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Althaea

Althaea

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Althaea is a land of mystical intrigue, political savagery, civil war, forgotten lore, and new discoveries to be made. It is an entire universe forged by its creators: the characters.

19,915 readers have visited Althaea since Maree created it.

The 275th, and babbysama are listed as curators, giving them final say over any conflict & the ability to clean up mistakes.

Introduction

ALTHAEA
Althaea is a game where everything and anything possibly conceivable of the mind is allowable. It is a place to release creativity and build upon the skeleton of a world brought before you. Everything action, or word, and possibly thought made by a character will affect the world of Althaea. The entire fate of Althaea is decided solely on the characters that inhabit it, created by you. The world will be molded by their hands, or crushed.

The Genre of Althaea
The genre of writing that Althaea falls into does not exactly exist in a specific definition aside from fantasy. However, science fiction, paranormal fiction, and any other fiction is allowable. Fantasy is merely the largest and most general genre which covers the imaginations of writers.

The Geography of Althaea
The geography of Althaea changes. As stated before, when the roleplay began a bare skeleton was given to start off the players. From there on, after the foundation was laid, the vast geography of Althaea was built solely by the players and their contributions to Althaea via In Character interactions.

For more information on Geography and where you can role play, see the Places Tab.


More Information on Althaea
Culture, Religion, Factions, Nations, and every other element that creates a complex world was also created by the players that have given their precious time and effort to this immense role play universe.

Toggle Rules

Characters: There are not many rules when it concerns characters and their creation. All the Game Maker asks is that the characters originate somewhere on the world of Althaea, keeping the originality of the role play. There is no skeleton, template, or what-have-you that needs to be made in order to submit a character. There is no approval needed in order to start playing your characters in Althaea!

Factions, Nations, Groups, Organizations: If a player decides to submit a nation, or a type of group for the role play, please add it to the Groups Tab.

NPCs: There are no NPCs excluding bartenders, faceless crowds, bystanders. NPCs do not have names. If they are named those NPCs must be made characters by the one who named them. Those who run nations, groups, factions, etc do not play the entire army, group, organization! The only possibility of playing an entire group would be for that player to create and play every single character involved. Include other players into your groups!

Posting and Writing: Posts do not have to be perfect but the Game Maker does expect effort! Take your time and attempt to develop your writing skill. Take constructive criticism to heart if it is shared by the more experienced players. Placing posts in the correct Places is also important. Double check to see where you are posting if doing so via the Activity or Posting Tab.

And as always, RolePlayGateway's rules are enforced in this role play.

Browse All » 53 Settings to roleplay in

The Courtyard of Iracot

The Courtyard of Iracot by Maree

The God-Queen's Dais is a vast courtyard that can hold almost the entirety of Iracot's citizens.

The Crimson Fox

The Crimson Fox by MidnightNoir

A tavern owned by Selwyn Austaire, the Magistrate of the Merchant District and holder of the Merchant Throne.

Althaea

Althaea by Maree

A planet in the far reaches of the galaxy. It orbits a single star named Solarii and has four moons named Alatar, Pollux, Tarandi, and Eridu.

Viridian

Viridian by Maree

The southern continent of Althaea surrounded by the Viridian Sea, Sanguine Sea, the Sea of Menia, and the Sea of Rhylie.

Estisia

Estisia by Maree

The Western continent of Althaea bordered by the Casta Sea, the isles of Tirione, The Sea of Anes, and the Sanguine Sea.

Caerda

Caerda by Flarezone

The Northen continent of Althaea bordered by the Sea of Casta, the Sea of Wrecks, the Furnace Waste, and Zaddushol Highlands.

Sharakzah

Sharakzah by Maree

The Eastern continent of Althaea bordered by the Dragon Sea, the Sea of Rhylie, Viridian, the Sea of Wrecks, and the continent of Caerda.

Isles of Tirione

Isles of Tirione by Maree

A chain of isles that connect Estisia and Caerda bordered by the Sea of Casta and the Sea of Anes.

Iracot; The City of Thrones

Iracot; The City of Thrones by Maree

Iracot is the largest city on the continent of Viridian and its Capitol. It sprawls out on the western most tip of the land, surrounded by the Sea of Menia on three sides.

The Haunted Weald

The Haunted Weald by Maree

A sprawling strand of woods that spreads eastward, away from Iracot; City of Thrones.

Calda Woods

Calda Woods by Maree

A patch of woods heavily traveled by merchants passing from Iracot to other cities and towns for trade.

Pafeld

Pafeld by Maree

A small fishing town on the northern side of Viridian.

The Ruins of Boywick Tower

The Ruins of Boywick Tower by Maree

An ancient tower that was once a stronghold for Viridian before the Theocracy was born. Now it lays forgotten and crumbles more each passing year.

The Dryad Woods

The Dryad Woods by Maree

A patch of woods with mystical beings known as Dryads. Only those who travel without fear dare to cross into the woods.

Ithiliel

Ithiliel by Maree

A city in the trees, created by elves who loved the woods thousands of years ago.

Glassdust Waste

Glassdust Waste by Maree

The furthest point North on the continent. It is the border between Sharakzah and Viridian; a desert wasteland where no one but the nomads can bear to habituate.

The Agricultural Ward

The Agricultural Ward by Maree

This is where the food industry is largely located in Iracot. Machine and Magick work together in order to produce nutrient rich foods for the people of Iracot, and the smaller townships of Viridian, for those that can afford it.

The Merchant Ward

The Merchant Ward by Maree

his is where trade is mostly held in Iracot. Stalls, stores, and street vendors are prevalent throughout the streets of this districts, all attempting people to buy their goods at outrageous prices.

The Guild Ward

The Guild Ward by Maree

The Guild Ward is one of the more flamboyant wards of Iracot. The buildings change according to their purpose, ranging from merchants, mercenaries, explorers, historians, wizards, or even race specific guilds.

The Residential Ward

The Residential Ward by Maree

Most homes in Iracot are found in the residential ward. The houses in the ward range from expansive and architecturally grand homes to houses that seemed to be thrown together with mud and sticks.

The Educational Ward

The Educational Ward by Maree

The schools of Iracot are located in this district. All schools are divided by age of the attenders, humanoid or non-humanoid, profession, and other factors.

The Military Ward

The Military Ward by Maree

The might of Viridian is born and sustained in the military district of Iracot. Here lies the barracks and main training facilities. A special university is located here as well for those who wish to become Officers or Generals in the God-Queen's army.

The Pleasure Ward

The Pleasure Ward by Maree

This district is the most visited district in all of Iracot. Travelers far and wide will come to Iracot, solely to experience the debauchery of the pleasure ward. Some who arrive never leave again.

Palace of Iracot

Palace of Iracot by Maree

At the heart of the city is the Iracot Palace, home of the God-Queen Sarene Iracot.

Darkridge Fortress

Darkridge Fortress by Flarezone

The mighty black iron fortress carved into the heart of the tallest mountain, where the Necromancer sits on his false thrown.

Jericho City

Jericho City by Flarezone

A sprawling metropolitan city which was the original capitol of the realm.

The Fallen Plains

The Fallen Plains by Flarezone

A vast open land, littered with dozens of ruined/abandoned villages. Many rebel militia and clans call this place home. Constantly fighting for territory.

Malice Woods

Malice Woods by Flarezone

A massive forest, this place never sees the light of day. Its thick trees and overgrowth make it a place forever covered in shadow. Filled with monsters and wildlife which stretch the limits of the imagination.

Obero Swamp

Obero Swamp by Flarezone

This place is a relatively secluded place at the far eastern edge of the continent. Many different races co-exist here. Attempting to escape from the violence in the west.

Dracul Mountains

Dracul Mountains by Flarezone

A large mountain range in the north, they are impassible. As noone has ever succeeded in crossing the massive snowy peaks. Legend has it that a large community of giants roam this place...

Arrow Mountains

Arrow Mountains by Flarezone

A highland jungle type place, these mountains contain scattered temples, lost cities and giant animals that are the size of dinosaurs.

Naroth Forest

Naroth Forest by Flarezone

A large forest north of the Obero Swamp. Those who call this place home have carved civilization from within the giant trees themselves. This is considered a "sacred land" by the Elves and they hate intruders

Tower of Janus

Tower of Janus by Flarezone

A large tower-like city which is probably the most diverse place in the region. The Necromancers Demonic hordes have attempted to invade several times but to no avail.

The Estisian Massif

The Estisian Massif by babbysama

A vast swathe of jungle, wetland, and savanna that stretches from the Etsuyo Delta to the foothills of the Oidamat Range.

Celocombo

Celocombo by babbysama

A city-state lying along the Khumaja River in the central wetlands. Renowned for its silk and for the Ritualists, an order of magisters skilled in the art of ancestor magicks. One of the most crucial affiliates of the Amber League.

The Republic of LΓ©onnes

The Republic of LΓ©onnes by babbysama

A state lying along the Casta Sea in the southern plains of the Massif. Famed for their shrewd merchants, naval superiority, and their neutrality.

The Gowa Confederacy

The Gowa Confederacy by babbysama

A waxing commercial and military federation of city-states and commonwealths in the eastern jungle highlands, with its capital at Gowa, the Jasmine City. Their principal rival is the Amber League.

The Kingdom of Yhunkir

The Kingdom of Yhunkir by babbysama

An influential kingdom in the northern foothills, at the very doorstep of the Oidamat Range. A foremost member of the Amber League, they are known for their fearsome archers and javelin throwers, and are guaranteeing the independence of Celocombo.

The Etsuyo Delta

The Etsuyo Delta by babbysama

A broad floodplain dominated by the Etsuyo River--one of the longest in the world-- flowing towards the Casta Sea, and the many peoples that live along its course.

The Oidamat Range

The Oidamat Range by babbysama

Known in folklore as "The Roof of the World", these mountains are the traditional partition that separates North and South Estisia. With transit only available on a narrow seasonal basis through the mountain passes, the Oidamat is a formidable obstacle.

The Banti Corridor

The Banti Corridor by babbysama

A broad valley lying at the western terminus of the Oidamat along the Sanguine Sea. The Corridor has had immense commercial and strategic importance throughout history, and is the nexus of three of the Seven Great Roads.

The Tchanu Desert

The Tchanu Desert by babbysama

An endless, sunbaked expanse, of whispering dunes, volcanic plains, and bleached salt pans lying the shadow of the Oidamat Range, populated only by the flotsam of forgotten empires and hardy desert peoples.

Wadi BhudrΓ‘

Wadi BhudrΓ‘ by babbysama

One of the many Wadis in which the desert nomads shelter. Famous as the site of Prince Hdalma's pavilion.

The Topaz Coast

The Topaz Coast by babbysama

A riviera at the edge of the Tchanu Desert along the Sea of Anes.

Lake Ram-Nibo

Lake Ram-Nibo by babbysama

A large, shallow endorheic lake at the very edge of the Topaz riviera. The Lake has long been a summer hermitage for desert nomads searching for both water and asylum from the heat. More a series of wetlands than a lake, Ram-Nibo is often dry in winter.

IsΓ©-of-the-Lotus

IsΓ©-of-the-Lotus by babbysama

The capital of the small Halidom of IsΓ©, IsΓ©-of-the-Lotus is the crown jewel of the Topaz Coast. Its deep harbor on the Bay of Abela has made it a popular port of call and shipping hub, and being the only major city in the region, a crucial caravan stop.

The Plains of Yuna'a

The Plains of Yuna'a by babbysama

A broad land of steppe and scrubland, dominated by the course of the Huanpada River. Renowned for their horse-rearing and fertile tribal river culture, the Plains are home to prosperous urban and pastoral life alike.

The RivoglonΓ© Marches

The RivoglonΓ© Marches by babbysama

A marshland in the interior of the Plains of Yuna'a inhabited by the GhaupΓ­ people. The site of an ancient battle, it is said that the ghosts of Jio'qun the Conqueror's armies still roam the marches, hunting for the body of Prince Makhina.

The Yul Range

The Yul Range by babbysama

A chain of mountains rising in the Plains and running to the coast on the Sea of Jurda, at the very southern terminus of the continent. It is home to a multitude of tribal mountain peoples, but they are scattered and largely at odds with one another.

Bara's Camp

Bara's Camp by babbysama

A neutral zone and trading post at the foot of the Yul Range that is the stopping point of the very few caravans that venture here. Many tribes winter here, for none can endure the roaring ice and snow of the mountains during that season.

The Isle of Halbus

The Isle of Halbus by babbysama

Little more than a pile of rock and ice in the obscurity and icebergs of the Sea of Jurda, the Isle of Halbus marks the southernmost point of the continent of Estisia.

The Story So Far... Write a Post » as written by 13 authors

2 Characters Present

Character Portrait: The God-Queen's Knights Character Portrait: Sven Khagal
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#, as written by Gasmask
Three orphans flew though the streets and wards of Iracot, they were like sparrows to the naked eye, just quick enough to blur but too slow to escape anything that took an active interest. The first child was dressed in scrappy black clothing with a belt bearing a rusted sigil of the the God-Queen's knights and a small dagger was hidden in the small of her pants. The second had enshrouded himself in a sickly green colored shirt and ripped slacks. The final urchin had a small hood perched upon his black shirt that was backed with old fox-pelt, and looked to be the oldest of the lot.

Anyone with a proper eye might notice that some of the finer clothing on these children of the streets were the old and rusted equipment of a certain disgraced knights. Anybody that knew of the merchant who ran a house for the street urchins would definitely know better, not that anybody wanted to socialize with someone who vexed the God-Queen.

The first orphan stood at the gates of the palace and signaled to the others and begun to tug at the knights. "Hey, oi knight sir! Milord knight! Hey!" The orphans almost sung in unison, circling around the two guards with smiles. "I need somefin'." echoed the female urchin, smiling.

A figure stood away from the orphans, leaning against a wall with a hand on the khopesh tied to his left side, watching his orphans at work. Sven coudn't help wondering if he was even allowed nearby anymore, if so, the merchant bet he could outrun the fools. It's what running after a bunch of grubby orphans did to you.

3 Characters Present

Character Portrait: The God-Queen's Knights Character Portrait: Cordelia Ightlor Character Portrait: Sven Khagal
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#, as written by Maree
There were many people converging toward the God-Queen's Palace. Each of them were donned in their best attire, even the lower class citizens of Iracot had scrapped a few fine pieces. The noble ladies were dressed in mock fashions of what the God-Queen had worn at her last appearance with variations and large, curling, hair that seemed to defy gravity.

Vendors were lined around the palace walls, yelling out what goods they had to offer. Their prices were exorbitant and only the rich were able to purchase. Withering apples and molded cheese were left for the poor to buy. It was all the could afford. A merchant may have been able to score a small tart made with aged horse meat.

The God-Queen's Knights were busy keeping urchins in order and preparing themselves for rioting. Of course, there would be no uprising today. A sacrifice made in the God-Queen's honor was always a treat for the citizens of Iracot. It was one of the very few times that Sarene Iracot came to see her people, outside of the Palace walls.

Cordelia was amoung the knights at the gates, watching the people who gravitated toward the courtyard where the sacrifice was to take place. Her ice-blue eyes watched the street urchins carefully. They were tugging on a fellow knight. Cordelia fought against a smile, training her face to remain neutral. It would be a disgrace against the God-Queen if she allowed herself to become distracted.

Cordelia spoke a few words to her comrade and walked toward the children.

"Where is your guardian?" Cordelia asked them, looking down at each of the children in turn. She stood well above them, tall for a woman yet still short compared to the other Knights. Her armor gleamed a polished silver and the halberd in her hand was very fine.

"Children are not to be left unattended in the streets during a Sacrifice to the God-Queen. Run along now to your guardian before you are taken into custody. The Knights are not here for your pleasure," Cordelia said to them. She did not want to be so harsh with children but it was her duty to the God-Queen. There were no exceptions, even for urchins.

2 Characters Present

Character Portrait: Magnus Ightlor Character Portrait: Elana Ightlor
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#, as written by Maree
God-Queen Sarene Iracot; the most revered and worshiped being in all of Viridian.

Magnus had heard a rumor spreading that was deadly. He had not told a soul aside from his beloved wife. Elana was the most trustworthy person in all of Althaea in his eyes. The man could no longer look citizens in the eye lest he attempt to find blasphemy and rebellion in them. A look of intention or illegal contraband was enough to disappear from Iracot without a trace. The convicted were sacrificed just as Riyo Shikiro was the be sacrificed today.

The rumor had been spread by the servant; a rumor of the God-Queen being mortal. It had spread like wildfire throughout the palace and spilled into the streets. Riyo should have been a more intelligent boy and kept his mouth shut. Though, Magnus instantly denied the claim.

The God-Queen could not bleed. She was immortal and Heaven Incarnate.

It was right that he should die for his blasphemy and those affiliated with him were lucky to have turned him in or else they, too, would be sacrificed along side of him. Riyo had brought this on himself and there was none else to blame.

Magnus stopped at a vendor and looked down at a simple but elegant necklace worked in gold with a small ruby pendant. He instantly thought of Elana. Just a thought and Magnus felt his heart being tugged toward her. She was the most beautiful thing he had laid eyes on, except for the God-Queen Sarene. He had loved her from the very first moment and now Elana was his wife.

How he had gotten such a prize was unknown to Magnus.

He bought the trinket at its outrageous price and thanked the vendor. Magnus then set off to find his wife in the crowd of people.

2 Characters Present

Character Portrait: Magnus Ightlor Character Portrait: Elana Ightlor
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#, as written by Knosis
The market was crowded with people selling and buying wares in the trader's square. Most of the children who were barely old enough to walk were holding on to the strings of their mother's aprons as they hurried about. Well, except for one small child who sat sobbing on the step where he had lost his mother.

Elana gracefully cut her way through the crowd towards the sound of the crying child. She had seen him, although she had not been certain where his mother had gone. As she finally got to the boy, she pulled her dress so that it was easier bend down to look at the boy in the face. "There there little one.." She whispered, her voice calm and as warm and soft as velvet. It pulled the sobbing boy's attention like magic, his eyes growing wide at the sight of the woman. "It will be alright, promise. Let's sit and talk until your mother can find you.."

She would spot Magnus just as the mother came to claim her child. The mother was hot faced and worried, hugging her boy to her as if she would never let him go again. It was obvious the disappearing boy had not been noticed sooner, as she had five other children holding on to her strings, the youngest looking barely old enough to walk. "T-thank you missus.." The woman said before scampering away with her children in tow.

Elana stood, brushing off her dress gently before turning to Magnus with a warm, delicate smile. Elana was a mysterious woman, even her husband did not know all her secrets and she kept it that way. Her motto was always keep a silent tongue unless it was necessary, and even then never tell the full truth. Not that she meant to lie, but to tell them only what they wanted to hear. Magnus had never asked about certain parts of her past, and she was not willing to share them until she had to, which she fully intended to never have to.

But oh did she love him! Her heart throbbed harder just at his sight and she wanted to leap into his arms upon sight-- If it had been proper for a lady to do so in public. Girls did that, ladies did not. Instead, she hastened her step towards Magnus and gently placed a kiss on his cheek. "I was looking for you earlier.. But I got side-tracked... I am sorry.." She said just as calmly and warmly as she had spoken to the child.

1 Characters Present

Character Portrait: Orfea Pathen
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Orfea walked the streets with a bowed head for the very first time having since became a noble guard to the God-Queen. She'd never thought rumors could cause such harm, and yet that very day proved her to be so incredibly wrong. She'd came not to witness, but to pay her respects - being as she would be the only one doing so.

Approaching the crowd, she noticed her parents stood tall, putting duty before heart. Shaking her head to them, she turned and nudged her way to the front; glad it was her day off. It hadn't began yet, but she wanted to whisper a final message to her beloved friend before his time came... Too early if you asked her.

"Oh, if he'd just kept such nonsense to himself!" She pleaded in whisper to herself, uselessly hoping it would make time go backwards enough for her to fix a situation as tragic as this. Questioning the God-Queen was mighty wrong. Everyone knew of her, most would give an arm to represent her. Orfea guarded her, and yet both of her arms stayed contact... Ignoring the broken mechanic one, of course. Deciding she could push her way back through later, she shoved herself over to the stalls and got herself a good nibble to distract herself. Chewing on her delicious (and rather expensive) nibbles, she stood in the corner.

Any who passed her stared, but it was no interest of hers why. Not that day. She still let her head dull down to the street, having that she'd made that day a day of silent respect to Riyo.

"I thought you were of smarter kind, dear Riyo, I truly did..." She muttered in heart-break; wishing the day to end just as quick as it seemed to begin.

3 Characters Present

Character Portrait: The God-Queen's Knights Character Portrait: Cordelia Ightlor Character Portrait: Sven Khagal
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#, as written by Gasmask
The orphans looked up and one of them had opened their mouths in an amazed O. The orphan responsible for that particular face slowly worked up the courage to talk. "I wana' be like you when I grow up." The older orphan held up his hand and cupped it over the other orphans mouth, silencing her voice. The third orphan whispered in a rather-too-loudly voice not to say that or she'll have to sacrifice people for the God-Queen too.

"Sven's not allowed here anymore, miss knight. He said so, we just wanted to see the knights and he said it would be okay for a little bit. We wanted to see the God-Queen. Doesn't she care about us too?" The oldest replied, his voice did not successfully hide the fear he felt, his voice wavering a few times.

"I don't wanna be arrested either though, please." The second orphan said, his smile disappearing. "They say there's ghosts and vampires down there." The first echoed to his makeshift brothers. "I don't like ghosts." The female orphan blurted, the hand off her mouth.

One of the orphans gestured towards their guardian who was leaning against a wall and at a fair distance away from the palace.

Sven watched from a distance, his foot planted on the wall and picked up the sacks of groceries he'd bought for the rest of the orphans, waiting for his charges to return to him like a flock of sparrows. The ex-knight wished he could go and collected them, but the thought of not being able to do much with them without a head stopped him.

2 Characters Present

Character Portrait: Magnus Ightlor Character Portrait: Elana Ightlor
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#, as written by Maree
The din of voices and the sea of faces died away when Elana came to Magnus. After her greeting, the knight took hold of her face in his hands and looked into her eyes. He had always wondered where she came from, where she had grown up. There was something in Elana's face, perhaps the eyes, that made her seem like she had not come from Viridian. That was impossible due to the closed borders to other nations and yet, Elana looked foreign.

His finger tips threaded into the hair at her temples and Magnus dropped his hands. He was a Knight and public affections, while not against the rules, were inappreciable.

"I will have to leave soon to report for duty. Shiabiann has been asking for you again. Just this morning one of her ladies stopped by with a message for you. You are not to work for that woman, do you understand?" Magnus asked. His voice was gentle as his touch but the warning was clear in his tone.

Working in the pleasure district was a well sought out job, especially for Shiabiann Xao-Lai. Magnus wanted no other man touching his wife. Elana belonged to him and to him solely.

"I got you a gift," he said before she could reply. Magnus pulled out the necklace from a small velvet pouch and offered it to Elana.

2 Characters Present

Character Portrait: Cordelia Ightlor Character Portrait: Sven Khagal
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#, as written by Maree
The children all spoke at once but Cordelia was quick to pick out a few words and answers flew to her lips.

"First off," Cordelia said, resting the pole of her halberd into the crook of her elbow. "The God-Queen adores all of her subjects, even the smallest of you all. And Sven? I know this name. This is your guardian?" she asked. When the child pointed, Cordelia's gaze followed and her suspicions were confirmed.

"Come with me. All of you," Cordelia demanded. She walked toward the recently denounced knight and stood before him with an air of righteousness. He had trained her in the barracks courtyard. They had known each other and were good acquaintances. Cordelia had once considered Sven to be a friend but now mere association tainted her progression with the knights. Being seen with him could jeopardize her chances at becoming a Dragoon; the most mysterious sect of knights in the army, the God-Queen's ghosts.

"Sven Khagal. There are your wards. They were left unattended. You should know better than to allow urchins to run without their guardian in the streets, especially when events are winding up toward a Sacrifice for the God-Queen." Cordelia's tone was guarded, as was her stance.

3 Characters Present

Character Portrait: Magnus Ightlor Character Portrait: Elana Ightlor Character Portrait: Orfea Pathen
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Orfea noticed the couple stood not to far away from her, and smiled lightly. She'd probably never have that, and although she didn't like it, it was something she had to put below her duty. Her ankle-low blue hair swayed to the left as the wind seemed to shove it away from her face. Orfea wanted to rest her shoulder on the wall corner, but her broken, mechanic wing stopped her from doing so.

Looking over to check if anything new was happening, she watched as they got it all prepared. Lifting a hand to her mouth, she let the tears fall for the very first time. 'he's going to die' kept running through her head like a broken record. It wouldn't stop reminding her! Shaking her head, she leaned her back against the wall and slid down to the stone ground.

She was being weak, and she knew it - but this was a day a great loss to her. A man who she'd considered family was on his death bed, and the next time she'll see him is when he dies. Shaking her head in denial, she rest her forehead upon her knees. It was a seemingly pathetic thing to do in public, but it was something she had to get off her chest; even if it's only to herself...

2 Characters Present

Character Portrait: Cordelia Ightlor Character Portrait: Sven Khagal
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#, as written by Gasmask
"A rogue's thanks be with you." Sven replied, if the merchant ever had an aura like hers, it wasn't there anymore. The orphans crowded around the two, helping themselves to the sack of food that the merchant had bought. "They've lived most of their lives on the streets. This one." The ex-knight pointed at the oldest. "Gives me a headache."

Sven sighed loudly, picking up the sack and patting his knees in a way that said 'follow' to the the orphans. This was more awkward than he thought it would be, the orphans wouldn't understand why. The older ex-knight still thought that Cordelia might've had the kindness not to sound and act stiff, it was a disappointment when it was confirmed.

"I regret it came to this." Sven continued, slinging the sack over his shoulder and swiping an apple that the smallest orphan was about to eat, wagging his finger and putting it back into the brown sack. "Born from a high birth in Zaddushol Highlands, who ever thought I'd look after orphans?" Sven held back the tears of crushed pride and turned, pushing one of the orphans first.

"I miss my squire who used to wipe my-" Sven self censored by biting his lip. "And laugh it all my jokes the most. I'll let you chase your career, Ightlor." The merchant finished, unwilling to sally their relationship even further by referring to her by her first name, that would imply he still thought they could be friends.

The setting changes from Palace of Iracot to Althaea

Setting

3 Characters Present

Character Portrait: The God-Queen's Knights Character Portrait: Cordelia Ightlor Character Portrait: Sven Khagal
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The setting changes from Althaea to Palace of Iracot

3 Characters Present

Character Portrait: The God-Queen's Knights Character Portrait: Cordelia Ightlor Character Portrait: Sven Khagal
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Having been previously stationed opposite the gate to Cordelia, Calvin Hammond stood at ease, watchful, next to the gate. He was in his full battle garb; heavy armor, a kite shield strapped to his left forearm, and his two blades strapped to his back in a criss-cross, one over the other. He had his helmet on, as he rarely liked to be seen as a mere Man when on duty.

Cordelia had told him to stay and guard the gate while she dealt with the intrusion. Calvin was always happy to follow orders from the other Knights, especially those few female ones. But, for now he contented himself to watch her go, as he had been left a crucial duty.

Allowing a slight grin to cross his unknowable features as Cordelia admonishes the urchins, he keeps an eye on the surrounding activity. He was confident in his ability to deal with any threat or distraction, be it a single beggar or an army of... anything. Any sort of army, he would at least delay if nothing else.

Cordelia had then wandered off towards a shady-looking man off to the side. Calvin wondered who it was, to have distracted Cordelia from her duties... but, no matter. He would remain as he was until her return, and maybe ask her about it then.

4 Characters Present

Character Portrait: The God-Queen's Knights Character Portrait: Cordelia Ightlor Character Portrait: Orfea Pathen Character Portrait: Sven Khagal
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#, as written by Maree
Cordelia's eyes narrowed at the beginning of Sven's 'joke'. But a minor expression of shock overtook the resentment. Never before had Sven called her by her surname. The man had always been adamant about using her first name as if to exaggerate on her femininity. There were not many women that got to be a Knight for the God-Queen. Sven had always said her name in pride, and now it was nothing but disgust.

"Carry on your business here, Khagal, and keep control of your wards. I do not wish to arrest you and the bastard children too," Cordelia said, waving him off with a gesture. Disappointment crossed her face as Cordelia locked eyes with Sven. She shook her head and returned to her post without even saying goodbye.

Cordelia refused to look at Sven to see if he left, or even if he had kept the children under control as commanded. It was clear she was upset but Cordelia was not the type to admit it, especially while on duty. She did not let personal matters get in the way of her duties. Even if she kept her face coolly neutral there was obvious tension in her shoulders.

"Sven Khagal, that man was," Cordelia said to Valor; Calvin Hammond, who was the guard on duty with her. "He was my trainer. He walked away from his duties and now he's nothing but a patron for street bastards. My career will never follow suit. He dishonors himself and he dishonors the God-Queen."

"I saw it with my own two eyes," Cordelia said. "He told the God-Queen that he refused to arrest Riyo Shikiro, that the boy was too young to die. I am surprised that the God-Queen had not sacrificed him. In my opinion I would have him sacrificed today too. But it is the God-Queen's will. Perhaps she had something else in store for him."

Listening to Valor respond, that was when Cordelia finally noticed a woman balled up against a wall. It was suspicious behavior. Possibly interrupting Valor, Cordelia pointed to the blue-haired girl.

2 Characters Present

Character Portrait: Magnus Ightlor Character Portrait: Elana Ightlor
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#, as written by Knosis
Elana did not let her smile falter. She had denied Shiabiann a few times already, although she seemed to be persistent. The job that was being offered was a well paying one, and well sought after, but Elana was never really thought it was a respectable position. Besides, Magnus was uncomfortable with even being offered the job, and if he wished for her not to accept, she would not.

Her smile widened slightly at the mention of a gift as soon as he mentioned he had a gift. "You truly shouldn't have, m'love.." She said. Her eyes widened slightly at the necklace. "It is beautiful..!" She exclaimed. She would turn slightly, lifting up her hair in order for him to be able to put it on for her if he wanted.

One way another, she kept her back to him for a moment. "I will not accept the offer from Shiabiann, Magnus.." She said, calmly. "You know that.." But then her smile faded. "But do you have to be on duty for today..? The execution of that boy is today.." She lowered her voice a bit more, until it became a whisper between herself and Magnus. "Although I do not question the Majesty's decision, I do not think the boy should have been executed... Whipped, exiled maybe.. But sacrificed..?" She shook her head softly.

The setting changes from Palace of Iracot to Althaea

Setting

2 Characters Present

Character Portrait: Cordelia Ightlor Character Portrait: Orfea Pathen
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Setting

2 Characters Present

Character Portrait: Cordelia Ightlor Character Portrait: Orfea Pathen
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The setting changes from Althaea to Palace of Iracot

4 Characters Present

Character Portrait: The God-Queen's Knights Character Portrait: Cordelia Ightlor Character Portrait: Orfea Pathen Character Portrait: Sven Khagal
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Calvin had maintained his professional demeanor and stance up until the moment Cordelia had returned to her post, standing opposite him. She didn't wear a helmet, which he didn't mind at all. After a brief inquiry, she tells him about who she spoke to and why she had such a sour expression.

"So he's a deserter," Calvin says with a tone of utter disdain. "Never would have thought that possible... I agree. He should be-" he pauses, looking towards where Cordelia was gesticulating. A woman, down on the ground and curled up. "Stand back, Sissy," he says in a deeper voice than his actual one, holding a hand out as if to stop her rushing forward. "I will handle this one."

He had a few reasons for doing so. One, it was actually standard protocol for Knights to shift duties. She had handled the last disturbance, so now it was his turn. Second, it was a woman, and Calvin did love dealing with women. And third, he just loved talking to Cordelia like that.

Striding forward with a purpose, he stands at a respectable distance to Orfea. "Are you awake, Citizen?" His words were direct and loud enough to be heard over everything around them.

3 Characters Present

Character Portrait: The God-Queen's Knights Character Portrait: Orfea Pathen Character Portrait: Sven Khagal
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Orfea looked up to the Knight, resisting the urge to roll her eyes. 'You'd think they'd recognise one of their own...' she thought to herself as she stood. Her posture was perfect, her hands clasped neatly behind her back. It didn't even looked like she'd been crying at all! She smiled slightly to the Knight, before introducing herself. "I'm awake. My name is Orfea Pathen... I'm a knight of the God-Queen." Her last name was known, but some were unsure of the pronunciation.

So far she'd seen to reason to explain herself, for he'd never asked. No point in giving him information he possibly wouldn't want. She'd done no wrong, for she'd every right to mourn for her best friend. He'd done wrong, but that didn't mean a close friend wouldn't miss him.

Orfea raised an eyebrow to him, wanting to know if there was anything else he wanted. She was in no mood for time wasters. Of course, since she'd stood the wind had decided to begin blowing her long blue locks into her face - but Orfea did nothing to stop it. She let her face be covered almost completely by her hair, not really caring at all.

2 Characters Present

Character Portrait: Magnus Ightlor Character Portrait: Elana Ightlor
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#, as written by Maree
Magnus listened to Elana as she spoke and as he placed the necklace around her throat. His fingers brushed against her skin and Magnus turned his wife around to look him in the eye.

"You should not talk that way, Elana," Magnus said, whispering in her ear and placing a kiss against her cheek at the same time. It was to cover their conversation. It was bad to even look suspicious while in public, especially when the topic of discussion was of disagreement with the God-Queen's decision.

"We will discuss this later when we are both at home," Magnus said. It was not a suggestion but an order. He rarely did such a thing but the situation had called for it.

"You look beautiful today," Magnus complemented. "I wish that I were not on duty. There are more productive things that we could be doing." He looked pointedly at her belly, wishing for a child. So many times they had tried and still nothing yet. Magnus sighed through his nostrils and put his hands on her shoulders.

"You have your allowance, yes? Do some shopping while your are here. It will pass the time more quickly and keep your mind occupied."

The setting changes from Palace of Iracot to The Room of Thrones

2 Characters Present

Character Portrait: Calor Elohan Character Portrait: Sarene Iracot
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#, as written by Maree
There was not even a whisper of sound. The breeze did not blow, the birds did not sing, and not a single footstep reverberated against the marble walls of the throne room. A gaze the color of turquoise looked down below her at the image of her birth. After a moment, she swept her gaze onto her hand which rested on the black marble throne.

It was white as snow with nails painted red, the color of blood and life. The dressers had painted all of her skin white until it held it own luminosity, glittering in the sun light which poured in from the open archways of the room. Her was braided in minuscule and intricate braids as if each hair had been braided separately. It was dyed red too, and the paint around her eyes and lips matched as well.

White and Red. Purity and Life.

The meaning was not lost on Sarene Iracot; the God-Queen of Iracot and all of Viridian.

She moved on the throne, shifting her weight on the uncomfortable chair. The black silks the dressers had adorned her in did nothing to hide the body beneath. They accentuated on her sexuality and did little to give Sarene privacy of her own body; a body that did not belong to her but to her people.

"Calor," Sarene called out into the room. Her tone was quiet, yet powerful and demanding. The goddess reached at her throat and fingered the elaborate silver-cuff there. It was heavy and cut into her flesh. The jewels in her hair were heavy, too. It pulled the strands and made her entire scalp itch as if every ant in Viridian took nest in it.

Restraining herself from fidgeting, Sarene prostrated herself in the throne, spine rod-straight and ridged and her arms flush against the armrests. Her eyes were the only things that moved on her body as she awaited her Dragoon Knight.

2 Characters Present

Character Portrait: Calor Elohan Character Portrait: Sarene Iracot
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#, as written by Nevan
An archway gave birth to the shadow of a man, who stepped forth into the throne room with all the delicacy of Sarene's braided hair. His steps made no sound, as though his feet did not truly touch the floor but instead hovered but millimetres above it.

"How shall I serve you, my Queen?" Were the only words he uttered, as he stopped in the exact centre of the room so he could turn to face and look up at the Goddess as though every single movement of his body was formulated and trained for this symmetry in order to please her. Then, he lowered his left knee to the ground, bowed his head until a braided lock of white touched the floor, then pressed his fist into the ground to both retain his balance and show his respect.

Calor Elohan was tall and built up of strong muscle and flexible tendons. Today he wore the same as always, a uniform custom to display his unique rank above others; consisting of a padded shirt of white and a long coat of black adorned with brown fur around the rear of the neck. His breeches were brown and possibly leather, while dark boots with toes capped with steel offered both a solid walk and a painful kick. His hands, as always, aside from a signet ring on the middle finger of the right hand, were bare so as to never dirty the mask of white, blue and gold so often seen hanging around his neck by string.

The mask was a unique signature, one of anonymity, strength and royal will. He wore it to kill, he wore it carry out Sarene's will. And as it hung below his chest, the black spaces of the eyes would watch the woman on the throne.

2 Characters Present

Character Portrait: Calor Elohan Character Portrait: Sarene Iracot
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#, as written by Maree
The God-Queen watched Calor enter with eyes that drank in his every movement. The Dragoon was her most loyal servant and most well known. They two would be considered "friends" if such a term was even possible between a goddess and her subject. There was hardly a rare moment where one was not seen without the other, hidden deep in the shadows.

"My dearest Guardian," Sarene spoke, her voice echoing off the cold walls. "Rise," she commanded. Her fingers stroked the marble beneath them.

"The Magistrates insist that I choose a husband. They droll on and on about this business and I no longer wish to hear of it any longer. They claim it will raise the morale of my people, a wedding. They believe that sacrifices are no longer enough the placate my people. What is your opinion on this manner, my dear Guardian?"

Sarene's eyes never wavered from Calor. She watched him like a statue, staring and unblinking.

2 Characters Present

Character Portrait: Calor Elohan Character Portrait: Sarene Iracot
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#, as written by Nevan
He stood using those perfectly rehearsed movements, his eyes of dim gold peering up at Sarene as he straightened out his clothes and made sure he looked just as presentable as when he first entered. As she spoke, he considered her words and found both surprise and worry in them. Of course, these thoughts only forced him to remind himself that he had no opinions of his own. Nor feelings, possessions or family. Sarene, his Queen, was his Goddess, destined to be worshiped and followed by him for all eternity. He would never allow his opinions to differ from her own, for in her divine righteousness she knew best for all.

"My Queen, my Goddess who lacks imperfection, my lowly mind is only of servitude to your greatness. I could never propose to influence or inspire you, for no matter the outcome, only the path you choose to take is that of truth."

He paused for a moment.

"However, no matter who you choose to love, respect and wed, please never place them in a position of power or importance rivaling that of your own. Only you can lead your people, all others must bow before you, even he who shares your heart, mind and body in the partnership of marriage."

"As for the matter of sacrifice, if such things please you then they should please your people, my Queen. Those who would not go to all possible lengths and trouble to bring you happiness are little more than heretical bastards; though I fail to see how any could exist when her majesty graces us with her presence on this world."

2 Characters Present

Character Portrait: Calor Elohan Character Portrait: Sarene Iracot
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#, as written by Maree
"Silence!" Sarene commanded, rising from the black-marble throne with an unmatched grace. Her movements were as liquid as mercury and the gossamer of her gown flowed down her form like a silken waterfall. The heeled shoes on her feet clicked sonorously in the cavern like room as she descended down the dais.

"You over step your boundaries, Calor Elohan. Your very existence is dependent on my tolerance of you, and yet you disgrace me with the way you address me," Sarene chastised the guardian. She circled him with the train of her dress following her movement in a flowing puddle.

"But you are daring, are you not, Calor Elohan," Sarene said. Her expression did not change but the tone of her voice held a subtly to it; a mocking countenance. "It was, after all, I who asked of your opinion. I am the one who forced you to disgrace yourself and you willingly obeyed like the true servant you are. I am pleased."

Sarene Iracot stopped directly in front of Calor and raised a bone-white, painted, hand. Just the bare tip of her finger touched the tender patch of flesh beneath his chin. She raised his face to look him directly in the eye.

"The Magistrates have all chosen husbands for me, those whom they have deemed qualified. I do not trust their judgment and they disappoint," Sarene said as she dropped her hand to rest back at her side.

"It will be you," the goddess spoke as she turned to return to her throne. "We shall be wed. I have spoken my will."

Sarene sat herself on the throne and crossed her leg over the other.

"I congratulate you, now speak," she demanded.

2 Characters Present

Character Portrait: Calor Elohan Character Portrait: Sarene Iracot
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#, as written by Nevan
"I..."

He paused, his very soul stumbling in shock. "I.. Am humbled, honoured and ecstatic beyond words, my Queen. To.. To choose me, your lowly servant and forever loyal bodyguard over all the Knights and Noblemen of your great realm is..- I would never, even with all eternity to say them, have enough words to express how I feel. I have always offered you everything I have without question or delay and with this marriage, I will finally have the chance to not only protect you, but do my utmost to make you happy. And with this wedding, I will finally have the chance to let every soul on this world of yours know that the only thing in creation capable of separating me from your side is you, and you alone."

His feet made noise now, as they pushed him forth step after step, his form of mere mortality daring beyond belief to approach her throne of black marble. On the dais he lowered himself to his knees, expressing, "I would kiss your feet as your menial retainer," - before doing so, if she would allow such a thing. Then he would lift himself a little more, reaching out to try and take her hand in his own with all the gentleness he could muster. Then, he followed with, "and your hand as your FiancΓ©." That too would then be kissed, if she chose not to object.

View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

The Knight-Errands Delivers Grave News

Shein Clovin, the Knight-Errand of the God-Queen's Knights bears a message for Shiabbiaan Xao-Li but first he must withstand the trails of her chambers.

False King of Caerda

When darkness gains a foothold in the realm of Caerda... Who would dare stand against it?

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Iracot Magistrates

The seven magistrates that control the seven wards of Iracot; the City of Thrones. They are the second most powerful people in Viridian, directly beneath the God-Queen Sarene Iracot.


The God-Queens Knights

The Protectors of the God-Queen Sarene Iracot and main force of Her armies. They are currently lead by Knight-Commander Gabriel Envictus.


The Kennel Dog Crew

A lawful group of privateers and scoundrels belonging to the ship; The Kennel Dog.


Order of Kyros

The Necromancer Kyros desires to have total dominion over Caerda... The Order of Kyros enforces this desire...


Fortis Lupos

A clan of werewolves in Iracot City that run the black market beneath the Guild Ward.


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Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

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Add Setting » 53 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

The Courtyard of Iracot

The Courtyard of Iracot by Maree

The God-Queen's Dais is a vast courtyard that can hold almost the entirety of Iracot's citizens.

The Crimson Fox

The Crimson Fox by MidnightNoir

A tavern owned by Selwyn Austaire, the Magistrate of the Merchant District and holder of the Merchant Throne.

Althaea

Althaea by Maree

A planet in the far reaches of the galaxy. It orbits a single star named Solarii and has four moons named Alatar, Pollux, Tarandi, and Eridu.

Viridian

Viridian by Maree

The southern continent of Althaea surrounded by the Viridian Sea, Sanguine Sea, the Sea of Menia, and the Sea of Rhylie.

Estisia

Estisia by Maree

The Western continent of Althaea bordered by the Casta Sea, the isles of Tirione, The Sea of Anes, and the Sanguine Sea.

Caerda

Caerda by Flarezone

The Northen continent of Althaea bordered by the Sea of Casta, the Sea of Wrecks, the Furnace Waste, and Zaddushol Highlands.

Sharakzah

Sharakzah by Maree

The Eastern continent of Althaea bordered by the Dragon Sea, the Sea of Rhylie, Viridian, the Sea of Wrecks, and the continent of Caerda.

Isles of Tirione

Isles of Tirione by Maree

A chain of isles that connect Estisia and Caerda bordered by the Sea of Casta and the Sea of Anes.

Iracot; The City of Thrones

Iracot; The City of Thrones by Maree

Iracot is the largest city on the continent of Viridian and its Capitol. It sprawls out on the western most tip of the land, surrounded by the Sea of Menia on three sides.

The Haunted Weald

The Haunted Weald by Maree

A sprawling strand of woods that spreads eastward, away from Iracot; City of Thrones.

Calda Woods

Calda Woods by Maree

A patch of woods heavily traveled by merchants passing from Iracot to other cities and towns for trade.

Pafeld

Pafeld by Maree

A small fishing town on the northern side of Viridian.

The Ruins of Boywick Tower

The Ruins of Boywick Tower by Maree

An ancient tower that was once a stronghold for Viridian before the Theocracy was born. Now it lays forgotten and crumbles more each passing year.

The Dryad Woods

The Dryad Woods by Maree

A patch of woods with mystical beings known as Dryads. Only those who travel without fear dare to cross into the woods.

Ithiliel

Ithiliel by Maree

A city in the trees, created by elves who loved the woods thousands of years ago.

Glassdust Waste

Glassdust Waste by Maree

The furthest point North on the continent. It is the border between Sharakzah and Viridian; a desert wasteland where no one but the nomads can bear to habituate.

The Agricultural Ward

The Agricultural Ward by Maree

This is where the food industry is largely located in Iracot. Machine and Magick work together in order to produce nutrient rich foods for the people of Iracot, and the smaller townships of Viridian, for those that can afford it.

The Merchant Ward

The Merchant Ward by Maree

his is where trade is mostly held in Iracot. Stalls, stores, and street vendors are prevalent throughout the streets of this districts, all attempting people to buy their goods at outrageous prices.

The Guild Ward

The Guild Ward by Maree

The Guild Ward is one of the more flamboyant wards of Iracot. The buildings change according to their purpose, ranging from merchants, mercenaries, explorers, historians, wizards, or even race specific guilds.

The Residential Ward

The Residential Ward by Maree

Most homes in Iracot are found in the residential ward. The houses in the ward range from expansive and architecturally grand homes to houses that seemed to be thrown together with mud and sticks.

The Educational Ward

The Educational Ward by Maree

The schools of Iracot are located in this district. All schools are divided by age of the attenders, humanoid or non-humanoid, profession, and other factors.

The Military Ward

The Military Ward by Maree

The might of Viridian is born and sustained in the military district of Iracot. Here lies the barracks and main training facilities. A special university is located here as well for those who wish to become Officers or Generals in the God-Queen's army.

The Pleasure Ward

The Pleasure Ward by Maree

This district is the most visited district in all of Iracot. Travelers far and wide will come to Iracot, solely to experience the debauchery of the pleasure ward. Some who arrive never leave again.

Palace of Iracot

Palace of Iracot by Maree

At the heart of the city is the Iracot Palace, home of the God-Queen Sarene Iracot.

Darkridge Fortress

Darkridge Fortress by Flarezone

The mighty black iron fortress carved into the heart of the tallest mountain, where the Necromancer sits on his false thrown.

Jericho City

Jericho City by Flarezone

A sprawling metropolitan city which was the original capitol of the realm.

The Fallen Plains

The Fallen Plains by Flarezone

A vast open land, littered with dozens of ruined/abandoned villages. Many rebel militia and clans call this place home. Constantly fighting for territory.

Malice Woods

Malice Woods by Flarezone

A massive forest, this place never sees the light of day. Its thick trees and overgrowth make it a place forever covered in shadow. Filled with monsters and wildlife which stretch the limits of the imagination.

Obero Swamp

Obero Swamp by Flarezone

This place is a relatively secluded place at the far eastern edge of the continent. Many different races co-exist here. Attempting to escape from the violence in the west.

Dracul Mountains

Dracul Mountains by Flarezone

A large mountain range in the north, they are impassible. As noone has ever succeeded in crossing the massive snowy peaks. Legend has it that a large community of giants roam this place...

Arrow Mountains

Arrow Mountains by Flarezone

A highland jungle type place, these mountains contain scattered temples, lost cities and giant animals that are the size of dinosaurs.

Naroth Forest

Naroth Forest by Flarezone

A large forest north of the Obero Swamp. Those who call this place home have carved civilization from within the giant trees themselves. This is considered a "sacred land" by the Elves and they hate intruders

Tower of Janus

Tower of Janus by Flarezone

A large tower-like city which is probably the most diverse place in the region. The Necromancers Demonic hordes have attempted to invade several times but to no avail.

The Estisian Massif

The Estisian Massif by babbysama

A vast swathe of jungle, wetland, and savanna that stretches from the Etsuyo Delta to the foothills of the Oidamat Range.

Celocombo

Celocombo by babbysama

A city-state lying along the Khumaja River in the central wetlands. Renowned for its silk and for the Ritualists, an order of magisters skilled in the art of ancestor magicks. One of the most crucial affiliates of the Amber League.

The Republic of LΓ©onnes

The Republic of LΓ©onnes by babbysama

A state lying along the Casta Sea in the southern plains of the Massif. Famed for their shrewd merchants, naval superiority, and their neutrality.

The Gowa Confederacy

The Gowa Confederacy by babbysama

A waxing commercial and military federation of city-states and commonwealths in the eastern jungle highlands, with its capital at Gowa, the Jasmine City. Their principal rival is the Amber League.

The Kingdom of Yhunkir

The Kingdom of Yhunkir by babbysama

An influential kingdom in the northern foothills, at the very doorstep of the Oidamat Range. A foremost member of the Amber League, they are known for their fearsome archers and javelin throwers, and are guaranteeing the independence of Celocombo.

The Etsuyo Delta

The Etsuyo Delta by babbysama

A broad floodplain dominated by the Etsuyo River--one of the longest in the world-- flowing towards the Casta Sea, and the many peoples that live along its course.

The Oidamat Range

The Oidamat Range by babbysama

Known in folklore as "The Roof of the World", these mountains are the traditional partition that separates North and South Estisia. With transit only available on a narrow seasonal basis through the mountain passes, the Oidamat is a formidable obstacle.

The Banti Corridor

The Banti Corridor by babbysama

A broad valley lying at the western terminus of the Oidamat along the Sanguine Sea. The Corridor has had immense commercial and strategic importance throughout history, and is the nexus of three of the Seven Great Roads.

The Tchanu Desert

The Tchanu Desert by babbysama

An endless, sunbaked expanse, of whispering dunes, volcanic plains, and bleached salt pans lying the shadow of the Oidamat Range, populated only by the flotsam of forgotten empires and hardy desert peoples.

Wadi BhudrΓ‘

Wadi BhudrΓ‘ by babbysama

One of the many Wadis in which the desert nomads shelter. Famous as the site of Prince Hdalma's pavilion.

The Topaz Coast

The Topaz Coast by babbysama

A riviera at the edge of the Tchanu Desert along the Sea of Anes.

Lake Ram-Nibo

Lake Ram-Nibo by babbysama

A large, shallow endorheic lake at the very edge of the Topaz riviera. The Lake has long been a summer hermitage for desert nomads searching for both water and asylum from the heat. More a series of wetlands than a lake, Ram-Nibo is often dry in winter.

IsΓ©-of-the-Lotus

IsΓ©-of-the-Lotus by babbysama

The capital of the small Halidom of IsΓ©, IsΓ©-of-the-Lotus is the crown jewel of the Topaz Coast. Its deep harbor on the Bay of Abela has made it a popular port of call and shipping hub, and being the only major city in the region, a crucial caravan stop.

The Plains of Yuna'a

The Plains of Yuna'a by babbysama

A broad land of steppe and scrubland, dominated by the course of the Huanpada River. Renowned for their horse-rearing and fertile tribal river culture, the Plains are home to prosperous urban and pastoral life alike.

The RivoglonΓ© Marches

The RivoglonΓ© Marches by babbysama

A marshland in the interior of the Plains of Yuna'a inhabited by the GhaupΓ­ people. The site of an ancient battle, it is said that the ghosts of Jio'qun the Conqueror's armies still roam the marches, hunting for the body of Prince Makhina.

The Yul Range

The Yul Range by babbysama

A chain of mountains rising in the Plains and running to the coast on the Sea of Jurda, at the very southern terminus of the continent. It is home to a multitude of tribal mountain peoples, but they are scattered and largely at odds with one another.

Bara's Camp

Bara's Camp by babbysama

A neutral zone and trading post at the foot of the Yul Range that is the stopping point of the very few caravans that venture here. Many tribes winter here, for none can endure the roaring ice and snow of the mountains during that season.

The Isle of Halbus

The Isle of Halbus by babbysama

Little more than a pile of rock and ice in the obscurity and icebergs of the Sea of Jurda, the Isle of Halbus marks the southernmost point of the continent of Estisia.

Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

Orphanage

By marking a character as abandoned, you can offer them to your players as pre-made character sheets.

Character Portrait: Parem' Zel
39 sightings Parem' Zel played by Flarezone
The Last Descendant of the House of Zel
Character Portrait: Kyros Wrath
2 sightings Kyros Wrath played by Flarezone
Necromancer of Caerda, and overlord of the Demonic Hordes.
Character Portrait: Lucafik
1 sightings Lucafik played by Flarezone
Ancient Demon of the Abyss and prime agent of the Necromancer.
Character Portrait: Melody Graven
10 sightings Melody Graven played by Zodia195
A Musician who's more than she seems
Character Portrait: Wraithen
1 sightings Wraithen played by Flarezone
When the armies of Kyros fail... I will not...
Character Portrait: Ariadne and Endaria
18 sightings Ariadne and Endaria played by Maree
Mirror image twin succubi sisters under the employ of Shiabiaan Xao-Li. DECEASED.
Character Portrait: Nyvereth Drak-Sen
20 sightings Nyvereth Drak-Sen played by Maree
A Drak-Sen; a dragon born into mortal form. DECEASED.

The Forge

Use your INK to craft new artifacts in Althaea. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Add Character » 27 Characters to follow in this universe

Character Portrait: Orfea Pathen
Character Portrait: Edward Greaves
Character Portrait: Father
Character Portrait: Sven Khagal
Character Portrait: Frederick Greaves
Character Portrait: Cordelia Ightlor
Character Portrait: Lorraine Morellus
Character Portrait: Magnus Ightlor
Character Portrait: Elana Ightlor
Character Portrait: Shiabiann Xao-Lai
Character Portrait: Ianthe al-D'Γ©on Omar
Character Portrait: Sarene Iracot
Character Portrait: Calor Elohan
Character Portrait: The God-Queen's Knights
Character Portrait: Alber Roth
Character Portrait: Selwyn Austaire
Character Portrait: Orion Serpentyne

Newest

Character Portrait: Ianthe al-D'Γ©on Omar
Ianthe al-D'Γ©on Omar

A traveler with uncertain motivations

Character Portrait: Lorraine Morellus
Lorraine Morellus

A woman once in the employ of Shiabiann who had been freed from her slavery by two Magistrate brothers.

Character Portrait: Orion Serpentyne
Orion Serpentyne

Youngest son of a nomadic chieftainess, Orion dreams of seeing the world- and one day conquering all of the Wastes he calls home.

Character Portrait: Frederick Greaves
Frederick Greaves

Magnificant, Magistrate, Meticulous, Manly... a few words to describe Frederick Greaves, Joint-Magistrate over the Guilds Ward, and Captain of the IAS Begreaved Welcome.

Character Portrait: Edward Greaves
Edward Greaves

"These aren't the Rhylie seas, they're MY seas." Joint-Magistrate of the Guild Ward and Captain of the Kennel Dog

Character Portrait: Alber Roth
Alber Roth

"Only from the failures our past can we discover the correct path to our future."

Character Portrait: Selwyn Austaire
Selwyn Austaire

Magistrate of the Merchant Ward and throne holder in Iracot. Lives by the words, "Wit and Cunning Above All Else."

Character Portrait: Father
Father

A mysterious priest and denouncer.

Character Portrait: Calor Elohan
Calor Elohan

A personal guard to the God-Queen herself; assigned to her by those who stand testimony to his qualifications.

Character Portrait: Elana Ightlor
Elana Ightlor

A mysterious woman and devoted wife of Magnus Ightlor

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Most Followed


View All » Places

The Courtyard of Iracot

The Courtyard of Iracot by Maree

The God-Queen's Dais is a vast courtyard that can hold almost the entirety of Iracot's citizens.

The Crimson Fox

The Crimson Fox by MidnightNoir

A tavern owned by Selwyn Austaire, the Magistrate of the Merchant District and holder of the Merchant Throne.

Althaea

Althaea by Maree

A planet in the far reaches of the galaxy. It orbits a single star named Solarii and has four moons named Alatar, Pollux, Tarandi, and Eridu.

Viridian

Viridian by Maree

The southern continent of Althaea surrounded by the Viridian Sea, Sanguine Sea, the Sea of Menia, and the Sea of Rhylie.

Estisia

Estisia by Maree

The Western continent of Althaea bordered by the Casta Sea, the isles of Tirione, The Sea of Anes, and the Sanguine Sea.

Caerda

Caerda by Flarezone

The Northen continent of Althaea bordered by the Sea of Casta, the Sea of Wrecks, the Furnace Waste, and Zaddushol Highlands.

Sharakzah

Sharakzah by Maree

The Eastern continent of Althaea bordered by the Dragon Sea, the Sea of Rhylie, Viridian, the Sea of Wrecks, and the continent of Caerda.

Isles of Tirione

Isles of Tirione by Maree

A chain of isles that connect Estisia and Caerda bordered by the Sea of Casta and the Sea of Anes.

Iracot; The City of Thrones

Iracot; The City of Thrones by Maree

Iracot is the largest city on the continent of Viridian and its Capitol. It sprawls out on the western most tip of the land, surrounded by the Sea of Menia on three sides.

The Haunted Weald

The Haunted Weald by Maree

A sprawling strand of woods that spreads eastward, away from Iracot; City of Thrones.

Calda Woods

Calda Woods by Maree

A patch of woods heavily traveled by merchants passing from Iracot to other cities and towns for trade.

Pafeld

Pafeld by Maree

A small fishing town on the northern side of Viridian.

The Ruins of Boywick Tower

The Ruins of Boywick Tower by Maree

An ancient tower that was once a stronghold for Viridian before the Theocracy was born. Now it lays forgotten and crumbles more each passing year.

The Dryad Woods

The Dryad Woods by Maree

A patch of woods with mystical beings known as Dryads. Only those who travel without fear dare to cross into the woods.

Ithiliel

Ithiliel by Maree

A city in the trees, created by elves who loved the woods thousands of years ago.

Glassdust Waste

Glassdust Waste by Maree

The furthest point North on the continent. It is the border between Sharakzah and Viridian; a desert wasteland where no one but the nomads can bear to habituate.

The Agricultural Ward

The Agricultural Ward by Maree

This is where the food industry is largely located in Iracot. Machine and Magick work together in order to produce nutrient rich foods for the people of Iracot, and the smaller townships of Viridian, for those that can afford it.

The Merchant Ward

The Merchant Ward by Maree

his is where trade is mostly held in Iracot. Stalls, stores, and street vendors are prevalent throughout the streets of this districts, all attempting people to buy their goods at outrageous prices.

The Guild Ward

The Guild Ward by Maree

The Guild Ward is one of the more flamboyant wards of Iracot. The buildings change according to their purpose, ranging from merchants, mercenaries, explorers, historians, wizards, or even race specific guilds.

The Residential Ward

The Residential Ward by Maree

Most homes in Iracot are found in the residential ward. The houses in the ward range from expansive and architecturally grand homes to houses that seemed to be thrown together with mud and sticks.

The Educational Ward

The Educational Ward by Maree

The schools of Iracot are located in this district. All schools are divided by age of the attenders, humanoid or non-humanoid, profession, and other factors.

The Military Ward

The Military Ward by Maree

The might of Viridian is born and sustained in the military district of Iracot. Here lies the barracks and main training facilities. A special university is located here as well for those who wish to become Officers or Generals in the God-Queen's army.

The Pleasure Ward

The Pleasure Ward by Maree

This district is the most visited district in all of Iracot. Travelers far and wide will come to Iracot, solely to experience the debauchery of the pleasure ward. Some who arrive never leave again.

Palace of Iracot

Palace of Iracot by Maree

At the heart of the city is the Iracot Palace, home of the God-Queen Sarene Iracot.

Darkridge Fortress

Darkridge Fortress by Flarezone

The mighty black iron fortress carved into the heart of the tallest mountain, where the Necromancer sits on his false thrown.

Jericho City

Jericho City by Flarezone

A sprawling metropolitan city which was the original capitol of the realm.

The Fallen Plains

The Fallen Plains by Flarezone

A vast open land, littered with dozens of ruined/abandoned villages. Many rebel militia and clans call this place home. Constantly fighting for territory.

Malice Woods

Malice Woods by Flarezone

A massive forest, this place never sees the light of day. Its thick trees and overgrowth make it a place forever covered in shadow. Filled with monsters and wildlife which stretch the limits of the imagination.

Obero Swamp

Obero Swamp by Flarezone

This place is a relatively secluded place at the far eastern edge of the continent. Many different races co-exist here. Attempting to escape from the violence in the west.

Dracul Mountains

Dracul Mountains by Flarezone

A large mountain range in the north, they are impassible. As noone has ever succeeded in crossing the massive snowy peaks. Legend has it that a large community of giants roam this place...

Arrow Mountains

Arrow Mountains by Flarezone

A highland jungle type place, these mountains contain scattered temples, lost cities and giant animals that are the size of dinosaurs.

Naroth Forest

Naroth Forest by Flarezone

A large forest north of the Obero Swamp. Those who call this place home have carved civilization from within the giant trees themselves. This is considered a "sacred land" by the Elves and they hate intruders

Tower of Janus

Tower of Janus by Flarezone

A large tower-like city which is probably the most diverse place in the region. The Necromancers Demonic hordes have attempted to invade several times but to no avail.

The Estisian Massif

The Estisian Massif by babbysama

A vast swathe of jungle, wetland, and savanna that stretches from the Etsuyo Delta to the foothills of the Oidamat Range.

Celocombo

Celocombo by babbysama

A city-state lying along the Khumaja River in the central wetlands. Renowned for its silk and for the Ritualists, an order of magisters skilled in the art of ancestor magicks. One of the most crucial affiliates of the Amber League.

The Republic of LΓ©onnes

The Republic of LΓ©onnes by babbysama

A state lying along the Casta Sea in the southern plains of the Massif. Famed for their shrewd merchants, naval superiority, and their neutrality.

The Gowa Confederacy

The Gowa Confederacy by babbysama

A waxing commercial and military federation of city-states and commonwealths in the eastern jungle highlands, with its capital at Gowa, the Jasmine City. Their principal rival is the Amber League.

The Kingdom of Yhunkir

The Kingdom of Yhunkir by babbysama

An influential kingdom in the northern foothills, at the very doorstep of the Oidamat Range. A foremost member of the Amber League, they are known for their fearsome archers and javelin throwers, and are guaranteeing the independence of Celocombo.

The Etsuyo Delta

The Etsuyo Delta by babbysama

A broad floodplain dominated by the Etsuyo River--one of the longest in the world-- flowing towards the Casta Sea, and the many peoples that live along its course.

The Oidamat Range

The Oidamat Range by babbysama

Known in folklore as "The Roof of the World", these mountains are the traditional partition that separates North and South Estisia. With transit only available on a narrow seasonal basis through the mountain passes, the Oidamat is a formidable obstacle.

The Banti Corridor

The Banti Corridor by babbysama

A broad valley lying at the western terminus of the Oidamat along the Sanguine Sea. The Corridor has had immense commercial and strategic importance throughout history, and is the nexus of three of the Seven Great Roads.

The Tchanu Desert

The Tchanu Desert by babbysama

An endless, sunbaked expanse, of whispering dunes, volcanic plains, and bleached salt pans lying the shadow of the Oidamat Range, populated only by the flotsam of forgotten empires and hardy desert peoples.

Wadi BhudrΓ‘

Wadi BhudrΓ‘ by babbysama

One of the many Wadis in which the desert nomads shelter. Famous as the site of Prince Hdalma's pavilion.

The Topaz Coast

The Topaz Coast by babbysama

A riviera at the edge of the Tchanu Desert along the Sea of Anes.

Lake Ram-Nibo

Lake Ram-Nibo by babbysama

A large, shallow endorheic lake at the very edge of the Topaz riviera. The Lake has long been a summer hermitage for desert nomads searching for both water and asylum from the heat. More a series of wetlands than a lake, Ram-Nibo is often dry in winter.

IsΓ©-of-the-Lotus

IsΓ©-of-the-Lotus by babbysama

The capital of the small Halidom of IsΓ©, IsΓ©-of-the-Lotus is the crown jewel of the Topaz Coast. Its deep harbor on the Bay of Abela has made it a popular port of call and shipping hub, and being the only major city in the region, a crucial caravan stop.

The Plains of Yuna'a

The Plains of Yuna'a by babbysama

A broad land of steppe and scrubland, dominated by the course of the Huanpada River. Renowned for their horse-rearing and fertile tribal river culture, the Plains are home to prosperous urban and pastoral life alike.

The RivoglonΓ© Marches

The RivoglonΓ© Marches by babbysama

A marshland in the interior of the Plains of Yuna'a inhabited by the GhaupΓ­ people. The site of an ancient battle, it is said that the ghosts of Jio'qun the Conqueror's armies still roam the marches, hunting for the body of Prince Makhina.

The Yul Range

The Yul Range by babbysama

A chain of mountains rising in the Plains and running to the coast on the Sea of Jurda, at the very southern terminus of the continent. It is home to a multitude of tribal mountain peoples, but they are scattered and largely at odds with one another.

Bara's Camp

Bara's Camp by babbysama

A neutral zone and trading post at the foot of the Yul Range that is the stopping point of the very few caravans that venture here. Many tribes winter here, for none can endure the roaring ice and snow of the mountains during that season.

The Isle of Halbus

The Isle of Halbus by babbysama

Little more than a pile of rock and ice in the obscurity and icebergs of the Sea of Jurda, the Isle of Halbus marks the southernmost point of the continent of Estisia.

The Crimson Fox

A tavern owned by Selwyn Austaire, the Magistrate of the Merchant District and holder of the Merchant Throne.

Palace of Iracot

At the heart of the city is the Iracot Palace, home of the God-Queen Sarene Iracot.

The Educational Ward

The schools of Iracot are located in this district. All schools are divided by age of the attenders, humanoid or non-humanoid, profession, and other factors.

The Guild Ward

The Guild Ward is one of the more flamboyant wards of Iracot. The buildings change according to their purpose, ranging from merchants, mercenaries, explorers, historians, wizards, or even race specific guilds.

Althaea

A planet in the far reaches of the galaxy. It orbits a single star named Solarii and has four moons named Alatar, Pollux, Tarandi, and Eridu.

The Residential Ward

Most homes in Iracot are found in the residential ward. The houses in the ward range from expansive and architecturally grand homes to houses that seemed to be thrown together with mud and sticks.

Iracot; The City of Thrones

Iracot is the largest city on the continent of Viridian and its Capitol. It sprawls out on the western most tip of the land, surrounded by the Sea of Menia on three sides.

The Pleasure Ward

This district is the most visited district in all of Iracot. Travelers far and wide will come to Iracot, solely to experience the debauchery of the pleasure ward. Some who arrive never leave again.

Jericho City

A sprawling metropolitan city which was the original capitol of the realm.

The Agricultural Ward

This is where the food industry is largely located in Iracot. Machine and Magick work together in order to produce nutrient rich foods for the people of Iracot, and the smaller townships of Viridian, for those that can afford it.

The Courtyard of Iracot

The God-Queen's Dais is a vast courtyard that can hold almost the entirety of Iracot's citizens.

Darkridge Fortress

The mighty black iron fortress carved into the heart of the tallest mountain, where the Necromancer sits on his false thrown.

The Merchant Ward

his is where trade is mostly held in Iracot. Stalls, stores, and street vendors are prevalent throughout the streets of this districts, all attempting people to buy their goods at outrageous prices.

Pafeld

A small fishing town on the northern side of Viridian.

The Room of Thrones

In the heart of the palace is the Room of Thrones. This is where the God-Queen receives the Magistrates in order to process business.

The Etsuyo Delta

A broad floodplain dominated by the Etsuyo River--one of the longest in the world-- flowing towards the Casta Sea, and the many peoples that live along its course.

The Oidamat Range

Known in folklore as "The Roof of the World", these mountains are the traditional partition that separates North and South Estisia. With transit only available on a narrow seasonal basis through the mountain passes, the Oidamat is a formidable obstacle.

The Kingdom of Yhunkir

An influential kingdom in the northern foothills, at the very doorstep of the Oidamat Range. A foremost member of the Amber League, they are known for their fearsome archers and javelin throwers, and are guaranteeing the independence of Celocombo.

The Gowa Confederacy

A waxing commercial and military federation of city-states and commonwealths in the eastern jungle highlands, with its capital at Gowa, the Jasmine City. Their principal rival is the Amber League.

The Estisian Massif

A vast swathe of jungle, wetland, and savanna that stretches from the Etsuyo Delta to the foothills of the Oidamat Range.

The Republic of LΓ©onnes

A state lying along the Casta Sea in the southern plains of the Massif. Famed for their shrewd merchants, naval superiority, and their neutrality.

The Banti Corridor

A broad valley lying at the western terminus of the Oidamat along the Sanguine Sea. The Corridor has had immense commercial and strategic importance throughout history, and is the nexus of three of the Seven Great Roads.

Celocombo

A city-state lying along the Khumaja River in the central wetlands. Renowned for its silk and for the Ritualists, an order of magisters skilled in the art of ancestor magicks. One of the most crucial affiliates of the Amber League.

Wadi BhudrΓ‘

One of the many Wadis in which the desert nomads shelter. Famous as the site of Prince Hdalma's pavilion.

The Plains of Yuna'a

A broad land of steppe and scrubland, dominated by the course of the Huanpada River. Renowned for their horse-rearing and fertile tribal river culture, the Plains are home to prosperous urban and pastoral life alike.

The RivoglonΓ© Marches

A marshland in the interior of the Plains of Yuna'a inhabited by the GhaupΓ­ people. The site of an ancient battle, it is said that the ghosts of Jio'qun the Conqueror's armies still roam the marches, hunting for the body of Prince Makhina.

The Yul Range

A chain of mountains rising in the Plains and running to the coast on the Sea of Jurda, at the very southern terminus of the continent. It is home to a multitude of tribal mountain peoples, but they are scattered and largely at odds with one another.

IsΓ©-of-the-Lotus

The capital of the small Halidom of IsΓ©, IsΓ©-of-the-Lotus is the crown jewel of the Topaz Coast. Its deep harbor on the Bay of Abela has made it a popular port of call and shipping hub, and being the only major city in the region, a crucial caravan stop.

Lake Ram-Nibo

A large, shallow endorheic lake at the very edge of the Topaz riviera. The Lake has long been a summer hermitage for desert nomads searching for both water and asylum from the heat. More a series of wetlands than a lake, Ram-Nibo is often dry in winter.

Tower of Janus

A large tower-like city which is probably the most diverse place in the region. The Necromancers Demonic hordes have attempted to invade several times but to no avail.

The Topaz Coast

A riviera at the edge of the Tchanu Desert along the Sea of Anes.

The Tchanu Desert

An endless, sunbaked expanse, of whispering dunes, volcanic plains, and bleached salt pans lying the shadow of the Oidamat Range, populated only by the flotsam of forgotten empires and hardy desert peoples.

Dracul Mountains

A large mountain range in the north, they are impassible. As noone has ever succeeded in crossing the massive snowy peaks. Legend has it that a large community of giants roam this place...

The Military Ward

The might of Viridian is born and sustained in the military district of Iracot. Here lies the barracks and main training facilities. A special university is located here as well for those who wish to become Officers or Generals in the God-Queen's army.

The Haunted Weald

A sprawling strand of woods that spreads eastward, away from Iracot; City of Thrones.

Isles of Tirione

A chain of isles that connect Estisia and Caerda bordered by the Sea of Casta and the Sea of Anes.

Calda Woods

A patch of woods heavily traveled by merchants passing from Iracot to other cities and towns for trade.

The Ruins of Boywick Tower

An ancient tower that was once a stronghold for Viridian before the Theocracy was born. Now it lays forgotten and crumbles more each passing year.

Glassdust Waste

The furthest point North on the continent. It is the border between Sharakzah and Viridian; a desert wasteland where no one but the nomads can bear to habituate.

The Dryad Woods

A patch of woods with mystical beings known as Dryads. Only those who travel without fear dare to cross into the woods.

Sharakzah

The Eastern continent of Althaea bordered by the Dragon Sea, the Sea of Rhylie, Viridian, the Sea of Wrecks, and the continent of Caerda.

Caerda

The Northen continent of Althaea bordered by the Sea of Casta, the Sea of Wrecks, the Furnace Waste, and Zaddushol Highlands.

Obero Swamp

This place is a relatively secluded place at the far eastern edge of the continent. Many different races co-exist here. Attempting to escape from the violence in the west.

Ithiliel

A city in the trees, created by elves who loved the woods thousands of years ago.

Arrow Mountains

A highland jungle type place, these mountains contain scattered temples, lost cities and giant animals that are the size of dinosaurs.

Malice Woods

A massive forest, this place never sees the light of day. Its thick trees and overgrowth make it a place forever covered in shadow. Filled with monsters and wildlife which stretch the limits of the imagination.

The Fallen Plains

A vast open land, littered with dozens of ruined/abandoned villages. Many rebel militia and clans call this place home. Constantly fighting for territory.

Viridian

The southern continent of Althaea surrounded by the Viridian Sea, Sanguine Sea, the Sea of Menia, and the Sea of Rhylie.

Estisia

The Western continent of Althaea bordered by the Casta Sea, the isles of Tirione, The Sea of Anes, and the Sanguine Sea.

Naroth Forest

A large forest north of the Obero Swamp. Those who call this place home have carved civilization from within the giant trees themselves. This is considered a "sacred land" by the Elves and they hate intruders

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