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Balance Saga: Book One, The Great Mother

Balance Saga: Book One, The Great Mother

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With the nations settling after an elemental world war, there is an uneasy peace. Can six denizens of the elements uphold it as shadowy powers move to seize every throne for their own?

1,191 readers have visited Balance Saga: Book One, The Great Mother since Twain Solemnheart created it.

Introduction

The world is dying. Slowly but surely, everything around us is beginning to crumble away to nothingness. The trees are slowly withering away. The crops are thinner, and aren't lasting as long. The seas are beginning to stir into a violent brew, with even the mightiest of ships being tossed around as playthings. The sands shift with unexpected frequency and ferocity, while the volcanic peaks burst forth with anger. The skies above churn with dark clouds, flashes of bright lightning erupting forth to light a darkened horizon. Indeed, even the human condition is crumbling away. Morality, love, compassion, all of these things seem to slowly be ebbing away from the norm, and venturing further and further into the realm of the rare and unseen.

It is slow, slower than most can see, but the decay of the world is there. Most pass it off as a phase, something that has happened before and will happen again, and indeed, it may seem as such. But, this phase, this part of the cycle of our world's life, it has more drive behind it than is natural. There is something outside the norm that is pressing at the decay, and this growing sense of dread. The Earth is rotting away. The Waters are slowly turning red. The Fires plume out the foulest of smoke. The Winds carry an ill portent. Light seems to be fading away into the distance, a long forsaken dream. And the Shadows stir with something far more powerful than anything before. This is the end of the world, where evil will over take all, and all that is required for it to do so is the good people of the world to do nothing.

But, there are those who are being called. Those who can feel the primal urge to rise up and stop it all. Six denizens of the elements, some human, some drake, have been chosen, one for each element. The dragons have chosen them, but ultimately, it is their choice to whether or not they shall answer this calling, this feeling that soaks deep into the very marrow of their bone. Some will not take to this as naturally as the others, and some still will fight the urge, dismissing it as an off feeling. Because, no matter how this world does turn, no matter how it does decay, there is always a choice.

Will you do nothing? Will you let this world ebb away into Death? Or will do what is right and fight? Life, as we all know, is a struggle. Will you roll over, and give into the nothingness that is Death? Or, will you find the resolve and determination, indeed the pure power of will to rise up and quell this destruction of the world around us? The choice is yours, and I only pray that you choose quickly. We may not have much time left....

Toggle Rules

1. I am the creator and manager of this roleplay. Whatever I say is law and will be followed as such. This being said, I'm very general with these laws and offer much wiggle room.

2. Violence is both sought after and in some cases encouraged. Do not get overly descriptive about the blood splatter.

3. Romance is also encouraged between characters. Again, do not get overly descriptive about how much you long for the other character. PMs are here for a reason, folks.

4. To show you read the rules, please quote something about your element that is unique in my description.

5. Godmodding is strictly prohibited. No auto-hitting in the extreme, no killing off PCs without explicit permission sent to me via PM and postings in the OOC, thank you.

6. Any and all questions about the lore will be answered either via PM or in a questionnaire post placed in the OOC Thread.

7. Profiles and reservations, as well as the codes to make them will be found in the OOC. All questions and concerns will be answered there, and more back ground information will also be found there.

Taking place in...

The Four Kingdoms our primary setting

Here will be detailed, in brief, the Four Kingdoms and their histories.

The Four Kingdoms

The Four Kingdoms by Twain Solemnheart

Here will be detailed, in brief, the Four Kingdoms and their histories.

The Story So Far... Write a Post » as written by 2 authors

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๑ WATERImage
            The Water. The life blood that flows through everything. This is the life giving element, one of abundance and prosperity, as well as knowledge and wisdom. The Water Empire of Annaffiare encompasses the entire western coast, from the northern icecaps to the marshlands and jungles along the southern shore, through which none have passed. Many of the people who live here live in relative comfort, making their living off of either the ocean or the many rivers that flow in from An' Tir. They are traders and sailors, known for their determination and cunning. Many of the larger cities have arenas where the masses gather to watch the brutal sports of the gladiators.

            The culture of Annaffiare is one of elegance and grace. They have the largest amount of higher classed citizens than any other country, and do indeed spend much of their wealth on luxury. Silks and other fine fabrics make their robes of the finest make in all the world. The buildings are usually of brick and stone, most of them being in circular shapes. Their military is fairly small, but specialized and trained with a brutality that rivals that of Al' Kemish, the nation of Fire. Their special infantry, or Murmilloes, are trained to use chains and whips as well as blades. They fight with momentum, slowly building in strength from a gentle wave to a storm surge. Their magicians are especially talented in manipulating all forms of water and other liquids. Though it is forbidden in the modern times, there have been accounts of these magi using their power over water and other liquids to turn one's own blood against them. The art is nearly forgotten, with the only texts on it locked away in the royal vaults of Aquanna, the capital of Annaffiare.

            Water Drakes, or Naga as they prefer to be called, are much rarer sights than their earthly cousins. They are often under the water, swimming with the speed and grace of their queen, Lethiana, the Queen Serpent and Dragon of Water. They spend most of their time submerged, preferring to feel the water around them as their serpentine lower bodies cut through the water. Their spines and hands are webbed, lending them greater speed and grace than any human could ever hope to achieve. The coloring of their scales is often a deep blue or light green, reminiscent of the water. In the north their scales are etched in white, much like the ice they swim under and slither upon. In the marshes their scales are edged in brown, letting them blend in with the murky waters.

            The Naga are often seen as mystical creatures, beings that are more myth than reality. It is because due to this secrecy that they may serve their queen better. They are the guardians of the waters, leading the way for ships caught in the storms and taking what humans survive the wrecks to shore. A high concentration of these beings lies to the south, deep past the marshes, where no one has yet to return from. They seem more feral than their brethren, attacking all who approach. Many of the other Naga say it is because of some duty, though even they do not quite know what it is that has their kin so on edge.

            Aquanna, the capital of this empire is a large city located on one of the many large islands off the Western Coast. Near a hundred miles out on an island easily capable of supporting this great city, the emperor lives in comfort among many of his loyal subjects. The arena there is of great scale, at times being filled with water for the greatest of Murmilloes and gladiators to test themselves against the beasts of the deep. Their status in combat is marked by the number of shark teeth that adorn their wristbands. The rest of the city is divided into three districts, one for each social class. The workers live near the docks, bringing in the ocean's bounty and maintaining the ships. The lower class accompany the northern side of the city, working in the small farms that are maintained on the island. The rich and noble live in the southern and eastern ends of the city, near the arena and grand palace of the emperor, being one of several estates to be made of pure white marble. Canals are the main mode of transport in this city, taking the place of many streets, though some paved ways and bridges do exist.


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Image FIRE
          The Fire. The heat and attraction that draws us all in together. Fire is the element of passions, whether it be love, lust, or hatred, the Fire is what fuels our passions. Al' Kemish is the great nation of Fire that lies in the south, almost in a bowl of mountains. It shares its borders only with An' Tir to the north. The great dunes stretch on and on, lending much of the country an almost entrancing likeness to the rest. The only sure path is along the one river that flows through this land, coming from the mountains in two different tributaries, one to the east and one to the west. Nearly all of the cities in the country can be found along these two life giving stems, including the capital, Al' Icran. Their riches come from the hidden mines of in the mountains to the east, along with their surplus of exotic spices and fruits. Their cities are known to have quite lively locations where one may go to see their legendary dancers.

          The culture of Al' Kemish is a strange one. On the outside, it does indeed look controlled and elegant, though the further in you go, the more you realize the pure passion that drives nearly every single one of them. Marriage is an almost unheard of thing, and many children grow up without knowing their true father. It is here that many come to revel in their more primal, passionate experiences. Their passion is note restricted solely to the carnal pleasures, however. Many are great warriors. There is no truly organized military in this country, where the ruler is known more as a figurehead than any real being of power. The king can however rally his people, driving them all behind one single purpose and focusing a force that could compete with even the forces of An' Tir. More songs have been made for these great warriors and lovers than any other. Their ability to dance is yet another thing of legend. This is the land of strong loves, powerful hates, and nights that burn so bright they could be inscribed among the stars in the sky.

          Drakes of the Flame that reside in the lava plains along the south and north eastern ridges of this country are often times just as primal as the Forest Drakes, though they are much quicker to anger. With a temper that can flare in an instant, these beings are truly worthy of both fear and respect. With their longer limbs the prefer to scurry across the sands, their ruby red and pitch black scales blazing brightly in the sunlight. They are the only drakes who can inherently breath any form of their element. Their ability in fire breathing has been the subject of nightmares and stories of horror throughout the world.

          Dune Drakes share many of the same characteristics of their fiery brethren, including the fire breathing and lengthened limbs, though they do have more control over their urges. They generally tend to live in small huts made of mud-bricks, using much the same technique as the humans in the region. Their scales are generally of an orange hue with rimmed edges of sand color. These two tribes are often seen together, sharing a close bond that rivals that of their earthen cousins. They do the bidding of their patriarch, Shimshesh, Dragon of Fire.

          Al' Icran is a fairly large city, though not the largest in the kingdom. In contrast to the territories that surround it, Al' Icran is exceedingly green due to an irrigation system connected to the river that flows through the center of the city. The Palace of Al' Icran, home of the king, is made of brilliant limestone and encrusted with elegant golden decorations. Surprisingly, this city rarely sees a sandstorm, which are notable in the surrounding regions. Many believe it to be the work of magi under the employ the their king. Others believe the land to be blessed and holy. Regardless, it is one of the finest cities in the nation, as well as the most well renowned when it comes to their dancers.


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~ WINDImage
          The Wind. The breath and joy in life that all of us yearn for. The Wind is the element of joy and freedom, the things that make this life worth living. And although the wind is usually not but a soft and gentle breeze, its fury can rip houses from their foundations and cause terror the likes of which you have never known. The wind nation of Tochikaze resides secluded in the northern mountains. One must take a series of long and near hidden mountain passes to reach the large valley within the peaks of the Craven Mountains. In this valley an entire nation resides. It is a small nation, having only three cities and a few, scattered villages that crowd around the a lake that rests on the southern end of the valley. The capital, a city of towering buildings made of wood and shingle, is found in a small pocket to the far northern end of the valley. Beings of the wind often travel out from their home, seeking the chance to explore and find what lies beyond their own, small world.

          The culture of Tochikaze is one of the more relaxed in the world. They understand the need of work, and do it willingly, generally whistling or singing to themselves as they move through their duties. Many come here to find themselves, letting the whispers of the wind carry through their minds, seeking the thoughts that are rooted and true. It is a land of peace and serenity, where laughter is common place. Many of the wind yearn for adventure and travel, more so than the other countries. But, even in this peaceful land, the need for defense is strong. Tochikaze is renowned for their archers, whose skill with a bow surpasses any other. The bows themselves are large, sometimes taller than the ones who operate them. Their magi are known for blending strong gusts with hand-to-hand combat. They cannot, however, fly.

          Drakes of the Sky, on the other hand, are the only of their kind to have wings and the ability to fly. They live in the sky, dwelling on floating cities in the clouds. Many consider these beings to be divine creatures, second only to Drakes of the Light. Seeing them is considered an omen, though whether good or bad is the question. They are great and mighty warriors, using their ability of flight to their advantage as they soar through the sky, swooping down like raptors onto their prey. Though they are usually peaceful beings who enjoy flying as more a leisure sport than a practice of combat, there is one recorded account of their females joining together during a time of strife, creating a storm so mighty that the entire country of Tochikaze was torn asunder. This is rumored to have been done to stop a corruption in the country that the mighty Dragon of Wind, Fūjin, feared may seep into his children, and from there, into him.

          The capital of Tochikaze, Kazehomu, is the largest in the country. Nestled at the far end of the valley, its towering buildings reach high into the heavens, some of them reaching the clouds that cloak the mountain peaks behind them. The people here are almost all members of the middle class, save for the royal family. The royal family generally dresses in fine robes and garments made of silk, with the ladies of the house dressing in ornate kimonos. This does not, however, keep them restrained from their personalities or liveliness. They are generally kind and gentle people, but have tempers and mood changes that mirror the wind itself, gentle one moment, brutal the next. The home of the royal family is a large castle, peaked with towers that reach high into the heavens. The rest of the surrounding area is generally of decent buildings, most being above a single floor.

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☾ LIGHT and DARKNESS ☽
ImageImage
The Light, and the Dark. The Twin Elements that lend shades and hues to our hearts, the elements of the spirit and soul. It is they who both shield us from evil, and expose it for what it truly is. Neither of these elements is inherently holy or evil, as many claim them to be. They are simply opposite sides the same coin, two pieces of the puzzle that could not be placed together without the other. There is no country, no nation that flies under the banner of the Light or the Dark. They are not concrete elements like the other four, but rather the elements of spirit in manifest.

Light is a much harsher element than people tend to believe. It is edged and sharp, like a blade. Though it is true that the people blessed with this element are happier than most, it is not because of any special gift given by the element. The power of Light is given to those who hold it in their hearts to see the truth, and accept it. They are a rare breed, selected and destined to be leaders in troublesome times.

The Three Drakes of Light are figures of legend, and in near all cultures depicted as beings of salvation, saviors during the darkest of times. They were all born as humans, those chosen to hold the light more than the others. Many truly believe these creatures to be only myths, beings made up in the minds of humans and drakes alike to give hope during dark times. It is rumored they live near a gateway to heaven that resides upon this earth, guarding it from any who attempt to gain entrance. They live their lives for the good of the world, and for Omega, Dragon of the Light.

Darkness is a subtle element, one with dulled edges and creeping way of going about things. It manifests much easier than its twin, though it is often shunned when shown. Darkness is not an evil element, but one of protection. It masks our fears, keeps the demons from finding their way into our hearts, and safeguards us as we dream. They are the unsung heroes of the world, those who toil away to keep us safe from the real horrors of the world. They have let the darkness consume their mind, falling into its shadowed embrace, and realized, it is not the shadows that are evil, but the things that stir inside them, trying to find a way out. It is they who truly deserve the thanks of the populace.

Drakes of the Shadows are twisted figures, their normal bodies twisting and contorting from their fights with the demons and beasts in the dark. They are often seen as demons themselves, or at the bare minimum, bad omens. They rarely leave their cave dwellings, the entrance to which lies at the back of the northern lava fields in Al' Kemish. When they do venture away from their home, they are driven mad by the demons they battle. They are the guardians to a quite literal gate to hell. They are our first and most reliable defense against the demons that reside in the place of torment. They live with their mistress, Morrighan, Dragon of the Shadows, just outside the gates of hell where they battle continuously, living a life in the dark.

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Image

It's time to take ahold of what belongs to me
It's time to walk away with [strike]no apologies[/strike]
Voices in the mirror start out [strike]quietly[/strike]
Now they're screaming back at me

DON'T BACK DOWN!



                                  He woke just before the dawn from an uneasy sleep. It had been another dream, another foreboding vision from a far off land he swore to never visit again, another taunting message from a being he should have destroyed without mercy.

                                  Twain shook his head, dark brown hair splaying in all directions before settling on his shoulders. Looking out towards the mountains in the distance, he could feel the chill of autumn slowly settling over the land. The farthest mountains already held snow on their peaks, sparkling lightly in the faint half-light of predawn. The time for harvest was fast approaching, a time that held mixed emotions for the man who now shifted out from under his covers, welcoming the new day with a faint smile.

                                  Running a hand through his hair, he stepped through his suite in the palace, crossing in front an ebony wood vanity that he had not seen use in years. The mirror was kept clean, as he whiped it down each night before bed, paying homage to its prior owner. He'd contemplated removing it several times, but at each occurance he couldn't bring himself to lift it away from his chambers.

                                  Shrugging off the remnants of sleep, he pushed open the door to his washroom, disrobed, and began to clean himself of the prior day's grime. The room itself felt warm just by the looks of it. Amber tinted, course glass filtered in faint light form on high. Carved wooden stools sat near a drain in the floor as a brass spicket came through the wall high up, its head the form of a howling wolf. As he pulled a wooden tassle hung near the stools, the wolf's mouth growled lightly before a soft rain of warm water casscaded forth, spitting out from enlongated fangs and showering him with warmth.

                                  Twain basked in the warm water as the sun slowly rose in the east, slowly brightening the amber glow within the marbel room. He washed himself slowly, letting his muscles relax in the warm water before he pulled another tassel, ending the spray of water to little more than a drip before it finally ebbed away into nothingness. As he walked back out of the washroom he tucked a towel loosely around his waist. His long hair and beard dripped water as he rifled through a dresser set next to his large bed.

                                  He pulled out a fine, white linen shirt, dark trousers, undergarments, and socks. They were of finer make than most, but not unreasonably so. He enjoyed dressing to look his best when he could, but not stiflingly so. Finally, he reached out to the top of the dresser and picked up a leather jerkin, the sleeves of which ended just before his elbows. Finally, he tied back his hair with a pinegreen silk ribbon, letting a loose ponytail fall to the place between his shoulderblades.Once he was dressed he slipped on his boots, and strapped on his sword belt.

                                  As he swung open the door he heard a small squeak from his left. He raised a brow and looked down to see a serving girl standing there with her hand pressed over her heart.

                                  "My apologies," Twain said with a chuckle, "I didn't mean to startle you, Susan."

                                  "No no, my apologies, m'lord," Susan said, blushing faintly and pushing back a lock of sandy blonde hair. "I do bring a message though. King Mountainsong would like to see you in the main hall. He says it's a matter of great import and would like you to come as swiftly as possible." She ended the message with a small cursty.

                                  "Thank you, my dear," Twain said, dipping his head in a small bow.

                                  "Shall I clean the room for you, m'lord?" she asked as Twain took his first couple of steps down the hall.

                                  "Do as you see fit," he said absently, brushing the matter off with a wave of his hand. "I'm sure you have much more pressing matters to attend to than making my bed. But, if you insist upon I shan't stop you." Twain had given up trying to convince the servants they didn't have to do things for him long ago, so he left it up to their judgement anymore. From what he could tell it infuriated some and made others feel much closer to him.

                                  As he strode down the marbel hallway, he heard the faint click of a latch closing behind him, and knew his bed would be perfectly made when he returned. Twain made a mental note to himself to leave something extra for her the next time she cleaned his room, a sort of treat. If he remembered properly she enjoyed candied fruits a great deal.

                                  It only took him another eight minutes or so before he came out to the central part of the palace from his room in the north wing, where many diplomats and officers of the military had rooms, as did the king and his family. The south wing of the palace was made for servants and a barracks for the guardsmen.

                                  In the eastern portion of the palace lay the gardens, a grand courtyard through which sprung the source of the River Gwendolyn, named after the wolf mother who had taken the first king of An' Tir and made him the first wolf rider. According to legend, the source of the spring is her burial site, and it was from the tears and howls of the wolves that the Great Mother herself let loose a single tear that would ever flow forth from Gwendolyn's grave. Around this spring was laid the foundation for the palace and the rest of the city. A large, stained glass murrel of a a great wolf howling amidst the forst shines behind the throne room, marking the entrance to the latice work that would bring one down from the raised floor of the thrown room, which sits atop the river that flows through the city center, covered by metal latice work to form a never ending bridge as well as the main street though the entirety of the city proper. The rest of the eastern wing is the housing for draken ambassadors, specially design for those who live there. The largest and most extravagent of which belongs to Twain's close friend, the High Chief of the Earthen Drake, Sciath Strongjaw.

                                  As Twain descended the stairs from the third level of the palace, he noted a stark lack of guards. The main hall, which doubly served as the throne room, was empty save for two people. One was a tall man, thick dark brown hair and a bushy beared flowing over his chest and a golden crown set with emeralds of the highest quality set in the eleven peaks that rose from the band of gold. The other was a tall creature with scales as rich as the emeralds, and eyes to match. The drake's bottom half was covered by an intricate tribal kilt.

                                  "But what disheartens me is they haven't reported back yet." King Edwin said, sigh out and pinching his nose. Dark bags hung under his eyes as he looked at the expansice main chamber. He lost himself for a moment in the vaulted cieling, the elgent tapestries hanging from the walls, the fluted columns rising four stories before bending and arching to the high point of the ceiling.

                                  "Patience is a virtue given unto us by the Mother, Edwin. It is wise to use it," breathed Sciath. The towering creature's voice echoed out like rumbling stones and growing trees, calm and peaceful, confident in the utmost.

                                  "You summoned me, Edwin?" Twain asked, bowing lightly. He and the king were friends, and as such only the barest of formalities were made between them.

                                  "Yes," Edwin sighed, stepping over to his high backed thrown and sitting down with a sigh. He looked tired, as though he had been up several hours and had gone to sleep far too late. He ran a hand over his face and then leaned forward, his shirt loosely fitting on his muscled frame. "We received reports earlier this month of a village in Agrius province that had seen strange goings on. Some said it was a haunting."

                                  Twain shifted on his feet, the smile he had worn fading from his face. Sciath shifted nervously near a pillar.

                                  "Some reports claim that the dead have been rising and calling out the names of their loved ones. Town guards can verify the shouting, but nothing out. We sent out a small investigative squad a while back, but have had no word. This was two weeks ago." Edwin stood then, crossing to Twain and looking him in the eyes. Fire sparked behind Twain's silver-blue eyes, a raging inferno.

                                  "I'm sending you to clean it up. Once you get there, find a way to contact me. It's a weeks ride out. You'll leave in two day's time. Eat, drink, and be as merry as you can my friend. I may be sending you back into hell." Edwin said with a heavy sigh, placing his hand on Twain's shoulder.

                                  A feral smile split Twain's lips. "Good," he growled, "the devil and I have a score to settle."






Image



DON'T BACK DOWN!
Holding on until my hands and mind are bleeding
DON'T BACK DOWN!
This is my birthright!
DON'T BACK DOWN
!

I'm so sick of feeling like I'm helpless
DON'T BACK DOWN, THIS IS OVER TONIGHT!

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Itan's ears woke up faster than the rest of him. Before his eyes opened, his mind was assailed by the mental images of a fire crackling in a forge downstairs, crickets outside his windows and the voices of the soon opening market. In the drake's opinion, the market was the highlight of the morning, especially with the shipment of gems coming in this morning. Swinging his legs off the side of the bed was the most herculean effort he would perform all day no doubt, but the effort was done and the young drake was up, ready for the day's trials.

Within minutes, Itan was dressed with a pair of trousers, a cloak and several leather belts around his waist, chest and one around his left leg, all holding various pouches and all hidden by his long and battered forge master's apron. The gold inlay of the master's symbol was covered by the cloak itself, but the hood was drawn back to the filed down horns, revealing the maroon scales and pink scars of his elongated snout. He patted his small apprentice on the shoulder as the young boy stoked the fire. The lad was exhausted, having stayed up all night tending the fire and working on a small dagger that neared completion. Itan's eyes scanned the metal and grinned. The boy was improving and neared the ability to make blades as a profession, but still not enough to put the drake out of a job.

"You're improving Ulmo, that's for sure. Go and get some rest." Itan told him, tossing more fuel into the flame, then closing the glass casing in the front of the forge to ensure no stray embers caught the house on fire. Ulmo nodded sleepily and retired to the other half of the room where his bed was. With that Itan left for the market to pick up his gems that finally came in.

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The Four Kingdoms

The Four Kingdoms by Twain Solemnheart

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Character Portrait: Twain Solemnheart
Character Portrait: Damien Nightraven
Character Portrait: Itan Soldin

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Character Portrait: Itan Soldin
Itan Soldin

A fire drake with an uncharacteristically level head, Itan is large and powerful, but tried his best to be kind.

Character Portrait: Damien Nightraven
Damien Nightraven

The notorious assassin of the secret Nightraven Society, Damien is a natural born killer with the great and misunderstood element of Darkness.

Character Portrait: Twain Solemnheart
Twain Solemnheart

One of few born with elemental Light, Twain is a soldier, an idealist, and most of all, the very definition of what it means to fight and be human.

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Character Portrait: Itan Soldin
Itan Soldin

A fire drake with an uncharacteristically level head, Itan is large and powerful, but tried his best to be kind.

Character Portrait: Damien Nightraven
Damien Nightraven

The notorious assassin of the secret Nightraven Society, Damien is a natural born killer with the great and misunderstood element of Darkness.

Character Portrait: Twain Solemnheart
Twain Solemnheart

One of few born with elemental Light, Twain is a soldier, an idealist, and most of all, the very definition of what it means to fight and be human.

Most Followed

Character Portrait: Itan Soldin
Itan Soldin

A fire drake with an uncharacteristically level head, Itan is large and powerful, but tried his best to be kind.

Character Portrait: Damien Nightraven
Damien Nightraven

The notorious assassin of the secret Nightraven Society, Damien is a natural born killer with the great and misunderstood element of Darkness.

Character Portrait: Twain Solemnheart
Twain Solemnheart

One of few born with elemental Light, Twain is a soldier, an idealist, and most of all, the very definition of what it means to fight and be human.


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The Four Kingdoms

The Four Kingdoms by Twain Solemnheart

Here will be detailed, in brief, the Four Kingdoms and their histories.

The Four Kingdoms

Here will be detailed, in brief, the Four Kingdoms and their histories.

Fullscreen Chat » Create Topic » Balance Saga: Book One, The Great Mother: Out of Character

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Most recent OOC posts in Balance Saga: Book One, The Great Mother

Re: Balance Saga: Book One, The Great Mother

Hi! My name's Nova and I was wondering if this role-play was still going? It looks awesome and I love the premise. I have a character I think would mesh well with this world as an earth/nature type. Let me know, I'm really interested!
Thanks!

Re: Balance Saga: Book One, The Great Mother

Sounds good to me! Here comes the fun!

Re: Balance Saga: Book One, The Great Mother

You know what? Fuck it. We start now. I'll post, and then all of you knock yourselves out. Only request is that you please do me the favor of having your character somewhere in Craven Hollow, the capital of An' Tir. We'll work from there.

Here we go!

Re: Balance Saga: Book One, The Great Mother

If he doesn't I might do a spin on it. Btw demon, fantastic sig choice

Re: Balance Saga: Book One, The Great Mother

I hope so. I was looking forward to this one. Maybe you should remake this one Twain?

Re: Balance Saga: Book One, The Great Mother

So what's the verdict? This thing still good?

Re: Balance Saga: Book One, The Great Mother

Drake, Drake, I really need to create one for this.

Re: Balance Saga: Book One, The Great Mother

I'm going for a fire drake if that's cool.
Edit: Not a chosen, just a fire drake. Better with non human characters.

Re: Balance Saga: Book One, The Great Mother

Feel free. If no one responds I'll have two open slots. I'll be giving them another forty-eight hours before I open them back up, so there's that.

Re: Balance Saga: Book One, The Great Mother

So i'm in class for another ten or twenty minutes but i'd love to join with whatever I can, chosen or not. Is it alright if I throw one in for each?

Re: Balance Saga: Book One, The Great Mother

The last two spots, which are Wind and Water, are currently in a bit of a debated state. I haven't received contact from either of the people interested in a couple days. I had believed them to be working hard away at their profiles, but with a lack of knowledge I am now inquiring. Once all primary spots are filled I'll be opening up secondary slots for those who aren't "Chosen". Arguably, it will give you more customization to your character, but let me inquire a bit further before you take a definite answer from this.

TLDR: Idunnoritenao but I'm finding out.

Re: Balance Saga: Book One, The Great Mother

Hello, I would like to ask which spots are still open, and where can I find the codes for making a character? I don't see them anywhere in the OOC. (Sorry, but I'm kind of new to this site, but definitely not new to RP)

Re: Balance Saga: Book One, The Great Mother

Ok I'll go with earth. Also I'm a tiny bit confused but ok? I'm not sure how it will boost it, trying very hard to get my brain to work it out.
~Edit~
Could th weapon include a scythe?

Re: Balance Saga: Book One, The Great Mother

The two open spots as of now are Earth and Fire, as I also got PM before for both Wind and Water and am a terrible person >.>

Earth is part of the same triumvirate as Shadow, too! In fact, it actually boosts shadow magic later on. Weird, right? It 'll make sense, I promise!

Re: Balance Saga: Book One, The Great Mother

Well, I was wondering if Fire was still open? If not, which ones are left? This RP looks interesting.

Re: Balance Saga: Book One, The Great Mother

Would air still be available is so could I reserve that. If not I'll stick with water!

Re: Balance Saga: Book One, The Great Mother

Iezobel wrote:Ok I'm going to make a shadow character! I should have her up for Sunday night(away on Sat so cant submit then). Now... The hard part... Necromancy... *Evil laugh* Ahem.

Well, I'm a terrible person. I haven't figured out how to set up call orders and I do regret to inform you that I was IM'd earlier with a reserve for Shadow v.v

Water and Earth are parts of the same triumvirate, though. And if you're doing shadow, I would strongly recommend water. They're very similarly linked. Feel free to quote me or PM me for more info.

Re: Balance Saga: Book One, The Great Mother

Ok I'm going to make a shadow character! I should have her up for Sunday night(away on Sat so cant submit then). Now... The hard part... Necromancy... *Evil laugh* Ahem.

Re: Balance Saga: Book One, The Great Mother

~Current Politics and Rumors~


An' Tirian Politics and Rumors


King Edwin Mountainsong is a direct descendant of a legendary An' Tirian hero, Craven Mountainsong, the first Wolf Warrior. He's 28 years old and has recently adopted a "Open Room" policy meaning he is almost constantly in the throne room, taking cases from the peasantry. He's doing his best to have a transparent government while still maintaining good faith and standing with the other nations, at least that's how it seems to be. Few political figures know how he truly works, and those that do either greatly respect, or fear my character. He is neither married, nor does he have any children, which is of great concern at this point, especially because of his new open door policy, which leaves him extremely vulnerable to assassination, or so it seems.


Annaffiaren Politics and Rumors

Other major political figures would be Empress Alessia and her husband, Emperor Constantine. Though typically the husband would rule, Alessia was once a priestess and a good friend of Twain's. Though in her early career she was painted as a heretic to the Queen Serpent, she proved a key figure in the Western Rebellion as well as one of the greatest seers of her time. She rose from peasantry, was arrested, spent her time in the arena, and rose to power through the usurpation of a corrupt ruler, Emperor Montrell. She is on good terms with Edwin, and often visits Craven Hollow with her husband, who often serves as a messenger of Her Majesty. He's dutiful, but also stubborn and unbound to anything but his own love for his empress.

Al' Kimeshan Politics and Rumors


Malik ((or King)) Aashir is the crowned ruler of Al' Kimesh, though he holds little real power as mentioned before. Several different warlords control raiding bands along the nation's rivers and border. Among the most notable are Shah Hasib, Kabir the Terrifying, and Mubdi of the Blazing Sky. Each control a vast portion of territory in the sands with their own methods and ideologies.

Shah Hasib is arguably the most intelligent, seeking to enter treaties with An' Tir to function as a type of strong arm in the region. Although that offer is tempting, Edwin is steering clear of it for now, knowing that it could spark issues with other tribes and his own people.

Kabir the Terrifying runs the most successful band of raiders the sands have known in near on three hundred years. His vast wealth is accumulated through the slave trade, spice trade, and theft of mercantile ships heading up or down the river. He's not a big fan of either the Malik or Shah Hasib.

Finally, Mubdi or the Blazing Sky acts as a type of warrior priest. He is the most openly opposed to An' Tir and the other nations, and had a sizable force under his control back in the day. He is currently locked away in a high security location somewhere in the Agrius province of An' Tir. Rumors are circulating that he is being used as an informant to help the trade ships escape Kabir's assaults, or to provide more accurate information so An' Tir can launch a full scale invasion of Al' Kimesh. Neither of which have much validity with the common folk, and only radicals still function in his name, harassing Al' Kimeshian and An' Tirian settlements up and down the border.


Tochikazen Politics and Rumors

Chosen Akihito is an elderly ruler who has recently lost his wife. He is the crown ruler of Tochikaze. His son, Kenzo Okitsugo, is eagerly awaiting his rise to power, and this has many diplomats on edge. Kenzo earned a name for himself in the few conflicts that Tochikaze was involved with in the past. Kenzo the Tempest, he was called. It was rumored that in one confrontation with a nameless An' Tirian and his comrades, his sword breathed lightning and his voice broke out with such force that it shattered nearby boulders. Of course, there is a lot of mysticism running rampant about Tochikaze.

And the reason they haven't been smashed by An' Tir is simple. Though they are a small country, they're very well defended by nature herself. Long, narrow mountain passes make it next to impossible for a full regiment to march through unless they go in rows of five or less, making them ample targets to the world's best known archers. Think Switzerland meets Bushido. You're not getting through there.

An interesting rumor going around is also that their military is only partly made up of human soldiers. Stories of metal men run wild in the north western section of the world. Men and women who tick and click like a hundred clocks going all at once, whose eyes glow as if a strange lantern behind glass, and who don't speak, but screech a metallic cry before ripping their opponents to shreds with clawed hands and feet.

World Wide Politics and Rumors

As the four countries have begun to restitch themselves from the massive war of the past decade. Nine years of bloodshed and treachery have left certain nations with more of a thirst for blood than ever, while others have settled even further into their niche of the world. Although there is a rough peace being maintained between the four nations, there are spiteful rumors floating through every country that An' Tir is thinking of spear heading invasions world wide to establish a greater empire and do away with elemental divides. Some agree to this idea of unification, others do not.

Radical groups in every country have their own causes, wounds still not healed after two years of quiet and peace. An' Tirian guerrilla groups have been accused of harrassing the Gypsies, a nomadic people that act as Gilavar's main presence in the world. Their logic simply stating, "They move too freely. When Stoneguard fell to all that time ago, it was the Gypsies who had last been seen! Twas they who had the most range over these lands, and it should have been they who wet the fields with their blood instead of turning brother against brother and father against son."

Annaffiare has expressed concerns around these rumors. King Edwin Mountainsong has promised not only Annaffiare, but the other nations as well, that there will be no sanctioned invasions of their territories, and that any aggression from radical groups will be met with the full force of An' Tir themselves.

Several war bands from Al' Kimesh have taken advantage of this instability and the reconstruction to bolster their size and embolden their raids. Tensions between Earth and Fire have always been high, though now they seem to be higher than ever. Along the border, many people are wondering who will start the next blood bath, An' Tir or Al' Kimesh.

~ ~ ~ ~ ~


A new tradition has arisen in several more rural areas of all the nations. Where as once it was customary to bury the dead, now fetid smoke fills the air as they burn those who pass on. Although this resurgence of cremations into mainstream death-rights should be of no real notice, the strange part is roughly half of the people who were burned had some part of them preserved, namely either the heart or the head, and that would be entombed in a small casket to be buried at the family's leisure and location. This practice has been going on for roughly the past three years, and although no one can pin-point an exact cause as to why this trend is, one name seems to rustle behind the origin story of a man who did this, and could there by release his loved ones' souls while still maintaining the heart and speech of their essence. His name was Rodrek Thumberlin, a local of the Agrius province. He is rumored to pay visits to those practicing this strange sort of burial, giving them solace either through a beating heart or spoken word from those who should have long since past.

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