Introduction
Since ancient times, though seafarers might have known the Earth was round, they believed that if you traveled too far in the wrong direction, and fall of the map.Yet regardless of beliefs, all sailors knew to stay leagues away from a region of the sea covered in a thick red fog—the Devil’s Shroud—grew and shrank at the edges, turning the water to blood. An acrid tasting air will make you choke, and your ship begins coming apart at the seams under the stress of its own weight.
Yet, during the Golden Age of Piracy, the infamous pirate Ramsey and his small crew sacrificed everything to chart a route through the Shroud, and they returned, speaking of new waters and new lands, with unthinkable hordes of treasure—gold, silver, gems, and other such elaborate artifacts of an ancient civilization long gone, leaving only their art and treasures behind—and one way or another, other treasure hunters, adventurers, and thieves, began following in the footsteps of the man who would become known as the Pirate Lord.
Many pirates, and those who associate with pirates, began sailing and settling these new seas, where the Navy could not follow them, and found these new lands truly lived up to their promise—yet other, stranger things would also become apparent. Just as every pirate’s dream came true, so did every pirate’s wildest nightmare—skeletons of pirates rising again to terrorize sailors once more, terrible ancient curses inflicted one would-be grave-robbers that might turn your skin to gold, roaming maelstroms that makes the ship itself run wild down to the very compass, and great leviathans in the deep to make breakfast out of any truly unlucky crew.
Still, perhaps the benefits outweighed the risks, and one will regularly see the sails of other pirates on these previously uncharted seas, although there’s no telling if their intentions are peaceful, for it’s just as easy for any pirate to find his or her plunder honestly as it is to take it from others. Thus, it became known as the Sea of Thieves.
You are one of these thieves. Make a Legend of yourself that will be told across taverns for all time. Athena’s Fortune awaits.
Pray, enter, and take respite. Welcome to the Sea of Thieves! Unfamiliar with these waters? Don’t worry, all the better! As long as you know how to swashbuckle, you’ll find a long career ahead of you. This is a more free-form roleplay, where the tale you tell is yours alone.
You are a pirate (yar-har-fiddle-dee-dee) and you will be a part of, or join, a crew of other pirates. There will be several jobs and quests to take on at the outposts across the Sea of Thieves, be it a contract with a Trading Company, a rumor slipped from a tavern drunk’s tongue, or a message in a bottle, and perhaps wealth and fame will await you at the end of it… or an early trip to the Ferry of the Damned, for this is no telling what your crew will encounter on either land or sea, be it skeletons, the Kraken, or other crews.
Crews will be small (2-10 pirates per vessel) as only small yet hardy ships can even make it through the Devil’s Shroud, and a big ship is a big target regardless. Although all pirates are equal on the sea, a seasoned captain who can maintain order and morale is key to the function of any crew, and anyone who expects to take on the role of captain should have experience sailing on the Sea of Thieves, or at the very least has a thorough understanding of sailing and how their ship works. Character Creation info, including the profile skeleton, are in The Rules below. Join us on Discord!
See you on the seas!
The Crew of the Dragon's Ruby ~ Captained by George 'Gallus' Septim. (8 positions open)
[More vessels open]
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
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Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Any Port in a Storm. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
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The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
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Any Port in a Storm
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Any Port in a Storm
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