Introduction



Maybe you lost a fight, or perhaps, had a little too much ale last night. Regardless, the moment you opened your eyes you knew that something...was wrong.
You rubbed your eyes, blinking at the lowly light wavering into the small crevice that you found yourself in, your eyes taking in every detail as you attempted to get a hold of your surroundings. Certainly, this was not your bed, or the tavern floor, or wherever you were previously. No, this was a small room, that only had a pile of hay and barely enough room for you to lay and stretch your legs out. Feeling the walls, you realize it was jagged stone, much like an old cave that was etched into a mountain thanks to millions of years of erosion, or resource hungry dwarves. The stone was so dark, your hand was almost easy to miss - and if it wasn't for the small flickering light from the other side, your sure you wouldn't see it at all!
Though, as being in a cave without any previous knowledge was enough, you couldn't help but cast a glance at the light coming ahead of you, causing you to walk towards it carefully with your hand out not to bump into anything in the dim room.
thunk.
Oh.
Your hand hit something made of solid wood, perking a slight sensation of curiousity within you. Pushing again, you other then realized that it was a door - and the light was coming out of a small make-shift slotted window that seemed to have been etched within it, as well as a small hole. So, someone was in your room previously, then?
Peering out of the small slot, you couldn't help but feel slightly more panicked, now. Ahead, there were more doors - some, with make shift windows like yours, others just drawings carved within or tally-marks, and some stained with something that you really hoped wasn't blood.
Were you going to die in here?
Just then, a little glimmer from the corner of your eye dispelled your thoughts for just a moment, causing you to swivel your head. On an old iron nail, there was a fancy key, tied on a large loop of silky, red ribbon. Taking a hold of the key you examined it carefully, marveling on it's simple, diamond design. Someone was obviously a try hard. Perhaps you were knowledgeable to know that something with such a key, was difficult to lock pick, or...perhaps you just thought the whole thing was ridiculous.
Examining the door, noticed the small hole again, and held your breath, placing the key within the hole and turning it gently....
Click.
Now, the better question is...


Welcome to Chasm! Firstly, I would like to say a big thank you for making it this far already!
Chasm is a roleplay strictly based on getting your character out of an elaborate underground labyrinth with the help of other characters along the way. In order to get out of the labyrinth, they have to fight, bargain, persuade, intimidate, or use their head in order to obtain keys, which unlock the next room ahead. Keys are extremely important in this roleplay, which will be explained in just a bit.
The Chasm as it stands, is an enema even in the NPCs minds. No one knows how they winded up within, and for some - their lives previous are a distant memory, or even some will explain it as a dream. Some simply gave up trying to escape at all, managing to create materials found within the caverns, and eventually creating a small market, and almost underground living space and village within the labyrinth itself. No one knows what the area is called, and simply (and ironically) call the area Chasm, as that's what was carved in one of the small cellular rooms long ago.
Your character first starts with what is their small cell of a room. This is where your character can always retreat to go to sleep after a day of dungeon crawling for keys to obtain rest. Your room is extremely important, as it - as well as the market, is the only safe spots while roleplaying.
While exploring within your surroundings, keys can be obtained to do a number of things. The more the elaborate the key, the more valuable it is considered! Some keys might lead to small chests, or bigger rooms with better puzzles and better reward, while others are best to just sell at the market to get things in order to survive.

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{{Anything with *'s are necessary!}}
*Name: (First and Last!)
*Age:
*Gender:
*Race: (Make sure you read the rules!)
Sexual Orientation:
*Height:
*Weight:
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Class: (Warrior, Rogue, Mage? Other?)
*Skills: (Are they sneaky, can tie a cherry stem with their tongue?)
Occupation: (What was it previously, or are they currently working within Chasm?)
*Equipment: (What is on their person right now)
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*Visual Description: (How others will see them.)
*Personality: (How others will feel about them.)
Backstory: (Who were they previously?)
Family:
Motto: (Could be a quote, or a life standard.)
Miscellanous: (anything else you want to add here!)
- 1 posts here • Page 1 of 1
The Story So Far... Write a Post » as written by 1 authors
Chione casually made her way - her hips swinging as she walked which made the keys on her own belt loop clang together, followed by a little bell that she had attached on a braided ribbon to secure them as an extra measure, in case if anyone wanted to swipe them.
Bumping against people shoulder to shoulder, she attempted to go to the square, which really just looked like a giant opening with a few make shift benches made out of hide and bones, as well as a well so that she could observe the large tunnel ahead.
That's where everyone's living quarters were located - that's where the new arrivals will wake up and have a panic attack.
"Not too long now." she mused, flopping her knapsack on the ground and sitting on one of the benches languidly. She began to tap her foot, every waiting patiently.
It's been three years since she's been held up within the Chasm, not that she minded much. Still, she knew how scary it was the first day, the fear of awaking somewhere and not remembering how you even got there or moved was definitely a nerve-wrecking experience.
In fact, she couldn't recall ever seeing anyone moving people into the Chasm at all.
Still, while the whole area was shrouded in mystery, she waited.
She was sure she'll get her day to escape, after all.
- 1 posts here • Page 1 of 1
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 4 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
Add Group » 0 Factions to align with
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Chasm. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Add Character » 4 Characters to follow in this universe
Newest
Solitaire
"Come and play with me."
Sheonna (Chione) DuCairne
"A coyote isn't a threat until it's persistent."
Trending
Sheonna (Chione) DuCairne
"A coyote isn't a threat until it's persistent."
Solitaire
"Come and play with me."
Most Followed
Sheonna (Chione) DuCairne
"A coyote isn't a threat until it's persistent."
Solitaire
"Come and play with me."
View All » Places
1 posts · 1 characters present · last post 2015-12-16 15:17:16 »
Theas ↪ The Market Owner: bokystroki
Filled with odd smells, small alleys, and stalls alike - The Market is an excellent one stop shop for all of your dungeoneering needs.
0 posts · 2 characters present · last post 1970-01-01 00:00:00 »
Theas ↪ The Tunnels Owner: bokystroki
If you walk aways from the market, you'll find yourself surrounded by many pathways, loops, and ends - all leading somewhere or another. Keys are abundant, but finding an actual dungeon can be extremely overwhelming.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Theas ↪ Living Quarters Owner: bokystroki
Small crevices embossed in the stone walls serve as home for many of those residing within the Chasm - as well as now you, it seems.
0 posts · 1 characters present · last post 1970-01-01 00:00:00 »
Theas Owner: bokystroki
The first level of Chasm, and as such, the most crowded. Many find themselves attempting to find a way out of Theas, only to giving in and settling, while creating some-what of a small village within the dank, cramped spaces.
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