
♦ Name : Serith

♦ Role : God of Darkness
♦ Sexuality : None
♦ Gender : Male
♦ Height : 6'2"
♦ Eye Color : When Serith is hiding away his true form, his eyes are a dark shade of brown that almost appears to be black. They are described to be black holes known to captivate and hypnotize anyone who stares into them for much too long. When he reveals himself to others, his eyes turn into an unnatural beady shade of red.
♦ Hair Color : Pure black locks that fall flat over the sides of his head and slightly over his eyes. Near the top of his skull there can be seen an upright cowlick.
♦ Age : Unknown.
♦ Face Claim :
Zeref (Fairy Tail)


♦ Power :
Serith wields the power of darkness. He is able to captivate anyone in their most vulnerable of moments. He'll expose them raw, force thoughts into their minds and place them under his dark spells. They will act out his will accordingly for as long as he desires. The only way to break his hypnotic spells is through the eyes of someone who walks solely in the light. He is a God of Trickery. He deceives many, convincing them of ideas that are known to be completely untrue. But as he envelopes one in darkness, suddenly everything he says becomes true and fact. Aside from his spells, Serith's true power is quite fearsome. He can turns the skies black and remove any form of light within an area. He and his followers are the only ones able to see in pure darkness and night. Serith does not fancy himself getting physically involved with things. Mainly because no one is a match for him so it's just not entertaining. Serith controls the shadows and with a flick of his wrist they become material beings completely covered in black with glowing red eyes. They consume those who walk in the light and are known to drive people mad. When Serith is actually involved in a might, he can materialize his artificial darkness and upon contact the darkness burns like dry ice. He can empower anything he touches and temporarily send you into a dreamlike state in which the victim thinks they are still awake and acting out in real life, though really they are trapped in a dream like state. If the victim recognizes this, they can physically break out of the dream. Serith also has a strong connection with demons, he can borrow their power or steal their life when in battle to temporarily use their abilities. If anyone stands a chance against him, it would be the Children. However, since they are still mortals he can taint the light they walk in. Only the Child of Light has the ability to resist Serith's darkness, however, that is only if the Child wears Eleora's pendant and is aware of their true self and power. His most fearsome ability of all is how he can consume souls and kill anything he touches that he chooses to by sucking out all the life and things that make someone truly alive. Not to mention if he takes your soul, your body can still be alive but you are now an empty shell that he can control whenever he pleases.


♦ Personality : Serith is an actor. He will make you truly believe he is your friend and that he cares for you, only to betray you at the very end when he no longer finds a use for you. Every single one of his followers has been terribly lied to and fallen victim to his deceit. He does not care about anyone but himself. As his necromancer's should know all too well, he will often act friend to them. He will ask them about their days, try to "comfort" them and give praise when it's due. However, the necromancers should also know how thin Serith's patience runs. He is what they would consider a loose cannon. One minute he will display an exceeding amount of content and the next he will kill you for misconduct or failing. Serith does not believe in second chances. In fact, he hardly believes in chances at all. If he orders you to do something, you best get it done in a prompt manner. He has killed many of his own demons because of this. However, he will not kill the necromancers. He needs those two. With them he often finds his patience being tested. While he does praise the two, he of course needs some way to keep them in order when they misbehave. It is this that the necromancers should fear the most. No one knows what kind of punishment they endure, but it is an unimaginable pain even through the eyes of the most broken humans.
Serith is quite sadistic. He thoroughly enjoys toying with human emotions and prolonged suffering. You'll quickly notice it excites him. However, he prefers not to waste his energy on human nuisances. His real prize would be the Children. Oh yes, he loves to cause chaos for those three. Especially the Child of Light who he so desperately wishes to taint. Nothing peeves Serith more than when his necromancers slack off. But what really infuriates him is when someone is not influenced by his dark powers of manipulation. Once he notices it is not effective on someone, the distaste is initially written all over his face. In fact, his scowl is so fearsome it will make one quiver in terror. In these moments he is briefly considering whether or not to kill you. He is analyzing your circumstances and measuring how useful you would be to him. Those who survive can tell you that within those seemingly infinite seconds, their life had flashed before their eyes. If Serith does not kill you, his dissatisfaction instantly disappears and instead he will smile before making another proposal. He will consider his alternate options to manipulate you. Serith also seems to give his followers quite a lot of freedom to do as they please. But what many of his followers do not realize is that he is constantly watching their every movement. Binding yourself in a contract with Serith means you have given up all of your liberties. You are his, and Serith will forever remind you of that tidbit. Additionally, Serith often praises his subjects so much that many of his followers actually consider him to be the most kindest and fairest Gods of all. But don't be fooled, that is only what he wants you to think. In actuality, he has hidden motives that no one quite understands. The deeper in you are with Serith, the more tightly he grips his reins on you. He is always watching the two necromancers. Now that they have initiated the attack on the Children, he is watching them more closely than ever. Whether or not the necromancers know this, he does not care. They cannot escape him since he rightfully owns their souls and life force. When they truly disappoint him, he will not kill the two. Instead he will summon them to his quarters. He will start a conversation with praise, pointing out how far they have come since their first encounters. Serith will then proceed into a more serious topic of how he is growing impatient, and how he indefinitely hates disappointments. He will tightly twist their souls, reminding them of the past they wish to forget and how they are indebted to Serith. That they are his property and his alone.
♦ Appearance :
The God of Darkness dresses himself in black garments that wrap around his body. Sometimes these garments almost appear to be alive with their own will. They were made by Serith himself. It is unknown what properties these garments have since no one has actually seen Serith in battle. When in his mortal form, traveling across the continents for whatever purpose he has, Serith has soft, dark brown irises. He'll wear colored clothing as well to disguise himself better. His softer eyes help aide him in gaining the trust of men. They seem genuine and trust worthy at first. Like he is a man of honor. However, when he reveals himself his pupils glow red as the brown disappears from his eyes and exposes his red beady irises indicating he is now in his true form. His clothes will be shrouded in darkness and revert back to the strange black garments he usually wears. In his true form, Serith emits vibes of discomfort. No one really wants to be in his presence for too long because they feel as though they'll break or fall apart. To break or fall apart in front of Serith is the worst kind of decision you can make. It'll draw attention to yourself, and it's not really predictable as to what he might do to you.


♦ Likes :
+ Death: After all, death makes Serith stronger. Especially if done by his own hands or by his underlings.
+ Night: This is a no brainer, that's when the world is most dark. It's when he is most powerful and flourishes.
+ Suffering: Serith is incapable of feeling suffering. That's because he thrives off the suffering at others. He is merciless. Do not anger this God, he will indefinitely harm you in some way, shape or form.
+ Trickery: He is the God of Deception as well as darkness. He thoroughly enjoys playing with people's minds, undoing any structure one may have and sending them into a chaotic state in the most cruel of ways.
+ Submission: As for Serith's followers, he dislikes anyone that questions his orders or proves to be difficult to control. The more you listen, the less trouble you will have with him.
+ Chaos: A battlefield where lives are taken, many are wounded and abandoned, people cry, bitterness and hatred is formed; truly there is nothing more spectacular.
♦ Dislikes :
+ Daylight: He's the most irritable during this time of day.
+ Pure hearts: If he can't taint you at least a little bit, it enrages him.
+ Heroes: He laughs in the face of a "hero." A display of courage and standing up to him or danger is quite amusing and adorable in his eyes. But also, very aggravating.
+ Questions: If he has already dismissed you and explained to you what he wants you to do, don't you dare question him or his authority. Doing so is dangerous.
+ Eleora: There is not a thing in his immortal life that he hates more than the Goddess of Light and her companions. They are so bothersome. He lives for the day when Eleora's reign finally waivers.
+ The Children: Such annoying vermin! He will wipe this world clean of their faces. That is a promise.
+ Churches/Religion: Anything or anyone worshiping those annoying Gods infuriate Serith. If he comes across a church or holy place, if he's in the mood he'll wreak havoc and destroy the place. Though this would be a rare occasion since Serith has better things to do. He'd have to be very bored or have pent up rage.
♦ Strengths :
+ Night: Serith is the strongest during the night and it is only then when his powers reach their peak. During the day he is weaker, but do not mistaken him to be rendered helpless. He can still kill many during the day.
+ Collected Souls: The more souls Serith has in his possession, the more powerful he becomes. At night he actively searches for the most bitter of men to either claim them his or bind them to his army.
+ Shadows: Naturally, all the shadows that appear in the light are what allow him to travel during the day. He can manipulate these shadows however, making them rise from the ground or walls and become material beings.
+ Durability: Serith even in his mortal form has hardened skin. To an average human, he is non-penetrable. They cannot touch him. The only weapons that can harm him are those of the Children's.
+ Creation: The God of Darkness is capable of creating creatures from shadow, darkness, and the underworld. He can summon or create creatures as he pleases. Though he does not really bother with this at the moment since he's created so many in the past few centuries.
♦ Weaknesses :
+ Light: It really is not a surprise since his opposite is light. If you are able to escape his clutches of darkness by using the light, it'll terribly wound him.
+ The Children: They have divine powers. Their attacks and strength can actually harm him. With the three of them combined, they do have the strength of a God themselves.
+ His Necromancers: Serith has never revealed this to anyone, but his necromancers walking among the mortal world do weaken his power. While he owns their souls, an essence of his own divine soul lives within them granting them power and life. If they are harmed, so is he. Unless he's the one doing the harming.
+ Daylight: This is when the sun is out. Of course he is weaker during the day time, so he prefers to stay within the shadows.
+ Divine Weapons: Although no one other than the Children themselves can wield the divine weapons, the weapons alone are capable of inflicting heavy damage to Serith. He loathes these wretched weapons his peers gave these humans.
♦ Fears :
+ Light: Since it is his weakness, he does fear the light. Large quantities of light terrifies him, though he will not necessarily show it.
+ The Child of Light's pendent: This naive child has a pendent with enormous power. Enough power to stop him that is. He will stop at nothing in an attempt to destroy it.
+ Being outsmarted: Serith views himself to be the most knowledgeable. It makes him arrogant. If someone manages to be one step ahead of him it throws him into a strange rage.
Jashan || Serith is indifferent towards Jashan. He finds him to be easily manipulated and a puppet at that.
Lucien || Serith quickly loses his patience with this necromancer. Lucien is not so easily manipulated and has his own motives. This irks Serith to no end.