Picture
Race
Human
Magic
Destruction: A simplistic low grade type of black magic spell, gathering and condensing mana into his hand corrupting the flow of mana around himself firing a black blast with a diameter of 9 inches. The force of the corrupted mana is enough to blow a hole through walls and other surfaces, defensibly capable of putting a hole through another being. Although most of the power behind this attack is force, a small burst of heat is also created giving the attack burning properties but nothing like fire.
Double image, Double cast: A mid grade black magic spell, that drains more mana the longer you have it in use. Mairjra creates a split image of himself using mana, that has a telekinetic connection to his own mind. Allowing him to control and direct the second image however he sees fit, all the information gathered by the second image is also fed back to Mairjra. Using the mana from within the double image, Mairjra can cast the same spell he just casted from his own body without using extra mana to cast the second spell. This combination is used widely through combat to confuse enemy's unless they have a high sensory skills they would not be able to tell the difference between the double image and himself, however if you were to do enough damage to the double image it would fade.
Black Lightning Breaker: Focusing the mana within his body to form, the fabled black lighting. An extremely high grade elemental magic technique, creating a flow of black lightning throughout his body Mairjras movement speed and physical endurance increase five times as much than if he was not using the technique. This technique similar to Double image, will drain his mana for the duration of the spell due even with his high mana pools Mairjra can only keep the spell active for 7 minuets, anything after that will begin to destroy his flesh and bone due to the destructive nature of the black lighting.
Mairjra will only use this technique if he needs to get away or fight off a large group, other than that the use if this spell is completely limited.
Mass Destruction: A high grade black magic spell with low mana strain to the user. Creating 20 small orbs of corrupted mana, Mairjra launches them in to the sky above his intended target using the same method for the Destruction spell only firing each blast from the sky. This is more of a tactical spell, setting this up before a battle then executing the spell will have devastating effects on unaware targets. Mairjra normally fires all the blasts at once to get the most devastating results, although firing all blasts at once drains less mana than firing them separately because of the mana required to hold them in place
Deaths Dirge: A mana taxing spell that can only be used twice in one week if needed. Screaming out the phrase "deaths swift embrace" Mairjra engulfs the surrounding 600 meters in pure darkness. limiting vision of all within this feild except for himself, even mages with high sensory skills can not detect him, snapping his fingers swaying around in the center of the spell Mairjra sings as bolts of chaotic mana shoot out in every direction locking on to any different mana signatures ripping through them. Due to the massive amount of darkness produced by the attack, Mairjra will be too weakened to stand by the time the spell is over leaving it for dire situations.
Blade Waltz: A simplistic black magic spell requiring the blood and mana of the user. Slicing his palm open wiping his blood on the broad side of his blade channaling the mana around him creating 10 replicas of the weapon. These blades levatate behind Mairjra until he gives them a direct command, he commonly uses the blades to overwhelm his enemy. Command Death Waltz: Using this command to enhance his previous one, the blades become charged with mana making the blades glow and brightly shine the cutting power of the swords increase ten fold.
Command Electric Blades: Charging the Blades with electric energy giving them enhanced elemental attack. (Only used in Black Lighting Breaker)
Veraion Reflect: Channeling the mana around him into a shield protecting himself from enemy spells. The stronger the spell used against him the more mana he must waste to protect himself, if the shield is not strong enough to block the attack or weaken it. The mana used to create the shield will violently blast Mairjra back
Nicknames
The Mage Killer
Gender
Male
Age
23
Personality
A lonely individual, devoid of most emotion Mairjra comes across as a arrogant, intelligent and a blunt speaker. No matter who's feelings are hurt or who ever toes he steps on Mairjra will get his point across no matter what, many say that his way of speech is hurtful and unnecessary some comments he should keep to himself people point out. Even members of nobility dislike his way of speech towards them, they feel as if he is speaking to them as if they are commoners. Mairjra is deeply analytic of the people and situations around him seeing that their is only hate and anger in this world, he approches it in the same fashion showing distain for the weak, and hate for the useless.
Brief Description
Standing about 5'11, and weighing 185 pounds Mairjra kept a slender athletic build during his stay with the Elf's as they were geared towards movement and hunting. Fair dark tan skin, and hazel brown eye's and long golden brown hair, keeping the attractive looks of his mother. Small scars running down his back from lashings when he was a aprentice of the Arch Mage but other than that no other part of his body is scared or damaged. Holding his long sword in a beautiful decorated sheath that rides on his back, given to him by the Wood Elf's.
Skills/Abilities
If Mairjra was not a mage he would defenatelly have became a swords man. His skill with the blade is unmatched among mages, using an up close style of fighting style keeping close to his enemy while using magic to knock down their defenses. He's studied the use of the long sword in combat and is an expert in its uses, as well as keeping the blade in good shape. Though being born from nobles Mairjra studies consisted of blacksmithing, hunting and magics Studies that most noble children would not even dare to look into because it brought shame upon their families.
Weaknesses
Nearly all of Mairjras spells draw upon dark energies, with persistent use of his spells his body will begin to weaken at a fast rate leaving him vulnerable after battle. And with the use of his stronger spells he'll be even weaker during the fight, slowing down his movements.
History
Being born of the Enverson family, a family mainly composed of mages , Mairjra was the first born son of the families leader. He was raised from a young age to become one with the mana and earth around him, although his father wished for his son to become a dyruid, Mairjra had other plans. From childhood to his early teens Mairjra gained his own perspective of the world looking at ones that could not weld magic as lowly beings, for with control over mana came power but he knew that the abuse of mana would lead to another Dark Prince. Learning basic black magic and elemental magic Mairjra departed from his family at the age of 10 to study under the Arch Mage Ketho, and with him Mairjra learned more about the manipulation of mana to change how it feels to corrupt and use it to his advantage. For six long and countless years Mairjra mastered some aspects of black magic and the manipulation of mana.
From Master Ketho, he moved on to study the world itself and the people that lived there. Traveling into the forests learning from the Wood Elf's how to hunt and effective swordplay and creation Mairjra spent 7 years beside the Elf's learning of their culture and ways. As he returned home from his long adventure way from home Mairjras father spoke with such joy and excitement as his son returned home, but he was different his attitude towards people change his view upon the world fixed in a new way. Mairjra only returned home to tell his father that he would be answering the call to arms, and to say goodbye if he was to never return.