · last post 1970-01-01 00:00:00 »
Viridian ↪ The Dryad Woods Owner: Maree
A patch of woods with mystical beings known as Dryads. Only those who travel without fear dare to cross into the woods.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
The Eastern continent of Althaea bordered by the Dragon Sea, the Sea of Rhylie, Viridian, the Sea of Wrecks, and the continent of Caerda.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
The Northen continent of Althaea bordered by the Sea of Casta, the Sea of Wrecks, the Furnace Waste, and Zaddushol Highlands.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Caerda ↪ Obero Swamp Owner: Flarezone
This place is a relatively secluded place at the far eastern edge of the continent. Many different races co-exist here. Attempting to escape from the violence in the west.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
The Dryad Woods ↪ Ithiliel Owner: Maree
A city in the trees, created by elves who loved the woods thousands of years ago.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Caerda ↪ Arrow Mountains Owner: Flarezone
A highland jungle type place, these mountains contain scattered temples, lost cities and giant animals that are the size of dinosaurs.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Caerda ↪ Malice Woods Owner: Flarezone
A massive forest, this place never sees the light of day. Its thick trees and overgrowth make it a place forever covered in shadow. Filled with monsters and wildlife which stretch the limits of the imagination.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Caerda ↪ The Fallen Plains Owner: Flarezone
A vast open land, littered with dozens of ruined/abandoned villages. Many rebel militia and clans call this place home. Constantly fighting for territory.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
The southern continent of Althaea surrounded by the Viridian Sea, Sanguine Sea, the Sea of Menia, and the Sea of Rhylie.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
The Western continent of Althaea bordered by the Casta Sea, the isles of Tirione, The Sea of Anes, and the Sanguine Sea.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Caerda ↪ Naroth Forest Owner: Flarezone
A large forest north of the Obero Swamp. Those who call this place home have carved civilization from within the giant trees themselves. This is considered a "sacred land" by the Elves and they hate intruders
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False King of Caerda
by Flarezone on Fri Jun 21, 2013 5:43 pm
- 13 Replies
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- Last post by Flarezone
on Mon Jul 01, 2013 12:35 pm
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False King of Caerda
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Even the God-Queen Bleeds
by Maree on Sat Jun 15, 2013 8:17 pm
- 9 Replies
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- Last post by Zodia195
on Wed Jun 26, 2013 11:18 am
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Even the God-Queen Bleeds
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