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Krel Erro

"Go with the best wind until it drops. Note: the best wind doesn't always mean the safest one. It usually just means the one you'll enjoy the most."

0 · 537 views · located in Arcadia

a character in “Arcadia”, as played by Furry Dragon

Description

Full Name: Krel Erro

Nicknames/Aliases: Stoneface

Age: 82

Gender: Male

Species: Gargoyle

Species Description: Gargoyles come in many shapes and sizes. Some are human like and others are beast like and they can be big, small, or in between. They appear to be made out of some kind of stone, usually grey in color, but are actually flesh and blood creatures. They are heavy creatures and incapable of flight (even if they have decorative wings) but they can scale even smooth walls with ease. Gargoyles can hold themselves extremely still, so still that they are sometimes mistaken for statues. They are physically strong, intelligent creatures. Most are content with a good day's work and a nice meal waiting for them at home, but there are the few oddballs who want excitement. Gargoyles eat different types of stones and gems to keep their bodies supplied with the correct nutrients. As is such they collect interesting rocks and hoard gems so they can eat them when they want to. Some collect pretty objects just for the sake of owning them. Gargoyles lack a sense of smell.

Occupation: Sewage Maintenance and Keeper of Underground Pathways

Faction Affiliation None


Description: Krel is a two-legged, somewhat humanoid gargoyle. On each of his his feet he has five toes and a thumb, each digit tipped with a sharp claw. His hands are large and long fingered and, like his feet, have claws on them. His head is draconic; he has a snout that houses sharp teeth, six inch horns that curve in slight arcs, and deep blue eyes with slit pupils. His skin is a dark grey with flecks of shiny, mica-like bits. He is about five feet in height. He is somewhat thin yet weighs about two hundred pounds due to his typical gargoyle's thick, heavy bones. He generally wears short pants made of durable, water-repellant material and a a shirt made of similar stuff.

Personality: Krel's the sort of guy who looks for the extraordinary in the ordinary. He believes that everything has its merit, whether the item or person in question be a human or an old gunk covered object found in the sewers. He looks on the bright side of things and believes that no matter what every cloud has a silver lining. For him every day is an opportunity to make more discoveries or money. He's curious but not overly so; he respects people's privacy and doesn't pry. Not too much, at least. As far as where his intrests lie he puts his work first because where would he be without his living? He is loyal to people he respects. He doesn't respect people offhand, even those with a reputation, rather he respects them aften they have proven themselves to him. If you betray his friendship beware, for however long it takes he is likely to try to get back at you. Sometimes he takes risks for the thrill of it. Others of his species can be a bit mundane and cautious for his tastes at times. He is one who will praise another. He believes in rewards for hard work, whether it be a kind word or a favor. As is such if he gives something he usually expects something in return. If he is given something he will usually return the favor.


Skills: Krel can climb up and stick to almost any surface despite his heavy weight. He knows his way through the sewers of Arcadia as welll as its secret passageways. He is suprisingly strong for his small stature. He can hold his breath for up to twenty minutes (breath holding is something gargoyles do when they want to appear stone like and they are often quite good at it). As far as magic goes he can manipulate earth and stone a little. He is moderately good at picking locks. His memory is excellent.

Weaknesses: Due to his heavy weight Krel is a poor swimmer and lacks bouyancy. He is not extremely fast and relies more on strength in a battle. If he does not eat some kind of stone for a couple days he becomes lethargic. He is partial to collecting malachite and sapphires, even though the latter can be quite expensive. As all gargoyles, Krel has no sense of smell.


Brief History: Krel was always a little different from other gargoyles. Maybe it was the way he asked a story teller questions (why was the chimera blind in two of its heads but not the other?), maybe it was the way he wandered about in the city and got in trouble for breaking into places he wasn't supposed to go. The elders who occasionally visited his family's home would just shake their heads and say, "That Krel, he's a silt." Silt meant one who was metaphorically light enough to be picked up by the winds of strange fancy and blown over odd courses of life unlike the usual, heavier, and more solid gargoyle.

On one of his ventures he found a hatch hidden beneath a leafy bush and went down in it. It led down into a maze of passageways that led to many different places in the city. The passageways shifted weekly as well as where the entrances and exits were. Loving the challange, he spent more and more time in the magical passageways, occansionally getting lost and frequently investigating places he shouldn't be. Luckily for him, he never got caught. As the years went by he discovered a couple things about the passageways: one was that they sometimes led where logic dictated they shouldn't (such as into a wardrobe in someone's house) and that there was a certain pattern to the changes. He gained a reliable sense of where the entrances would be and which passageway would lead to what place. He still got lost in all the twists and turns from time to time, but as he got older that became much less frequent.

With his fascination for the hidden secrets of Arcadia he eventually became a maintenence person for the sewers, suprising his family. They expected he would eventually settle down and find more reason (the elders said sagely, "Once a silt, always a silt."). Sewers were generally viewed as places for humans to work in, but Krel didn't care. He eventually mapped out the sewers, making them a safer place. He never told anyone about the secrect passageways of Arcadia, but he hinted that he "might know a better way around" to some people who seemed interested. Even though he had his sewer job he still spent a lot of time investigating the maze-like passageways riddling throughout Arcadia.



Other: [/center] Krel lives in the Old Quarter area.

So begins...

Krel Erro's Story

Setting

Characters Present

Character Portrait: Krel Erro
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Krel Erro's ears perked up, trying to discern what sounded like cries for help from what was the echoing noise of water plinking as droplets hit various surfaces. Not that he had the traditional type of ear to perk up, as he actually had holes in the side of his head that worked as ears, but the phrase sounded nice. In the sewers sounds were echo-y and melded together, making them distorted. Still, if there was even the chance of someone in trouble, it was best to investigate.

He chose his pathways rapidly, knowing that if a person had fallen into deep water they could be in trouble. Deadly things lurked in the sewers. Not just rats and cockroaches (although the germs on them were could be pretty dangerous) but larger, more vicious things. Things that had sharp spikes and teeth. Ones that would have eaten the stack of stolen supply crates he had found in a relatively dry corner of the sewer if it hadn't been protected by a spell field. Just how those supplies had made their way down there into that obscure corner with a spell field as a guard he was going to have to find out. Probably some humans trying to hide from their duties had brought them down.

The sounds were getting closer and more distinct. They were definitely cries for help. He rounded a corner and came to a place of pavement next to a deep river like water area. There were some bubbles coming up from an area ahead of him. He hurried over and looked at the bubbles. They were small and fizzy, like the kind that appears when you throw a heavy rock in the water and the larger ones had already surfaced. Krel paused at the side of the water, unsure if he should go in. His horns were tingling, a feeling that he got when things weren't what they seemed. It was like how a human would have the hair on the back of their neck stand up.

"Oh, come on. You can at least try to save me," said the owner of the voice who had called for help, stepping out from a small tunnel that had recently been covered by slimy moss. He was human and some others followed him out of it. Krel tried to go out the way he came, but there were already some humans blocking the way.

"Can I help you?" Krel asked innocently.

"Yeah, you can jump in the water and stay in there till you run out of air. Think you can manage that?" the human, Torredin, said. It wasn't uncommon knowledge that most gargoyles were bad swimmers.

Krel swallowed. They wanted to kill him. "I'm sure I could. However, I would rather not."

He lunged at the human blocking the passageway he had came in. The human nimbly skipped aside and grabbed the outnumbered gargoyle, who misstepped and fell on the slippery ground. At once the other humans were on top of Krel, pulling him towards the edge of the water.

Torredin, grinning, said, "We can't let our little secrect out. Plus, we're killing one of the oppressors. Alls well that ends well, right?"

"It's not ending that well for me," Krel managed to say.

"Ah, yes. See what it's like to have your life in danger and no one care about you for once," Torredin said, still grinning like a maniac. He probably couldn't believe capturing a single, unarmed gargoyle was so easy even though he only had a measly six more people on his side.

They pushed him into the water. Before he splashed in he took a deep breath. Then he hit the water and sunk like a stone. You see, saying a gargoyle is a bad swimmer is a bit of an understatement. They really can't swim at all. What they can do is hold their breath for a long time, which was what Krel was planning to use to his advantage. Yes, he was going to spend more time living in the bottom of a mucky, sludgy, strange creature infested sewer, but heck, at least he'd be alive.

He opened his eyes. It turned out he was falling at a fast rate and was close enough to the wall that he could count the cracks in it if he was going slow enough. One crack, two crack, three crack, one Door, four crack- Wait, was that a Door? Krel always thought of the doors to the magic passageways that mazed in, around, and beneath Arcadia with a capital D. He scrabbled at the wall, hoping his natural ability of clinging to walls would work on this slippery, moss infested one. The reason he hadn't tried before was that the humans were likely to push him back in, but if he could get to a Door...

His hands and feet barely stuck to the wall, barely. But it was enough. He climbed to up the wall, hoping he hadn't been halucinating. To his relief the Door was there. Carefully he opened it and went in. Murky, putrid water flowed in too, but he could live with that. He closed the Door behind him with some effort. It wasn't easy to stop the flow of so much water. Once he shut it he walked onward through the water. Soon enough he walked up some stairs and out of the water. The glowing blue orbs that illuminated the hallways gave the water he stepped out of a ghostly look. He shook himself, trying in vain to rid himself of all of the water.

Krel made his way through the corridors, trying to find an exit. He didn't really care where the exit was, he just wanted out. Eventually he found some stairs leading to a hatch in the ceiling. He lifted it and climbed into daylight in between two buildings. Quietly he shut the Door, not wanting his secret to be found out. Quickly he made his way to the Lanterner's office in the Warren. The rogue humans had to be reported. At the office he was told to wait for someone to hear him out by an assistant who was giving him nasty looks. Well, he had been in sewer water. That stuff was supposed to smell pretty bad. He waited, hoping he would be called in to give the report soon.

Setting

Characters Present

Character Portrait: Verran Nyote Secumpa Character Portrait: Krel Erro Character Portrait: Sable
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Sable Greyback thankfully listened without showing any distate for Krel's apparent bad smell. She had a scribe write down his words for as a manticore she lacked the dextereity. It was a good thing that mostly reliable people worked at the Lanterners. Not everyone would be humble enough to admit their shortcomings and hire a scribe to write down things for them. But then again, the ability to accept one's weaknesses had to be a Lanterner job requirement.

"The humans who attacked me were called Torredin, who was the ringleader, Nente, Wavven, Poltas, and I don't remember the others. It happened too fast for me to pay attention to every detail," Krel said. He also told her the section of the sewer the incident happened in before he left. Not that he expected her to know offhand (or paw?) but it might help with an investigation.

He made his way to his home in the Old Quarter and pumped up some water. Although he couldn't smell anything himself, the least he could do for his neighbors was to wash off the sewer stink. Especially since the Festival of Unity was coming up. Nobody would want to unite with a smelly gargoyle, he was sure.

When he was finished with that he grabbed some slightly stale bread from his small pantry and some malachite stones from his collection. He ate the hard bread first, setting his sharp teeth to tearing up the toughness of the dough. It wasn't much of a problem for him. Gargoyles ate rocks, after all. After he ate the bread he popped the stones into his mouth one by one, crunching the first ones up and sucking on the last one to lengthen its dry, sweet-sour flavor.

-----

Verran took out her pet project. She was trying to make a form of entertainment for the Festival of Unity. It consisted of pierced magnetic stones on threads, aligned so they floated away from each other. They were fashioned to look somewhat humanoid, with a center stone from which four limbs and a "neck" stood out.

Although Verran could not manipulate magic into a spell, she could coax magic to take a different form. That was what she planned to do with the spell stones she had. She didn't know the previous purpose of the magic-containing gems in front of her, but knowing that it was manhandled magic was enough for her. It meant she could work with it.

With a special tool she carved a slot in each of the three magnet things for one of the stones. Fitting the gems into their slots, she gently reshaped the magic until it satisfied her.

With luck, she had just created her first golems.

Setting

Characters Present

Character Portrait: Luthor Huss Character Portrait: Verran Nyote Secumpa Character Portrait: Krel Erro
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It was the day of the Festival of Unity. Verran hastily shoveled a quick breakfast down her throat, hardly paying attention to the spicy crunch of the centipides or the doughy flavor of her bread. She must be ready soon. She had some golems to test out. Glancing at the golems, she hummed in pride. They lay inert for the time being, but soon enough they would be activated and working. So she hoped.

Finishing her meal, Verran activated the magic inside the golems. They tottered to life, standing shakily, as if in a breeze. To Verran's relief they steadied themselves in half a minute or so.

"Follow me," she directed, walking out of her home. The golems followed her with a waving gait.

Once in the sun the grey-black golems shone with reflected light, the polished stones that made them gaining a glistening sheen. Although Verran wanted to make sure her creations worked, she couldn't help looking at the festivities. Fairies flew about, brightly colored strips of paper streaming out from behind them. An elf juggled knives, deftly preventing himself from being cut while entertaining an audience.

Verran made her way to Spire Rock and set out instructions to the golems. They, along with Verran, were to present random people with pretty stones inscribed with a rune for luck. They also had a tiny amount of magic in them to actually help give the bearer a favorable circumstance. The magic wouldn't do too much and would burn out if too much stress was put on it, but the biggest part of the gift was the stone itself. They were pretty, after all.

Verran approached a man with a crazy-looking grin on his face. He must be really happy about the festival. "Do you want a stone, sir?" she said, holding out a round piece of polished onyx, displaying the luck symbol.

---

Krel was enjoying the festival. He threw away the ill feeling he had from the previous day's near death and rejoiced in the happiness of the festival. It wasn't often that he was out of the sewers and he believed he had a pretty good excuse to do so now. Let the humans stay down there in the sewers, huddling in their unpleasant abode, missing all of the fun. Not the festival would be too fun for them, Krel supposed.

"How'd you get out?" an almost conversational voice said, barely tinged with a hint of surprise and malice.

Krel turned in the direction of the voice and saw Torredin. The human was dressed in garish robes and had a necklace with a large glass pendant at the end of it. Trying to look like some magic user, I bet. "I walked along the bottom and climbed up another passageway," Krel said, using the same story he had told the Lanterner.

"Really? I had a man posted at almost all of the passageways. None of them saw you." Torredin avanced towards Krel, his hand slipping into a pocket.

"Almost doesn't cut it," Krel said, retreating into the crowd. The day had a sour taste now. He wanted to leave before Torredin did something stupid and ruined the festival for other peole, too.

The human tagged along behind him. No matter what he did Krel couldn't shake him. Krel eventually made his way to the Seelie tower and, as he anticipated, Torredin left. "I'll get the Old Quarter Demon on you. Don't think you've escaped," Torredin growled.

Krel hardly noticed the threat. His interest was captured by a large group of werewolves and a strange looking girl. He could tell this girl was not human. She wore a threatening mask and when she spoke her voice had an eerie quality to it. Krel shoved his way to the front of the spectators, curious. Who was this not human girl?

Setting

Characters Present

Character Portrait: Luthor Huss Character Portrait: The Bzou Character Portrait: Krel Erro Character Portrait: Voronwe Saeldur (The Faithful and Wise) Character Portrait: Faramire Elessar (Eldeen)
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"I do believe. That a seat has remained here for me for a good many years." The Bzou said in a strange and disturbing voice.

Councilman RĂșmil NĂ©nharma approached the band of wolves. He was officially overseeing the welcoming committee for the festival. “Welcome distinguished guests! You must be the Great Bzou, are you not? Your appearance has indeed changed over the years. I am Councilman RĂșmil NĂ©nharma. Your place has indeed remained here at the Festival of Unity. Right this way please.” He said elegantly with a bow.

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Alatariel Léralondë

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Alatariel ran through the halls of Spire Rock. She searched for her father. She saw him standing on a balcony overlooking the festivities below. Councilman Lolindir was with him. “Father! There you are! I must speak with you at once. Councilman Lolindir, good morning to you. Pardon me my lord, may I have a word with my father in private?” Alatariel struggled to gather her calm.

“Indeed my lady. I shall take my leave. I do sincerely hope all is well my lady. I will see you both at the festival’s beginning.” Lolindir replied calmly. He was curious as to what startled Alatariel so.

“I as well hope all is to be well councilman.” Alatariel replied.

After Lolindir left the two began to talk. Alatariel informed her father about the vision she was given. Ingwe was slightly concerned. “I wonder who this man of light that is to disappear is? Hmm
” Ingwe asked curiously.

“Father I believe someone is in danger here today. We must do something.” Alatariel pleaded.

“Worry not my dear. I’ll have the Lanterns keep an extra close watch over today’s proceedings. Today is a day of joy and celebration. Smile and don’t let such fantasia arouse such concern. I must see that things get started now. I’ll see you in the festival.” Ingwe spoke gently. He didn’t want Alatariel to worry herself and not enjoy the festival.
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Faramire Elessar and Eldeen

Faramire and Eldeen searched the crowd of any sign of the man the Moon watched intently, Luthor Huss. The many people stared at them in awe. The many children ran up to the pair, much to their parents dismay, and begged to pet Eldeen. They were so excited because they had not seen a unicorn before. Eldeen gladly gave them the okay and the children stroked his smooth coat. Faramire smiled gently as he watched the happy children interact with the prince of unicorns.

Faramire spotted the wolves and the Bzou. There was a gargoyle staring curiously at the Bzou. Faramire and Eldeen walked up to the Gargoyle and answered the inaudible question. “She is now the Bzou, leader of the wolves. A human possessed by an ever-living spirit of the Wyldes. I see that Eldeen and I am not the only residents of the Wylde present today.” Faramire spoke to the Gargoyle while peering at the Bzou. He was certain that the Bzou sensed Eldeen and his presence there. The werewolves many years ago would trespass into the Pale Crystal Wood and were driven out by the Unicorn keepers. The Bzou and Prince Faramire came to an agreement that kept the werewolves from trespassing any further.
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Ingwe headed downstairs to the main festival grounds. The Festival was to begin soon. Members of Wizard Tower were also present. They were able to set their personal qualms with the Seelie aside in order to attend the festival. Bishop Elendil Underhill of the Wizards Tower was present at the festival. He was an elegant man of good disposition. He was ushered in by Councilman Voronwe. Other members of the Wizards Tower were present as well. All of the distinguished guests were to be gathered soon in order to begin the procession into the opening ceremony.

Setting

Characters Present

Character Portrait: Aearion Turin Character Portrait: Merilwen Vanamarilla (Beautiful Pearl Rose) Character Portrait: Aranhil Rinion (Crown of the King's Heir) Character Portrait: Krel Erro Character Portrait: Faramire Elessar (Eldeen)
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Faramire Elessar and Eldeen

"Oh, thank you for the explanation sir...?" Krel trailed off. "My name is Krel Erro. Are you Eldeen?" he asked, addressing the unicorn.

Eldeen nodded his head and telepathically responded to Krel. “Yes, I am Eldeen of the Pale Crystal Wood. It is a pleasure to meet you Krel Erro. I’ve but a few occasions to have seen a Gargoyle before. Faramire and I do not often leave the Pale Crystal Wood so it is indeed refreshing to meet all of Arcadia’s wonderful citizens. Gargoyles are often found in cities with lots of stone correct? I would imagine that to be ideal for you.” Eldeen’s voice was deep and soothing, the listener usually felt a warmth in their heart when he spoke.

“My apologies for barging into your thoughts. Fore Eldeen and I are slightly telepathic to a certain degree and we often hear the random thoughts of others. I definitely did not intend to be so rude my friend. I sense you were having trouble with something. As a courtesy to you I offer my assistance to you in any way I can.” Faramire spoke to Krel with a smile.

The Mer Royals

While the three Mer Royals spoke with Elemmire the Dryad regarding visiting the cottage in the woods, the home of Aiden Vanderhill. They planned to see what they could do to set him free from his crystalized state. Elemmire saw a peculiar figure in the crowd. It was Brandeau the pirate. He walked through the crowd looking at all of the festivities. He was a human but not a slave and that fact seriously bothered many an Arcadian.
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“Who’s that mysterious man over there? He looks to be quite the bad boy
” Elemmire pointed to the man whom she found to be attractive.

Merilwen, Aearion, and Aranhil looked over to where Elemmire pointed only to the pirate Brandeau. Brandeau also spotted the group and a sarcastic grin crept across his face. He walked over toward the group and waved hello. “Well
 my, my, my! It’s so nice to run into you fine Merfolks today! I knew I’d probably see you on stage or something but not in the crowd itself! I’ve become quite a lucky fellow!” Brandeau spoke in a cool raspy voice.

“Why would you come here? Aren’t you afraid someone would try to enslave you?” Merilwen protested.

“Well you see my dear, my documents are firm and in order so I should be having little to no trouble with that love. Perhaps I’ll spend the day with you then love. Since good ole Aiden is nowhere to be seen, I might as well keep you company.” Brandeau replied with a grin. He placed his arm around Merilwen’s shoulder and Merilwen responded by frosting over his hand. He quickly pulled it away.

“Alright, alright love. I get it. I mean you no harm, just putting it out there. My qualms with you are settled love. I’m more interested in my personal vendetta with Aiden. By the way
 You wouldn’t happen to have heard the name Luthor Huss before have you?” Brandeau asked.

“Why no I have not heard that name before.” Merilwen responded curiously.

“That’s certainly not an elvish name, so if this Huss is a human, we certainly wouldn’t have heard of him. Nor do we care to know him.” Aearion sneered.

“Well, I’m Elemmire it’s a pleasure to meet you Mr
?” Elemmire introduced herself flirtatiously.

“Ah~ How could I ignore such a beautiful petal? My apologies love, I am Brandeau. It’s a pleasure to meet you miss Elemmire! I am most glad to meet a Dryad most beautiful like you.” Brandeau responded with a smile. Elemmire blushed as Brandeau kissed her hand.

Setting

Characters Present

Character Portrait: Luthor Huss Character Portrait: Krel Erro Character Portrait: Faramire Elessar (Eldeen)
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The sheer scale of the festival grounds astounded Luthor. They were like nothing he had ever seen in the city before. He stalked through the crowd, ever vigilant. He was sure that Ingwe and the other disgusting nobles wouldn't be here in the outlying fairgrounds. They would be closer to the epicenter, most likely about to take part in some obscene ritual that would officially initiate this debauched revelry. He hoped they were all there, all of them. He wanted them all to watch. Luthor licked his teeth and pulled his hood closer around his face as he passed through one of the many wooden entrance gates.

There were Lanterners everywhere, more than Luthor had ever seen in one location before. He was sure there were even more disguised and mingling in the crowd as well. The thought made his skin crawl. How many screams would pierce the night in the Old Quarter, just so these pompous pigs could breathe easy?

As expected, the outlying parts of the festival were mostly comprised of large, tented eating areas and food stalls. Not to mention a plethora of different alcohol vendors. Luthor was amazed at how many people were already here. The entire city must be practically empty, and he was sure there was no way the wooden fence confines of the fair grounds would be able to contain this party once it really started. The entire city would become on wretched hive of loosed inhibitions by nightfall.

It was almost too easy, he would kill Ingwe, a few other members of the Seelie for good measure, then simply make his way to the nearest sewer entrance through a city too drunk to care. In fact, there was only one issue that was pressing into his mind at the moment. The wolf girl. He didn't know what she was, or how she would react to him slaughtering a couple of nobles; but something told him she would most definitely be present, and not intoxicated.

His hunch proved truthful. There she was, sitting at a grand, open air gathering amongst the other Seelie and Wizard's Tower representatives. She seemed to have caused quite a fuss, and almost every gaze in the vicinity was directed at her. He came as close as he dared, making it a point to not look directly at her, in case she sensed his gaze. He heard many mumblings in the crowd, and gradually pieced together what the wolf girl really was.

“She is now the Bzou, leader of the wolves. A human possessed by an ever-living spirit of the Wyldes."


Luthor sneered, so she really wasn't human eh? Not even a female anymore really. He felt Gram hum with anticipation, the power runes on its blade fired up in response to his excitement. Not really a girl, that meant he didn't have to hold back if....

Luthor turned towards the voice, a boy, a gargoyle, and a... unicorn... Strange, he had never seen an actual unicorn before. The boy and horned horse reeked of magic, and radiated a powerful presence. They stood out in the crowd starkly, Luthor wasn't sure how he hadn't noticed them before. The gargoyle seemed quite taken aback as well. The boy and unicorn were obviously nobles, but then, why weren't they in the place of honor along with the others?

Strange. More and more loose ends were beginning to appear. Luthor realized that his night might be much more complicated than he had thought.

Setting

Characters Present

Character Portrait: Luthor Huss Character Portrait: Krel Erro Character Portrait: Faramire Elessar (Eldeen)
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Faramire Elessar and Eldeen

As Faramire spoke to Krel the gargoyle, he felt alerted to a peculiar presence. It was as if the moonlight had shown in the daytime to him. The moon in which was his deity was informing him that the one he sought was present. Faramire looked up to the sky briefly and then peered over his shoulder in a melancholy manner at Luthor Huss. He turned to Krel and bowed. “My apologies my friend of stone, but I must meet with someone that I have sought for some time now. I would like to give you this as a gift of parting.” Faramire said as he handed Krel a small white crystal that sparkled. “This is a crystal from the Pale Crystal Wood. It is a item blessed by the Great Moon of the night kingdom. If you are in trouble and in need of a miracle, this crystal will anoint you with divine favor. If you’ll excuse me.” Faramire smiled and turned to walk toward Luthor Huss. Eldeen followed behind Faramire after bidding Krel goodbye.

Faramire slowly walked up to Luthor Huss and smiled. He could feel Huss’ human heart echo with a warm and vibrant rhythm. He could tell that this man carried change everywhere he treaded. He stood in front of Huss and then bowed. Eldeen followed suit and bowed to Huss. “Sincere Greetings to the one the Great Moon watches with a fixed gaze. I am Prince Faramire Elassar of the Pale Crystal Wood. This is Eldeen, lord of the Unicorns. We have been searching for you in an effort to speak with you. We mean you no harm, therefore arms are not necessary. You are dear to this Earth, therefore you are of importance to the Great Moon. Today you shall bring fall leaves and eternal winter winds to and elvish tree. Oh bringer of change, may I ask you your name?”