Introduction
Thats the amount of humans surviving in rapture still. They are in a place called Sullivan's Security, where all security is maintained and updated. The splicer numbers are still in the hundred thousands, if not millions. The Survivor base is secure, but it is running low on food. Rapture is also dieing, sinking into water.
However, we know a way to fix this.
Splicers are attacking the base. Our defenses wont hold forever. We need a select few to go out, and find a way to help this Dr. Tennanbaum, who has contacted us recently, to stop it. She claims she has a way to turn the tides against the splicers. However, first, she has told us we must drain rapture. This is no easy task, but she says she has a plan.
There are many problems we must deal with first, including the power plant, Nicks Nuclear, is beginning to fail. It is a little far away, but luckily we still have Bathysphere access. She is telling us this one step at a time to help us focus. However, she has made it clear that we need to regain control of the security in other areas as well.
Another thing we also must look out for is any way to stop the leaking in any areas of rapture. Whether metal boards and rivit guns, to plasmids, we must find a way. We know that you don't want to splice, as you fear of becoming a splicer, but Tennanbaum said she found a way to stop this, and if you cant reach her in time before you start losing your mind, she will come to you.
SO yes, we now can start getting ADAM, and level the playing field against the splicers. We already have a little ADAM, so we can equip you all with one starting plasmid. We can also provide you each with a pistol and wrench. You will almost certainly find more weapons that we didn't salvage along the way, most likely the more powerful ones you will find further away as well. You should pick them up and use them.
Starting Primary Goals: Restore full power and find supplies. Also finding and repairing leaks.
Secondary Goal: Take Control of Security Systems and revert the master control for them back to the base.
GM/Tennanbaum/Marcus Wright: Me (sorry, but these are all things that i need to control for the story line)
Subject Omega: Me :3
(May Allow more Conscious Alpha Series as we go on, or if you can impress me with a reason and Character sheet)
Human Team: (Minimum 3)
Splicer Groups: (I will be controlling most of the splicers, but if you want some separate splicer group, il allow that. Not too many though....max 3)
Big Daddies and Little Sisters will be under my control, unless you engage them, in which case you can tell us how the fight goes. Understand, you should type up at least 2 paragraphs for any battle with a big daddy. Big Sisters are under Marcus Wright's Control, as well. And they don't go down easy.
Also understand, this will be more in a game format, as in you will have objectives, and at some points you may have gut instincts that will help your survive. These wont happen a lot, but there will be some. YOu dont actually RP someone playing the game though, you ARE roleplaying the person its about.
Human Team Member Character Sheet:
- Code: Select all
Name:
Age:
Knowledge of Rapture: (like what was your job and what do you know about it)
Starting Plasmid:
Tools:
Family: (I would like you to try and work out some Family relationships, like maybe Brother and sister or something)
Appearance:
Other:
Prototype Plasmid Using Alpha Series Character Sheet:
- Code: Select all
Name:
Designation: (You cant use Delta, Sigma, or Omega)
Starting Weapon/s: (Maximum of 2 to start with, and no big bad powerful weapons (Drill is not included in this, im talking about Grenade Launcher or Speargun))
Reason for actions: (Note: These big daddies should still be fully sane)
Knowledge of Rapture:
Other:
Splicer Group Character Sheet:
- Code: Select all
Names of Splicers:
Name of Leader Splicer
Intelligence:
Knowledge of Rapture:
Appearance of Leader:
Weapons they have:
Plasmids:
Other:
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Reviews
ViceVersus wrote:The first thing I'd like to note is that I am officially unfamiliar with Bioshock. I understand that it's a video game and that it's a franchise, but the finer details on the plot and stuff escape me -- so I'll be reviewing this role-play with that preconception completely out of my mind. In a way, maybe that's better. Moving right along! Okay. So your introduction. You're familiar, of course, with the fact that your Introduction is the first thing users see when they wander by your roleplay .. and that it has to catch the attention, draw readers in and not let them go. You formatted it correctly with that sort of top-down diagram of a pyramid, if you understand what I mean. "286." I like that. However, the thing that detracted me immediately from the mood of the story is the fact that "Rapture is also DIEING, sinking into water" out to be "Rapture is also DYING, sinking into water". That might be something you just missed on your first proofread, so that's a quick edit and then you're good. Another thing that's throwing me off as I read through this bad-boy is who is "we"? It works, to some degree, to throw the reader into the center of what's going on .. but I feel in this context, it's FAR more engaging to put "you" through the entire thing. It reads a bit more like a textbook than it does a high-pressure, high-octane transmission of sorts. I just don't feel the URGENCY, if you understand. However, I DO like that you have set goals already for the roleplay. Believe it or not, momentum is the #1 killer of roleplays that get off the ground. You need to give a direction to your story. Some sort of early goal. It's like the three stages to any movie or play. Work towards an ending. Good marks in that regard. Unfortunately, I can't speak much to characterization here. The profiles you have for your people are scant, and there have been no other additions to the cast. Hopefully by the time I write this review and send it out there, that'll have changed. In the meantime, however, I'll leave that open. So! In conclusion you have a roleplay set in a time and place .. trying hard to be different, somehow? You have a fairly easy to understand backstory and it's organized in a readable fashion. This is a good start, my friend, and I wish you the best of luck!
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0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
The Wounderful World of Rapture...not ↪ Bathysphere Owner: RolePlayGateway
During Transit, you should have to go through a few posts (like 2-3, including when you get in and start it, and it could be different peoples, not just one persons) before you get somewhere.
0 posts · 1 characters present · last post 1970-01-01 00:00:00 »
The Wounderful World of Rapture...not ↪ Hydro Technologies and Engineering Owner: RolePlayGateway
An area that houses all sorts of inventor's shops and stuff, it also houses some things, including Nick's Nuclear, a power plant that supplies power to major systems. It is self independent.....mostly....
0 posts · 1 characters present · last post 1970-01-01 00:00:00 »
The Wounderful World of Rapture...not ↪ Sullivan's Security (Base) Owner: RolePlayGateway
The Center of Security, where most of our survivors struggle to survive.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
The Atlantic Ocean ↪ The Wounderful World of Rapture...not Owner: RolePlayGateway
The City of Rapture.
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Bioshock: Part One: The Plan
by Mr. Baneling Squishy on Sat Feb 19, 2011 1:12 pm
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Bioshock: Part One: The Plan
Most recent OOC posts in Bioshock: Part One: The Plan
[OOC] Bioshock: Part One: The Plan
Ask any questions or Concerns to me here, i do check this, or plot ideas as well. Also post here if you will be away for any amount of time. I am very open to ideas, so don't be afraid to ask!
And PLEASE use locations! :3
I put them there for a reason.....