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Bedlam Dawn: Freedom's Fare

Bedlam Dawn: Freedom's Fare

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With the fall of a tyrant from beyond the veil, people once again are masters of their own world. Unfortunately, that means now to deal with those terrors that the tyrant kept at bay.

6,213 readers have visited Bedlam Dawn: Freedom's Fare since MartinVole created it.

Specmarine are listed as curators, giving them final say over any conflict & the ability to clean up mistakes.

Introduction

At our height, we had achieved the impossible: to blend machine with the arcane, to puncture beyond the veil of the known and draw from its limitless potential. The great Adrichal Obelisks were built across the world, harnessing power to supply cities, eldritch energies were bound into weapons as well as tools. It seemed like there was nothing we mortals could not accomplish, we had gone beyond all boundaries that once shackled us. We were masters of our own fate.

It was too good to be without a price.

As they say, "if you look into the void, something is bound to stare back." The skies distorted, a green hue replacing the bright blue, storms erupted and then that something emerged. His name was Lehechalesh, a being with many appendages and a hollow stare, possessing horrifying power that we had never before witnessed. We stood no chance, and were swiftly overtaken by the tyrant from another world. He ruled with an iron fist, unmoved by our plights, saying we were stupid creatures incapable of understanding the price of our insolence, that he knew what was best for us.

From beyond his gaze, we worked underground, once again binding magic and technology, training, with the intent to retake our world. Years of preparation, and we finally made our assault, many fell, or were driven mad by the twisted nature of the power, and in the end only the greatest of us were left standing against Lehechalesh himself. After a lengthy struggle that seemed hopeless, a decisive blow was struck and the once great titan fell with one final warning with a sickly laugh.

"How interesting, are you truly ready to hold your world as your own, to face the scavengers who will soon seek to pick at my corpse? Keep your freedom, if you can, for everyone has a price."

It soon became clear, whatever other things resided beyond the void was kept away due to Lehechalesh, and lesser beings began to emerge, after the power of the wounded tyrant leaving him to be quarantined in an effort to deter them. Worse was the discovery that the obelisks could not be shut down.

The surviving heroes had no choice but to train a new generation of defenders, the Knighthood of the Adrichal Protectorate, or KAP for short. While standard guard exists, these are the elite who are to stand against special cases should another like Lehechalesh emerge. Most countries have adopted this, with the exception of Kaymbden who have taken part in ethically dubious and extreme measures of augmenting select citizens, sometimes to the point of no longer being recognizably human.

Toggle Rules

This is a fantasy roleplay taking place in an alternate future with magic and technology existing simultaneously. Think somewhat akin to Final Fantasy in some sense for some sense of reference. Playing a human isn't necessary at all, nor is humanoid, and mutants and the like most certainly do exist.

1. Play nice with others and communicate well.
2. Try to be a bit original, as in try not to directly copy other franchises and such. Inspirations are perfectly fine though!
3. No godmodding, as in, don't try to make someone absolutely perfect for every occasion, try to balance things regardless of what you play. Not saying you can't be very strong, though, going to rather need to be regardless of which side of the field you are on.
4. Have fun. :)

5. Due to lengthy inactivity, characters of inactive users will be issued free status and can be controlled as long as respects are paid to the original user's interpretation. I understand that it is impossible to completely do so, but measures must be made to prevent premature death of the RP.

The Story So Far... Write a Post » as written by 6 authors

Setting

Characters Present

Character Portrait: Valoel Ruhiel Character Portrait: Viktoriya Character Portrait: Victor Garthside Character Portrait: Aurel Torne Character Portrait: Alexei Madsen Character Portrait: Zeke
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Alexei waved away Zeke's apology, resolving to talk to him about whatever the hell just happened if they, made it out alive. Viktorya's warning alerted him that something was wrong and soon, when he strained to listen, he heard the screeching of metal on metal. A few seconds later, he saw it too.

He met Victor's eyes and thought he understood what the glance meant. Alexei flashed him a thumbs-up. He glanced around at the tunnel. The train would pass close to the walls where he was standing, but there wasn't much for him to do but get out of the way. He pressed himself into a alcove next to another soldier.

They both prepared to defend themselves. Victor, however seemed to be taking a more direct approach, punching through the side. Alexei winced watching Victor pull his hand out of the train, dragging with it what looked like half a human arm. He reminded himself to address it later as he pulled his gun.

Setting

Characters Present

Character Portrait: Valoel Ruhiel Character Portrait: Viktoriya Character Portrait: Victor Garthside Character Portrait: Aurel Torne Character Portrait: Alexei Madsen Character Portrait: Zeke
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Zeke stared at the train coming through, also taking cover behind a support beam, studying the vehicle and readying himself for whatever this augmented relic had in its arsenal. To his further shock however, he sees Victor stir back up into a frenzy, however, the sounds he made were... not unlike a man this time! As he tore away at the vehicle, as violently as it was, was now more directed. Was he intentionally trying to draw their fire? Or was he trying to destroy it himself. Either way, they were soon to witness if this thing had any auxiliary defenses.

"Don't be surprised if this thing has some weird enchantments, I seriously doubt this is just a train with a lot of additional steel welded onto it," he cautions, looking to the others. "Even if that is crude, it is still dangerous... well, actually that'd be even worse, more volatile." With that he prepares his own magic, chilling the air around his arms awaiting an opening.


Viktoriya on the other hand was far too big to break for cover, and the loud shrieking of the breaks caused her to wince. Having two sensitive ears was one thing, having four, well, the sound was its own kind of torture. Drawing her ears back, she starts to hop about, keeping her eyes on the portholes, not staying in one position long in order to avoid staying a sitting duck. It was too armored to attack physically, even if she could ram it, it'd be a generally bad idea... a bad idea Victor had taken the liberty to take for her. Her blue eyes widening for a moment.

"What?" she manages to mutter as the armored mutant tears away at the heavy train. Her face cracks into a grin, or was it a grimace? Hard to tell. With a rumbling sound in the depths of her throat, she gets down lets out a sound, a roar of a lowering frequency and high amplitude, continuing until it is purely violent vibrations in the air. Luckily for her comrades, and their eardrums and... insides... it was also quite focused upon the heavy train. Even if it didn't pierce the thick shell of the mechanical monster, it'd still rattle the occupants as well as possibly the framework.

Setting

Characters Present

Character Portrait: Valoel Ruhiel Character Portrait: Viktoriya Character Portrait: Victor Garthside Character Portrait: Aurel Torne Character Portrait: Alexei Madsen Character Portrait: Zeke
Tag Characters » Add to Arc »

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With two people actually attacking the train head on in close combat, this surprised many of the crewman inside the train. And with the added benefit of one of them losing an arm. As Victor was tearing at it with inhuman strength and Viktoryia letting out a massive roar shaking the train a bit. It was effective at stopping the gunfire for at least a second. One second allowing Valoel to lob a massive ball of energy at the rear of the train before detonating in a massive arcane explosion damaging the train in the process and giving anyone a nasty shock.

Of course Zeke's worries came to light as the sides of the train began to glow. Runes began to appear on the train at the pilot laughed. "'Ol Iron has much more tricks dogs! 'Ere! Time to teach you to play dead!" The man laughed as the train unleashed a close range shockwave at Victor.

As the same time the train opened up portholes, at least eight in total preparing to fire a volley of cannons at the enemy. Along with weapons reloaded. It was going to retaliate in full and as the bullets and cannons flew once again, the train continued its ominous glow. A creation of both technology and runic magic.

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Events

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 4 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Subway Derelict

Subway Derelict by MartinVole

Once bustling with activity carrying passengers about the city, these subway lines have gone defunct from the cataclysm, now sheltering those few that worship the ones from beyond.

Abgrundstadt

Abgrundstadt by MartinVole

The city where the first Adrichal Obelisk was constructed and activated, and naturally the one where the highest activity occurs.

Knighthood of the Adrichal Protectorate

Knighthood of the Adrichal Protectorate by MartinVole

The main base of operations for the knighthood, here men and women are trained together rigorously by teachings passed down by veterans.

Murmuring Oak Natural Park

Murmuring Oak Natural Park by MartinVole

Once a natural park known for its relaxing dirt trails is now twisted by the other world. Some flora and fauna is not native, and are certainly not welcoming to hikers.

Add Group » 0 Factions to align with

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By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

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Use your INK to craft new artifacts in Bedlam Dawn: Freedom's Fare. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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View All » Add Character » 11 Characters to follow in this universe

Character Portrait: Lehechalesh
Character Portrait: Valoel Ruhiel
Character Portrait: Johnathan David Kimbrough
Character Portrait: Viktoriya
Character Portrait: Victor Garthside
Character Portrait: Alexei Madsen
Character Portrait: Abrathos
Character Portrait: Errant Rook
Character Portrait: Zeke

Newest

Character Portrait: Zeke
Zeke

A veteran from the first contact, enhanced through experimentation with traits of both fire and ice.

Character Portrait: Errant Rook
Errant Rook

"Yarharharh! Down with the KAP dogs! And anyone else who stand in our way!"

Character Portrait: Abrathos
Abrathos

"Life, is such a fragile thing"

Character Portrait: Alexei Madsen
Alexei Madsen

A man who has little else in his life but his job.

Character Portrait: Victor Garthside
Victor Garthside

"My mind threatens to break at this very second, Do you think you are any worse?"

Character Portrait: Viktoriya
Viktoriya

Product of unethical Kaybdenite experimentation, what remains of their humanity is unlear, but to them, effectiveness is valued higher than "minor" details.

Character Portrait: Johnathan David Kimbrough
Johnathan David Kimbrough

[NPC] He is a man who stands for the good of the world, but is young and unwise.

Character Portrait: Valoel Ruhiel
Valoel Ruhiel

"We all can shape our future, however let it be one free of doubt..."

Character Portrait: Lehechalesh
Lehechalesh

"It was not my arrogance that summoned me, and yet here I wither for your mistakes."

Trending

Character Portrait: Viktoriya
Viktoriya

Product of unethical Kaybdenite experimentation, what remains of their humanity is unlear, but to them, effectiveness is valued higher than "minor" details.

Character Portrait: Victor Garthside
Victor Garthside

"My mind threatens to break at this very second, Do you think you are any worse?"

Character Portrait: Errant Rook
Errant Rook

"Yarharharh! Down with the KAP dogs! And anyone else who stand in our way!"

Character Portrait: Johnathan David Kimbrough
Johnathan David Kimbrough

[NPC] He is a man who stands for the good of the world, but is young and unwise.

Character Portrait: Abrathos
Abrathos

"Life, is such a fragile thing"

Character Portrait: Lehechalesh
Lehechalesh

"It was not my arrogance that summoned me, and yet here I wither for your mistakes."

Character Portrait: Alexei Madsen
Alexei Madsen

A man who has little else in his life but his job.

Character Portrait: Valoel Ruhiel
Valoel Ruhiel

"We all can shape our future, however let it be one free of doubt..."

Character Portrait: Zeke
Zeke

A veteran from the first contact, enhanced through experimentation with traits of both fire and ice.

Most Followed

Character Portrait: Valoel Ruhiel
Valoel Ruhiel

"We all can shape our future, however let it be one free of doubt..."

Character Portrait: Viktoriya
Viktoriya

Product of unethical Kaybdenite experimentation, what remains of their humanity is unlear, but to them, effectiveness is valued higher than "minor" details.

Character Portrait: Johnathan David Kimbrough
Johnathan David Kimbrough

[NPC] He is a man who stands for the good of the world, but is young and unwise.

Character Portrait: Zeke
Zeke

A veteran from the first contact, enhanced through experimentation with traits of both fire and ice.

Character Portrait: Abrathos
Abrathos

"Life, is such a fragile thing"

Character Portrait: Victor Garthside
Victor Garthside

"My mind threatens to break at this very second, Do you think you are any worse?"

Character Portrait: Alexei Madsen
Alexei Madsen

A man who has little else in his life but his job.

Character Portrait: Errant Rook
Errant Rook

"Yarharharh! Down with the KAP dogs! And anyone else who stand in our way!"

Character Portrait: Lehechalesh
Lehechalesh

"It was not my arrogance that summoned me, and yet here I wither for your mistakes."


View All » Places

Subway Derelict

Subway Derelict by MartinVole

Once bustling with activity carrying passengers about the city, these subway lines have gone defunct from the cataclysm, now sheltering those few that worship the ones from beyond.

Abgrundstadt

Abgrundstadt by MartinVole

The city where the first Adrichal Obelisk was constructed and activated, and naturally the one where the highest activity occurs.

Knighthood of the Adrichal Protectorate

Knighthood of the Adrichal Protectorate by MartinVole

The main base of operations for the knighthood, here men and women are trained together rigorously by teachings passed down by veterans.

Murmuring Oak Natural Park

Murmuring Oak Natural Park by MartinVole

Once a natural park known for its relaxing dirt trails is now twisted by the other world. Some flora and fauna is not native, and are certainly not welcoming to hikers.

Subway Derelict

Once bustling with activity carrying passengers about the city, these subway lines have gone defunct from the cataclysm, now sheltering those few that worship the ones from beyond.

Abgrundstadt

The city where the first Adrichal Obelisk was constructed and activated, and naturally the one where the highest activity occurs.

Knighthood of the Adrichal Protectorate

The main base of operations for the knighthood, here men and women are trained together rigorously by teachings passed down by veterans.

Murmuring Oak Natural Park

Once a natural park known for its relaxing dirt trails is now twisted by the other world. Some flora and fauna is not native, and are certainly not welcoming to hikers.

Fullscreen Chat » Create Topic » Bedlam Dawn: Freedom's Fare: Out of Character

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Most recent OOC posts in Bedlam Dawn: Freedom's Fare

Re: Bedlam Dawn: Freedom's Fare

Hi, guys. Go ahead and skip me this time.

Re: Bedlam Dawn: Freedom's Fare

Alright, full permission now to skip. Temporary NPC status if necessary for inactive users, just pay respects to the original character's... characteristics.

Re: Bedlam Dawn: Freedom's Fare

It's all good! Take care of yourself.

Re: Bedlam Dawn: Freedom's Fare

Sorry guys, I've had a down period so I've been trying to force myself to write but it hasn't been working. Looking up now though so I'm gonna try to get something done ASAP.

Re: Bedlam Dawn: Freedom's Fare

Hey, been quiet around here, what's up?

Re: Bedlam Dawn: Freedom's Fare

I've had my last week and a half at my current job so I've been swamped! Last day today so I should get something up tonight or tomorrow morning.

Re: Bedlam Dawn: Freedom's Fare

Same here! I'm back now froma after almost a week of inactivity! Have been terrorized by the big mean thing we call life! I'll get back to posting!

Re: Bedlam Dawn: Freedom's Fare

Sorry it took me a while to post! I've not been feeling well.

Re: Bedlam Dawn: Freedom's Fare

Again, I didn't even notice as Crichton snuck in a post! Other than that, I hope anyone don't mind too much that I took the liberty and struck at the cannon, Victor did get absolutely nailed in the process so I think stunts like those will be a no-go for the rest of the mission.

Re: Bedlam Dawn: Freedom's Fare

Ach, I'm sorry I'm so late all the time. I'll get started on my next post now!

Re: Bedlam Dawn: Freedom's Fare

Soo, I'll be waiting for o'l Crichton, hope to hear from ya buddy!

Re: Bedlam Dawn: Freedom's Fare

Yeah, go ahead and skip me for this one, I can't get the internet to work for more than three seconds at the time :(

Re: Bedlam Dawn: Freedom's Fare

Temptation, to, post, rising.

Re: Bedlam Dawn: Freedom's Fare

Bit late again, the airline lost my suitcase and my computer was in it because I'm an idiot. I'll get it back tonight though.

Re: Bedlam Dawn: Freedom's Fare

Well, I say... whoever wants to take up the reigns after Spec's Rook arc is finished. After all, unless something changes, my Outsider is still under lock and key. :|

Re: Bedlam Dawn: Freedom's Fare

I sneak in posts when you least expect them. In the night, while you sleep. Under the radar. Also, I was kinda assuming we'd take turns on making the Outsiders villains or something to that effect– although that would obviously take a while. What say ye, GM?

Re: Bedlam Dawn: Freedom's Fare

Alright, took me way to long to realize that Crichton had posted, but now I'm done. Other than that, is there any plan for when the Outsider characters will come into play?

Re: Bedlam Dawn: Freedom's Fare

I'm going to write a post right now but you can go ahead if you like!

Re: Bedlam Dawn: Freedom's Fare

Should I wait for Crichton here or should I just go ahead and post?