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Arcanum

Arcanum

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Arcanum is a land of high-fantasy, dingy cityscapes, idyllic countrysides, and eerie ruins of times forgot. It is also a land of great turmoil.

10,263 readers have visited Arcanum since Maree created it.

Introduction

The tome that you now in your hands, dearest reader, is an agglomeration of many other fine works. Indeed, this is a pastiche in the truest sense, a literary medley with ingredients gathered from far and wide. As the title suggests, Arcanum is a setting of dark urban intrigue, high-fantasy exploration and magic, as well as forray into the grease-smeared, gear- powered world of Steampunk.

Image


Ancient Times, Reign of the Gods of Old
Thousands of years before present, immeasurable by current reckoning, it is said that the Old Gods walked the land of Arcanum. An enormous pantheon of these demon-beings is thought to have existed, although their worship is now neglected and forgotten. In the most rural of areas, often those located nearby an old temple or shrine, a select few still respect or revere this beings, calling them the "Old Powers of the Earth".

The most ancient of lore still remembered in Arcanum tells that the Old Powers of the Earth were birthed at the very same moment as Arcanum itself. For reasons of their own- for who can understand the thoughts of a god?, of the Earth itself?- these Old Gods gave rise to the hominid races. As such, certain among these Powers created a child in its own image, that it might procreate, in a sense. It is assumed, then, that some of the Old Powers in their corporeal form appeared similar to the peoples of Arcanum, if much grander and more awesome to behold.

In the Ancient Times, the peoples of Arcanum lived in a variety of lifeways and in a variety of places. There was commonality among them, though. The societies and peoples of the Ancient Times are generally accepted to have been much simpler, roughly more egalitarian, and less concerned with race.

Then, the Great Schism occurred.

The Great Schism
During the Ancient Times, the technology utilized by the peoples of Arcanum never came into conflict with the use of the lifeforce known as Magic. The two co-existed, even thrived together. Smiths imbued their tools and weapons with the Arcane Forces, druids were called upon to bless the land and all the plants and animals within and of it, broken pots were mended with a small charm or a Word of Binding.

It was widely accepted that wizards, sorcerers, shamans, witches, diviners, soothsayers, mages, and all manner of other magical specialists were conduits of the Natural Energies given them by the Old Powers of the Earth. It was widely known and accepted that magic in tandem with handicrafts and land-based technologies was enough to fulfill the needs of the people.

But for some, it was not enough.

For certain minds among a certain group of Elves, the quest for Knowledge and Wisdom had to be pursued at all costs, with no regard for the consequences. It was these Elves who developed what they called the "Scientific Method", leading to what is commonly called the Great Schism. These researchers, whose names are lost to history, soon found a foothold with their people. Similar minds among a certain group of humans sprung up almost simultaneously. An alliance was formed. Then came the Rational Inquisition, wherein the Old Powers of the Earth were at first denied, then shunned, then forbidden.

Then came the building of vast, sprawling cities. Then, the first Steam Engine was constructed. Not all was well with these "advancements". The Elves and Humans who made up this alliance soon discovered- quite by unfortunate accident, mind you- that their Steam Tech and the ancient force known as Magic were entirely incompatible. This was troublesome at first, but, as with the Old Powers of the Earth, the Human and Elvish scientists simply relegated Magic to the past, ruled it out as Obsolete and Irrational.

It wasn't long before they sought to eradicate Magic altogether. This was also the period of the Enslavement of the Dwarves. Those Elves who innovated Steam Tech- they called themselves "High Elves" or "Highborn"- had long looked down on the Dwarves of their region, not only for their diminutive stature, but also for their differences of custom and tradition. The Human allies of the Highborn had looked down on nearly all the other races simply because they weren't Human.

Therefore, using their newly found and lovingly embraced Scientific Method, the Highborn Elves and Humans rationalized a hierarchy of races, at the top of which, conveniently enough, were the Highborn Humans and Elves. The Highborn knew that their burgeoning industrial way of life wouldn't support itself, and they certainly didn't want to get their own hands dirty digging in mines or plowing fields all day. There was research to be done,
discoveries to be made, after all.

A labor caste was needed, and a labor caste was found. The one trait possessed by the Dwarves of the region that the Highborn admired was their stamina, their long-winded constitution, their strong backs. Using what little Steam Tech had been invented, it wasn't difficult for the Highborn to annex the surrounding Dwarven villages, and force them, culturally, economically, and with military might, to adopt the Way of Science and Steam. The poverty and disparity this created among the local Dwarves was enough to force them to become the Laborers that the Highborn desired.

Years Following the Schism up to the Present Day
Of course, the Highborn did not stop their expansion with the conquest of the local Dwarves. They knew they'd need more resourecs, more unskilled laborers, and especially more agriculturalists and pastoralists to feed the growing populations of their cities. Along with the Dwarves, the Highborn imposed a "rational" hierarchy onto the other races as well. Just beneath themselves came the Halflings, since they appeared to be genetically related to Elves and Humans, though they had obvious differences. After Highborn Elves and Humans and then Halflings, came all of the other Ethnic Groups of Elves and Humans in Arcanum. This included the feral elves, the tribal humans, those elves and humans who continued to use Magic, and who failed to see "reason". After those elves and humans came everyone else, the "bestial" races: goblins, orcs, gnolls, kobolds, and so on.

With this racism neatly disguised as Scientific Inquiry, the Highborn humans and elves were able to justify their further expansion, further conquest, and further abuses of all the people of Arcanum. Their cities grew, Steam Tech spread outward, huge economic disparities grew between castes in the cities, racism flourished. Many members of other races began to forget that Dwarves even existed, since the majority of Dwarves now spent their entire lives laboring underground in mines, in factories, in laboratories, or in clockworks. The contemporary situation is much the same. The Highborn mechanist bourgeoisie rule the cities. Poverty is rampant. Dwarves are nearly invisible. Steam Technology grows and changes by the day. The Old Powers of the Earth have been nearly forgotten. The Grand Scientific Inquiry attempts to impose "reason" and "rationale" on those peoples and communities who still use and revere Magic. And there is resistance: those who revere and use Magic have formed organizations, fellowships to combat the expansion of Technology.

What's more, with the imposition of control and law imposed by Science and cities, the universal forces of Chaos and Order daily come into extreme conflict. Where once there were sharing communities, now there are darkened alleyways haunted by footpads and cutpurses. Where once there was economic equality for all, now there are the Technocratic elites, the fat, wealthy merchants who profit off of their inventions, and the soot-covered orphans who cough blood in the streets. Where once healthy landbases proliferated, now smog darkens the sky, ash blankets the cobblestones, sewers overflow with refuse and other,fouler things...

The world of Arcanum at present is a place of intrigue, adventure, and turmoil.

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The GM of this roleplay hasn't created any rules! You can do whatever you like!

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Map

The Whistling Inn

The Whistling Inn by Maree

An inn that was built directly above The Whistling Pipe Tavern. Its construction caused the entire building to lean and the whole establishment looks ready to topple over at any given time.

Arcanum

Arcanum by Maree

Arcanum is a land of high-fantasy, dingy cityscapes, idyllic countrysides, and eerie ruins of times forgot. It is a beautiful land, teeming with all manner of flora and fauna, and a diversity of "sentient" species.

Shimaynia

Shimaynia by Maree

The largest continent on the world of Arcanum. Its major cities include: Axis; City of Gears, Alderville, Grayhall, Ironcrag, Deerfield, Sunport, Fort Oakhold, and Southwall.

Axis

Axis by Maree

This city is so named because it lies very near the center of the world Arcanum, both geographically and indisputably in the cultural and technological arenas. Axis is the largest, most "developed" (i.e.: industrialized), most powerful city in all Arcanum

Downtown

Downtown by Maree

This is the administrative and governmental hub of the City of Gears. Downtown also contains The Barracks, which garrison the city's standing military forces.

South Quarter

South Quarter by Maree

South Quarter contains nothing of note except the ominous, forboding Cragscleft Prison.

Old Quarter

Old Quarter by Maree

Old Quarter is considered a middle-class neighborhood, and is noted for its densely-packed houses and chaotic street design. It is composed almost entirely of middling merchants and the city's many tradesfolk and craftspeople.

New Quarter

New Quarter by Maree

As the name suggests, New Quarter is the most recent addition to the City. It is primarily a lower-middle class residential district with a handful of shops. It also serves as headquarters for three of the City's factions.

Audale

Audale by Maree

In stark contrast to all other districts of the city sits Audale, the high society neighborhood of extreme wealth. This neighborhood is almost exclusively Highborn, although a very select few Halflings (and even fewer others) reside here.

Stone Market

Stone Market by Maree

This district is named for the stone quarry that once stood here, from which the City's original streets and buildings were made. Nowadays, Stone Market is an upper-middle class neighborhood, boasting several fancier shop

The Docks

The Docks by Maree

The City's Docks are a place of unparalleled filth and grime. They're also the backbone of Axis's wealth and prosperity.

Blackwall

Blackwall by Maree

Blackwall is the poorest, dirtiest, most diseased district of Axis. It's known by its inhabitants as The Grim, or, among those who speak with thick Cockney Arcanian dialects, the Arsehole o'th' World.

The Whistling Pipe

The Whistling Pipe by Maree

A bar tucked into the back of the Old Quarter where few of the middle-class citizens of Axis venture and even fewer Highborns.

The Story So Far... Write a Post » as written by 7 authors

6 Characters Present

Character Portrait: Alek Constantine Character Portrait: Olgra Grash Character Portrait: Talos Character Portrait: Ellie Coulter Character Portrait: Otto Bumgarner Character Portrait: Calhoun Linfael Aldon
Tag Characters » Add to Arc »

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"Talos, we have to leave, it is her private property." he said coming up behind him. "I would say my mansion, but my parents don't like surprise strangers. We also can't go to a hospital, they don't allow vampires," he said eyeing the vampires and pulling his shirt collar closer to his neck.

6 Characters Present

Character Portrait: Alek Constantine Character Portrait: Olgra Grash Character Portrait: Talos Character Portrait: Ellie Coulter Character Portrait: Otto Bumgarner Character Portrait: Calhoun Linfael Aldon
Tag Characters » Add to Arc »

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#, as written by Knosis
"Talos, we shall leave, as she requests.." Alek stated simply. Turning to the Orc woman. "I apologize for the problems we may have cause, madam.. Please accept this as a token of my sincere apology.." He handed her a few coins. They were high in value here and should be more than enough to pay for the 'damage' they had caused.

Alek gently tried to pick up Ellie in a bridal-style hold. If not, he would try to coax her as best he could to start walking with his help. "Ellie, we must go.." He murmured gently. There had to be somewhere else they could go before the sun rose.

Either way, he would be leaving soon, only glancing to Talos to see if he the man was following.

6 Characters Present

Character Portrait: Alek Constantine Character Portrait: Olgra Grash Character Portrait: Talos Character Portrait: Ellie Coulter Character Portrait: Otto Bumgarner Character Portrait: Calhoun Linfael Aldon
Tag Characters » Add to Arc »

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#, as written by Maree
Small, quiet sounds of pain came from Ellie as she was lifted into Alek's arms. Her hands held him around the neck and the fledgling-halfling rested her cheek against Alek's chest. There was no heartbeat, unlike Talos's. She could hear his from half a room away. Tears flowed down the girl's cheek.

"I'll not take your money," Olgra said, placing her massive hands on her even more massive, but curvy, hips. "But you will do what I say. You take that poor girl to Tink down at the Docks," Olgra said waggling a finger at all of them. The look she gave them all said that they had no other choice but to follow her command.

"Tink will fix that girl right up again. That young woman is a genius when it comes to fixin' things and people. Go on now," Olgra said, walking toward them all, shooing them out.

"Out you go!"

6 Characters Present

Character Portrait: Alek Constantine Character Portrait: Olgra Grash Character Portrait: Talos Character Portrait: Ellie Coulter Character Portrait: Otto Bumgarner Character Portrait: Calhoun Linfael Aldon
Tag Characters » Add to Arc »

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"Thank you," Talos says simply. He wasn't sure if he meant it or not, truth be told, but he follows the advice given. They had a destination, and that was a comfort. Bowing his head formally, he slings his hammer onto his back and follows Alek out, pausing a moment to regard the Doctor.

"You may follow if you like," he rumbles out to him. With that, he carries on out the door.

7 Characters Present

Character Portrait: Alek Constantine Character Portrait: Olgra Grash Character Portrait: Xavier Skywalker Character Portrait: Talos Character Portrait: Ellie Coulter Character Portrait: Otto Bumgarner Character Portrait: Calhoun Linfael Aldon
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(OOC: what vampire rules are we following here? Since we are doing steam punk/ victorian, I thought of Bram Stocker's Dracula vampire rules)

Otto followed Talos and everybody else out of the bar.

"Talos, I wouldn't follow Olgra's advice about going to see Tink. Lets just say that she is not that well respected in the medical community. I believe there is one hospital that does allow vampire through their doors.

View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

A Meeting with Talos

Ellisandre and Alek, an unusual pairing meet, for the first time, a contact named Talos to speak of the spreading "plague" of vampires in The City of Gears.

View All » Create New » Quests

There are no quests in this roleplay.

Add Group » View All » 1 Factions to align with

Here's the current leaderboard.

The Blooded

"In the Night the streets of Axis will run red with its own Blood," a common phrase said by Amelia von Rosenberg, the vampiress who leads The Blooded, a secret organization of vampires and their brood.


Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 13 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

The Whistling Inn

The Whistling Inn by Maree

An inn that was built directly above The Whistling Pipe Tavern. Its construction caused the entire building to lean and the whole establishment looks ready to topple over at any given time.

Arcanum

Arcanum by Maree

Arcanum is a land of high-fantasy, dingy cityscapes, idyllic countrysides, and eerie ruins of times forgot. It is a beautiful land, teeming with all manner of flora and fauna, and a diversity of "sentient" species.

Shimaynia

Shimaynia by Maree

The largest continent on the world of Arcanum. Its major cities include: Axis; City of Gears, Alderville, Grayhall, Ironcrag, Deerfield, Sunport, Fort Oakhold, and Southwall.

Axis

Axis by Maree

This city is so named because it lies very near the center of the world Arcanum, both geographically and indisputably in the cultural and technological arenas. Axis is the largest, most "developed" (i.e.: industrialized), most powerful city in all Arcanum

Downtown

Downtown by Maree

This is the administrative and governmental hub of the City of Gears. Downtown also contains The Barracks, which garrison the city's standing military forces.

South Quarter

South Quarter by Maree

South Quarter contains nothing of note except the ominous, forboding Cragscleft Prison.

Old Quarter

Old Quarter by Maree

Old Quarter is considered a middle-class neighborhood, and is noted for its densely-packed houses and chaotic street design. It is composed almost entirely of middling merchants and the city's many tradesfolk and craftspeople.

New Quarter

New Quarter by Maree

As the name suggests, New Quarter is the most recent addition to the City. It is primarily a lower-middle class residential district with a handful of shops. It also serves as headquarters for three of the City's factions.

Audale

Audale by Maree

In stark contrast to all other districts of the city sits Audale, the high society neighborhood of extreme wealth. This neighborhood is almost exclusively Highborn, although a very select few Halflings (and even fewer others) reside here.

Stone Market

Stone Market by Maree

This district is named for the stone quarry that once stood here, from which the City's original streets and buildings were made. Nowadays, Stone Market is an upper-middle class neighborhood, boasting several fancier shop

The Docks

The Docks by Maree

The City's Docks are a place of unparalleled filth and grime. They're also the backbone of Axis's wealth and prosperity.

Blackwall

Blackwall by Maree

Blackwall is the poorest, dirtiest, most diseased district of Axis. It's known by its inhabitants as The Grim, or, among those who speak with thick Cockney Arcanian dialects, the Arsehole o'th' World.

The Whistling Pipe

The Whistling Pipe by Maree

A bar tucked into the back of the Old Quarter where few of the middle-class citizens of Axis venture and even fewer Highborns.

Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Arcanum. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Add Character » 15 Characters to follow in this universe

Character Portrait: Olgra Grash
Character Portrait: Alek Constantine
Character Portrait: Idris Bloodbright
Character Portrait: Ellie Coulter
Character Portrait: Talos
Character Portrait: Xavier Skywalker
Character Portrait: Calhoun Linfael Aldon
Character Portrait: Otto Bumgarner

Newest

Character Portrait: Olgra Grash
Olgra Grash

The owner and proprietor of The Whistling Pipe tavern.

Character Portrait: Calhoun Linfael Aldon
Calhoun Linfael Aldon

Who says you can't love your work?

Character Portrait: Talos
Talos

"I come to show you the light; and I shall do so with vindictive literalness."

Character Portrait: Ellie Coulter
Ellie Coulter

A part mechanical lowborn elf who never seems to leave Alek Constantine's side.

Character Portrait: Alek Constantine
Alek Constantine

'All of God's creatures have a place in this world.. You are not one of those creatures.'

Character Portrait: Otto Bumgarner
Otto Bumgarner

The world is a fantastic place, and I'm going to see every corner.

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View All » Places

The Whistling Inn

The Whistling Inn by Maree

An inn that was built directly above The Whistling Pipe Tavern. Its construction caused the entire building to lean and the whole establishment looks ready to topple over at any given time.

Arcanum

Arcanum by Maree

Arcanum is a land of high-fantasy, dingy cityscapes, idyllic countrysides, and eerie ruins of times forgot. It is a beautiful land, teeming with all manner of flora and fauna, and a diversity of "sentient" species.

Shimaynia

Shimaynia by Maree

The largest continent on the world of Arcanum. Its major cities include: Axis; City of Gears, Alderville, Grayhall, Ironcrag, Deerfield, Sunport, Fort Oakhold, and Southwall.

Axis

Axis by Maree

This city is so named because it lies very near the center of the world Arcanum, both geographically and indisputably in the cultural and technological arenas. Axis is the largest, most "developed" (i.e.: industrialized), most powerful city in all Arcanum

Downtown

Downtown by Maree

This is the administrative and governmental hub of the City of Gears. Downtown also contains The Barracks, which garrison the city's standing military forces.

South Quarter

South Quarter by Maree

South Quarter contains nothing of note except the ominous, forboding Cragscleft Prison.

Old Quarter

Old Quarter by Maree

Old Quarter is considered a middle-class neighborhood, and is noted for its densely-packed houses and chaotic street design. It is composed almost entirely of middling merchants and the city's many tradesfolk and craftspeople.

New Quarter

New Quarter by Maree

As the name suggests, New Quarter is the most recent addition to the City. It is primarily a lower-middle class residential district with a handful of shops. It also serves as headquarters for three of the City's factions.

Audale

Audale by Maree

In stark contrast to all other districts of the city sits Audale, the high society neighborhood of extreme wealth. This neighborhood is almost exclusively Highborn, although a very select few Halflings (and even fewer others) reside here.

Stone Market

Stone Market by Maree

This district is named for the stone quarry that once stood here, from which the City's original streets and buildings were made. Nowadays, Stone Market is an upper-middle class neighborhood, boasting several fancier shop

The Docks

The Docks by Maree

The City's Docks are a place of unparalleled filth and grime. They're also the backbone of Axis's wealth and prosperity.

Blackwall

Blackwall by Maree

Blackwall is the poorest, dirtiest, most diseased district of Axis. It's known by its inhabitants as The Grim, or, among those who speak with thick Cockney Arcanian dialects, the Arsehole o'th' World.

The Whistling Pipe

The Whistling Pipe by Maree

A bar tucked into the back of the Old Quarter where few of the middle-class citizens of Axis venture and even fewer Highborns.

The Whistling Pipe

A bar tucked into the back of the Old Quarter where few of the middle-class citizens of Axis venture and even fewer Highborns.

Old Quarter

Old Quarter is considered a middle-class neighborhood, and is noted for its densely-packed houses and chaotic street design. It is composed almost entirely of middling merchants and the city's many tradesfolk and craftspeople.

Arcanum

Arcanum is a land of high-fantasy, dingy cityscapes, idyllic countrysides, and eerie ruins of times forgot. It is a beautiful land, teeming with all manner of flora and fauna, and a diversity of "sentient" species.

The Whistling Inn

An inn that was built directly above The Whistling Pipe Tavern. Its construction caused the entire building to lean and the whole establishment looks ready to topple over at any given time.

New Quarter

As the name suggests, New Quarter is the most recent addition to the City. It is primarily a lower-middle class residential district with a handful of shops. It also serves as headquarters for three of the City's factions.

Blackwall

Blackwall is the poorest, dirtiest, most diseased district of Axis. It's known by its inhabitants as The Grim, or, among those who speak with thick Cockney Arcanian dialects, the Arsehole o'th' World.

Axis

This city is so named because it lies very near the center of the world Arcanum, both geographically and indisputably in the cultural and technological arenas. Axis is the largest, most "developed" (i.e.: industrialized), most powerful city in all Arcanum

Shimaynia

The largest continent on the world of Arcanum. Its major cities include: Axis; City of Gears, Alderville, Grayhall, Ironcrag, Deerfield, Sunport, Fort Oakhold, and Southwall.

The Docks

The City's Docks are a place of unparalleled filth and grime. They're also the backbone of Axis's wealth and prosperity.

Stone Market

This district is named for the stone quarry that once stood here, from which the City's original streets and buildings were made. Nowadays, Stone Market is an upper-middle class neighborhood, boasting several fancier shop

Downtown

This is the administrative and governmental hub of the City of Gears. Downtown also contains The Barracks, which garrison the city's standing military forces.

Audale

In stark contrast to all other districts of the city sits Audale, the high society neighborhood of extreme wealth. This neighborhood is almost exclusively Highborn, although a very select few Halflings (and even fewer others) reside here.

South Quarter

South Quarter contains nothing of note except the ominous, forboding Cragscleft Prison.

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Most recent OOC posts in Arcanum

Re: Arcanum; A Steampunk Universe

And I am making another post so I can finally reply to the PMs that I receive. xD

Re: Arcanum; A Steampunk Universe

We are currently needing members that wish to play vampires, or characters that are aligned with vampires. If you have friends, ask around.

Re: Arcanum; Of Steamworks and Magic Obscura

I'm not a person with a great deal of time but I finally got around to pondering what plot I'll personally be running. I'll start tomorrow. I don't give plot details. If you want in, you'll have to figure things out in character.

See you there.

Re: Arcanum; Of Steamworks and Magic Obscura

I shall be joining this eventually, most definitely! But, as of yet, I'm drawing a blank on a character. STEAM PUNK FTW!!!

Re: Arcanum; Of Steamworks and Magic Obscura

No, as stated above, Arcanum is not my original work but I have permission to use it how I please.

And roleplay can begin whenever you like. There is no approval for characters. Invite your friends and have fun.

Re: Arcanum; Of Steamworks and Magic Obscura

so Arcanum is not your original work?

Re: Arcanum; Of Steamworks and Magic Obscura

Dragons are pretty much extinct in this universe but all other characters are game. You can make anything you'd like.

Re: Arcanum; Of Steamworks and Magic Obscura

Do the characters have to be humans? could they be dragons, mythical animals etc.?

Re: Arcanum; Of Steamworks and Magic Obscura

it looks like you made the places on the map yourself, I KNOW IT.

Re: Arcanum; Of Steamworks and Magic Obscura

Okay, so this is how this roleplay is going to work. I am your GM but I am not your Game Master. I am the Game Maker. I am not here to run plots, arcs, groups, etc unless I wish to do so. The object of this universe is to allow the players to help create the world as well. You will be responsible for running plots and arcs, suggesting new areas to be created, groups and quests.

I may run a plot or two in Arcanum but as for now I am just going to make a character or two and play them in the available locations. Also, the more players that arrive, the more possibility for locations to be added (i.e.: rural areas or more specific places in Axis to meet roleplaying needs). I am also not opposed to giving sovereignty to players so that they can build on the world as well.

Those who become committed to the roleplay and add a great amount of depth and character to the roleplay will be considered highly for a co-GM position.

I have put up the basics of the world and it is the players' responsibility and privilege to expand on them (as I will be doing the same).

Arcanum is not an original work. I did not come up with this concept however a message was left by the original creator.


For those with respect for intellectual property laws: Contents are protected under the Creative Commons Attribution-Non-Commercial-Share-Alike 3.0 United States license. You are free to copy and make derivative works for non-commercial purposes.

For everyone who realizes copyright laws are idiotic: This work is Anti-Copyright. Do what you
will, provided it's not for profit, and please credit me when using this material. Plagiarize, steal,
reprint, republish, redistribute!

November 2011
Written & Published by Rowan WalkingWolf
Questions, Comments, Contributions:
walkingwolf@riseup.net

Re: Arcanum; Of Steamworks and Magic Obscura

very interesting RP, posting character for your approval.

Arcanum; A Steampunk Universe

"Arcanum"

For those that want more information on the Arcanum Universe please refer to this link: Arcanum: Steamworks and Magic Obscura It's far too much information to post in OOC threads. You do not have to use the information if you do not wish. By all means, create you own content, the original author even suggests to do so.