Real name: Yoshitsune Shineda (Romanized: Shineda Yoshitsune)
Gender: Male
Age: 17
Appearance:
In Game Character
In Real Life
Personality: Shineda is truly a kind and helpful individual. He is a fun loving person and while not hesitate to help anyone. He’s a playful child despite his age and a lover of video games which is why he played ACO. He’s intelligent and good at time management, a good voice of reason. Shineda has a bad temper, but has a goof grip on his anger to counteract it. He also cannot stand the thought of someone being expendable. In ACO, he decided to be different from his real self, acting mean and tough like a delinquent, even being despicable. But now that he is truly living in the world of ACO… he has to be the person he truly is in the game in order to survive.
Currently, Shineda has a strong dislike for the other gamers that have ruined his life by trapping him here because of their problem.
Shineda is a fan of scarves, as he wears them in real life as well as in game when he can find one.
Shineda practiced kendo, but decided not to stick by the rules of kendo when playing ACO. He is versatile and has no preferences in weapon. His fighting style is almost like a dance, an art style when he swings his sword.
Biography: Shineda was brought up by his strict father after the death of his beloved mother. As a youngster, Shineda was a spoilt child, always seeking the affections of his mother. He has a rather strained relationship with his father, as he is strict, so Shineda is afraid of him and hardly confides to him with any problems. This also meant that Shineda never had the privilege of participating in gaming or outside activities like the other children. He never had a handphone, a computer or a game console. All he had was kendo and karate that his father forced him into.
After his father’s death, the then 14 year old Shineda began living with his close friend that was almost like family to him. The family was willing to take him in, and treated him like their own son. He eventually managed to experience technology for once, obtaining his own handphone and a laptop. He was a technology idiot, always needing his friend to teach him about it. He shared a console with his friend and sucked at games a lot when he played with his friend, but when ACO arrived along with his very first official console, the Insitus Gear, Shineda played a game that he felt comfortable with for the first time. In the virtual world, Shineda was able to be someone he wasn’t and was able to do quite well in the gameplay. Despite the incredibly addicting gameplay, Shineda was actually on of the ones that stopped to go to school and do part-time work instead of just play all the time. Due to this, Shineda was left behind in terms of level and game-skills, but his fighting ability was hardly diminished.
Shineda was fairly unlucky to have been playing ACO during the day the ‘Death Game’ announcement was made. He had a life out there!! Why was he being punished along with the idiots who spent their time here than in the real world?! It was unfair to him and he resented the gamers around him, not wanting to join up with them. He decided to play the game solo after the first day of the announcement.
After 4 months into the game, Shineda considered himself possibly the only solo player in the game. He was constantly fighting alone, and received all the experience from his kills. Passersby considered his level to be similar to his, but honestly... just how high is his current level after solo-ing every creature he's met? Playing in dangerous waters, Shineda fought higher leveled monsters and higher level monsters in order to level up faster and become stronger. A literal living machine that stopped only to satisfy his hungry stomach before resuming his onslaught. He played well away from the other players, still holding a grudge against them, although his anger has subsided a little after seeing the death of other players in front of his eyes, and the sadness each of them held. Perhaps they've learned their lesson? This game was not an escape from reality. Not matter how harsh it is, they had to face it. At the same time, Shineda's cheery disposition has been returning slowly and slowly overtime. Now he's more cheerful and relaxed, although he still retains his reckless drive for power. Shineda appeared many times to assist stray adventurers that he met when they get attacked by either orange or red players. Despite his anger with other players, he still believed that none of them should be killed by another player. It was morally wrong. Desperation could make people do unimaginable things. Hidden out of society, AtuobuuO was a name still unheard of by other players, Shineda continues to solo play his way, travelling to many places, some of the places include the <<Frozen Plains>> and <<Tornado Desert>>, constantly in search of the First Major Boss's dungeon, but without much success. However, he has a feeling that he's coming close to it.
Almost a year has passed in the Death Game, and several months after the First Boss battle he had alongside powerful warriors, and not to mention the day the Town of Beginning was formed. Within that time span, guilds had begun forming at a frightening speed. Shineda himself was a hidden frontliner that no one knew off, but 67 of the defeated bosses were courtesy from him, alone. Not to mention the other 21 he participated in to assist other players. A hidden solo player, only those that have seen him describe a cloaked warrior with a simple looking katana weapon that seemed to dance the moment he swung the sword. Shineda decided to remain enigmatic, no wanting to associate himself with anyone, despite his vanished anger towards the gamers. He could see that people were starting to work together to get out, it didn't matter anymore whatever they were afraid of in reality. They had made up their mind to get out of here and that was enough for Shineda's anger to quell. Shineda had seen players come and go, fight and die, and he never wanted that to happen to anyone else, but he alone was unable to save EVERYONE in the game. He could only save the ones that he could reach for. From what Shineda knows, he was the first to travel to the <<Inferna>> region and defeated the very first Major Boss in that location, the mighty three headed monster,<<Cerberus>>.
Equipment:
Weapon - 「Crossing Field」 - <<Weapon Type: Katana>> - An <<Evolving Weapon>>, the <<Crossing Field>> adjusts itself to the user's stats, making sure that all the stats achieve a complete balance. This means that while the weaknesses of the user will be compensated, the strengths will not grow any further.
Armor - 「Burning Cerberus+」 - One of the rare <<Activated Equip>> items. Displays a new sleeker design. Sleeveless armor that reveals the bare arms, with the 3 head of the <<Cerberus>> designed onto the shoulder plates and the chest plate. Armguards and leggings resemble the paws of the <<Cerberus>>. It seems to be of a faded silver colour, but once the <<Active>> is used, the entire armor seems to go ablaze, the entire armour revealing it's true colours. The shoulder plates and the chest plate burn up, giving the look that the designed <<Cerberus>> has burning manes. The faded silver look is replaced by a sleek dark red and black colouration, and the armguards and leggings produce fire with each movement the user makes. Claws also reveal themselves on the paws.
It's almost as if the <<Cerberus>> is still alive and ready to fight again.
The <<Active>>: When activated, the 「Burning Cerberus」 gives an incredible boost of power to the owner and also deals a decent amount of constant DPS with any attacker coming into melee contact with the owner due to the magic flames of the <<Cerberus>>.
Accessories - 「Shades of Darkness」 - A cloak that seems to have been sewn together from the shadows. When the person moved, the cloak seems to trail along in the air with black wisps. A super-rare equip item that focuses all it's effects upon rendering the user undetectable. Gives <<Undetectable>>, <<Sneak>> and <<Shadowless>>. It is a perfect <<Stealth>> item, granting the user the coveted <<Presence Block>>, making it absolutely impossible to track the person who has this equipped. On top of that, it grants well-rounded stats to boost.
Items
-「Magma Ruby」x2 - A supremely rare item from the <<Inferna>>. It sports a very shiny red gem INSIDE the gem. It is the only material item that can give the highest <<Fire Element>> to a weapon.
-「Travelling Tent」- An item that is hard to obtain. Acts similar to an inn and allows accommodation in the wilderness. Take a long time to set up and to pack up.
-「Monster Essence+」x17 - A material item.
- Various foodstuffs and drinks.
- Various crystals.
- And ALOT mineral ores, stones, fragments.
Key Items
-「Heart Shaped Snowflake」- A one time only obtainable object, one-of-a-kind. There is currently no use for it.
Magic abilities:
Fire Magic Style: Ember – A simple magic ability that any beginner can chose to begin with and equip. Shoots out small sprays of fireballs about the size of small rocks. Technically, ‘embers’.
Fire Magic Style: Fire - A basic magic spell that fires out a fireball. Requires 4 words.
Advanced Fire Magic Style: Fire - A advanced magic spell of an enhanced fireball. Shoots out 4 tracking fireballs. Requires 8 words.
Water Magic Style: Water - A basic magic spell that produces a jet of water. Requires 4 words.
Illusion Magic Style: Smokescreen - A fusion magic spell made from both <<Fire Magic Style: Fire>> and <<Water Magic Style: Water>>, producing a smokescreen that temporarily blinds the surrounding units, both friendly and hostiles. Requires 6 words.
Enhancement Magic Style: Piercing UP - An enhancement magic spell that increases the piercing damage dealt based on the amount of power the weapon has, the higher the damage, the more the piercing damage. A high enough piercing damage can cause enemy armor to shatter. Can target self or friendly. Requires 8 words.
Enhancement Magic Style: Double Strike - An enhancement magic spell that allows the user to deal the amount of damage from two hits with just one hit. The system registers into the combo as an extra hit and also provides an extra slash animation, thus making combo building easier and stylish.
Special abilities:
Job Type Abilities:
- True Miner Complete - The <<Player>> will not require as much energy to mine, meaning less drop in hunger and tiredness.
- Weaponsmith Complete - Shineda is able to forge weapons only, but they have slightly higher stats when compared to other blacksmiths, so no normal weapon can compare to his.
Hunter - Shineda has a higher chance of obtaining rarer materials from creatures or monsters.
- Hunter Complete - Shineda has a slight chance of obtaining rarer materials from creatures or monsters.
- Scavenger Complete - Any creature or monster that is slain while Shineda is within vicinity will not disappear immediately, allowing a small time frame for Shineda to scavenge some materials from the fallen enemy. Does not work on <<Bosses>>.
Passive Abilities:
- Detect Complete - The <<Player>> is able to detect enemies within a small radius.
- Lucky - Shineda has a high chance of obtaining rarer items from monster drops.
- Desperate Survivor - All healing effects (both magical and item) on Shineda are slightly increased, Shineda's hunger will drop slower and the food he consumes will fill him up easier. If Shineda is put into <<Sleep>> status while in combat, he gradually regenerates his HP and MP in very little but slow and steady amounts.
- Jack of all Trades - Shineda is able to wield any <<Weapon Type>>.
- Extended Weight Carrying Limit - Shineda is able to carry even more items.
- True Samurai - When using and weapon that is a <<Weapon Type: Katana>>, the attack power of the weapon is greatly increased.
- Underworld Transformation - Allows the player to change shape to enter <<Inferna>>. In Shineda's case, he becomes slightly rock-like.
Sword Skills
- Piercing Stab - A basic single shot attack. Although the name says 'Stab', it can be used as a slashing move.
- Rising Slash - A powerful upwards cutting motion. It causes enemies to <<Bounce>>.
- Triple Slash - A beginner's combo <<Sword Skill>>. The <<Player>> begins off with a slow start, but once the first strike has landed, the final 2 hits end in quick succession, giving the appearance of light piercing through enemies.
- Sweeping Dash - A powerful knockdown attack. The <<Player>> sweeps down the ground in order to take out the enemy's footing, before dashing forward in a lancing stab to inflict powerful damage. It instantly breaks weak defenses.
- Crescent - A powerful upward cutting motion in the air. This can be paired with <<Rising Slash>>.
- Power Attack - A destructive swing that throws all enemies off you. The attack starts off slowly by holding a stance and waiting for the skill to increase in power before throwing a large swing in a big radius in front of the <<Player>>, causing surrounding enemies to be thrown backwards and damaged. Good for clearing out large mobs.
- Shockwave - A powerful attack that comes from below. The attack begins slowly with the <<Player>> holding his stance and waiting for energy to build up, before unleashing it down to the ground, causing a visible shockwave of energy to form. It has quite a far reach, and can attack underground enemies. Deals extra damage when underground and less damage the further the enemy is away from <<Player>>.
- Cutting Stroke - A deadly attack that cuts for the main arteries of the target, causing a 100% critical chance and a small chance to inflict <<Bleed>>.
- Heavy Magnum - A forceful thrust with the sword that deals incredible damage to the target, sending it flying far away with the force of a super powered bullet. This has a chance to inflict <<Daze>>.
- Berserk Assault - An advanced 10 hit combo. The user seems to go into a rage and swing his sword around, dealing more damage the less the <<HP>> of the user is.
- Break Drive - An advanced 15 hit combo <<Sword Skill>>. With well placed strikes and positioning, the <<Break Drive>> is a devastating skill to those caught in it's range. It's a powerful linear attack that opens with a powerful lancing motion before accompanied by several slashes and ending with another linear charging attack that sends the target flying.
Unique Combat Abilities:
To Be Added: Teaser Hint – Involves something about his style of fighting.
Unique Combat Sword Skills:
Extra: AtuobuuO has been a very reserved player, not a participant in large events and rarely enters towns, meaning not many have known him. As for those players that have seen him, say that they see a warrior that dances with his sword, fighting his enemies as if in a dance of death. Each flash that emitted from his sword was like another beautiful light for his dance. Little did Shineda know, that one day he would be given a title of his own.