âMy list is one that you will not have time to regret being on.â
âNameâ
Maatika Sahimi
âRoleâ
Villain
âAgeâ
Visual Age: 25
Factual Age: 25
âAppearanceâ
Hair: Thick, Black, Braided
Facial Hair: None
Eyes: Dark Brown
Build: Tall and well-muscled
Skin Tone: Dark Brown
Height: 5'10â
Weight: 155 lbs.
Voice: Somewhat deep with a bit of a rasp
Handed: Right
Body Markings: A bridge piercing and several earrings. Maatika also has approximately two-thousand miniscule and perfectly parallel words inked in white that cover her feet up to the ankle, as well as her hands up to the wrist. These tattooed words are too small to see without the assistance of a magnification tool.
Scar Tissue: A couple childhood burns on the left arm.
Unique Body Features: None of note.
[Some people are good at hiding their emotions, cultivating an air of mystery about themselves. Others are skilled in the art of body language and can make the slightest change in stance significant. Maatika embodies most of these traits, and is a difficult read at the best of times. If someone has a good idea of what is going through Monty's head it is either because she wants them to, or because she no longer fears what they can do with that information.
Being raised in a factory community does not leave one with the luxury (or option) of frailty. Maatika, while not boasting the bullish frames of her father and other siblings, is well-built. She sports wide shoulders and hips, with musculature borne of hard work and maintained by routine. Maatika has a special disdain for people who use her childhood monicker, âThunder Thighsâ.
Arrogance is a word that comes to mind when observing Maatika's mannerisms. The woman bears herself in a way that makes it seem she has not a care in the world. No fear. A constant, condescending stare is her default expression. It will make the perceptive think twice about whether or not they are seeing a woman with too little restraint, or merely a practiced facade.
As for wear, Maatika spares no expense. Her closet is filled to bursting with lavish suits, dresses, scarves and accessories from varying locales. Her main preference for everyday attire is a blue-black suit with several silver adornments, as well as black designer gloves and shoes. Maatika keeps her hair in a functional, but fashionable do and has a love of dark, dusky makeup.
On a side-note, Maatika has two false-molars with a cyanide pills stored within.]
âSexualityâ
Bisexual
âPersonalityâ
Motivation: Causing as much damage to the world as possible. Maatika has several plots in the making and carries on this way just to see how far she can get.
Fears: Maatika fears being overwhelmed more than anything else. Some unstoppable force that she can do literally nothing to combat.
Goals: To indulge in as much as she can before death. Given her unique abilities, that is quite a bit of ground to cover.
Positive Traits: Inquisitive+Affectionate+Protective
Negative Traits: Jealous-Vindictive-Uncompromising
[Anarchist is too extreme, willful too simple, and chaotic is just plain rude. At least, that is what Maatika would tell someone.
In truth, Maatika is just confident. Having your own chunk of immortality can do that to people. Sometimes she wonders if knowledge of the nature of her powers has stunted her growth in regards to emotional capacity. Most of the time, she does not care. Whatever the case may be, Maatika has grown into a woman who is simultaneously accepting of many walks of life as well as unwilling to see the other side of an argument.
Maatika has a love for new experiences of almost any kind. Foods, sports, drugs...it matters very little to her, as long as she enjoys it. Oddly enough, Ledger lacks an addictive faucet to her personality. Quite the opposite, actually, as Maatika invariably becomes bored with anything even approaching a set routine. She will go through the hassle of breaking apart something in her life that was working just fine simply to see the aftermath.
Due to the nature of her ability, Maatika is brilliant in an unconventional way. She was raised in an environment in which basic education was not a necessity, and has grown up not knowing as much as most people in the U.S. should know by high school. As she gained a better understanding of her power, however, Maatika gained knowledge at an exponential rate. Maatika is for all intents and purposes a mathematical prodigy. Her spatial awareness is incredible; outcomes, routes, planning seven moves ahead in a few seconds. Monty may not know who Caesar was, but she can outmaneuver most pieces on the board.
As far as her emotional capacity is concerned, Maatika holds very little value for human life. Taking a life comes as naturally as breathing. To her, it feels more like another action than anything else. Maatika takes no special pleasure in snuffing out lives or saving them; Monty enjoys winning no matter the cost. In fact, the costlier the win, the sweeter.
Lovers and friends are an entirely different matter, if not for the reasons a good person would have. Maatika feels a sense of ownership over people that she is especially fond of. As such, they fall under her veil of protection. Any threat to them will be summarily handled in the most vicious, unnecessarily brutal fashion possible. That is not to say that these same people are exempt from her ire. In fact, one might argue that being loved by Maatika is worse that being her enemy. Not that anyone would know that, of course.
The one thing that anyone dealing with Maatika will eventually learn is that she is not in it for the money. Not the glory. Not the power. She just wants to watch the world burn, to watch people panic, to make others uncomfortable, and to see what happens next. The best way to get her attention is to value something. Anything, no matter how small. She will notice, and she will take it from you in as terrible a fashion as possible.]
âLikesâ
âąNew Experiences
âąNew People
âąStifling Atmosphere
âąAdrenaline
âąExerting her influence over others
âąPublic displays of adoration
âąPublic displays of humiliation
âDislikesâ
âąBeing spoken down to
âąBeing talked back to
âąUnecessary work
âąBeing deceived
âąHaving anything taken from her
âRelationshipsâ
Maatika comes from a family of seven, with two sisters and two brothers. As far as she knows, they are still alive and well back home. She has no current partner and her friends are more like business associates than anything else. She is her own best friend, a hundred times over.
With her keen interest in other metahumans, Maatika has begun "collecting" them. Her favorites are listed below:
âąSandra Liland: One of the few metahumans that Ledger has more than a passing interest in. Her power is remarkably strong, and the girl is ambitious. Ledger currently has Sandra keeping the trade districts in Amaranthine territory in check, but big things are in the making so that will change very soon.
âąMako Senshin: Ledger's current pet project employed as a sort of personal vigilante. She does good work, and Maatika has a genuine sense of fondness for the young woman.
âąAlejandro Vasquez: The most recent obsession in a long line of oddities, Ledger has no idea what to do about Alejandro. Aside from hiring him for his less than savory services, Ledger has an insatiable need to find a way to kill Alejandro. For good. That, or find a way to replicate his power in her own, and then seal him in concrete. Ledger has not decided yet.
âPowerâ
The most accurate way to describe the powers manifested in Maatika would be to take a look at common pathogens. Maatika's cells are, for lack of a better word, a macro-virus. From the outside looking in, the power in action looks like immortality. Maatika dies, and she returns to life within a few days to reek bloody vengeance on those who killed her. Maatika has died a total of thirty-four times to date, although to the knowledge of everyone else she has merely survived grievous injuries..
In reality however, Maatika's ability is far more insidious. There are four stages to her powers: Infection, Dormancy, Activation, and Conversion.
âąInfection: It begins with a touch. By keeping direct contact with another human being for a minimum of ten minutes, Maatika can direct enough of her cells into the target to begin. Any bodily tissue contact will do; a barber with Maatika's hair on his hands, holding hands on a date. Exchanging bodily fluids expedites the process immensely.
âąDormancy: The second stage begins when the cells have nestled into a safe spot in the brain of the infected. Maatika has a kind of remote access to these cells, and can tell where the infected is as long as they are within twenty miles of Maatika or another infected. Maatika can tell when one of these infected is stressed, wounded, or dying through a minor empathic link. After thirty days of incubation, Monty has the ability to read more deeply into the mind of the infected. She gains the ability to tell whether they are lying, telling the truth, happy or angry. It is with this remote access that Maatika causes the third phase of her power to function.
âąActivation: The rapid multiplication of the infected cells within a host body. These cells quickly devour and replace the brain cells of the host over the course of ten minutes. In essence this process kills the mind of the host. The end result in a near-perfect mental copy of Maatika herself in a new body. The new âMaatikaâ has basic knowledge of the important details that the host would remind themselves of or use often, things such as labor skills, the names of close friends and family, PIN numbers, and other daily trivialities. The new clone also has perfect muscle-memory. The deception is close enough to the original that the new âMaatikaâ could assume the life of the host without rousing suspicion too quickly. Thepart of this stage that allows Maatika to coordinate her organization so fluidly is her advanced remote communication. Mental clones have a hive-mind type intelligence that forms with the original Monty at first, and links with other clones as they age. After a development period of approximately one month, the clones can initiate two-way communications with one another.
âąConversion: Here we come to the last, most integral phase of Maatika's power: Conversion. Upon brain-death, Maatika's body disintegrates into a fine powder and her mind overwrites that of the closest mental clone within range of her powers. While this kills the mind of the clone, the process allows the original Maatika to persist. And what is the goal of a disease if not to infect and adapt? Over the course of twenty-four hours, the cells within the infected host within range of Maatika at her time of death alter the new body to a point where it is a close clone of Maatika's original body. Some minor differences remain (eye color of the host, scars, etc.,) and fade within a week as Maatika's cells adjust. The final faucet of her power, one that screams of evolutionary madness, is that Maatika gains the strongest physical attribute, muscle-memories, and arithmetic abilities of the host. Whenever a more powerful attribute would be absorbed (a stronger immune system, more tightly corded muscle fibers, etc.) the older attribute is overwritten.
With that in mind, Maatika has killed dozens of physically superior clones in a confined room in order to absorb their attributes and become more imposing herself.
With each person she Activates, the first name of the person whose mind she erased is etched on her flesh in what appears to be white ink. The names are precisely one centimeter long each, no matter the amount of letters. They began appearing on the ends of Maatika's fingers and toes, and have worked their way up to her ankles and wrists as she collected more bodies to snatch. The nerves of the flesh covered by the names are completely dead. Upon Converting a new body, the names appear on the flesh of the new skin within eight hours.
Maatika is completely unaware, but when the names reach the base of her neck, she will experience true death. No Conversion process. It just ends. Due to the ravenous nature of her cells, Maatika requires roughly four times the normal caloric intake of a normal human. Also, only the original Maatika herself can spread the Infection. Two odd limitations that Maatika cannot seem to get around is that her Infection cannot be transmitted to individuals with powers of their own, or people who have yet to reach puberty.
âEquipmentâ
Maatika of course carries a smart phone, as well as two disposable phones at any given time. In her line of work, side-arms are a must. Maatika carries a .40 Smith & Wesson, and a heavy compact combat knife as her last resort. More often than not she allows the heavy lifting to be done by her underlings.
âStrengthsâ
âąAdept in the use of small-arms weaponry.
âąA wide variety of skills adopted from previous host bodies
âąVery personable
âąSupernatural arithmetic problem solving ability
âąA large accumulation of wealth due to generous âdonationsâ
âWeaknessesâ
âąRidiculously sure of her ability to overcome any foe
âąObsessive, usually in regards to specific people
âąAudio-visual hallucinations of bits of the lives of some host bodies
âąHer power is near useless in isolated areas
âąMust masquerade as a low-priority member of her own organization
âąOlder, more canny clones often rebel against Monty in a bid for freedom
âHomeâ
Maatika lives in one of the upscale tower buildings in the richest part of the city, along with a dozen Infected that act as members of their organization as well as guards.
âHistoryâ
Gray skies, gray walls, and the gray uniforms of the town guard form a knot in Maatika's psyche where her childhood should be. Adolescence was a blur of work, screaming, and the constant threat of starvation. Like most of the other children in the little town in Mali, Maatika was born into one of the hundreds of factory-worker families.
At the age of eight, Maatika was taken from her family along with several dozen other children. She would later learn that her family willingly gave her up for a relatively large two-year stipend. Along with the other kids, Maatika was taken to a strange school on the coast of Morocco. It was here that they were taught about specialty machines similar to those used in the assembly factories, and the English language was all but beaten into them.
Over the course of five years of schooling, the kids were shipped out to the U.S.. Maatika and her fellow âstudentsâ were a part of a low-key solution to the lack of skilled workers plaguing the U.S. private industry sector. In exchange for their mechanical expertise with the current generation of manufacturing machines, the children were given housing and citizenship, while those providing the children were paid exorbitant sums of money.
So it was that the thirteen year old Maatika Sahimi, given the name Monty Sparks for âintegration purposesâ, spent her first two years in the U.S. in Illinois. Around her fifteen birthday, Maatika first manifested her power. One morning Maatika felt a strange and immediate connection with a girl that she bunked with, Thurani. Without thinking, she gave a mental nudge and Activated Thurani. A short while later, she was sitting with her mental double who was beside herself with the fact that she was in a foreign body. Knowing better than to inform her coworkers, Maatika and âThuraniâ began to secretly explore the limits of her ablities.
Three years and several company scandals later, Maatika was in control of eighty-two Infected and a couple hundred thousand dollars richer.
As she grew older and gained a firmer grasp of her powers, Maatika began pushing to see how far she could take advantage of her abilities. The first step was a location. Las Flores was as good a place as any, bearing a strong resemblance to her home town with all of the gangs and corrupt law enforcement. Next, she had to set up a proxy. Another easy step, given her small group of mental clones. Maatika chose a remarkably average man, Gabriel, to lead her cell. She set him up to always wear a suit, gloves, and face mask. Then the game began.
Claiming territory, coercing smaller gangs to join them and wiping out those who refused. As expected, Maatika's proxy leader met his end. A rather grisly one, if memory serves. It was a trifle to grab another average Infected to put in the disguise and assume leadership. And so it went, with Gabriel the Deathless and his rapidly growing power base absorbing huge swathes of Las Flores.
Maatika's experimental delve into the world of organized crime turned out to be far more successful than anticipated. Far more bloody, too. With a casual disregard for their forces, Gabriel sent waves of disposable mental clones against larger and more powerful gangs in a gory gamut to seize them by force. Nearly all of them succeeded with the aid of more careful, heavily armed non-clone members supplementing the attacks. Over the course of seven years, Maatika burned through nearly a two-thousand Activated mental clones and earned their organization a reputation for bloodshed and raw power.
From then to now, Maatika's place in the gang has been that of a sort of secretary. To the rest of the organization, Maatika is Monty the Ledger. She inducts new members, hands out false identification and permits, and is the chief of the other bookworms that keep the organization running. While she is not treated particularly well by the rest of the gang, she is afforded a measure of respect. If anyone needs something, they have to go to Monty and her people for it.
Gabriel and his crew are one of the three largest criminal organizations in Las Flores currently. His group, the Amaranthine, have the drugs market cornered and specialize in retrieving people that have been abducted for ransom. By charging less than the proposed ransom, the Amaranthine rescue their target and return them safely to the client. Of course, about a third of these jobs are kidnappings set up by the Amaranthine themselves, but that is just business.
The situation is perfect as far as Maatika is concerned. She has wealth, protection, and a steadily increasing pool of power. Her next play is going to be big to top this though. Colossal...cataclysmic.