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Bleach: First Blood

Bleach: First Blood

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Iva, Ina, leggo!

Currently in world-building stage.

4,668 readers have visited Bleach: First Blood since Portrait of a Sociopath created it.

Copyright: The creator of this roleplay has attributed some or all of its content to the following sources:

https://www.viz.com/bleach

Introduction

Bleach: First Blood is an Alternate Universe role-play set a thousand years in the past. No canon characters will be allowed, but the knowledge and skills displayed in the original series can be used as long as they are packaged properly without any link to the original series. Although proper grammar and spelling are greatly encouraged, we understand that not everyone is skilled in the English language and welcome any and everyone so long as they are willing to put a minimum amount of effort into correcting their posts.

Image


Divergence from canon

Nothing is set in stone, every RP posts matter as long as effort and logic is put in them to shape this world.
  • Set in approximately year 1000
  • Gotei 13 did not exist. In its place are thirteen factions that will eventually become the Gotei 13 and later on specialize into Healing Corps, Black Ops, etc.
  • No Academy
  • Hueco Mundo and Soul Society are one single Spirit World
  • Zanpakutos are rare. Most would-be soul reapers do not possess any.
  • Hollows can take on a more humanoid form without necessarily being a Menos Grande. You are what you eat...
  • Senkaimons were not invented yet, but pathways between the Human World and the Spirit World exist and are generated naturally by the close proximity of the Human World and the Spirit World
  • Kido has not been studied and classified yet. It's still sparkly, flashy lights that hazardly go "Boom!" on caster and target alike in the hands of average spiritual beings
  • Spiritually-inclined humans have as much potential for growth as Shinigami/Hollows.

More details below.


Humans




While superstitious and extremely religious in the majority all existing civilizations, humans did not really understand the existence of Soul Reapers and Hollows. Their instincts allowed them to see Hollows as dangerous beasts, "demons" even in the eyes of many, but they've also come to associate the Soul Reapers who appear in areas affected by demons as vile accomplices of the beasts. Throughout history, they were given many names: witches, summoners, gods of death, omens of ill fortune. On the other hand, cultures that worship anthropomorphic deities, mainly those in what will be known as America and Africa, had the tendency to worship Hollows, even going as far as sacrificing their people to them and hunting down the filthy hunters who dare to oppose their gods.

While differences were striking and aplenty between the numerous civilizations scattered across the human world, the human race was united in its ability to regularly give birth to highly spiritual individuals. These spiritual humans had as much potential as Soul Reapers, and many even achieve a considerable level of strength through self-cultivation, something taught by many religions, during their lifespan. These gifted individuals would often times take on the roles of priests or shamans, but many lived ordinary lives without understanding their powers or the visions of demons only they could see. Because spirituality was often hereditary, tragedy would often strike the whole family, but it is said that some humans in Europe have started banding together for the protection of the Kreuz.



Soul Reapers



The Spirit World and the World of the Living had only just split apart into two distinct realms, barely clinging to each other through spiritual hotspots where the barrier between worlds are thinnest. What would be known as Hueco Mundo and Soul Society had not broken apart into separate worlds. Instead, a single plane of existence was populated by roaming Hollows and Pluses. The landscape was known to frequently shift and change due to the unstable nature of the then Spirit World. This would usually be reflected in seismic activities, tidal waves, and unusual meteorological phenomenon, but it wasn't uncommon for pieces of scarcely populated land to disappear only to reappear elsewhere. For their own safety and stability, Pluses banded together into small communities where they could potentially fend off lone hollows with sheer number, but it wasn't long before exceptionally skilled individuals rose above their peers and took on commanding roles. However, strength came at a price, and they were soon reacquainted with the crippling bane that was hunger.

The afterlife was not too different for these souls, and it urged them to strive for power, influence, control. Overtime, thirteen of these individuals stood out and formed their own kingdom, 13, in total, recruiting subjects and allies to ensure their livelihood. They were the future squads of the Gotei 13, but before being unified under a single banner, they were in a state of constant war, each vying to conquer the others. Alliances were brief and easily broken in favor of another. Like moths attracted to flames, each of those factions was located near clusters of spatial rifts. It was a fish eat fish world, with non-spiritually inclined souls living at the bottom of the hierarchical pyramid. It wasn't uncommon for them to be forced to work for the factions that were offering them 'protection,' but the hard, subservient life, wasn't as bad as being devoured by the Hollows always lurking at the edge of protected lands. One slip up, one moment of inattention or one step out of line and they would rain down on the unsuspecting soul before retreating into the shadows just far away enough to make an excursion to wipe them out too much effort.

Spiritual hotspots were where the veil between the World of the Living and the Spirit World was the thinnest and would be known as sacred grounds, temples or shrines by the living for the amount of supernatural events. In the Spirit World, they were the heart of the thirteen factions. Travelling between worlds, something necessary to provide a constant influx of new soul and manpower to the factions, wasn't an easy feat yet, and could only be done through those unstable passages. Six clusters were located in the land of the Rising Sun known as Japan, three in the old empire of China, one in the harsh lands of the Slavs, two in the war-torn Europe and another in the yet to be discovered land of the Americas.

Only the strongest could venture back to the World of the Living as the path to it was just as dangerous as itself was. Soul Reapers, Death Gods, and many other variants in numerous tongues they were called for their ability to overcome the deadly beasts known as Hollows and ferry the souls of departed humans into the afterlife with the mystical weapons they owned. It is still debatable whether or not they named themselves or the name was given to them by witnesses of their feats, but they were always referred to with as much reverence as fear.

Factions
NPC placeholders for immersion purposes.
  • Kikunomori
    The oldest and largest faction with a direct link to Japan was Kikunomori. The lands they protect are vast and encompasses many minority groups and smaller tribe all under the thumb of a central government. A rather structured hierarchical system and military make them a force to reckon, but inner conflicts have crippled Kikunomori's expansion.
  • Rakkasei
    Rakkasei is a rather odd faction. They are rarely seen taking part in wars between the thirteen factions despite occupying the forested lands neighboring Kikunomori. Invading forces have always failed to locate the heart of this faction. The dense forest make progressing through their territory a real chore unless one had the resource and time to chop a path down. Even then, where would the path lead to? No base of operation have ever been found and the few Pluses under their protection that have ever been captured were as clueless about the Rakkasei as invading forces. Torching their land had only seen the fire mysteriously extinguished and the forest regrown overnight. All in all, its neighbors have all agreed that the Rakkasei weren't worth the trouble, especially since they seem more interested in the happenings of the World of the Living then the Spirit World. Their lands also appear to be completely Hollow-free, something no one could complain about.
  • Kintaiyou
    High up in the mountains was Kintaiyou, the temple of the Sun. Its people had harnessed the power of the Earth and the volcanos on which it was built, making their home a formidable fortress. It has also started researching ways to transfer the energy released by the volcanoes and earthquakes of the human world into the Spirit World as a weapon. Their efforts have led them to create a semi-permanent outpost in Kyushu, Japan, where they study the process of volcanic eruptions.
  • TBA
  • Baihe
    Baihe draws its people from southern China and the rest of Southern and Eastern Asia. It is an empire of magic and wonders to the outside world. Many schools of thought and religions influence their everyday life, and their control over their spiritual energy is unmatched. Many of them are pacifists, preferring words over sword, but they are still by no means pushovers with their large populace and extremely skilled alchemists. Intelligence reports have brought back news of a magical black powder capable of releasing powerful heat-based attacks when in contact with a small flame.
  • Tsubaki
    Tsubaki is a nomadic faction that rules the sea and waterways. The former may be rare in the Spirit World and very unstable in its appearances and disappearances, but the Tsubaki people seem to be mostly unaffected by it, even going as far as riding the displacement and predicting where they may be dropped when then sea would reappear and flood unsuspecting Pluses. The mostly act in small groups or tribes, excelling in guerilla warfare, and only meeting with the rest of the faction on specific dates based on the shifting seasons.
  • Kosai
    Kosai is the heaven of metalsmiths and craftsmen. More of a neutral land with strong ties to Shikoku, Japan, they do not enjoy partaking in war, but their contribution to the other factions' arsenal grants them much soft power. Offend them and you may see your people severely lacking in metalwork for the next decade, and your enemies will seize the opportunity to trample you into the ground.
  • Moriton
    Nomadic riders as skilled with blades as they are with gold, Moriton is a highly mobile troupe of mercenaries. Their headquarters is located somewhere in the barren lands just northwest of Baihe, protected by mountains and ever-shifting plots of sands. With little resources except for valuable ores and metals, trading and raiding have become a necessity for their survival. With their proficiency in combat and high mobility, it is little surprise that most would prefer the former.
  • Shiroikeishi
    Shiroikeishi is located in an everlasting winter wonderland, the only warmth they ever receive would are from open pathways between the Spirit world and Hokkaido, Japan. At least during the summer time of the latter. Its people are few, but physically imposing from the harsh afterlives they live. It is said that they survive by hunting beasts, but rumors have it that they also indulge in a little bit of Hollow meat every now and then to enter an overwhelming state of bloodlust.
  • TBA
  • Tlahiloquichtli
    Tlahiloquichtli, meaning "Rabid Warriors" in their native tongue, is the name given to the scattered warrior clans without any allegiance to the rest of the twelve factions. They have little to no interest in politics except when Hollows are involved. Killing Hollows seem to be their only reason to exist, and they take great pride in it, so much so that the only time they've ever contested territories was to annex one of the most Hollow-dense regions of the Spirit World. Even after the other clans gladly ceded the territory to them, quite a bloodbath ensued within themselves to see which tribe would own the territory for the large amount of "game" available there. They are generally viewed as too barbaric to reason with, and the remaining factions do not like to get themselves involved with them despite acknowledging their strengths. It is said that should the Tlahiloquichtli ever organize themselves and made peace with one another instead of one-upping one another, they could very likely take over the Spirit World. Most of the remaining twelve factions are even willing to put their differences aside and form a coalition as a contingency plan should that happen.
  • TBA
  • Xianlin
    Xianlin is a group of ascetics warriors following the ideals of taoism. Their land is known for the lush greenery they proudly maintain and their humility towards Pluses. It isn't uncommon for non-spiritually inclined Pluses to flee to their land in hopes of a better future because the ascetics educate and train all souls indiscriminately of talent and spiritual power. The love they receive from the Pluses they govern is what allows them to stay afloat despite their very small numbers




Hollows



In the case of the Hollows, it was the law of the jungle. They never had any sovereign that could be bothered with creating let alone maintaining a structured civilization and law. The weak fed the strong, and only the strongest survived. It was unforgiving, so much so that many would rather roam the Spirit World alone and occasionally attack unsuspecting Souls, but even that was risky because exterminators would be sent to take care of them should they remain in a single place too long. The only safe haven for those who could not kill was the World of the Living where prey was abundant...if they knew how to remain discreet. Soul Reapers were still a threat, but the temptation of an easy meal was too strong to resist.

And easy these meals were.

Hollows were worshiped by some of their food. In fact, sacrifices were made to them on such a regular basis that packs of Hollows have gathered around these civilizations. South America and Africa were where they thrived, growing stronger with each sacrificial meal despite the Soul Reapers' struggles to eradicate them and fight off their worshippers who have taken upon themselves the task to destroy the hunters opposing their gods.

Toggle Rules

s***heads begone!
Private RP between Ivatias, Genji and Oracion
Temporarily at least. Eh.

We're world-building at the moment, and may uproot it to another website, but feel free to snoop around. o/

Browse All » 15 Settings to roleplay in

Asia

Asia by Portrait of a Sociopath

Location encompassing the whole of Asia.

Japan

Japan by Portrait of a Sociopath

Everything Japanese!

Europe

Europe by Portrait of a Sociopath

Europeans be here.

America

America by Portrait of a Sociopath

North, Central, South, all USA :rawr:

Hokkaido

Hokkaido by Portrait of a Sociopath

The northernmost region of Japan.

Honshu

Honshu by Portrait of a Sociopath

The largest of the islands, it is crescent shaped and comprises of the majority of Japan.

Shikoku

Shikoku by Portrait of a Sociopath

The smallest of Japan's four main islands.

Kyushu

Kyushu by Portrait of a Sociopath

Southernmost of the four Japanese islands.

Tsukamura

Tsukamura by Portrait of a Sociopath

A small fishing village located on the southeastern coast of Honshu.

The Spirit World

The Spirit World by Portrait of a Sociopath

The afterlife, where Pluses and Hollows reside.

Mount Fuji

Mount Fuji by Portrait of a Sociopath

Tallest mountain of Japan

Kumanoie Village

Kumanoie Village by Portrait of a Sociopath

Fishing village located in the southern region of Hokkaido.

Komaga-take

Komaga-take by Portrait of a Sociopath

A large, seemingly inconspicuous mountain of Southern Hokkaido.

White Dharma Temple

White Dharma Temple by Portrait of a Sociopath

Small temple populated by monks in one of the harshest areas of northern Hokkaido.

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Welcome home, Promethean. Here, you can manage your universe.

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Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

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While not required, locations can be organized onto a map. More information soon!

Asia

Asia by Portrait of a Sociopath

Location encompassing the whole of Asia.

Japan

Japan by Portrait of a Sociopath

Everything Japanese!

Europe

Europe by Portrait of a Sociopath

Europeans be here.

America

America by Portrait of a Sociopath

North, Central, South, all USA :rawr:

Hokkaido

Hokkaido by Portrait of a Sociopath

The northernmost region of Japan.

Honshu

Honshu by Portrait of a Sociopath

The largest of the islands, it is crescent shaped and comprises of the majority of Japan.

Shikoku

Shikoku by Portrait of a Sociopath

The smallest of Japan's four main islands.

Kyushu

Kyushu by Portrait of a Sociopath

Southernmost of the four Japanese islands.

Tsukamura

Tsukamura by Portrait of a Sociopath

A small fishing village located on the southeastern coast of Honshu.

The Spirit World

The Spirit World by Portrait of a Sociopath

The afterlife, where Pluses and Hollows reside.

Mount Fuji

Mount Fuji by Portrait of a Sociopath

Tallest mountain of Japan

Kumanoie Village

Kumanoie Village by Portrait of a Sociopath

Fishing village located in the southern region of Hokkaido.

Komaga-take

Komaga-take by Portrait of a Sociopath

A large, seemingly inconspicuous mountain of Southern Hokkaido.

White Dharma Temple

White Dharma Temple by Portrait of a Sociopath

Small temple populated by monks in one of the harshest areas of northern Hokkaido.

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By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

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Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Use your INK to craft new artifacts in Bleach: First Blood. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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View All » Places

Asia

Asia by Portrait of a Sociopath

Location encompassing the whole of Asia.

Japan

Japan by Portrait of a Sociopath

Everything Japanese!

Europe

Europe by Portrait of a Sociopath

Europeans be here.

America

America by Portrait of a Sociopath

North, Central, South, all USA :rawr:

Hokkaido

Hokkaido by Portrait of a Sociopath

The northernmost region of Japan.

Honshu

Honshu by Portrait of a Sociopath

The largest of the islands, it is crescent shaped and comprises of the majority of Japan.

Shikoku

Shikoku by Portrait of a Sociopath

The smallest of Japan's four main islands.

Kyushu

Kyushu by Portrait of a Sociopath

Southernmost of the four Japanese islands.

Tsukamura

Tsukamura by Portrait of a Sociopath

A small fishing village located on the southeastern coast of Honshu.

The Spirit World

The Spirit World by Portrait of a Sociopath

The afterlife, where Pluses and Hollows reside.

Mount Fuji

Mount Fuji by Portrait of a Sociopath

Tallest mountain of Japan

Kumanoie Village

Kumanoie Village by Portrait of a Sociopath

Fishing village located in the southern region of Hokkaido.

Komaga-take

Komaga-take by Portrait of a Sociopath

A large, seemingly inconspicuous mountain of Southern Hokkaido.

White Dharma Temple

White Dharma Temple by Portrait of a Sociopath

Small temple populated by monks in one of the harshest areas of northern Hokkaido.

Tsukamura

A small fishing village located on the southeastern coast of Honshu.

Kumanoie Village

Fishing village located in the southern region of Hokkaido.

White Dharma Temple

Small temple populated by monks in one of the harshest areas of northern Hokkaido.

Komaga-take

A large, seemingly inconspicuous mountain of Southern Hokkaido.

Kyushu

Southernmost of the four Japanese islands.

Shikoku

The smallest of Japan's four main islands.

Honshu

The largest of the islands, it is crescent shaped and comprises of the majority of Japan.

Fullscreen Chat » Create Topic » Bleach: First Blood: Out of Character

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Most recent OOC posts in Bleach: First Blood

Re: Bleach: First Blood

I haven't a problem with playing on a different website. I do RPs outside of RPGateway a lot. :)

I think the problem with the worldbuilding in Bleach is that a lot of it, including the Rukongai and what happens to ordinary souls, was never actually thought through properly. It leaves a lot of gaps that would be interesting to fill. I get the impression that a lot of it was left vague because it actually doesn't make any sense once you scratch the surface... like the size Rukongai would need to be is akin to a continent, where we're given the impression it's more like Rio de Janeiro with its shanty towns or something. XD

Gotta love Bleach, but so much of it is just jury-rigged together with duct tape. :3

Re: Bleach: First Blood

I would also be fine with moving websites, it'd be quite exciting for me since this is the only one i know ^>^

Re: Bleach: First Blood

They're having fun without me D: *commence butthurt*

I'll be honest and say that Rukongai has always interested me more than the Shinigami vs Arrancar shenanigans in the canon series. I guess it's both a curse and a blessing that Kubo ended the series without going too much into details about a lot of stuff. o/

And from what I remember, the general consensus is that Hueco Mundo is another dimension/world. Like Shinigami, the Hollows occasionally have the ability to visit Soul Society and the Human World.

Re: Bleach: First Blood

The more I read the better it sounds. :3 I also agree with everything Feyblue said. There's a lot more to the setting than the manga covers, espcially from a historical POV. I do want to point out though, that I have been in (and still am in) some great, well-written, modern day Bleach RPs! They aren't all just bankai-spam fests. :)

Re: Bleach: First Blood

That's completely fine, Portrait. I've been fairly busy recently myself, and can completely understand any and all delays. And, if you move to another website, I'd be more than willing to follow suit, assuming you'd be willing to have me. If you want this to be a private roleplay, I'd equally gladly bow out. It's just that I've always enjoyed the worldbuilding of the Bleach universe, had some ideas I wanted to try using, and felt like most RPs - and even to an extent the manga itself - don't do justice to how interesting the setting and such could truly be. As such, I'm a bit hyped at the prospect of trying my hand at it in a roleplay written by competent people.

Also, as for the workings of the Spirit World, isn't that, to an extent, how things were already? I know it was possible to slip between the edges of the Soul Society and Hueco Mundo. That's why the outer Rukongai were so dangerous, since Hollows could slip in and Shinigami didn't really have much of a presence there. So, having the two connected seems perfectly fine.

Re: Bleach: First Blood

At this rate I don't want to get anyone's hopes up. The two peeps I am working on have been spirited away by real life and holiday celebrations. Shame on them for having a social life. I think our end-goal may still be to move this RP to another website, so I don't want to let your characters go to waste (unless you guys wouldn't mind moving there).

We had also decided to keep Hueco Mundo and Soul Society as a single "Spirit World" for the purpose of keeping RPCs, Hollow or not, together. We just haven't had time to really develop any plans for Hollow RPC growth.

Re: Bleach: First Blood

Is this rp open then? If so are we able to reserve hollow characters and eventually work their way up aswell. If not then i'd rather take a shinigami character who i can't really flesh out straight away but i'll come up with something soon enough ^>^

Re: Bleach: First Blood

Fascinating. Seems like a really unique approach to an already interesting setting. I'm especially glad to see that it's not just another instance of "Here's your Bankai, now go fire giant lasers at people," and people actually have to earn their power. Keeping things lore and character focused also encourages originality rather than simply doing things for the sake of hype. Overall, this seems right up my alley.

If you'd be willing to let me join, then I'd love to. As far as characters are concerned, I'd probably end up playing as the Plus ghost of the daughter of some minor samurai, newly incarnated into the proto-Soul Society and have her either end up conscripted into the ranks of one of the 13 factions as a low level Shinigami or otherwise just return to hunt Hollows on her own, possibly for revenge.

Would that fall somewhere in line with what you had in mind?

Re: Bleach: First Blood

Feyblue wrote:...Huh. A fandom RP... for a mainstream anime... written by somebody who actually seems to be fairly literate...? Seems too good to be true.

Color me interested, although first, I'd have to see more about where this is going. At what level, exactly will this RP be taking place? I.E. which world will things primarily happen in, around what ranks will the Shinigami characters be, and about what "power level," as it were, will things be concentrated at? I think I should be just about prepared for anything, but it's good to know beforehand, regardless.

Sorry for the late response, I tend to forget to check the OoC tab. This RP had initially started as a private RP between me and 2 other friends, but we then decided that we may uproot it to another site/community we were part of if the mods there would let us, or keep it here and open it to all if we get turned down. We're still in the process of world-building so everything's a mess.

As for what we were planning for ranks, we are really trying to emphasize character growth and development. The whole Bleach universe isn't developed. The Gotei 13 doesn't exist yet (we are around year 1000 give or take), we are rewriting history and taking quite a lot of creative freedom. Characters will most likely start at the level of (nonexistent) Academy Student level for Shinigami, akin to Ichigo in the first few chapters when he first learned to use his powers, and the equivalent for spiritual human and hollows.

The story will most likely start in a rural village of Japan. Travel between worlds isn't common, but still possible albeit quite hazardous. The 3 worlds (Hueco Mundo, Soul Society, and the World of the Living) have only just started breaking apart from each other so events in one are directly translated into the others, mainly in the form of yokai sightings or individuals being spirited away.

Re: Bleach: First Blood

...Huh. A fandom RP... for a mainstream anime... written by somebody who actually seems to be fairly literate...? Seems too good to be true.

Color me interested, although first, I'd have to see more about where this is going. At what level, exactly will this RP be taking place? I.E. which world will things primarily happen in, around what ranks will the Shinigami characters be, and about what "power level," as it were, will things be concentrated at? I think I should be just about prepared for anything, but it's good to know beforehand, regardless.

Bleach: First Blood

This is the auto-generated OOC topic for the roleplay "Bleach: First Blood"

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