Introduction
This is a 1x1 Role Play, but feel free to read the story!
The Story So Far... Write a Post » as written by 2 authors
"Why can't we just be left alone and happy?" Wolf whimpered to herself. Launching up from the ground, Wolf turned to Ivy with a furious look on her face. "Why would you do that?! What could you possibly get out of this?!" Ivy only licked her lips and smiled.
"You, Wolf..." Wolf growled under her breath and ran from the room out into the living room, pocketing as many wads of money as she could before running out into the blistering cold.
"CLOVER!" Wolf called into the dark, "CLOVER!" Wolf ran further, worried for Clover's safety. It was too late for her to be out here on her own.
"Grab 'er Musty," one of the guys said in a heavy accent, "we don't want 'er bleedin out before we get 'er to Mr. Van Cross, now would we?" A shorter stubbier man dragged her body into the back of the car and smiled.
"No, no we wouldn't want that.." He said with a smile, his voice much more nasally than the other man.
Setting
0.00 INK
"Man," Wolf muttered to herself, "heartbreak really hurts pretty bad. Clover must have really gotten to me for this to feel so... so real..." Wolf sat up, or more so tried, only to feel the sharp pain in her chest again. Rolling over she realised she was in the back of a hatchback. The same one she robbed earlier! Wolf looked around and saw blood drooling from her body, her head feeling faint from the massive amounts she saw falling before her, she was never a fan of her insides going outside of her body. She felt sick to her stomach to say the least.
"Oi!" the stubbier man shouted to the driver, "You 'ear that?"
"Yeah," the nasilly man said with suspicion, "It sounded like it was comin' from behind the back seat!"
"You think that Wolf girl got up an' started movin'?"
Wolf knew these accents! The were British! A welcome from Russian, the accent Ivy sported, but still made her uneasy. Wolf tried to see out the window to find there was snow everywhere, and it looked as if the streets were disserted, well almost, aside from that lonely girl standing in the cold... wait! That was Clover!
"CLOVER!" Wolf shouted from the back of the car, the two men jolted in their seats as they heard her yell, "CLOVER HELP!" The stubbier man threw a boot into the back in hopes of keeping her quite. They obviously don't know how loud Wolf can really be...
"What was that?!" The tall man shouted as he looked around.
"Oi! It's that girl! She's escaping!" The stubby man shouted in his thick accent. Wolf rolled from the car and held her chest running for a ditch and rolling to the bottom into the bushes.
"Where did she go?" The tall man shouted out. The two shone a light over the bushes and soon left with aggravated groans of annoyance.
"You didn't cut the escape latch ya monkay? Now what'll the boss say? We'll neva get our pay at thees raite!" The stubbier man shouted back. Wolf stayed in the bushes and moaned in pain as she waited for the two to drive off. She knew they would hunt her down again.
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Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 2 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Avenge Our Fallen. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
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The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Add Character » 3 Characters to follow in this universe
Newest
Clover Rose
"I'm walking the lonely road. But it's ok, as long as I have this..."
Wolf Stargazer
"Unless you get me a drink, we ain't friends!"
Trending
Clover Rose
"I'm walking the lonely road. But it's ok, as long as I have this..."
Wolf Stargazer
"Unless you get me a drink, we ain't friends!"
Most Followed
Wolf Stargazer
"Unless you get me a drink, we ain't friends!"
Clover Rose
"I'm walking the lonely road. But it's ok, as long as I have this..."
View All » Places
307 posts · 3 characters present · last post 2014-12-13 04:03:30 »
The signs greet you with bright lights and dusty winds.
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Avenge Our Fallen
by Rain Dancer on Fri Oct 10, 2014 10:37 pm
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Avenge Our Fallen
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Avenge Our Fallen
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