Introduction
Since the beginning of recorded history the sorceresses have ruled Mylura. Magic has always been the bedrock of their civilization, but magic is not distributed equally. Whereas all women are born with some spark of sorcery, however dim, men have only their minds and muscle to rely on. This has lead to the development of a matriarchal civilization which continues to dominate Mylura to this day. The ancient name of this civilization is Thea. Ruled by the sorcerer queens and protected by arcane armies, the Theans have expanded their boundaries to all four corners of the continent. With spell and arrow they drove back the monsters and demons who long plagued humanity and brought safety and security to all. That, anyway, is how the bards sing it...
In the rogue republic of Daedra to the north another story is told in the bars and taverns, a story of tyrannical witches driven mad by the power of magic, of a civilization which oppresses men at every turn. The people of Daedra, men and women alike, spurn all things magical and matriarchal. Instead of relying on sorcery they have turned to technology, instead of venerating the Theans' Mother Goddess they worship a Pantheon of Gods, and instead of being ruled by Queens, a senate of prestigious male citizens calls the shots. Daedra even rejects their own who are born tainted by magic. Girls capable of more than a cantrip and unable to hide their talents soon find themselves exiled to the wilds (or in some more radical regions, executed).
Since Daedra declared its independence, the two nations old and new have met one another in a series of sporadic wars. So far the steam powered technology of the Daedrans has held out against the old magic of the Theans, but, with Daedran science advancing everyday, many among the Sorceresses fear the age of magic will soon come to an end.
Mylura is a single supercontinent. At its center is a vast desert once a sea before it was choked off from the ocean. Expansive forests dominate the east while grasslands stretch west to the coast. In the south is a hot, wet climate chracterized by jungles while in the north high mountains rise up out of a coniferous forest. Thea claims the central desert and all realms to the south while Daedra remains somewhat isolated in the snow-rimmed lands of the North. The regions between the two realms where no human power holds sway are called the Wilds and play host to magical beasts and demons best left undisturbed.
Although the spark of magic can only be passed from mother to daughter, without training that spark only rarely grows to a fire. It is for this reason that talented Thean girls attend academies at early ages and why books of magic are burned wherever they are found in Daedra. Over the centuries powerful magical bloodlines have emerged in Thea, the royal family being one such lineage. These magical families, called Houses, always manifest a characteristic style of sorcery. For example, one might excel at conjuring magical beasts while another may be renowned at illusion. In Daedra the Houses are long forgotten and the bloodlines muddled beyond separation. However, this in no way prevents wild talents from arising here and there within the Daedran population.
Thean religion has much in common with earthly pagan traditions. The Theans venerate the land in the anthropomorphic guise of a Mother Goddess. This Goddess is seen to have many facets but also a central unity. The Daedrans instead focus on a pantheon of male Gods each with their own distinct sphere of influence. Chief among these are Kraxis, the Lord of War, Aeros, the Patron of Invention, and Shador, the King of the Gods and ruler of the Underworld. Thean priestesses hold their worship in sacred glades, while Daedran priests favor grandiose temples each built to venerate a specific God. Both faiths, though diametrically opposed, are steeped in ritual and shrouded in mystery.
While Thean technology, due to their reliance on magic, has halted with the production of steel, the Daedrans have catapulted forward into the industrial age. Daedran streets bustle with coal powered trams and primitive automobiles while above zeppelins dominate the sky. Though coal is still the main source of fuel for Daedra, oil is a rapidly burgeoning commodity. This shift is one of the main forces spurring on the hawks in the senate who point to the rich oil fields squandered by the primitive Theans who still hold the central deserts.
The backbone of the Thean military is their calvary. Mounted on magical creatures that the Daedrans, for all their power, fail to domesticate, they charge into battle. The unicorn riders are among the most illustrious and exclusive of these brigades for unicorns will only carry a virgin forcing their riders to take oaths of chastity. The sorcerer queens themselves and those sharing the royal blood ride only the most haughty and powerful of all magical beasts, dragons.
While the Theans rely on magic and monsters, the Daedrans turn to guns and armor. Massive tanks bristling with machine guns form the spearheads of the Daedran army. They are supported by masses of riflemen recruited by the thousands through nationwide drafts. Above their troops, carrier zepelins unleash swarms of speedy biplanes and maneuverable gyrocopters.
Under Thean law, the man is the property of his Mother until married at which point he becomes the property of his wife. Theans see this not as a cruel, but necessary for men, deprived of magic, need female protection. Men are also considered emotionally weak by the Theans who forbid any activities which they think may tempt a man's 'darker' nature. Smoking, drinking, and sex outside marraige are but a few on a long list of such forbidden activities. It goes without saying that men can not participate in politics or serve the military. Even men in royal families must stay home and tend to children while their wives oversee the matters of court. Men are allowed to work in crafts but since businesses can only be owned by women they never labor far beyond the watchful eye of a female.
Under Daedran law, the woman is the property of the Father until married at which point she becomes the property of her husband. Daedrans see this as a necessity since the inherent magical abilities of women make them dangerous and unpredictable. Any open display of magic warrants immediate and serious punishment. First time offenders are often placed in stocks while women who continually flaunt their arcane abilities face banishment or worse. Women are not permitted to own property or hold political offices though they are accepted as factory and assembly line workers.
As with any society, there exist those who do not submit. In Thea most renegades are men who live double lives. At day they may play the role of husband or dutiful employee but at night they join an underworld of secret bars, brothels, and even libraries. Upstanding Theans refer to these men as 'strays' meaning those who have strayed from the conservative traditions of their culture. But not only men reject Thean orthodoxy, some women too, particularly those born with little magical talent, spurn the world which treats them as inferiors. Some, sadly, get sucked into prostitution rings run by criminal gangs, others become feared bosses ruling the men of the shadows as their sisters rule them by light of day. A minority of the underground is devoted to smuggling wanted men out of Thea and north to Daedra. These same smuggling rings make the majority of their profit by moving liquor, tobacco, science books and other contraband between the two states.
In Daedra most renegades are unsurprisingly women. They organize themselves into secret 'covens' motivated by a desire to unlock their oppressed magical talents. The Daedran authorities pursue these witches without mercy and even have a special government bureau, the The Central Bureau of Inquisition (CBI) devoted to exposing covens and bringing their members to trial. In reality, Inquisitors mainly persecute innocent women on the basis of circumstantial evidence. Licensed to torture, the Inquisitors rarely find their subjects not guilty.
Vary rarely men are born who possess magic. Such men are what we would call transgender. Both Daedra and Thea view them as dangerous deviants. Labeled aberrants they are hunted mercilessly by both powers and must hide their talents at all costs. Likewise women are occasionally born without any magic. Though venerated as symbols of purity in Daedra, these women are outcasts in Thea, disowned by both family and country. Like their male counterparts women without magic are always transgender.
Allegiance is paramount in character design. The wilds of Mylura are too dangerous for anyone but a powerful sorceress to survive on their own. With the exception of a few such hermit witches, all people live in one of the two nations, Daedra or Thea, and must abide by or somehow circumvent their laws. I will make circumvention difficult for each state is quite effective at stamping out resistance within their borders.
You must play your actual gender. If you are transgender you can play as transgender and be one of the rare women without any magic or one of the rare men who possess magic (I will allow only one such exceptional character [two if I get 10 or more players]).
Below is a brief list of the things you should cover in your character submission.
Name (include any relevant titles: Senator, Princess, Priest/Priestess, etc.)
Sex (rather important for this one)
Gender (usually the same as sex but not always)
Nationality (Daedran or Thean. Anyone wishing to be from the Wilds needs to PM me with a really good idea)
Religion (If you are a religious Daedran remember to specify which God you worship)
Background (Brief history of your character up to the present)
Personality (Behavior and motivations)
Physical Description
House (Applies only to Theans of noble birth, needs to specify the type of magic the family is known for.)
Sorcery (Female gender only. Don't drown me in a list of spells, instead describe general style of your magic: flame weaving, animal empathy, matter transmutation, etc.)
Equipment (Important for Daedrans in particular)
Allies (Includes both humans and beasts)
The story will involve a common threat to both Thea and Daedra which will either demand cooperation between the two sides or provide the opportunity for one side to gain the advantage. My RPs are sandbox and as such the story's content and conclusion will be largely the result of player choice. I will provide the sand and toys, it's up to you what you build with them.
Taking place in...
Mylura our primary setting
A huge supercontinent home to varied landscapes and creatures.
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
View All » Create New » Quests
There are no quests in this roleplay.
Add Group » View All » 0 Factions to align with
Here's the current leaderboard.
There are no groups in this roleplay!
Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
Add Group » 0 Factions to align with
There are no groups in this roleplay!
Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Battle of the Sexes. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Add Character » 4 Characters to follow in this universe
Newest
Ambrose Bevington
"Could you ever think of a world where all these bloody women were lock up in work camps? Sounds like the most delightful idea that ever crossed my mind... We have the power, lets make it happen eh?"
Trending
Ambrose Bevington
"Could you ever think of a world where all these bloody women were lock up in work camps? Sounds like the most delightful idea that ever crossed my mind... We have the power, lets make it happen eh?"
Most Followed
Ambrose Bevington
"Could you ever think of a world where all these bloody women were lock up in work camps? Sounds like the most delightful idea that ever crossed my mind... We have the power, lets make it happen eh?"
View All » Places
0 posts · 4 characters present · last post 1970-01-01 00:00:00 »
Mylura Owner: Scumbag_Brain
A huge supercontinent home to varied landscapes and creatures.
Fullscreen Chat » Create Topic » Battle of the Sexes: Out of Character
Discussions
-
- Topics
- Replies
- Views
- Last post
-
-
Battle of the Sexes
1, 2by Scumbag_Brain on Sat Dec 31, 2011 2:47 pm
- 35 Replies
- 1617 Views
- Last post by Scumbag_Brain
on Sun Jan 29, 2012 12:51 pm
-
Battle of the Sexes
Most recent OOC posts in Battle of the Sexes
Re: [OOC] Battle of the Sexes
Get it, its an echo
Re: [OOC] Battle of the Sexes
Scarlet Bullets wrote:Is there any possible way I could spread the word for this role play? You know, other than private messaging friends inviting them to join. (For I have all ready done that.)
I have no idea how one would go about this. You're welcome to try so long as you don't spam people or forums on my behalf.
Re: [OOC] Battle of the Sexes
Re: [OOC] Battle of the Sexes
@all Since the RP seems to be getting more interest, I will withdraw the pending closure and give the RP at least another couple weeks. The magic number of players which I want to begin is five (at least two in each faction, possibly one neutral). I will also hold out as long as I can for a female coGM to run the Thean part of the campaign.
Re: [OOC] Battle of the Sexes
Re: [OOC] Battle of the Sexes
Re: [OOC] Battle of the Sexes
Re: [OOC] Battle of the Sexes
Other than the soldier bit your idea seems fine. Of course, I'd expect more detail in a sub, including an explanation of how he is able to correspond with relatives living in Daedra which is separated by a hostile expanse of wilderness.
Re: [OOC] Battle of the Sexes
A male Thean farmer, who used to be a smith and a soldier, he was married to a progressive woman, but since her death, he's less distracted from his oppressive Thean life. He's been saving money to be smuggled into Daedra, since he has nothing left in Thea, and is looking to start over. He plans on seeking shelter with his distant relatives in the rogue nation.
Anything I should fix?
Re: [OOC] Battle of the Sexes
Re: [OOC] Battle of the Sexes
Re: [OOC] Battle of the Sexes
Re: [OOC] Battle of the Sexes
Re: [OOC] Battle of the Sexes
Re: [OOC] Battle of the Sexes
Well, if you were to make one of those... The history behind it might be tricky. Being that one side is strictly for male and the other is strictly for female... Transgenders are hunted down... A hermaphrodite... Well... That would be... Monster like. My idea, (if you are approved to make this character, sorry, it's not my say) is to make the character a possible which of the wilds? Which, is also a stretch, but for location, that seems best in my eyes. That way the wilds really seems like there are some messed up things inside there. :p
Re: [OOC] Battle of the Sexes
Re: [OOC] Battle of the Sexes
@ALL I added a new section to the intro on Outlaws (ie. those who live outside the law of their respective nations). Daedran outlaws being mostly female will be focused on magic, its teaching and preservation. They operate in semi-isolated groups called covens and are mercilessly hunted by Inquisitors. The Thean outlaws are more akin to 1920s rum-runners and flappers. They operate a hidden world of speakeasies and brothels within the old country. A small part of the Thean underground, however, will be devoted to the dissemination of forbidden scientific knowledge.
I welcome people playing outlaw characters but remember that I will not go easy on such characters and death or incarceration is always a possibility on either side of the border.