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Anathema: A Dark Road

Anathema: A Dark Road

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Their choices are not their own. Their lives are not their own. Their change, is just the beginning.

807 readers have visited Anathema: A Dark Road since Circus Freak created it.

Introduction

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I woke up as the sun was reddening; and that was the one distinct time in my life, the strangest moment of all, when I didn't know who I was - I was far away from home, haunted and tired with travel, in a cheap hotel room I'd never seen, hearing the hiss of steam outside, and the creak of the old wood of the hotel,and footsteps upstairs, and all the sad sounds, and I looked at the cracked high ceiling,and really didn't know who I was for about fifteen strange seconds. I wasn't scared;I was just somebody else, some stranger,and my whole life was a haunted life, the life of a ghost.
Jack Kerouac, On the Road



A small, almost unheard of government facility has been putting time and research into life and death for quite some time now, trying to find new ways of communicating with the dead or to simply know if there is life after death. After years of work, with almost no financial gain or success from the experiments the program - and along with it the entire facility. They were running tests on volunteers, trying to find ways of deciphering ways to eliminate the boundary between life and death. Their research never seemed to pay off...until a subtle difference became noticeable in these people.

Nobody knew why, but it seemed whatever the scientists had done to those people had caused something strange to happen to them. A phenomenon that seemed to make them all begin hearing noises, and seeing things that were not there. As if a veil had been lifted. Of course, the scientists didn't know that the things those people were seeing were spirits, and because they didn't know what their testing had done they shut down the program, and let the volunteers leave of their own accord.

It was years later that those Volunteers were 'recruited' by an independent company for 'medical' testing. Its no secret that those people went missing, though nobody outside of the Company knows exactly what happened to them. For those in the know those people were examined, tested on, and finally deemed ineffective to the research as their 'power' was barely developed. However the scientists surmised that if the people were to pass on this newly acquired ability to their offspring then it would garner a much better result in their tests.

Thus the volunteers were essentially forced to have children, and shortly after that were killed so they would not interfere with the experiments. The children were adopted into families that worked for the company. They would be raised in a place where they could be examined, until the time came that their ability could truly be harnessed.






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Image The Order of The Ouroboros is a medical company - or rather a pseudo-medical company that is a front for a much larger, and much more criminal base of operation. They are the ones who made it possible to connect living human beings with dead ones. As of the moment they are biding their time, waiting for their hired hands to capture the 'runaways.' They are a pretty shadowy group, and not much is known about them.

The most commonly known facts are that they are led by Charlotte McKinley, and that that they supply medical equipment to various hospitals around the globe. A lesser known, though public fact is that they also have a hospital for obstetrics.

The majority of the Order is based in California, though they have small groups all over the world keeping an eye on various patients. The most notable branch being the one in Oak Haven, a small town with a 5k population in the middle of nowhere that supports several of the Anathemas.

Their company logo stands for Life, Death, and Rebirth.





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Image The Hunters are hired hands for Ouroboros, and are considered bounty hunters. They were hired to track down any rogue experiment and bring them back to the main lab - or if necessary they could kill the experiment. What Ouroboros doesn't know is that a certain few members of The Hunters don't plan on bringing in any of the experiments, but instead plan on killing any that they come across. To ensure the safety of humanity, as they don't believe that the powers these people have are safe. However as The Hunters are more or less a bunch of hired hands thrown together only a few of them follow the lead of this small group, the rest do what they have to in order to get their paychecks. For Anathema these people are extremely dangerous, and are to be avoided at all costs.

Their symbol is Artemis, goddess of the Hunt, and wilderness.





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Born and raised into a life of lies. The Anathema do not know who they are, all they know is that they are much different from everyone else. Their powers develop during childhood, and for each of them it is the same. They gain the ability to speak to, control, and chain themselves to the dead - or rather ghosts. This power will adapt over time to the Anathema and their individual strengths and weaknesses. Some Anathema will gain the ability to posses other people with ghosts, others may gain the ability to draw energy directly from the veil. Not all Anathema are the same, but the one thing that connects them is that they are all living under the watchful eye of Ouroboros...

Unless they happen to get lucky. Its been happening all over the world now, Anathema are figuring out that their lives are lies. Finding out that Ouroboros has staged everything that has happened to them. Even their own parents are a lie, agents for Ouroboros made to watch over them as they grow. These few lucky Anathema have managed to run from Ouroboros, long enough at least to try and warn the others before The Hunters track them down.

The freed Anathema have a hope for the future, that if all of them band together they can take down the company that created them, and hopefully find a way to live peacefully.

The Anathema are self named, the meaning behind their name being Cursed or Damned.




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[center][img]http://www.prowrestlingpowerhouse.com/wp-content/uploads/2015/02/divider.png[/img][/center]

[left][img]Character Name[/img]

[font=balthazar][size=150]“Quote.”
- Who[/size][/font]

[i]Theme Song[/i]
[/left][right]    [img]Character Image[/img][/right]   

[center][img]http://www.prowrestlingpowerhouse.com/wp-content/uploads/2015/02/divider.png[/img][/center]       
   
[center][font=balthazar] 
[left][img]Character Image[/img][/left]


[size=150][color=#]☠Full Name☠[/color][/size] 
[size=120][b](Here)[/b][/size]


[size=150][color=#]☠Age☠[/color][/size]
[size=120][b](Here)[/b][/size]


[size=150][color=#]☠Group☠[/color][/size]
[size=120][b](Anathema/The Hunters)[/b][/size]


[size=150][color=#]☠Freed Or Captured☠[/color][/size]
[size=120][b](Here/For Anathema Only)[/b][/size]


[size=150][color=#]☠Occupation☠[/color][/size] 
[size=120][b](Here)[/b][/size]


[/font][/center]         

Skeleton: (I don't mind if you use your own, as long as all of the information is there.)
[center][img]http://www.prowrestlingpowerhouse.com/wp-content/uploads/2015/02/divider.png[/img][/center]   
[center][img]Who Am I?[/img][/center] 
[center][img]http://www.prowrestlingpowerhouse.com/wp-content/uploads/2015/02/divider.png[/img][/center]   

[center][size=150][color=#]☠Personality☠[/color][/size]   
[size=120][b](Basics Here 1-2 Paragraph) [/b][/size]

[size=150][color=#]☠Strengths☠[/color][/size] 
[size=120][b](here) [/b][/size]

[size=150][color=#]☠Weaknesses☠[/color][/size] 
[size=120][b](Here)[/b][/size]


[size=150][color=#]☠Appearance☠[/color][/size] 
[size=120][b](Here - Only needed to describe anything not seen in pictures such as scars, tattoos, peircings, and clothing style.)[/b][/size][/center] 
   
[center][img]http://www.prowrestlingpowerhouse.com/wp-content/uploads/2015/02/divider.png[/img][/center]   
[center][img]Who is My Ghost?[/img][/center]   
[center][img]http://www.prowrestlingpowerhouse.com/wp-content/uploads/2015/02/divider.png[/img][/center] 



[right][img]Ghost Character Image[/img][/right]
(NOTE: This section is for Anathema Only)
[size=150][color=#]☠   Ghosts Name ☠[/color][/size] 
[size=120][b](Here)[/b][/size]

[size=150][color=#]☠Ghosts Age/Death Date/History☠[/color][/size]   
[size=120][b] (Here short 1-2 paragraphs or more if needed)[/b][/size]

[size=150][color=#]☠Ghosts Personality☠[/color][/size] 
[size=120][b](Here)[/b][/size] 

[size=150][color=#]☠Anathema Powers and Abilities☠[/color][/size] 
[size=120][b](Here please refer to OOC for skill picking)[/b][/size] 


[center][img]http://www.prowrestlingpowerhouse.com/wp-content/uploads/2015/02/divider.png[/img][/center]   
[center][img]My Past[/img][/center] 
[center][img]http://www.prowrestlingpowerhouse.com/wp-content/uploads/2015/02/divider.png[/img][/center]   


[center][font=balthazar][size=150][color=#]☠History☠[/color][/size] 
[size=120][b](Here short 1-2 paragraphs or more as needed)[/b][/size][/font][/center]




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(Please reserve your face claim in the OOC. I will be adding character slots at the same time as people reserving them so don't freak out just because I only have a few right now. I will cap the player maximum at fifteen for now, and put the minimum at five. As long as we have a good mix of Anathema/Hunters going on. You can play up to 2 characters but no more than that.)


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Age: 25
Gender: Female
Group: Anathema
Face Claim: Karen Gillan
Played By: Circus Freak

"Free Anathema"
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[img](Name)[/img]
Alias:
Age:
Gender:
Group:
Face Claim:
Played By:

"(Former or Current Occupation here)"
[img]Character%20Image[/img]


[img]Character%20Image[/img]
[img]character%20name[/img]

Age:
Gender:
Group:
Face Claim:
Played By:

"(Former or Current Occupation)"



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1. As there are powers involved in this I would like to point out that nobody should be overpowered. A character may have a certain skill they are strongest at but having more than one would simply be overkill. So basic Anathema powers + 1 special skill is all that I'm allowing UNLESS you are willing to give up two of the basic skills to get an additional special skill (all of the powers and skills are listed in OOC)

2. Meta gaming, god modding, anything of the sort will not be tolerated.

3. Be nice to each other, nobody likes to see Drama OOC. If its in game drama its okay, but settle arguments on your own, because if you bring it to the OOC and I have to settle it then it will be much worse.

4. This will be mildly adult in content, it may involve crude language, gore, and death as well as a darker tone later on.

5. Please don't disappear, I promise if you get bored you can just tell me. We can find a solution easier that way, and if you absolutely want to leave then just tell me, I won't be mad. I just don't want to have to deal with kicking someones character if they disappear only to have them come back later and be upset about it.

6. If you go somewhere tell me. I take frequent out of state trips on weekends, which means no internet, and I will be telling everyone about those trips. I expect if anyone else has to leave for a number of days that they will also let us know.

7. I type fast and make mistakes on wording and grammar a lot, I try my best to proofread several times but always end up missing mistakes. Don't worry if you make small mistakes, I won't badger anyone about it. Also I tend to write longer posts, but if you can't write posts longer than a few paragraphs that's okay, I know everyone is different. As long as posts are at least a paragraph, and detailed then I will allow it.

8. Reserve face claims in OOC, and be sure to check there often as updates and announcements will be made there.

9. I am currently not accepting Ouroboros characters, but perhaps if this gets enough interest I will open that option.

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"Hide behind a mask long enough, and you start to become that mask."

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Re: Anathema: A Dark Road

(I'm still editing things and adding stuff in so be patient with me for a while, as I get things sorted out!)

Anathema Basic Powers

- Speaking With The Dead
- Seeing Ghosts
- Controlling Ghosts
- Self-Possession
- Seeing Through The Ghost

Anathema Special Skills

- Telepathy
- Possession
- Astral Projection/Switching
- Drawing Energy (Enhancing human skills such as the senses)
- Memory Sense

An in-depth look into each power and skill.


Speaking with the dead allows the player to speak with Ghosts, even ones that are not specifically connected to them.
Seeing Ghosts, and sometimes death echoes (which are looped visions of the ghosts gruesome death)
Controlling Ghosts, or more specifically being able to control the Ghost that is connected to the Anathema. Other Ghosts cannot be controlled.
Self-Possession, which is allowing a Ghost to posses you in order to get a message across. Can be helpful in the event that a Ghost cannot 'voice' by themselves.
Seeing Through A Ghost, again more specifically the Ghost that the Anathema is connected to. If the Ghost is somewhere away from the Anathema they can look through each others eyes.

Telepathy, between yourself and other Anathema. This rarely works on anyone who isn't an Anathema, but can be very helpful in the event that you need to get a message to someone quickly without anyone else knowing.

Possession, of humans, and animals by your Ghost. This skill allows the Anathema to create a passage way to another person/animal in which the Ghost can enter and begin manipulating the body. A noticeable problem however is that the possession will be visible to others through the eyes, which often times roll back as if the person is having a seizure. The person or animal being possessed will also walk weird, and if the Ghost is not particularly practiced at possession they will be unable to properly speak.

Astral Projection/Switching, a practice between Anathema and Ghost where the body of the Anathema is possessed and the Ghost forces the Anathema out so that they can Astral Project themselves. This is a power most effectively used during sleep, as the Anathemas body will be able to rest while the Anathema themselves continue on.

Drawing Energy, an extremely painful process (for both parties involved) that makes use of a Ghosts spiritual energy by drawing it - kind of like a magnet - into the Anathema. This power if underdeveloped can lead to nasty migraines and awful nightmares, and usually isn't all that fun to do. The Energy gained from the Ghost however is one that can heal physical wounds, and give extra strength to the Anathema.

Memory Sense, the ability to see a memory by touching a person, animal, or object. Memory Sense can only happen if the Ghost connected to the Anathema is also touching the object at the same time, opening up a pathway between past and present in the Anathemas mind.


A Few Rules When It Comes To Powers And Skills.

All Anathema have the basic powers + 1 Special Skill. However if anyone wants an additional skill they have to give up two of their basic powers. If they want three skills then another two basic powers would be given up. 3 is the maximum amount of special skills an Anathema can have without losing all of their basic skills. This may seem a little unfair but it allows for less power playing.

Skill Submission: (In case any of the skills above don't fit your fancy you can submit a skill. Please note I will have to review the skill first as I don't want anyone to have a super overpowered skill.)

Code: Select all
Skill Name:
Skill Description: (What It Does)
Use Of Skill: (Who Can Use It/Ghost, Anathema, or Both)

Anathema: A Dark Road

This is the auto-generated OOC topic for the roleplay "Anathema: A Dark Road"

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