

"We can't give up hope! Not yet."
Full name: Arlathina Dalisia
Gender: Female
Species/Race: Elf
Nationality: Isterian
Birth Date: June 26th, 3861
Age: 249 years
Zodiac Sign: Cancer
Descendent Of: Daughter of Adelphine Dalisia; Queen of Isteria for 458 years
Title: Mistress of the Wood
Allegiance/Alignment: Neutral
Height: 5'10
Weight: 116 lbs.
Build: Curvy
Eye Color: Steel Blue
Hair Color: Silvery Blonde
Handedness: Left-handed
Skin Shade/Color: Fair
Scars/Tattoos/Piercings: None; religion on her planet strictly forbids altering the body in any way.
Description: Arlathina bears a lithe, yet curvy, build that is suitable for climbing. Her ears, outlined by her silvery blonde hair, protrude outward and often attract unwanted attention. Piercing blue eyes stare out into this harsh world holding a kindness that is increasingly rare. Her clothes consist of many shades of forest green paired with white. She has a small wing headband; the actual wings of a bird native to her planet, although she rarely wears it.
Sexuality/Preference: Pansexual; culture on her home planet had evolved to the point where gender no longer mattered.
Relationship/Marital status: Single
Family/relatives: Seven older sisters whose whereabouts are unknown to Arlathina.
Sanity: Stable; sure does talk a lot though.
Friends: Arlathina has many friends, but a bad memory.
Mental Skills: Herbalist
Likes: Green, Positive People, Talking, Getting Things Done, Forests, Animals, People in General, Everything Else
Dislikes: Not much. Evil people, I guess.
Hobbies: Gardener, Socialist, Author, Gymnast, Singing
Personality: Find out in the roleplay, but I will say this: extremely positive.
Weapons: Arlathina uses a multitude of weapons, but mostly prefers her high-tech bows and arrows. However, she also has twin daggers that she can use to defend herself in close-combat.
Combat Attire: Arlathina dons a form-fitting jumpsuit constructed of a special material, promoting mobility and speed.
Accessories: Arrows?
General/Preferred Style: Long distanced sniper
Hand-to-Hand: Only slightly versed. While wielding her two daggers, Arlathina will mostly evade attacks until she sees an opening that she can exploit.
Weapons Style: Bow and Arrow
Special Abilities: Blessings of the Forest: She can manipulate plant life around her.
Chant Magic: None
Rune Magic: None
Elemental Magic: Blessings of the Forest
Psychic Magic: Psionic Burst (A special attack that sends enemies hurling. She mostly uses this to create distance between herself and the enemy.)
Conjuring Magic: None
Enchantment Magic: None
Space/Time Magic: None
Arcane Magic: None
Relationship Status: Single
Family: Arlathina never knew her father, as her mother had many paramours. Adelphine Dalisia gave birth to 8 female children during her reign, the youngest being Arlathina.
Known Languages: Elvish, Fae, English, Spanish, Latin, Tithrian, Sumerian
Proficiency(Affinity): Bow and Arrow, Singing,
Personal History/Background: The moon hung high in the night sky of Isteria. Birds cooed softly as they prepared their young ones for sleep. The relative peace was only broken by the cries of a newborn child. This child, the eighth daughter of Queen Adelphine, was brought into the world in a time of great political strife. The Houses of Isteria, Baschann, Dleatherus, and Faerain, were starved for power. After holding power consecutively for nearly two thousand years, the House of Dalisia could no longer keep tensions at bay. However, Arlathina was never exposed to these political tensions as a child.
In the heart of the forest city of Connous, a wondrous palace stands tall and proud. This was the place where Arlathina spent the majority of her childhood, wandering its many, many chambers. Song was always ringing through the corridors and about the hallways, but the location of the phantom singer could never be pinpointed. Here, Arlathina was given a noble's education, versing herself in a wide variety of subjects. When Arlathina wasn't studying, she was content helping the gardener in the royal orchards or playing games with her seven sisters. This peace, however, was not to last. After many meetings held in secret, the leaders of each house joined to issue a declaration that called for the eradication of the House of Dalisia. Arlathina still remembers that horrible night as if it had happened yesterday.
The night smelled faintly of crushed leaves and wet grass, and Arlathina laid in her bed. She had been preparing to drift off into her ocean of dreams, but the departure was interrupted. "Arlathina! Get your things! We must leave, now!" Esmira, her eldest sister, commanded as she burst into Arlathina's chambers, hastening towards her armoire.
Arlathina sat up lazily, using the palms of her hands to wipe the sleep from her eyes. "What are you talking about, sister? What is going on?" She received no response. After Esmira had gathered a suitable amount of clothing, she grasped Arlathina's wrist and roughly tugged her out of bed. Arlathina let herself be led by her older sister out into the corridor adjacent to her room. She was wide awake by now, examining the corpses of slaughtered servants with a horrified expression stamped onto her face. As they rounded the corner at the end of the next hallway, she released a sigh of relief. There was her mother, Queen Adelphine, and six sisters standing in an escape pod, gesturing for the bedraggled pair to join them.
Esmira and Arlathina raced each other, but Arlathina was too slow. The elegant golden tresses that had always been her pride proved to be her downfall, as they were caught in the firm grasp of an assailant's hand just as she crossed the threshold of salvation. Her family rushed back to save her but the launching sequence had already initiated. A glass panel slammed down, reducing her family's cries to nothing more than the frantic squeaks of mice. Moments later, her family was gone. Arlathina and her captor both gagged on black smoke as it enveloped the room. Blindly, Arlathina groped in the darkness. Her hands slid around a shard of marble. Probably broken off during the invasion of the palace.
When the assassin reached for her, she slammed the primitive tool into the space where she imagined his ribs would be. She heard him scream and fall to the floor in a limp pile. Arlathina couldn't be sure if she had killed him, and although she possessed a strong sense of morals that advocated pacifism, she didn't stay to find out. She dashed to the nearest escape pod, not even knowing its destination, and slammed down on the huge red button in the middle of the central control panel.
An artificial voice announced, "Launching sequence initiated."
The glass panel slid down. Her home receded as if a great riptide were sucking her away into an unforgiving sea of oppressive blackness. She huddled in the corner of the craft, weeping silently, wondering howâand even ifâshe would get back to her family. And as she sat, Arlathina looked out into the vast depths of space, seeing only nothingness and despair, but then something winked into existence: a star. First there was one, then two, three, six, twelve. Their numbers grew, on and on, until they reached infinitude. They watched over her, glittering and brilliant. Although it seemed childish, they comforted her in an unexplainable way.
After that, time began to blend together. It seemed like she could have spent a hundred years in that craft, surviving off the vast amount of emergency food. But one day, her vessel was bathed in a red light, and outside the glass panel, Arlathina could see streaks of fire growing along the perimeter of the craft.
The artificial voice, that had been silent for so long, finally deigned to speak again. "Entering planet atmosphere."
The escape pod began shake violently as if it were having epileptic fits, and the glass panel was lit up by a fire brighter than a thousand suns. Just when Arlathina began to think the aircraft might incinerate itself, the thrust kicked in and the roller coaster from hell slowed to a stop.
The rest of the story, I am sure you can imagine.