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Eileenoch da Siever
◬ A G E ◬
Twenty-Seven
◬ S E X U A L I T Y◬
Romantically, she only has eyes for women. However, when it comes to physical stuff she's a player for both teams.
◬ L I K E S◬
Snacking || Not only is it essential for making sure she has the stamina and power needed when fighting, she just enjoys the act of eating. She's always eating something, be it a small lollipop or as big a meal she can get.
Hunting || Growing up as a huntress, she enjoy the thrill of tracking and taking down targets. Less so with people, more so with colossal beings that make her look like a mouse. Now that is a thrill!
Lounging || When she's not feeling overly-energetic, she enjoys lazing around and doing absolutely nothing whatsoever.
Heavy Music || Be it metal, dirty wubs, or anything really loud, she digs it.
◬ D I S L I K E S◬
Uptight People || Eileen gets along best with people who are chilled out and relaxed like her. She can't stand people who are too stiff or uptight with life.
Belittling || She dislikes being made smaller than other people in any regard. She sees herself on equal grounds with everyone, regardless of things like race, sex, etc. Not that it happens often, but when people try to protect her or make her seem weak based on her sex, she actually gets angry.
Feeling Alone || She feels the need to have a companion of some sort with her at all times. Be it a man, a beast, something to make her not feel alone.
◬ P E R S O N A L I T Y◬
Eileen is rather lax in her attitude about everything, although she always seems to have a fair amount of energy. She holds herself in rather high regards, never once faltering as she praises herself. Though whether she is serious, does it for a laugh or does it because no one else does is not entirely certain. She possesses a love for sarcasm and poking fun at others, as well. She'd enjoy spending an afternoon drinking with a few people she likes over anything else in the world. She loves to have fun, and has a soft spot for children. For those younger than she, she likes to serve as a motherly or big sister role, from caretaking to advice. She is a bit tomboy-ish in the sense that she doesn't mind getting dirty or rough-housing whether for play or in serious. She is very protective of anyone she deems worthy to be in her "family," which is really just the people she calls friends. On the topic of friends, she's very quick to trust. She believes that all people have the right to a chance at friendship. And if they abuse or ruin it, well, she can clobber some sense into them.
When on a mission, her demeanor only barely changes. The only major change is that she seems less lazy. She's much more willing to act upon impulse and seize the opportunity for the first strike. She becomes something of a feral beast on the hunt, almost. However, if she is given a specific order, she will do her best to follow it perfectly. She is always willing to put her faith in the plans or ideas of comrades, willing completely to scrap anything she had up her sleeve in favor of another's idea. As long as she eventually gets to hunt something, she doesn't mind much.

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Eileen is rather tall for a female, standing at 5'10. Her skin has a natural tan hue to it and seems rather smooth all over with no visible scarring. Her dark brown hair is rather wavy as it treads down just past her shoulders. Her eyes are green with a life-filled shine that would remind one of an emerald if they gazed for long enough, and a small beauty mark touches her skin under her right eye. Upon her left shoulder is a tattoo, the mark of her tribe. It appears to be the gaping maw of a bearded beast. Her guild marking is on her lower center back. She plans on getting some ink around it to make a pretty decent tramp stamp.
As for clothing, she wears a short black halter top and black spats underneath a blue silky garment reminiscent of the Indian sari. The garment leaves a pretty decent amount of skin exposed, namely her shoulders, stomach and thighs. On her wrists are black sleeves that cover from the wrist to just before the elbow. On her feet she wears leather sandals and a bracelet (handmade) on her left ankle. The belt on her garment has two animal pelts that hold her spear in place as well. She wears earrings made from the claws of a fell cat beast she hunted with her clan long ago, painted a dark purple for decoration. Upon her neck are two necklaces that she never seems to remove, one that appears to just be a large purple quartz on a black string and the other being made of beads and the such.
Eileen carries a red-painted spear on her person at all times, though rarely uses it. Instead, she opts to use her magicks and create weapons and machines to aid her in combat. Her preference is a pair of gauntlets used to get in close and zone away an enemy, maybe even beat them up a bit. Her other preferred weapons are chainsaws and a drill, though they're not seen quite as often.

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Organic Machina : Much like the name implies, her body is like one organic machine. Though the full extent of her powers are unknown, she does know of access to a fine array of abilities. First and foremost is her ability to create machines from her body. The transformations are almost instant, absolutely crazy to witness, and pack an awfully strong punch. She can create just about any kind of machine from her body, so long as the main body of it stays attached to her. She can use them for offensive purposes, defensive, even transportation. Her preference just seems to be an oversized pair of gauntlets. Hypothetically, she could create anything. Large shields, blades, drills, washing machines... She has been known to make chainsaws from time to time. The weapons and such she creates from her body can be destroyed, leaving scrap behind, though depending on her energy levels, she could just reforge them.
There are several very important limitations that Eileen ust keep in mind when utilizing her powers. First and foremost, she MUST eat to store energy for her transformations. Three squares a day doesn't quite cut it. The more she eats, the harder and more frequently she hits. If she slacks off on eating, obviously her machines will be lacking in durability and raw power, along with being unable to create as many machines as she normally could.
Her second limitation is maintenance, more or less. Having her machines broken takes away from her energy reserves, and a pretty decent chunk at that. Enough to wind her a bit for sure. Constant breaking or losing her machines will exhaust her fast, eventually leaving her in an "overheated" state where moving will be difficult and she cannot summon any more machines. On top of all of this, she must maintain contact with whatever she creates for it to function under her control. If she loses contact with the machine, it counts as the machine breaking. If it was anything other than a simple machine (for example, a drill or washing machine) it will cease functioning under all conditions. Even if she were to pick it back up, it would no longer work.
Her final limitation is exhaustion. The more tired she gets, the harder it becomes to maintain her machines, leading them to break or drop off easier. In turn, that will just make her more tired if she tries conjuring more machines. So it could become a vicious, vicious cycle leading to an overheat.

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While she has integrated well, Eileen Siever was not always a denizen of the city. In fact, quite the opposite. She once belonged to a tribe of forest dwellers, the Siever, who prided themselves on their ability to hunt and overcome monsters and creatures. Among the highest ranking hunters was a huntress who went by the name Eileenoch. Of all the people in her tribe, she always seemed the most excited and ready to go, eager to see what the meat of that day's prey would taste like. She was a sort of role model to her people, an inspiration. As such, she had her pick from all the fine men, women, and meat in the tribe. Things were pretty alright for her. But as things tend to when one is at the top for too long, her life began to feel a bit more gray and boring. Prey fell too easily, the meat began losing its flavor, the faces and bodies all seemed too overly-familiar... It was getting dull.
That all ended the day that the white-skinned man appeared in her village. He was interesting to her at the first glance. Never before had a person with such light skin been seen in her hidden home. He spoke a language she did not know and carried a very strange-looking weapon. Like the pole of a spear with two large blades at the top. She learned later on that it was called a "battleaxe." Through time spent with him in his stay, she began to learn his language and communicate with him rather decently, learning that he, too, was a hunter. He worked with a group he called a "guild," and was tracking a beast of "incredible power." At this point, there was no way she could leave this foreign stranger out of her mind. And it just so happened that she knew of the beast he was tracking. So making a little wager, she decided to lead him to the monster. The wager was simple. If she beat the beast first, she got to make a request of him. If he beat it first, he would have her. Simple as that. Boredom and intrigue in this white stranger had her crazy enough, however confident, to make such a bet.
The Wyvern's Cave, just outside of her forest lands. Even for her a wyvern was still a challenge. Though none of her comrades were brave enough to hunt it with her, she'd always wanted a jab at it. So with her chance before her, she led the charge. The man was clearly no pushover, able to take some blows as well as dish them out to the mighty reptile. The cocky huntress decided to try and be flashy, having more fun than she had in ages, only to get knocked to the side and her spear flung far outsde the cave's entrance. The man dropped his focus from the monster to go and help the girl... only for her to feel a sort of power welling up inside her. Something born from her will to win. Magick, a force not unknown to her people, found itself under her command as an over-sized mechanical drill covered her arm and left her launching for the final blow. The sudden burst of energy caused her to pass out nearly as soon as she fell the beast.
When she awoke, she was surrounded by her villagers with her spear at her side. When her eyes opened, they all bowed their heads, chanting softly in their native language. Those with magicks were viewed as deific beings, gifts from their gods. That seemed to be the final straw for Eileenoch. She was tired of being worshipped and put on pedestals. She just wanted to have fun, find joy in a simple lifestyle. She just wanted to be Eileenoch. Not the great huntress, or heaven-sent. Just. Eileenoch. So the very instant that she found a moment to herself, she made her request to the white-skinned man. She wanted to leave the village and join his "guild" thing. The man couldn't seem to think there was any better idea. Their guild was full of people like her, and she would make an excellent addition.
So in the first year of the guild's birth, however late it was, Eileenoch joined. She took the nickname Eileen to make it easier and more localized for her fellow guildmates, kind of enjoying the sound of it. Since then, she had enjoyed experiencing life outside of the forest. Discovering "cities" and "vehicles" and "television" were all incredible to her, among all other things that were simply unheard of back in her home. To this day she is still disovering new things and learning about new devices and places in the world. Joining the guild has never brought a sense of boredom to her, especially with all the people that come through the guild doors. Nothing but good times have really followed her since she joined. And that's why for nearly five years she has remained a loyal and dedicated member of the guild that accepts her for being Eileen.