Introduction
WHAT IS CHERUB?
CHERUB is a branch of British Intelligence. Its agents are aged between 10~17 years old. Cherubs are mainly orphans who have been taken out of care homes and trained to work undercover. They live on CHERUB campus, a secrwt facility hidden in the English countryside.
WHAT USE ARE THE KIDS?
Quite a lot. Nobody realises kids do undercover missions,which means they can get away with all kinds of stuff adults can't.
AND THE T~SHIRTS?
Cherubs are ranked according to their colour of the T~shirts they wear on campus. ORANGE is for guests. RED is for kids who live on cherub campus,but are too young to qualify as agents. BLUE is for kids undergoing CHERUB's 100 day basic training regime. A GREY shirt means your qualified for missions. NAVY is a reward for outstanding performance on a single mission and for the real legends there is BLACK for outstanding performance on a number of misdions and WHITE worn by staff and retiring Cherubs.
RULES:
Real and made up charries are fine but made up are prefered.
PG~13 please so block out swearing keep it minium and if romance gets heated time skip or take it to PM.
My biggest rule is be realistic don't be punched in the face and not react or say somthing like
Bob felt no pain but shot Jim in the temple killing him.
That brings me to my next point NO NO NO GODMOD OR POWERPlAYING OR AUTO HITS ALSO REMEMEMBER NO ONE DODGES EVERY HIT SO YOU CAN BE HIT SOMETINES.
Aim for three sentances min but to be honest I don't care.
CHARACTER SKELETON:
NAME:
AGE:
GENDER:
SEXUALITY:
CRUSH:
BOYFRIEND/GIRLFRIEND:
FAMILY:
APPERANCE: no anime please and please list anything you cant see in the image here.
HEIGHT:
WEIGHT:
HAIR COLOUR:
EYE COLOUR:
T~SHIRT COLOUR:
LIKES:
DISLIKES:
HOBBIES:
TALENTS:
WEAKNESSES:
TYPICAL BEHAVIOR:
FEARS:
LOVES:
Feel free to add more if you find part of this sheet.innappopiate or unnessecary don't fill it in. Thanks and Welcome To CHERUB...Agent.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
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You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
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Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
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Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in CHERUB. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
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The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |