Introduction

The year is 2713 and Eden, a floating utopia in the skies, is suspended above the the towering points of Old York. Built on the foundations of peace, harmony, and the Meyers-Briggs system, the city is one of seven key members of the New World Order Counsel (NWOC). The other cities are: Tingarri (Old Uluru), Themiscyra (Old Rio de Janeiro), Erewhon (Old Berlin), Elysium (Old Tokyo), Nirvana (Old New Delhi), Nysa (Old Nairobi).
Eden is one of three cities that utilizes the Meyers-Briggs personality sorting to govern their citizens academic and career options. Placed into one of sixteen possible personality types, people are then prompted into certain areas of work based on their type. In this way the government retains control over the population and economy. The Board of Education consists of sixteen members each from a different type caste. One serves as an ambassador/advisor to the Chancellor, this job rotates between the sixteen members every five years. BoE determine the flow of "Switches" (people who walk the borderlines between personalities) into the different type castes based on demand.
The political climate roller-coasters between recovery, tension, and war. To date there have been thirteen world wars which have systematically weeded out weaker cities and/or cities caught in the crosshairs. Currently the political world is transitioning from recovery to tension as Erewhon furthers it's political goals of controlling all the cities and their respective resources. Eden is fighting to retain their status as head representative of North America in the NWOC. The continuing clash between Erewhon and Eden sets the rest of the remaining thirteen cities on edge as alliances are formed and broken, and the underground stockpiling of weapons begins.
In Eden, one of the Chancellor's seven close advisors is selling out to Erewhon, while the Head Science Advisor secretly begins testing to create a super powered army in order to defend Eden while setting themselves up to be the savior of Eden. The Chancellor's declining health is putting Eden at risk. Meanwhile his daughters attempt to gain control of the politics, and govern in their father's stead while ferreting out the traitor. Underneath Eden, in the bowels of Old York, a psychopathic paranoid works to clean out the biological poisoning that has resulted from years of war and radiation destroying the earth; but she is being manipulated by her older sibling, who utilizes her brilliance to spur their super soldier program onwards.
When two teens are caught up in the experiment, their worlds will tumble as they are launched into new worlds of dangerous politics, underhanded business, and accidental superhero-hood. Along the way they encounter new friends and foes, while dodging the government and working to protect Eden from enemies both foreign and domestic.
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Chronology of World Wars
1914 -- World War I
1937 -- World War II
2020 -- World War III
2070 -- World War IV
2170 -- World War V
2245 -- World War VI
2287 -- World War VII
2300 -- World War VIII
2395 -- World War IX
2468 -- World War X
2502 -- World War XI
2579 -- World War XII
2640 -- World War XIII
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Remaining Cities in the World as of 2713
North America:
- Eden (Old York)
- Cibola (Old Las Vegas)
- Arcadia (Old Ottawa)
South America:
- Themiscyra (Old Rio de Janeiro)
- Promise (Old Bogota)
- Paradise (Old La Paz)
Europe:
- Erewhon (Old Berlin)
- Avalon (Old London)
Africa:
- Nysa (Old Nairobi)
Asia:
- Elysium (Old Tokyo)
- Shangri-la (Old Beijing)
- Valhalla (Old Moscow)
- Zion (Old Kiev)
Indian Subcontinent:
- Nirvana (Old New Delhi)
Australia:
-Tingarri (Old Uluru)
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A List of the Sixteen Types
ISTJ - The Duty Fulfiller
Serious and quiet, interested in security and peaceful living. Extremely thorough, responsible, and dependable. Well-developed powers of concentration. Usually interested in supporting and promoting traditions and establishments. Well-organized and hard working, they work steadily towards identified goals.
ISTP - The Mechanic
Quiet and reserved, interested in how and why things work. Excellent skills with mechanical things. Risk-takers who they live for the moment. Usually interested in and talented at extreme sports. Uncomplicated in their desires. Loyal to their peers and to their internal value systems, but not overly concerned with respecting laws and rules if they get in the way of getting something done. Detached and analytical, they excel at finding solutions to practical problems.
ISFJ - The Nurturer
Quiet, kind, and conscientious. Can be depended on to follow through. Usually puts the needs of others above their own needs. Stable and practical, they value security and traditions. Well-developed sense of space and function. Rich inner world of observations about people. Extremely perceptive of other's feelings. Interested in serving others.
ISFP - The Artist
Quiet, serious, sensitive and kind. Do not like conflict, and unlikely to do things which may generate conflict. Extremely well-developed senses, and aesthetic appreciation for beauty. Not interested in leading or controlling others. Flexible and open-minded. Likely to be original and creative. Enjoy the present moment.
INFJ - The Protector
Quietly forceful, original, and sensitive. Tend to stick to things until they are done. Extremely intuitive about people, and concerned for their feelings. Well-developed value systems which they strictly adhere to. Well-respected for their perseverance in doing the right thing. Likely to be individualistic, rather than leading or following.
INFP - The Idealist
Quiet, reflective, and idealistic. Interested in serving humanity. Well-developed value system, which they strive to live in accordance with. Extremely loyal. Adaptable and laid-back unless a strongly-held value is threatened. Usually talented writers. Mentally quick, and able to see possibilities. Interested in understanding and helping people.
INTJ - The Scientist
Independent, original, analytical, and determined. Have an exceptional ability to turn theories into solid plans of action. Highly value knowledge, competence, and structure. Driven to derive meaning from their visions. Long-range thinkers. Have very high standards for their performance, and the performance of others. Natural leaders, but will follow if they trust existing leaders.
INTP - The Thinker
Logical, original, creative thinkers. Can become very excited about theories and ideas. Exceptionally capable and driven to turn theories into clear understandings. Highly value knowledge, competence and logic. Quiet and reserved, hard to get to know well. Individualistic, having no interest in leading or following others.
ESTP - The Doer
Friendly, adaptable, action-oriented. "Doers" who are focused on immediate results. Living in the here-and-now, they're risk-takers who live fast-paced lifestyles. Impatient with long explanations. Extremely loyal to their peers, but not usually respectful of laws and rules if they get in the way of getting things done. Great people skills.
ESTJ - The Guardian
Practical, traditional, and organized. Likely to be athletic. Not interested in theory or abstraction unless they see the practical application. Have clear visions of the way things should be. Loyal and hard-working. Like to be in charge. Exceptionally capable in organizing and running activities. "Good citizens" who value security and peaceful living.
ESFP - The Performer
People-oriented and fun-loving, they make things more fun for others by their enjoyment. Living for the moment, they love new experiences. They dislike theory and impersonal analysis. Interested in serving others. Likely to be the center of attention in social situations. Well-developed common sense and practical ability.
ESFJ - The Caregiver
Warm-hearted, popular, and conscientious. Tend to put the needs of others over their own needs. Feel strong sense of responsibility and duty. Value traditions and security. Interested in serving others. Need positive reinforcement to feel good about themselves. Well-developed sense of space and function.
ENFP - The Inspirer
Enthusiastic, idealistic, and creative. Able to do almost anything that interests them. Great people skills. Need to live life in accordance with their inner values. Excited by new ideas, but bored with details. Open-minded and flexible, with a broad range of interests and abilities.
ENFJ - The Giver
Popular and sensitive, with outstanding people skills. Externally focused, with real concern for how others think and feel. Usually dislike being alone. They see everything from the human angle, and dislike impersonal analysis. Very effective at managing people issues, and leading group discussions. Interested in serving others, and probably place the needs of others over their own needs.
ENTP - The Visionary
Creative, resourceful, and intellectually quick. Good at a broad range of things. Enjoy debating issues, and may be into "one-up-manship". They get very excited about new ideas and projects, but may neglect the more routine aspects of life. Generally outspoken and assertive. They enjoy people and are stimulating company. Excellent ability to understand concepts and apply logic to find solutions.
ENTJ - The Executive
Assertive and outspoken - they are driven to lead. Excellent ability to understand difficult organizational problems and create solid solutions. Intelligent and well-informed, they usually excel at public speaking. They value knowledge and competence, and usually have little patience with inefficiency or disorganization.
______________________________________
This RP is mainly to take place in Eden, thought some characters (such as spies or a ruler of another city-state) can reside in other cities. However the main bulk of the action (and thus the more involved characters) will be in Eden.
Warning, this is a RolePlay for mature writers, meaning good grammar, sentence structure, and storytelling are required. Unless it's dialogue or fast paced action sequence, let's try for at least a solid paragraph per post.
- 43 posts here • Page 2 of 2 • 1, 2
The Story So Far... Write a Post » as written by 2 authors
She turned away from the table and searched the room, panic rising up once more when she saw no obvious exits except for the gaping hole in the ceiling. Suddenly she felt something vibrating in her pocket, digging the object out she realized it was the book she had snagged earlier. It had a red glow around it that grew steadily brighter and practically hummed with energy. Taking it in both hands, Ayleta felt a wave of comfort wash over her along with the overwhelming sensation of how right it was.
"Right, we need an exit," she muttered, looking back around the room. The book shook in her hands and grew to the size of foot and was at least three inches thick. Opening, the pages whipped forward and a breeze picked up in the room. Landing on a page, Ayleta unconsciously read the strange words, her eyes glowing red. A great light erupted from the book, swirling about Ayleta and Cecily before engulfing them completely.
Ayleta blinked as the light faded and gasped at what she saw. They were no longer under the Library, but back on the platform from earlier that day. She could see the elevator they had ridden in front of her, and behind her she saw the start of the pathway they had taken. "I-wha-this--HOW?" she sputtered.
When the light cleared and the winds died down, Cecily glanced around to find herself at the initial fork point on the path that had led them to the most insane afternoon of her life. Ayleta was spluttering. Glancing at her friend, Cecily could sense the colossal confusion there. “You said it, Leta,” Cecily replied fervently.
Breathing heavily, she attempted to push the energy back where it came from. Turning back to face Cecily she pointed angrily, hand still encased in a red glow. "Don't you EVER do that again!"
After a few minutes the burning sensation behind her eyelids began to lessen. Slowly she peeked at her hands. Relief crashed over her at the lack of red energy surrounding them. Shakily she raised her head to look at Cecily. The other girl was practically hunched in on herself, looking far smaller than her five foot frame. Terror struck Ayleta's heart for a moment, thinking she might have hurt her friend, but she pushed it down, determined to remain calm, and in control. "Cec?" she asked quietly.
Cecily was pretty sure she was going to drown in relief. “Oh my BRIGGS I’m so sorry!! I shouldn’t have tried the mind control on you!! I shouldn’t have tried it on the psycho lady but I couldn’t really help it that time. I think she’s a vegetable now! I probably tore half her mind out when I tried to get out… But what could I do? The freaking floor caved in and you fell through and there was this nasty thud and I couldn’t get down in time to save you because the floor was so unstable and then the psycho doctor took you and she dragged you away and she probably stabbed you with a needle too, but I was still stuck in the library and then the room was filled with light and so I just jumped for it and then she was dragging you out of the machine and so I freaked out and she was telling me to remain calm and said my daddy would approve and so I tried to take her eyes out but she stabbed me with this green crap and it was hot and cold all at the same time and I couldn’t fight her anymore, not that I was doing a good job in the first place,” she stopped for a quick breath and then plunged on, continuing to speak at about a million kilometers an hour. “And then she stuck ME in the freaky machine thing and I couldn’t get out and my arm hurt and then suddenly EVERYTHING hurt like I had been set on fire and I couldn’t see then then I could feel light above me and so I grabbed at it but not with my hands it was like I grabbed it with my MIND and suddenly I was trapped and there were voices and they wanted me to kill the monkeys but I didn’t WANT to kill monkeys and they were telling me someone would hurt me and that mugs were evil and they wanted me to cut out my heart for science and play with fire and all kinds of horrible stuff and I realized my hair was wrong so I tried to see my reflection and I think I went a little over board cuz I started trashing her lab. And it HURT! So I had to get out of her head I think it was her head anyway but I couldn’t get out and so I had to tear my way out and I felt sticky and I finally got back to my right size and hair and I got out of the machine but you were on the floor and SHE was on the floor and you were scared and confused so I tried to tell you with my mind that it was gonna be ok but it didn’t work because you stood up and produced this stupid BOOK from your pocket and it was GLOWING and then it GREW and you started reading it and there was light again and I couldn’t understand and suddenly we were like flying or something and we landed here and you didn’t understand what happened and you were swearing so I tried to talk to your mind and show you what I could do by making you say my powers were better but they’re not I SWEAR they’re not! REALLY!! And then you got mad and told me to stay out of your head and your eyes and hands got really red and you shot red lightning back there and then you sort of, I don’t know collapsed... and yeah,” she trailed off sheepishly and stayed quiet for a few seconds. Looking fearfully at Ayleta’s nose instead of her eyes, Cecily asked, “What now? Can we be done with the adventure yet?”
"I-I don't really know what now...but yeah, I think that's enough adventure for today." She tried to force a laugh but the sound came out too mangled to be classified as such. Sighing, she drew a hand over her ragged face. "I think all I wanna do now is curl up with mounds of comfort food."
Ayleta suddenly barked a loud laugh as the irony of it hit her. "You have to control you mouth, and I have to control my temper! We're so fucked!"
Cecily had never been as sweet and innocent as her mother, teachers, classmates and especially her father would have liked. As she sat on the edge of a dirty metal pathway, in the middle of Briggs knows where Old York, it slowly dawned on her just what she could now be capable of. Suddenly, her world was starting to open up before her. All her years of pent up thoughts and feelings could now be expressed to the yahoos that surrounded her. Now everyone could be hers to toy with! She couldn’t wait to get home and start helping her mother achieve a near human level of kindness instead of her usual level that was much akin to a mutant, killer, hornet’s. She thanked whatever fate’s there might be silently that her powers were much subtler and MUCH more entertaining than Ayleta’s. No one would ever have to know what was happening to the people around her. ESPECIALLY not Ayleta.
She started walking over to the elevator, "But I have some demands of my own. No polish on the nails, clean and trimmed but no polish. And we do nails first, and while you're nails are being done you look up all the things you want to try on so I don't have to wait around forever for you to start trying things on."
Once the two of them were in the elevator and she had arranged herself on the despicable seats to her satisfaction she nodded to Ayleta to initiate their assent. Cecily braced her heeled feet and gripped the sides of her seat, using all of her training to try to appear as if she wasn’t, while inertia tried to shove her spine through the floor of the death trap. She could only breathe normally once they had come to the lower levels of Eden and, of course, assumed an air of utter nonchalance forbidding further comment on their morning. With only a half flounce, she exited the horrid thing before Ayleta and hailed the two of them a passing cab.
Cecily Vanderbilt spent the rest of the afternoon subtly bossing Ayleta around and dragging her from shop to shop whilst secretly contemplating this new life development and how she would use it
- 43 posts here • Page 2 of 2 • 1, 2
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Alexander Cooley
I didn't see anything!
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The monkeys know....
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What makes you different makes you dangerous.
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A girl has her ways...
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Koi White
The monkeys know....
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What makes you different makes you dangerous.
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I didn't see anything!
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A girl has her ways...
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Cecily Vanderbilt
A girl has her ways...
Alexander Cooley
I didn't see anything!
Ayleta Trippoli
What makes you different makes you dangerous.
Koi White
The monkeys know....
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1 posts · 3 characters present · last post 2014-08-12 02:51:58 »
Underneath Eden remains the building of Old York, formerly known as New York. Be warned, the deeper you go, the less likely you are to come back.
Fullscreen Chat » Create Topic » Chronicles of Eden: Out of Character
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Chronicles of Eden
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Chronicles of Eden
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Powers: The How, What, and Why
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Powers: The How, What, and Why
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