Introduction
Characters
You have the choice of who your ancestor was.
1. Altair- If you choose him then you are more of a vicious killing machine. Sticks to the basics: Knife, Hidden blade, gun, and sword.
2. Ezio- More of a stylish outgoing guy. Uses whatever is around.
3. Leonardo DaVinci- A friendly, funny assassin who makes and uses inventions.
Note: There is supposed to be more than one person who descends from each ancestor. Don't get it confused.
Character Skelly
Name: Name
Age: How old they are.
Gender: Male or Female
Ancestor: One of the three.
Assassin Color: White or black.
Appearance: What they look like and carry.
Personality: What they're like
Equipment: What weapons they use.
THANK YOU!
- 43 posts here • Page 2 of 2 • 1, 2
The Story So Far... Write a Post » as written by 8 authors
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She turned her eyes to the windows that peppered the dull cement, "We could just pick them of and save one to interrogate..." She muttered...
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"That a given." Fai said."Anyone idea,Oracle?"
"I will guide you out of there.Be careful."
"I always do,"Fai replied as he stood up.
Gun shots could be heard after Oracle guide Fai into the market.The people were running for their life.
"Be advice,there is five hostile armed with Ak-47 north of the market district."
Fai climbed up the pole and took an alternate route out. "There his is !" one of them shouted and began firing his gun.Fai manage to use the roof as a shield as he ran.
"Red car,three o'clock,friendly."
Fai leap down from a two story high building and land on the ground by doing a barrel roll.Quickly,he dive into the vehicle as it makes it's run.
"Glad that you are in one piece,mate."The driver said.
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The footsteps of about nine men stopped just outside the door and dom faded into the shadows. Time for the fun to begin, he thought to himself and stared at the door.
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"Bullseye."
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"Well. Here's one that's still alive." She grinned as she kicked his side, reducing him into a groaning mass. She ignored the pain induced sounds and savagely pulled out each crossbow bolt from the dead body and ground. "I should probably get the incinerator out back ready for the dead bodies." she turned to the bloody masses that were lying in the alley, and looked up at the entrance of the ally, noting that no one was passing by, and the screams as she heard footsteps running away instead.
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Finally after a few minutes, Ivinn was finished with the dragging and the bodies were merrily roasting in an incinerator. She dusted her hands and walked back to the Templar and Knite. "Well then, though this does sound like a fun game, I'd rather we take this inside." She muttered as she blindfolded the Templar...
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- 43 posts here • Page 2 of 2 • 1, 2
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
View All » Create New » Quests
There are no quests in this roleplay.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
Add Group » 0 Factions to align with
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
Orphanage
By marking a character as abandoned, you can offer them to your players as pre-made character sheets.
The Forge
Use your INK to craft new artifacts in Assassin's Creed: The Decendants. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Add Character » 9 Characters to follow in this universe
Newest
Nicholas (loki)
The god of mischief just got a new name
Amara Callisto
I can handle anything that comes my way
Andrew Mason
When I run, I grow wings. When I jump, I soar. When I attack, I am an animal. When I kill, you will only see me leave.
Dominic (Dom) Johnson
I am an inventor. Got a problem with that? Take it up with my blade ... Or gun, your choice.
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Fullscreen Chat » Create Topic » Assassin's Creed: The Decendants: Out of Character
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Assassin's Creed: The Decendants
by eman447 on Mon May 30, 2011 8:00 pm
- 8 Replies
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- Last post by OverworkedWarden
on Sun Jun 05, 2011 10:19 pm
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Assassin's Creed: The Decendants
Most recent OOC posts in Assassin's Creed: The Decendants
Re: [OOC] Assassin's Creed: The Decendants
AND KNITE WILL NOT BLOW UP IVINN'S PLACE. NO SIR. I WILL NOT LET THAT HAPPEN.
Re: [OOC] Assassin's Creed: The Decendants
Or at least close to each other?
Re: [OOC] Assassin's Creed: The Decendants
Re: [OOC] Assassin's Creed: The Decendants
Re: [OOC] Assassin's Creed: The Decendants
Just so you guys know. In this game there will be thieves, courtesans, and mercs that you can hire.
The courtesans will look a little bit more like a stripper, but they won't be showing so much.
The thieves will be more of a robber, with auto and semi automatic pistols.
The mercs will be able to run around with stuff like M16's and SMG's.
The thing is that you will have to meet all of them in different places. Courtesans, Clubs. Thieves, Underpasses and Roof Tops. Mercs, In a base a little outside of town.
This game will play out kind of like Brotherhood.
My character is looking for a Band of Brothers, so to speek.
We all start out doing our own Assassin thing and then will meet up a little farther into the RP.
Re: [OOC] Assassin's Creed: The Decendants
Re: [OOC] Assassin's Creed: The Decendants
[OOC] Assassin's Creed: The Decendants
You may edit this first post as you see fit.