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Beyond the Kingdom


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<font size=5><font color= darkred>Beyond the Kingdom</font></font>

<b>Muse A</b> is a princess/prince living in a peaceful kingdom, with no knowledge of the whole other realm that exists beyond its borders. While wandering in the forest near dusk, much to their escort’s dismay, the kingdom comes under attack by creatures/beings thought only to exist in fairytales and ancient legends. When a rider comes to warn <b>Muse A</b> that the castle has been taken, they are beseeched to flee to safety. Fearing for their parents’ lives, Muse A refuses to run away and makes haste back to the castle. Before they can reunite with their royal parents, <b>Muse A</b> is captured by the enemy. <b>Muse B</b> is <b>Muse A’s</b> captor, who is under orders from their king/queen to kidnap the prince/princess for the purposes of ransom. <b>Muse A</b> is taken to the other realm, where no person in the kingdom has ever gone. <b>Muse A</b> is locked up in a cell with <b>Muse B</b> as their guard.
Despite the circumstances, <b>Muse B</b> treats <b>Muse A</b> with compassion, providing companionship, kind words and extra sustenance. After a few days of captivity, <b>Muse A</b> and <b>Muse B</b> are managing to get along; <B>Muse A</B> is terribly homesick and worried about the state of their kingdom. In an act of selflessness, <b>Muse B</B> helps <b>Muse A</b> escape. <B>Muse B</b> promises to keep <b>Muse A</b> safe from harm, as long as <B>Muse A</b> does not run away from them. <B>Muse A</b> agrees and <B>Muse B</b> keeps their promise. One night, while they’re asleep in the forest, soldiers from <B>Muse A’s</B> fallen kingdom attack. They rescue <B>Muse A</b> and take <b>Muse B</b> as prisoner. Upon returning to the castle, <b>Muse B</B> is imprisoned. Feeling for their captor/turned savior, <b>Muse A</b> shows <b>Muse B</b> the same compassion and care that <B>Muse B</b> showed them while they were imprisoned.
With the threat of backlash from the other realm looming, will <b>Muse A</b> and <b>Muse B’s</b> budding friendship survive? Will <b>Muse A</b> appeal to the king and queen to spare <B>Muse B’s</B> life and to end the impending war between realms?

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.


Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

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You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

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Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.


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Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.


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Locations where Mobs and Items might appear.


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The Forge

Use your INK to craft new artifacts in Beyond the Kingdom. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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Beyond the Kingdom

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