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Avolair Academy: School of the Supernatural

Avolair Academy: School of the Supernatural

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Avolair Academy is home to supernatural beings of all kinds. They are also a top of the line school which promises great education, but on the side of teaching students to master their powers, they are hiding a secret that their students are in danger.

2,326 readers have visited Avolair Academy: School of the Supernatural since Temperance created it.

Introduction

Avolair Academy



Image



Avolair Academy is a new school that appears to be your everyday, average boarding school. It looks as if the rich are housed here, pampered, and given the best treatment and education around. In some instances, that is true, however, Avolair Academy is a school for the supernatural. Not only the supernatural but anyone who possesses magic goes here. They are not allowed to apply, they are invited - there are some exceptions however. Here they are taught how to use their abilities, given the best education around, from teachers who have been around forever, and are able to participate in tournaments to test their abilities. The school can seem chaotic due to the mass amount of different types of students, and often times there are fights among different races, but now and then there are those moments where they co - exist peacefully. Outside of the academy, there are those known as hunters, whom the students have not been informed about. They are like bounty hunters whom are supposed to bring back the dead bodies (or body parts) of the supernatural for money. Though there are some that insist on purely torturing and toying with them. The school tries its best to keep said people away, but their number grows by the day.

While at the academy students do not hear from or see their loved ones, unless they are in the academy themselves. They are stripped of all personal electronics (though the school has its own electronics such as computers, lounge televisions). There is a large amount of land surrounding the academy, and students live in dorms having one or two dorm-mates. They do not choose their dorm mates and see them on the first day.

Many secrets lurk about this academy, but no one knows if they are true...

Vampires

Type A: Type A vampires are your basic sensitive to sunlight, garlic, die by the stake vampires. The need to drink blood every so often to even stay alive, and they are pale in complexion. They often have a great sense of smell and are very agile and quick on their feet.

Type B: Type B vampires are like type A vampires but have went so often without blood, that they have become emotionally unstable. They are violent when hungry, even if it is not in their nature, and they are stronger in physical strength when hungry than normal vampires. The downside is they are hungry way more often, and their bite is extremely painful. It is rumored that when on the brink of death, the males can poison with their fangs when they bite - regardless of if that was their intention.

Type C: Type C vampires are like backwards vampires. They are extremely rare as well. They are not sensitive to sun, they don't dislike garlic, and a stake is not their natural enemy. They are like that of humans except one thing. They need to bite - to give blood. They need to get rid of excess blood every so often or they fall ill and throw up blood or get extreme bloody noses. These vampires are able to read emotions of those they bite and their bite is said to feel nothing but amazing.

Werewolves

Type A: These werewolves are like shape shifters, they change at will into their werewolf or dog like form, and at will they change back. They have a great amount of endurance, stamina, are quick on their feet, and are always warm.

Type B: These werewolves only change during the full moon, however they are much stronger than type A when in their wolf form. They are natural lovers of the night, and also heal quickly in their wolf form.

Demons

Type A: The only type of demon, they do not have wings like some people think. They have a good amount of strength and heightened senses. They are good fighters when it comes to darkness and shadows. The night is often their friend. Most of the time they are cunning or deceitful.

Succubus/incubus

Type A: Type A is your stereotypical female (or male) that attracts the opposite sex and is often times able to get them to do things just by talking to them. They are alluring to anyone of the opposite sex, even if they don't want to be. They are always attractive, and they have heightened senses, voices like silk, and their touch is always warm.

Type B: It is extremely rare, but type b is somewhat like that of type A, except they attract the same sex, and REPEL the opposite sex.

Zombies

Type A: Type A zombies look like normal humans, however they cannot be in the light or they will slowly burn. They were people once human, who died and were brought back to life by a necromancer. Zombies are the walking dead and thus cannot die - ever. They never appear to age. They are physically strong though a little fragile. They do fail pain when injured, though the heal themselves over time even if decapitated.

Type B: Type B zombies are like zombies you see in horror movies. They ARE the dead, scary, creepy, slow and slow talkers as well. Hard to understand, not easy on the eyes.

Ghosts

Type A: Type A ghosts look like humans, humans that cannot be touched and cannot touch anything. They do not age, they are already dead, and have no special traits.

Type B: Type B ghosts cannot be seen, they are like spirits, you hear them, maybe you feel them, but you never see them.

Witch/Wizards

Type A: Type A wizards need some sort of item like a wand, pendant, or etc to use magic. Without it they are rendered useless. They know certain types of spells in which they must recite to cast - they are otherwise human.

Type B: Type B wizards do not need anything to cast their magic, but do recite spells just like type A wizards - they are otherwise human.

Type C: Type C wizards do not need to recite anything, nor do they need an item, their magic ranges from many things, but they are known to lose energy quickly due to their amount of power. They are your massive damagers, but constant fighting is not their forte.

Alchemists

Type A: Alchemists are your everyday humans who tamper with items, potions, your general alchemy to create misc magical like creatures or objects. They are otherwise human.

Necromancers

Type A: Type A necromancers are able to resurrect the dead. They are able to bring someone back to life thus making them a zombie, kill a zombie which they have resurrected (the only way to kill them.) Or, give a ghost a body. If someone has been long dead, they can temporarily control them. They are otherwise human.

Type B: Type B necromancers are able to kill any undead, and bring them back as their eternal slave. These are extremely rare.

Dark Magicians

Type A: Type A uses dark and forbidden magic which is often dangerous to not others but its caster. They work with magic regarding shadows, darkness, blood, and poison. It is not rare for them to die due to their magic.

Type B: Type B uses lost magic, overpowered single shot spells, some which have the power to even kill someone. Every time they cast one of these spells, their life span shortens and they become more and more emotionally and physically fragile.

Hunters

Perfectly human, hunters are haters of supernatural beings and humans who use special supernatural fighting items, or sometimes but rarely, have obtained a way to use magic themselves. Their sole purpose is to hunt and kill them, and often bring them back for an award. Depending on if they work alone, or for an organization, their rules and morals vary.

Ranks:

Ranks are given to all magic users as soon as their abilities are made public. Each person is called up by the magic council to be tested and placed in an appropriate ranking which they will have cast on them (and this cannot be manipulated or covered), somewhere on their body. This can only be removed and changed by the members of the council. Most mages start at the lowest ranks, though those who hide their abilities tend to have their results vary. Magic users are retested every year, Avolair academy students are tested every month.

1. One is the highest rank there is available to those who possess magic. Those who are rank one have learned to fully control their powers, strengthened them, and possibly even expended into other areas of expertise, and sometimes mastered those as well. A few even have rare magic. (Limit 3) (Taken:1)
Sub ranks:

A. Those ranked with 1A have mastered one area of magical expertise, and are likely the strongest person possessing this power. This is a very rare rank to get and is reranked often as new mages progress to rank one. It is extremely rare for mages to rerank as 1A.
B. 1B is typically a mage who has mastered their main ability and branched out into other abilities, being proficient in those areas but still are stronger with their natural ability. This is the most common rank.
C. Those ranked at 1C have mastered their abilities, branched out into other areas, and also mastered those areas. This is an extremely rare ranking.

2. Rank two is for mages that have fully mastered their main ability, and have just started to branch out into other areas of magic. (Limit 3)
3. Rank three is for mages that have good control over their main area, but have either not expanded to new ones, or have less control over others.(Limit 6)
4. Rank four is for mages that have slight to moderate control over their abilities. This is the most common rank among mages. (Unlimited)

Sub ranks:
A. Sub rank a is the less common rank, it is for mages that have powers in various areas already, but lack in their control (all areas).
B. The most common rank, these mages have a good feel for their power in one area, they just simply haven't mastered it yet, nor are they strong in other areas.

5. Rank Five is for mages that have little to no control over their abilities. (Unlimited)
Sub Ranks:

A. Mages in rank A typically have little control over their magic, and have a hard time using their powers or tire easily from attempts to use them.
B. Mages in rank B have absolutely no control over their powers and/or are a harm to themselves or others.


Unranked. Unranked people have yet to be ranked. Often they have just discovered their abilities or have been hiding them from the general public. Those invited into the academy always know of magic people posses, whether they reveal that to the person or not.

Extra Curricular/clubs/sports:

Basketball
Softball
Tennis
Volleyball
Raquetball
Water Polo
Fencing
Dance (basic)
Dance Team (competitive)
Cheer
Swimming

Music Club
Choir
Art Club
Photography Club
For the World (volunteering club)
Fashion Club
Home Economics Club
Video Game Club
Martial Arts Club


Student Body:

President:
Vice President:
Secretary:
Historian:
Financial Manager:

Race Rankings (do not apply to humans):

Pureblood: People born within a family of pure (insert creature) blood - does not apply to human types. They are often powerful, and sometimes feared. The stereotype possesses the most money, usually has followers, and always a protector. However, this is not always the case.
Nobles: Second after purebloods. They are strong as well but not as much so, they come from money but not as much as a pure blood.
Basic: Your everyday, average (insert creature here.)

Guardians:

Every pureblood needs a guardian, often times nobles are their guardians, or very skilled humans. Guardians usually protect that of their own race - again, unless they are human or hybrid. However, exceptions can always be made, there is no rule against anything else.

Hybrids
You are only allowed to hybrid two races together, they may not be overpowered. Being hybrid will make traits from each side a bit weaker, please be detailed in your sheet.


High School

English
Math
Biology
Earth Science
Oceanography
Chemistry
History
US History
Social Studies
Physical Education

Self Control
Defensive Techniques
Power Amplification
Survival Training
Weapon Mastery
Runes
Potion Creation
Study of Magic Creatures
Metal & Woodshop: The creation of weapons
Magic Mastery
Adaptation: Controlling powers and your characteristics in different environments

Choir
Band
Photography
Art
Psychology
Writing
Cooking
Spanish
French
Japanese

College

College schedules are more lenient, and since you choose more major, you are going to get to make up your classes. Your schedule is not the same as high school students, and you pick the times and days you want to go to school.

Race heads

Race heads are the purebloods of their race, whom lead and watch over their kind. They are not voted as head, but simply get there based on power. These people have some control over their race the others would not.

(It is not completely necessary, to have a race head, though. Not applicable to humans.)

Vampire head:
Werewolf head:
Demon head:
Zombie head:
Ghost head:
Succubus/incubus head:

Circles:

Circles are groups outside the school, or within the school, that have formed for various reasons. Each circle has their own requirement for mages, some of them more strict than others. Circles are one hundred percent legal, although each individual circle's actions and goals may not be. Circles vary in size and are located all over the world, there are however 'Regal' circles. These circles tend to be located by landmarks or high traffic areas. They are the more popular and sought out circles, there is even one within the school. Circles may be started by anyone of rank, they must receive permission from the council and a temporary advisor for their circle. They then receive a permit in which to house their circle.

Some circles have an agenda such as heroic acts, others acts of service, others go after hunters to try and save their kind (when revealed), some go on 'missions' posted to try and help those in need. Missions are something currently exclusive to the school, so circles within the school often have them to some extent.

Here are some general circle ideas, feel free to pick one you would like to lead/be a part of. Those who wish to lead can expand upon what I have written so do notify me immediately. You may also create your own circles, and recruit for them

Circle 1: Circle one is a circle that welcomes all levels of mages. This circle wishes to give those that feel like outsiders and loners or just different a home. They are about equality and acceptance and are a very homy group. Your home away from home if you will. They are not to be underestimated, however, they do have their handful of powerful mages. (Located within the school)

Circle 2: Circle two requires rank three or higher. This circle is about bettering oneself and hard work. They believe they have a greater purpose in life than to sit around wasting away their powers or causing issues around the city. They are very disciplined and are put through vigorous training among enrollment. (Located within the school)

Circle 3: Circle three requires mages of rank four or higher. This circle is a rather unruly group with a general superiority complex. This circle causes a lot of trouble for those around them and seems to make it their job to give others a hard time. They are within their own right, a strong circle that is somewhat chaotic. - The problem circle / the some misfits, some bad guys. (Located within the school)

Circle 4: Circle four requires rank 2 or higher, immediately denial upon revealing of other ranks. This circle is extremely secretive, not even their own members have seen their leaders face (or have they?). This circle's goals are rather unknown by those around them. - The generic evil/bad guy circle. (Located outside the school in one of the main cities)

Divisions:

Divisions apply to ranks within a circle, division rankings vary depending on the leader of said circle.
They can be based on strength, loyalty, progression, reliability, trust, general 'usefulness', age, etc.

Tournaments

There are different types of tournaments that take place different times of the year, every student is required to attend the tournaments even if they aren't in them, as guests. However, some tourneys are mandatory to test progress of students. As prizes students receive trophies and it is considered a high honor amongst the school.

Types of tournaments:

Singles:

Tourney A: Your basic by elimination singles tournament [Mandatory]
Tourney B: Survival, everyone against everyone, last man standing wins. [By choice (though must be in ONCE within their whole stay at the school.)]
Tourney C: Target practice- the students must hit targets that go further and further. Highest score wins. [By choice]
Tourney D: Usually the smallest tourney - Spotlight- students with magic appealing to the eye compete in a non violent way, showcasing their magic. Most skilled and attractive wins. [By Choice]
Tourney E: Obstacle course of sorts - changes every time. Can be physical obstacles, as well as monsters, creatures, or people in your way. Considered dangerous.[By selection of school committee.]

Teams:

Tourney A: Your basic elimination match, but in teams. Sometimes chosen at random, sometimes chosen by students. [Mandatory]
Tourney B: This is a teachers vs students match. An often favorite. [By choice]


Dorms:

Female:

100.
101.
102.
103.
104.
105.

Male:

200.
201.
202.
203.
204.
205.

Co-ed:

300.
301.
302.

I would like to do something a bit different, and make some parts reveal throughout, so that character interactions as well as roleplayer interactions can be more organic and less planned. Likes, dislikes, bio, relationship status are not submitted. Note that your magic does not need to be related to your race, but it should not be the complete opposite, such as demons should not use light magic. God mod magic is not allowed. Race rank only applies to race strength, not magic strength.

I AM ALSO LOOKING FOR A NARRATOR! This person will create new scenarios and disrupt scenes in order to create challenges for our roleplayers. They may only do this so often, but is meant to be both fun and challenging!

This is a sandbox roleplay, so you may help craft the organizations, and things that go on.

You may modify the character sheet to be coded however you would like, you may also ask to use the codes of those around you, real face claims required. You may use as many images as you'd like.

Profile Sheet
Student and teacher (tweak for teacher, tell me what you teach)

(14-21/student) (16-21/guardian) (23+ teacher)

Code: Select all

[left][img]Image[/img][/left]

[size=70][url=Song link]Song name[/url]
[/size]
[hr][/hr][center][size=150][font=palatino linotype][b]"[/b][color=#000000]Quote[/color][b]"[/b][/font][/size]
[hr][/hr][/center]
[size=150][center]Full Name[/center][/size]

[right][hr][/hr]
[size=250][font=Copperplate Gothic Light][b]INTRODUCTION[/b][/font][/size]

[hr][/hr][/right]
[img]http://i.imgur.com/2CCaKxz.png[/img]
"Quote"

[[u]B A S I C S[/u]]
[b]Name:[/b]
Addendum:
[b]Nickname:[/b]
Addendum:
[b]Age:[/b]
Addendum:
[b]Gender:[/b]
Addendum:
[b]Orientation:[/b]
Addendum:
[b]Race:[/b]
Addendum:
[b]Type[/b]:
Addendum:
[b]Rank:[/b]
Addendum:
[b]Circle:[/b]
Addendum:
[b]Division:[/b]
Addendum:
[hr][/hr]

[right][hr][/hr]
[size=250][font=Copperplate Gothic Light][b]PHYSICALITY[/b][/font][/size]

[hr][/hr][/right]
[[u]A P P E A R A N C E[/u]]
[b]Hair:[/b]
[b]Eyes:[/b]
[b]Complexion:[/b] 
[b]Height:[/b]
[b]Build:[/b]
[b]Weight:[/b]
[b]Body Markings:[/b]


[[u]A P P E A R A N C E[/u]]


[hr][/hr]

[hr][/hr]
[right][b][u]Moral Alignment[/u][Here][hr][/hr]
[size=250][font=Copperplate Gothic Light][b]MENTALITY[/b][/font][/size]
[hr][/hr][/right][size=120][[u]P E R S O N A L I T Y[/u]] [/size]
[i](The person)[/i]


[right][hr][/hr]
[size=250][font=Copperplate Gothic Light][b]PROWESS[/b][/font][/size]
[hr][/hr][/right] [[u]N A T U R A L | T A L E N T[/u]]

[list] [*][b]Example:[/b]
[/list]

[[u] M A G I C | A B I L I T I E S[/u]]

[list] [*][b]One:[/b]
[*][b]Two :[/b]
[*][b] Three (Optional, higher rank only):[/b] [/list]

[[u]W E A K N E S S E S[/u]]

[list] [*][b]One:[/b]
[*][b]Two:[/b] [/list]

[[u] S I G N A T U R E | A B I L I T Y[/u]]

[b]One:[/b]

[list] [*][b]One:[/b]
[/list]

[hr][/hr]
[right][hr][/hr]
[size=250][font=Copperplate Gothic Light][b]ARMAMENT[/b][/font]
[/size][hr][/hr][/right]

[left][img]Image[/img][/left]

[[u]A R M O R[/u]]
Armor is rare, and  usually gained later.

[[u]I T E M S[/u]]


[[u]P R I M A R Y | W E A P O N[/u]]
[b]Weapon Name:[/b]
[b]Weapon Type:[/b]
[b]Length:[/b]
[b]Weight:[/b]
[b]Origin:[/b]

[hr][/hr]



Hunter Sheet:


Code: Select all

[left][img]Image[/img][/left]

[size=70][url=Song link]Song name[/url]
[/size]
[hr][/hr][center][size=150][font=palatino linotype][b]"[/b][color=#000000]Quote[/color][b]"[/b][/font][/size]
[hr][/hr][/center]
[size=150][center]Full Name[/center][/size]

[right][hr][/hr]
[size=250][font=Copperplate Gothic Light][b]INTRODUCTION[/b][/font][/size]
[hr][/hr][/right]
[img]http://i.imgur.com/2CCaKxz.png[/img]
"Quote"

[[u]B A S I C S[/u]]
[b]Name:[/b]
Addendum:
[b]Nickname:[/b]
Addendum:
[b]Age:[/b]
Addendum:
[b]Gender:[/b]
Addendum:
[b]Orientation:[/b]
Addendum:
[b]Organization: (May be secret to public)[/b]
Addendum:
[hr][/hr]

[right][hr][/hr]
[size=250][font=Copperplate Gothic Light][b]PHYSICALITY[/b][/font][/size]

[hr][/hr][/right]
[[u]A P P E A R A N C E[/u]]
[b]Hair:[/b]
[b]Eyes:[/b]
[b]Complexion:[/b] 
[b]Height:[/b]
[b]Build:[/b]
[b]Weight:[/b]
[b]Body Markings:[/b]


[[u]A P P E A R A N C E[/u]]


[hr][/hr]

[hr][/hr]
[right][b][u]Moral Alignment[/u] [Here][hr][/hr]
[size=250][font=Copperplate Gothic Light][b]MENTALITY[/b][/font][/size]
[hr][/hr][/right][size=120][[u]P E R S O N A L I T Y[/u]] [/size]
[i](The person)[/i]

[right][hr][/hr]
[size=250][font=Copperplate Gothic Light][b]PROWESS[/b][/font][/size]
[hr][/hr][/right] [[u]N A T U R A L | T A L E N T[/u]]

[list] [*][b]Example:[/b]
[/list]

[[u] M A G I C | A B I L I T I E S[/u]]

[list] [*][b]One: Rare[/b]
[/list]

[[u]W E A K N E S S E S[/u]]

[list] [*][b]One:[/b]
[*][b]Two:[/b] [/list]

[hr][/hr]
[right][hr][/hr]
[size=250][font=Copperplate Gothic Light][b]ARMAMENT[/b][/font]
[/size][hr][/hr][/right]

[left][img]Image[/img][/left]

[[u]A R M O R[/u]]

[[u]I T E M S[/u]]


[[u]P R I M A R Y | W E A P O N[/u]]
[b]Weapon Name:[/b]
[b]Weapon Type:[/b]
[b]Length:[/b]
[b]Weight:[/b]
[b]Origin:[/b]

[[u]S E C O N D A R Y | W E A P O N[/u]]
[b]Weapon Name:[/b]
[b]Weapon Type:[/b]
[b]Length:[/b]
[b]Weight:[/b]
[b]Origin:[/b]

[hr][/hr]


Toggle Rules

- No god modding.
- No sexual themes, keep it pg-13, the middle ground is okay.
- No controlling other characters.
- Posts must be at least three paragraphs.
- No more than one character unless you have permission later.

Browse All » 10 Settings to roleplay in

Lounge Area

Lounge Area by Temperance

General social gathering area.

Classrooms

Classrooms by Temperance

This is the wing of the school which contains classrooms.

Cafeteria

Cafeteria by Temperance

Serves breakfast, lunch, and dinner. Premade food, as well as walk in resturant.

Practice Room

Practice Room by Temperance

Serves as a special enclosed area, that shields magic from the inside. Able tp run multiple simulations, also has a variety of test dummies, gear, and text books.

Arena

Arena by Temperance

Vast area of land outside the school, sectioned into various portions, holds school tournaments and events. Closed off until each event takes place. Potentially dangerous.

The Gardens

The Gardens by Temperance

Rather relaxing area that extends from the inside out. Houses all kinds of plants and greenery, waterfalls, decorative architecture, and resting areas. Meant for silent viewing and relaxation.

Dorm Rooms: Female

Dorm Rooms: Female by Temperance

Female living space. Rather lush and upscale, but comfortable.

Dorm rooms: Male

Dorm rooms: Male by Temperance

Dorm rooms for males.

Game Room

Game Room by Temperance

The prized game room of the school. Contains tvs, consoles, board games, card games, puzzles, mad libs, and group building workshops.

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 10 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Lounge Area

Lounge Area by Temperance

General social gathering area.

Classrooms

Classrooms by Temperance

This is the wing of the school which contains classrooms.

Cafeteria

Cafeteria by Temperance

Serves breakfast, lunch, and dinner. Premade food, as well as walk in resturant.

Practice Room

Practice Room by Temperance

Serves as a special enclosed area, that shields magic from the inside. Able tp run multiple simulations, also has a variety of test dummies, gear, and text books.

Arena

Arena by Temperance

Vast area of land outside the school, sectioned into various portions, holds school tournaments and events. Closed off until each event takes place. Potentially dangerous.

The Gardens

The Gardens by Temperance

Rather relaxing area that extends from the inside out. Houses all kinds of plants and greenery, waterfalls, decorative architecture, and resting areas. Meant for silent viewing and relaxation.

Dorm Rooms: Female

Dorm Rooms: Female by Temperance

Female living space. Rather lush and upscale, but comfortable.

Dorm rooms: Male

Dorm rooms: Male by Temperance

Dorm rooms for males.

Game Room

Game Room by Temperance

The prized game room of the school. Contains tvs, consoles, board games, card games, puzzles, mad libs, and group building workshops.

Add Group » 0 Factions to align with

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Avolair Academy: School of the Supernatural. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

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View All » Places

Lounge Area

Lounge Area by Temperance

General social gathering area.

Classrooms

Classrooms by Temperance

This is the wing of the school which contains classrooms.

Cafeteria

Cafeteria by Temperance

Serves breakfast, lunch, and dinner. Premade food, as well as walk in resturant.

Practice Room

Practice Room by Temperance

Serves as a special enclosed area, that shields magic from the inside. Able tp run multiple simulations, also has a variety of test dummies, gear, and text books.

Arena

Arena by Temperance

Vast area of land outside the school, sectioned into various portions, holds school tournaments and events. Closed off until each event takes place. Potentially dangerous.

The Gardens

The Gardens by Temperance

Rather relaxing area that extends from the inside out. Houses all kinds of plants and greenery, waterfalls, decorative architecture, and resting areas. Meant for silent viewing and relaxation.

Dorm Rooms: Female

Dorm Rooms: Female by Temperance

Female living space. Rather lush and upscale, but comfortable.

Dorm rooms: Male

Dorm rooms: Male by Temperance

Dorm rooms for males.

Game Room

Game Room by Temperance

The prized game room of the school. Contains tvs, consoles, board games, card games, puzzles, mad libs, and group building workshops.

The Gardens

Rather relaxing area that extends from the inside out. Houses all kinds of plants and greenery, waterfalls, decorative architecture, and resting areas. Meant for silent viewing and relaxation.

Dorm Rooms: Female

Female living space. Rather lush and upscale, but comfortable.

Game Room

The prized game room of the school. Contains tvs, consoles, board games, card games, puzzles, mad libs, and group building workshops.

Arena

Vast area of land outside the school, sectioned into various portions, holds school tournaments and events. Closed off until each event takes place. Potentially dangerous.

Practice Room

Serves as a special enclosed area, that shields magic from the inside. Able tp run multiple simulations, also has a variety of test dummies, gear, and text books.

Classrooms

This is the wing of the school which contains classrooms.

Cafeteria

Serves breakfast, lunch, and dinner. Premade food, as well as walk in resturant.

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Re: Avolair Academy: School of the Supernatural

Hello everyone, while you don't need to reserve a spot, I will limit ranks, which will be first come first serve. Please post your interest, along with a briefing and face claim, so I can keep track. This is a sandbox roleplay, so I will welcome new ideas, open exploration, and expansion of information.

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[center][image]
| Face Claim:  | Name: | Age: | Race: (If applicable)| Blood Status: (If applicable) | Magic Rank: (If applicable)| Circle: (If applicable)|[/center]

Avolair Academy: School of the Supernatural [NEW][OPEN]

This is the auto-generated OOC topic for the roleplay "Avolair Academy: School of the Supernatural"

Avolair Academy



Image



Avolair Academy is a new school that appears to be your everyday, average boarding school. It looks as if the rich are housed here, pampered, and given the best treatment and education around. In some instances, that is true, however, Avolair Academy is a school for the supernatural. Not only the supernatural but anyone who possesses magic goes here. They are not allowed to apply, they are invited - there are some exceptions however. Here they are taught how to use their abilities, given the best education around, from teachers who have been around forever, and are able to participate in tournaments to test their abilities. The school can seem chaotic due to the mass amount of different types of students, and often times there are fights among different races, but now and then there are those moments where they co - exist peacefully. Outside of the academy, there are those known as hunters, whom the students have not been informed about. They are like bounty hunters whom are supposed to bring back the dead bodies (or body parts) of the supernatural for money. Though there are some that insist on purely torturing and toying with them. The school tries its best to keep said people away, but their number grows by the day.

While at the academy students do not hear from or see their loved ones, unless they are in the academy themselves. They are stripped of all personal electronics (though the school has its own electronics such as computers, lounge televisions). There is a large amount of land surrounding the academy, and students live in dorms having one or two dorm-mates. They do not choose their dorm mates and see them on the first day.

Many secrets lurk about this academy, but no one knows if they are true...

Vampires

Type A: Type A vampires are your basic sensitive to sunlight, garlic, die by the stake vampires. The need to drink blood every so often to even stay alive, and they are pale in complexion. They often have a great sense of smell and are very agile and quick on their feet.

Type B: Type B vampires are like type A vampires but have went so often without blood, that they have become emotionally unstable. They are violent when hungry, even if it is not in their nature, and they are stronger in physical strength when hungry than normal vampires. The downside is they are hungry way more often, and their bite is extremely painful. It is rumored that when on the brink of death, the males can poison with their fangs when they bite - regardless of if that was their intention.

Type C: Type C vampires are like backwards vampires. They are extremely rare as well. They are not sensitive to sun, they don't dislike garlic, and a stake is not their natural enemy. They are like that of humans except one thing. They need to bite - to give blood. They need to get rid of excess blood every so often or they fall ill and throw up blood or get extreme bloody noses. These vampires are able to read emotions of those they bite and their bite is said to feel nothing but amazing.

Werewolves

Type A: These werewolves are like shape shifters, they change at will into their werewolf or dog like form, and at will they change back. They have a great amount of endurance, stamina, are quick on their feet, and are always warm.

Type B: These werewolves only change during the full moon, however they are much stronger than type A when in their wolf form. They are natural lovers of the night, and also heal quickly in their wolf form.

Demons

Type A: The only type of demon, they do not have wings like some people think. They have a good amount of strength and heightened senses. They are good fighters when it comes to darkness and shadows. The night is often their friend. Most of the time they are cunning or deceitful.

Succubus/incubus

Type A: Type A is your stereotypical female (or male) that attracts the opposite sex and is often times able to get them to do things just by talking to them. They are alluring to anyone of the opposite sex, even if they don't want to be. They are always attractive, and they have heightened senses, voices like silk, and their touch is always warm.

Type B: It is extremely rare, but type b is somewhat like that of type A, except they attract the same sex, and REPEL the opposite sex.

Zombies

Type A: Type A zombies look like normal humans, however they cannot be in the light or they will slowly burn. They were people once human, who died and were brought back to life by a necromancer. Zombies are the walking dead and thus cannot die - ever. They never appear to age. They are physically strong though a little fragile. They do fail pain when injured, though the heal themselves over time even if decapitated.

Type B: Type B zombies are like zombies you see in horror movies. They ARE the dead, scary, creepy, slow and slow talkers as well. Hard to understand, not easy on the eyes.

Ghosts

Type A: Type A ghosts look like humans, humans that cannot be touched and cannot touch anything. They do not age, they are already dead, and have no special traits.

Type B: Type B ghosts cannot be seen, they are like spirits, you hear them, maybe you feel them, but you never see them.

Witch/Wizards

Type A: Type A wizards need some sort of item like a wand, pendant, or etc to use magic. Without it they are rendered useless. They know certain types of spells in which they must recite to cast - they are otherwise human.

Type B: Type B wizards do not need anything to cast their magic, but do recite spells just like type A wizards - they are otherwise human.

Type C: Type C wizards do not need to recite anything, nor do they need an item, their magic ranges from many things, but they are known to lose energy quickly due to their amount of power. They are your massive damagers, but constant fighting is not their forte.

Alchemists

Type A: Alchemists are your everyday humans who tamper with items, potions, your general alchemy to create misc magical like creatures or objects. They are otherwise human.

Necromancers

Type A: Type A necromancers are able to resurrect the dead. They are able to bring someone back to life thus making them a zombie, kill a zombie which they have resurrected (the only way to kill them.) Or, give a ghost a body. If someone has been long dead, they can temporarily control them. They are otherwise human.

Type B: Type B necromancers are able to kill any undead, and bring them back as their eternal slave. These are extremely rare.

Dark Magicians

Type A: Type A uses dark and forbidden magic which is often dangerous to not others but its caster. They work with magic regarding shadows, darkness, blood, and poison. It is not rare for them to die due to their magic.

Type B: Type B uses lost magic, overpowered single shot spells, some which have the power to even kill someone. Every time they cast one of these spells, their life span shortens and they become more and more emotionally and physically fragile.

Hunters

Perfectly human, hunters are haters of supernatural beings and humans who use special supernatural fighting items, or sometimes but rarely, have obtained a way to use magic themselves. Their sole purpose is to hunt and kill them, and often bring them back for an award. Depending on if they work alone, or for an organization, their rules and morals vary.

Ranks:

Ranks are given to all magic users as soon as their abilities are made public. Each person is called up by the magic council to be tested and placed in an appropriate ranking which they will have cast on them (and this cannot be manipulated or covered), somewhere on their body. This can only be removed and changed by the members of the council. Most mages start at the lowest ranks, though those who hide their abilities tend to have their results vary. Magic users are retested every year, Avolair academy students are tested every month.

1. One is the highest rank there is available to those who possess magic. Those who are rank one have learned to fully control their powers, strengthened them, and possibly even expended into other areas of expertise, and sometimes mastered those as well. A few even have rare magic. (Limit 3) (Taken:1)
Sub ranks:

A. Those ranked with 1A have mastered one area of magical expertise, and are likely the strongest person possessing this power. This is a very rare rank to get and is reranked often as new mages progress to rank one. It is extremely rare for mages to rerank as 1A.
B. 1B is typically a mage who has mastered their main ability and branched out into other abilities, being proficient in those areas but still are stronger with their natural ability. This is the most common rank.
C. Those ranked at 1C have mastered their abilities, branched out into other areas, and also mastered those areas. This is an extremely rare ranking.

2. Rank two is for mages that have fully mastered their main ability, and have just started to branch out into other areas of magic. (Limit 3)
3. Rank three is for mages that have good control over their main area, but have either not expanded to new ones, or have less control over others.(Limit 6)
4. Rank four is for mages that have slight to moderate control over their abilities. This is the most common rank among mages. (Unlimited)

Sub ranks:
A. Sub rank a is the less common rank, it is for mages that have powers in various areas already, but lack in their control (all areas).
B. The most common rank, these mages have a good feel for their power in one area, they just simply haven't mastered it yet, nor are they strong in other areas.

5. Rank Five is for mages that have little to no control over their abilities. (Unlimited)
Sub Ranks:

A. Mages in rank A typically have little control over their magic, and have a hard time using their powers or tire easily from attempts to use them.
B. Mages in rank B have absolutely no control over their powers and/or are a harm to themselves or others.


Unranked. Unranked people have yet to be ranked. Often they have just discovered their abilities or have been hiding them from the general public. Those invited into the academy always know of magic people posses, whether they reveal that to the person or not.

Extra Curricular/clubs/sports:

Basketball
Softball
Tennis
Volleyball
Raquetball
Water Polo
Fencing
Dance (basic)
Dance Team (competitive)
Cheer
Swimming

Music Club
Choir
Art Club
Photography Club
For the World (volunteering club)
Fashion Club
Home Economics Club
Video Game Club
Martial Arts Club


Student Body:

President:
Vice President:
Secretary:
Historian:
Financial Manager:

Race Rankings (do not apply to humans):

Pureblood: People born within a family of pure (insert creature) blood - does not apply to human types. They are often powerful, and sometimes feared. The stereotype possesses the most money, usually has followers, and always a protector. However, this is not always the case.
Nobles: Second after purebloods. They are strong as well but not as much so, they come from money but not as much as a pure blood.
Basic: Your everyday, average (insert creature here.)

Guardians:

Every pureblood needs a guardian, often times nobles are their guardians, or very skilled humans. Guardians usually protect that of their own race - again, unless they are human or hybrid. However, exceptions can always be made, there is no rule against anything else.

Hybrids
You are only allowed to hybrid two races together, they may not be overpowered. Being hybrid will make traits from each side a bit weaker, please be detailed in your sheet.


High School

English
Math
Biology
Earth Science
Oceanography
Chemistry
History
US History
Social Studies
Physical Education

Self Control
Defensive Techniques
Power Amplification
Survival Training
Weapon Mastery
Runes
Potion Creation
Study of Magic Creatures
Metal & Woodshop: The creation of weapons
Magic Mastery
Adaptation: Controlling powers and your characteristics in different environments

Choir
Band
Photography
Art
Psychology
Writing
Cooking
Spanish
French
Japanese

College

College schedules are more lenient, and since you choose more major, you are going to get to make up your classes. Your schedule is not the same as high school students, and you pick the times and days you want to go to school.

Race heads

Race heads are the purebloods of their race, whom lead and watch over their kind. They are not voted as head, but simply get there based on power. These people have some control over their race the others would not.

(It is not completely necessary, to have a race head, though. Not applicable to humans.)

Vampire head:
Werewolf head:
Demon head:
Zombie head:
Ghost head:
Succubus/incubus head:

Circles:

Circles are groups outside the school, or within the school, that have formed for various reasons. Each circle has their own requirement for mages, some of them more strict than others. Circles are one hundred percent legal, although each individual circle's actions and goals may not be. Circles vary in size and are located all over the world, there are however 'Regal' circles. These circles tend to be located by landmarks or high traffic areas. They are the more popular and sought out circles, there is even one within the school. Circles may be started by anyone of rank, they must receive permission from the council and a temporary advisor for their circle. They then receive a permit in which to house their circle.

Some circles have an agenda such as heroic acts, others acts of service, others go after hunters to try and save their kind (when revealed), some go on 'missions' posted to try and help those in need. Missions are something currently exclusive to the school, so circles within the school often have them to some extent.

Here are some general circle ideas, feel free to pick one you would like to lead/be a part of. Those who wish to lead can expand upon what I have written so do notify me immediately. You may also create your own circles, and recruit for them

Circle 1: Circle one is a circle that welcomes all levels of mages. This circle wishes to give those that feel like outsiders and loners or just different a home. They are about equality and acceptance and are a very homy group. Your home away from home if you will. They are not to be underestimated, however, they do have their handful of powerful mages. (Located within the school)

Circle 2: Circle two requires rank three or higher. This circle is about bettering oneself and hard work. They believe they have a greater purpose in life than to sit around wasting away their powers or causing issues around the city. They are very disciplined and are put through vigorous training among enrollment. (Located within the school)

Circle 3: Circle three requires mages of rank four or higher. This circle is a rather unruly group with a general superiority complex. This circle causes a lot of trouble for those around them and seems to make it their job to give others a hard time. They are within their own right, a strong circle that is somewhat chaotic. - The problem circle / the some misfits, some bad guys. (Located within the school)

Circle 4: Circle four requires rank 2 or higher, immediately denial upon revealing of other ranks. This circle is extremely secretive, not even their own members have seen their leaders face (or have they?). This circle's goals are rather unknown by those around them. - The generic evil/bad guy circle. (Located outside the school in one of the main cities)

Divisions:

Divisions apply to ranks within a circle, division rankings vary depending on the leader of said circle.
They can be based on strength, loyalty, progression, reliability, trust, general 'usefulness', age, etc.

Tournaments

There are different types of tournaments that take place different times of the year, every student is required to attend the tournaments even if they aren't in them, as guests. However, some tourneys are mandatory to test progress of students. As prizes students receive trophies and it is considered a high honor amongst the school.

Types of tournaments:

Singles:

Tourney A: Your basic by elimination singles tournament [Mandatory]
Tourney B: Survival, everyone against everyone, last man standing wins. [By choice (though must be in ONCE within their whole stay at the school.)]
Tourney C: Target practice- the students must hit targets that go further and further. Highest score wins. [By choice]
Tourney D: Usually the smallest tourney - Spotlight- students with magic appealing to the eye compete in a non violent way, showcasing their magic. Most skilled and attractive wins. [By Choice]
Tourney E: Obstacle course of sorts - changes every time. Can be physical obstacles, as well as monsters, creatures, or people in your way. Considered dangerous.[By selection of school committee.]

Teams:

Tourney A: Your basic elimination match, but in teams. Sometimes chosen at random, sometimes chosen by students. [Mandatory]
Tourney B: This is a teachers vs students match. An often favorite. [By choice]


Dorms:

Female:

100.
101.
102.
103.
104.
105.

Male:

200.
201.
202.
203.
204.
205.

Co-ed:

300.
301.
302.

I would like to do something a bit different, and make some parts reveal throughout, so that character interactions as well as roleplayer interactions can be more organic and less planned. Likes, dislikes, bio, relationship status are not submitted. Note that your magic does not need to be related to your race, but it should not be the complete opposite, such as demons should not use light magic. God mod magic is not allowed. Race rank only applies to race strength, not magic strength.

I AM ALSO LOOKING FOR A NARRATOR! This person will create new scenarios and disrupt scenes in order to create challenges for our roleplayers. They may only do this so often, but is meant to be both fun and challenging!

This is a sandbox roleplay, so you may help craft the organizations, and things that go on.

You may modify the character sheet to be coded however you would like, you may also ask to use the codes of those around you, real face claims required. You may use as many images as you'd like.

Profile Sheet
Student and teacher (tweak for teacher, tell me what you teach)

(14-21/student) (16-21/guardian) (23+ teacher)

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[left][img]Image[/img][/left]

[size=70][url=Song link]Song name[/url]
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[hr][/hr][center][size=150][font=palatino linotype][b]"[/b][color=#000000]Quote[/color][b]"[/b][/font][/size]
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[size=150][center]Full Name[/center][/size]

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[size=250][font=Copperplate Gothic Light][b]INTRODUCTION[/b][/font][/size]

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[img]http://i.imgur.com/2CCaKxz.png[/img]
"Quote"

[[u]B A S I C S[/u]]
[b]Name:[/b]
Addendum:
[b]Nickname:[/b]
Addendum:
[b]Age:[/b]
Addendum:
[b]Gender:[/b]
Addendum:
[b]Orientation:[/b]
Addendum:
[b]Race:[/b]
Addendum:
[b]Type[/b]:
Addendum:
[b]Rank:[/b]
Addendum:
[b]Circle:[/b]
Addendum:
[b]Division:[/b]
Addendum:
[hr][/hr]

[right][hr][/hr]
[size=250][font=Copperplate Gothic Light][b]PHYSICALITY[/b][/font][/size]

[hr][/hr][/right]
[[u]A P P E A R A N C E[/u]]
[b]Hair:[/b]
[b]Eyes:[/b]
[b]Complexion:[/b] 
[b]Height:[/b]
[b]Build:[/b]
[b]Weight:[/b]
[b]Body Markings:[/b]


[[u]A P P E A R A N C E[/u]]


[hr][/hr]

[hr][/hr]
[right][b][u]Moral Alignment[/u][Here][hr][/hr]
[size=250][font=Copperplate Gothic Light][b]MENTALITY[/b][/font][/size]
[hr][/hr][/right][size=120][[u]P E R S O N A L I T Y[/u]] [/size]
[i](The person)[/i]


[right][hr][/hr]
[size=250][font=Copperplate Gothic Light][b]PROWESS[/b][/font][/size]
[hr][/hr][/right] [[u]N A T U R A L | T A L E N T[/u]]

[list] [*][b]Example:[/b]
[/list]

[[u] M A G I C | A B I L I T I E S[/u]]

[list] [*][b]One:[/b]
[*][b]Two :[/b]
[*][b] Three (Optional, higher rank only):[/b] [/list]

[[u]W E A K N E S S E S[/u]]

[list] [*][b]One:[/b]
[*][b]Two:[/b] [/list]

[[u] S I G N A T U R E | A B I L I T Y[/u]]

[b]One:[/b]

[list] [*][b]One:[/b]
[/list]

[hr][/hr]
[right][hr][/hr]
[size=250][font=Copperplate Gothic Light][b]ARMAMENT[/b][/font]
[/size][hr][/hr][/right]

[left][img]Image[/img][/left]

[[u]A R M O R[/u]]
Armor is rare, and  usually gained later.

[[u]I T E M S[/u]]


[[u]P R I M A R Y | W E A P O N[/u]]
[b]Weapon Name:[/b]
[b]Weapon Type:[/b]
[b]Length:[/b]
[b]Weight:[/b]
[b]Origin:[/b]

[hr][/hr]



Hunter Sheet:


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[left][img]Image[/img][/left]

[size=70][url=Song link]Song name[/url]
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[hr][/hr][center][size=150][font=palatino linotype][b]"[/b][color=#000000]Quote[/color][b]"[/b][/font][/size]
[hr][/hr][/center]
[size=150][center]Full Name[/center][/size]

[right][hr][/hr]
[size=250][font=Copperplate Gothic Light][b]INTRODUCTION[/b][/font][/size]
[hr][/hr][/right]
[img]http://i.imgur.com/2CCaKxz.png[/img]
"Quote"

[[u]B A S I C S[/u]]
[b]Name:[/b]
Addendum:
[b]Nickname:[/b]
Addendum:
[b]Age:[/b]
Addendum:
[b]Gender:[/b]
Addendum:
[b]Orientation:[/b]
Addendum:
[b]Organization: (May be secret to public)[/b]
Addendum:
[hr][/hr]

[right][hr][/hr]
[size=250][font=Copperplate Gothic Light][b]PHYSICALITY[/b][/font][/size]

[hr][/hr][/right]
[[u]A P P E A R A N C E[/u]]
[b]Hair:[/b]
[b]Eyes:[/b]
[b]Complexion:[/b] 
[b]Height:[/b]
[b]Build:[/b]
[b]Weight:[/b]
[b]Body Markings:[/b]


[[u]A P P E A R A N C E[/u]]


[hr][/hr]

[hr][/hr]
[right][b][u]Moral Alignment[/u] [Here][hr][/hr]
[size=250][font=Copperplate Gothic Light][b]MENTALITY[/b][/font][/size]
[hr][/hr][/right][size=120][[u]P E R S O N A L I T Y[/u]] [/size]
[i](The person)[/i]

[right][hr][/hr]
[size=250][font=Copperplate Gothic Light][b]PROWESS[/b][/font][/size]
[hr][/hr][/right] [[u]N A T U R A L | T A L E N T[/u]]

[list] [*][b]Example:[/b]
[/list]

[[u] M A G I C | A B I L I T I E S[/u]]

[list] [*][b]One: Rare[/b]
[/list]

[[u]W E A K N E S S E S[/u]]

[list] [*][b]One:[/b]
[*][b]Two:[/b] [/list]

[hr][/hr]
[right][hr][/hr]
[size=250][font=Copperplate Gothic Light][b]ARMAMENT[/b][/font]
[/size][hr][/hr][/right]

[left][img]Image[/img][/left]

[[u]A R M O R[/u]]

[[u]I T E M S[/u]]


[[u]P R I M A R Y | W E A P O N[/u]]
[b]Weapon Name:[/b]
[b]Weapon Type:[/b]
[b]Length:[/b]
[b]Weight:[/b]
[b]Origin:[/b]

[[u]S E C O N D A R Y | W E A P O N[/u]]
[b]Weapon Name:[/b]
[b]Weapon Type:[/b]
[b]Length:[/b]
[b]Weight:[/b]
[b]Origin:[/b]

[hr][/hr]