Ajax Alexander
Age
Twenty-Two
Appearance and Build
Ajax physique can be very intimidating thing to come face to face with. He keeps his dirty blonde hair cut short and has a manicured scruff. He has intensely captivating crystal blue eyes that he is said to have inherited from his father. Broad shoulders, massive biceps and a shredded 7-foot-5, 295-pound frame. His height helps spread out his weight. His strength gives him a rather filled out form, but he is not regarded as being overweight, just muscular. Between horse back riding, sword fighting and training with the gladiators of Salamis the half-god has the body of a god and strength to match. When it comes to his attire you are unlikely to see Ajax dressed in the luxury robes of royalty. He days are most spent training so when he is seen it is commonly clothed in only protective garments around his waist while having a mostly bare upper torso adorned with wrist-guards and belts to hold further weapons and returned to using a shield. Majestic. Every thing about him carries dignity and authority with it; his look is meant to strike, sometimes with terror, and sometimes with gratitude, but always with respect.
What/ Who they are?
He is the King of the Kingdom of Salamis. He like his cousins is known as and often called the half-god because of his godly parent. He is the son of Jupiter and Queen Alcmene. He is also known as the Champion of Salamis as he has remains undefeated in the gladiatorial games held in the kingdom.
Where they live?
Ajax calls the Kingdom of Tripartite his home but he lives in the city capital of Aianteio in the kingdom of Salamis.
Allies & Enemies
The Kingdom of Tripartite has just entered in an alliance with the South Atlantic and North Pacific kingdoms. They don't have any enemies at this time but only time well tell if it stays that way.
Personality
Ajax is a brave, strong and caring man, though at times he can be stubborn, prideful and assertive much like his father Jupiter. He has high levels of inattention, is highly distract-able, impulsive and restless, hyperactive or hypersensitive (ADHA). While somewhat arrogant, Ajax believes in working hard to earn titles and position. Ajax is a man who's respect is earned never given. He doesn't care about what you think your birthright entitles you to if you haven't earned it than you do not deserve it. It is as simple as that.
He's time spent training with the gladiators has given him a great deal of respect for them. It is because of them that he doesn't view people by their social stature but by who they are inside. To him a person is only deemed worthless when they themselves have proven that they have no worth.
Ajax' religious beliefs are a matter of debate. At certain times he seems to deny the existence of any gods, although at other times Ajax seems to acknowledge them as presently involved in his life. He was the last of the four half-gods to actually believe in and acknowledge was the son of his godly parent. It wasn't until Ajax finally accepted who he was that he was able to untap his true potential and really become the son of Jupiter. While he now accepts who he is the fact that the Gods do not have contact with their mortal children makes Ajax resent his father. However, in times when Ajax has been in need of and asked for Jupiter's help has father has never let him down.
He has a strong sense of honor and justice as shown by his great compassion. He greatly cares for his friends and family willing to risk his life to protect or help them. He loves to laugh and make jokes, and would try to lighten up tense situations with his sense of humor. Unlike some of his family members, he never hesitates to speak his mind, which when paired with his rather sword first words later makes him a loose cannon.
During his free time, he likes to play competitive sports and games, especially anything that involves a physical challenge. He is well known to physical participate in the gladiatorial games of the city, much again to his mother's disapproval. His keen intellect and deadly skill combine to make him a true master of war. Despite his somewhat reckless nature, Ajax is a born leader and a great one at that. He has a love for his family, his friends, his People and his Kingdom that is undeniable. Ajax maybe a half-god but at the end of the day he sees himself as nothing more than just a man. He is a man before he is anything else and being but a man he is not perfect. He has many flaws as he is somewhat arrogant and his temper and caring tongue is not one that a King should probably have. However, it is part of what makes him human and despite his flaws he is a good man and a great king.
Combat Prowess
Before his gladiatorial training, Ajax was already an adept warrior, being able to utilize sword and shield with skill as well as having impeccable aim in throwing a spear. His own fighting abilities allowed him to take on four gladiators at one time, even before his own training as one. Following his gladiatorial training, Ajax greatly develops his fighting abilities and eventually becomes the true Champion of Salamis. Ajax is skilled in multiple styles of combat and in use of a cross-section of weapons. Being able to fight with a sword and shield, single-sword, dual-swords and use of the spear, both as a weapon and projectile. He has also used an axe, cestus, hammer, aquila and is extremely proficient in unarmed combat.
Ajax "signature techniques" are;
• Skillfully throwing his sword at his opponent, impaling them. He was told by his instructor that throwing his sword in the arena is equal to death, so he generally throws his sword only when fighting as a Dimachaerus, leaving him with his other weapon to protect himself.
• Jumping towards the opponent (generally he jumps off something) and trying to stab them. He doesn't do this move to often as it is a difficult technique to use. In the times that he has done it thought it has proven to be successful.
Tactical Ability
Altogether, Ajax is a force to be reckoned with in both the arena and on the battlefield. His keen intellect and deadly skill combine to make him a true master of war. He is a skilled strategist and tactician and has knowledge of the strategies used across the lands. These traits, coupled with his bold, proficient tactics have provided invaluable leadership to the kingdom's army, giving them an unblemished record in battle.
Half-god Abilities
Half-gods are relatively stronger, more agile, and more durable than regular mortals, and have more resistance to diseases. As a child of Jupiter Ajax has strong abilities over lightning and the wind. He can send volts of electricity out of his hands without problem. He can control the wind, the older and stronger he gets the more dangerous and powerful the winds become. He can whip the wind at dangerous speeds. Able to summon lightning from the sky. He feel strengthened when in the air, and can breathe in the highest reaches of the atmosphere. Ajax being the son of Jupiter has a god-like strength that out ranks his half-god cousins. Heightened senses and natural aptitude for battle. He has greater battlefield reflexes and the ability to predict where an opponents will strike before they do. Being the son of Jupiter; Ajax holds divine authority over the creatures of the sky as well as weather, having powers that are greater than the children of nearly every other god. Ajax has the power of Aerokinesis, Atmokinesis and Electrokinesis.
• Aerokinesis: The power to manipulate the air.
- Create/generate/increase, shape and manipulate air and all forms of wind from tornadoes, hurricanes, vertical drafts, micro-bursts and other devastating forms of wind. Naturally can also create any less extreme air/wind movement.
- Air Attacks
~ Air Ball Projection: Create and launch spheres of air/wind.
~ Air Beam Emission: Release beams of air/wind.
~ Air Blast: Release air/wind over a specific target area.
~ Air Bolt Projection: Release many low powered projectiles of air/wind.
~ Air Bomb Generation: Create bombs/explosions of air/wind.
~ Air Breath: Discharge air/wind blasts from mouth.
~ Air Bullets: Fire in short sequence over a wide area.
~ Air Infusion: Empower and energize anything touched or used (usually a weapon) with air/wind.
~ Air Wave Emission: Send out a wave of air/wind that repels everything.
~ Expanding Air Bolts: Project air/wind that expands rapidly on contact with an object.
~ Formulated Air Blasts: Release blasts of air/wind in a form of a creature or object.
~ Hand Blasts: Release air blasts from hands.
~ Missile Generation: Create missiles of air/wind.
~ Omnidirectional Air Waves: Send out a wave of air/wind in all directions.
~ Razor Wind: Use air/wind to slice enemies.
~ Reflective Attacks: Release attacks of air/wind that can bounce off of any surface.
~ Scatter Shot: Release air/wind blasts that split into multiple fragments.
~ Sword Beam Emission: Release air/wind blasts from swords and other such bladed weapons.
~ Zap: A tiny short release of air/wind to cause pain or discomfort, usually too low-powered to be destructive.
- Air Solidification, Density Manipulation, and Pressure Manipulation via controlling air molecules.
~ Aerokinetic Constructs, including weapons, walls, armor or allies/servants.
~ Crushing works by increasing air pressure.
~ Vibration Emission works by releasing bursts of compressed air molecules.
- Atmospheric Adaptation: The lungs acclimatize and respirate in/on any gaseous mediums, whether hostile or deficient, users lungs also filter away non-gaseous substances such as dust, asbestos, etc. They can breathe toxic gases instead of oxygen and survive montane, aerial, or terrene air deficiency, which are among the longest and most painful deaths the average human can suffer.
- Electrical Immunity: Body is unharmed and immune to electricity
- Elemental Telekinesis by manipulating the air.
~ Repel projectiles by controlling air vectors.
~ Enhanced Strength/Tactile Telekinesis by using air pressure to lift heavy objects and land harder strikes.
- Enhanced Senses using wind:
~ Enhanced Touch by reading the airwaves and feel any disturbances.
~ Enhanced Hearing by amplifying air molecule vibrations.
- Enhanced Speed by reducing air resistance and utilizing pressurized air for propulsion.
~ Jet Propulsion by using compressed air pressure for supersonic bursts.
- Manipulate the various gaseous molecules within the atmosphere for various effects.
~ Combustion/Explosion Inducement forcing volatile elements to ignite via friction.
~ Deoxygenation by removing the oxygen in the atmosphere.
~ Generate explosive and propulsive energy via nitrogen.
~ Purification of the air by removing hazardous molecules.
~ Rot/Rust Inducement by oxidizing the target's area.
~ Vacuum Creation by removing all air molecules out of the area.
- Various forms of traveling:
~ Aerokinetic Flight: Able to take flight by riding the air currents, by a wind storm like a tornado, and/or self produced air/wind.
~ Air Walking: Can walk on the air, treating it like a solid matter. He can run and move across the air as if walking on the ground, giving them greater maneuverability in his environment.
~ Levitation: Can cause oneself/subjects/objects to hover/float in the air unassisted, allowing the user to carelessly float in the air and prevent their bodies from making contact with the ground below.
• Atmokinesis: He can sense, create, shape and manipulate weather, ie. the meteorological patterns, creating rain, wind, hail, lightning, snow, sleet, fog and temperature changes. This includes the ability to generate various natural phenomena or control the intensity of the weather in highly concentrated (inside room) or vastly extended (continental) areas.
There are four main factors of Weather manipulation:
- Air Manipulation - for wind and related effects.
- Electricity Manipulation - lightning in all variations.
- Thermal Manipulation - make it cold or hot.
- Water Manipulation - rain, snow, fog etc.
- Aerial Adaptation: Able to withstand extremely high or low air pressure (not becoming disoriented or deprived of the normal breathing capacity), and high wind friction; this is accompanied by an innate immunity to the vertigo and/or fear of heights.
- Electricity Manipulation for various electric effects:
~ Lightning Bolt Direction/Electrical Beam Emission: Can summon lightning bolts from the sky or project them from their hands, using them to blind, stun, and/or severely burn their opponents even to the point of death. They can range, from minor to fatal voltage. If enough power is generated he could destroy and/or vaporize matter. Unlike normal bolts of lightning, they could use them as concussive or even piercing forces.
~ Lightning Calling: Has the power to send lightning from the sky that could be used to blind, stun, and/or severely burn their opponents even to the point of death they can range, from minor to fatal voltage.
~ Create electric bursts and/or shock-blasts.
- Environmental Adaptation: The power to survive and adapt to any environment.
- Thermal Manipulation to affect the temperature.
~ Cold Air Manipulation
~ Hot Air Manipulation
- Thunder Manipulation
- Water Manipulation and all of its forms:
~ Cause Droughts
~ Precipitation Manipulation
~ Rain Manipulation
~ Snow Manipulation
~ Blizzard Creation
~ Sub-Zero Rain
~ Vapor Manipulation
~ Cloud Manipulation
~ Cloud Generation
- Weather Generation
- Weather Sensing
Electrokinesis: Can create, shape and manipulate electricity.
- Create/generate/increase, absorb, conduct, shape and manipulate electricity of various intensities.
- Death Inducement by overcharging the victim with electrical currents.
- Electric Pull to pull themselves toward something or to pull things toward them.
- Electrical Wall Crawling: Can crawl, walk, run up walls using static electricity.
- Paralysis Inducement and/or Jolt Inducement.
- Electricity Attacks: Works like the air attacks. May be able to generate enough power to vaporize matter.
- Electricity Solidification: Works like air solidification
- Electrical Constructs, including weapons, walls, armor or allies/servants.
- Electrical Force Field: Can create force fields of highly concentrated electrical energy or force-fields composed of electromagnetic energy for protection, travel, and/or offensive use.
Ajax was also gifted by Zeus with the Pegasus, a beast no man has ever rode before. He was giving to him after Ajax and his half-god cousins killed the tyrant that once ruled what is now known as the Kingdom of Tripartite. He and his Pegasus have formed a strong bond and Ajax is the only person Pegasus will let mount him. Ajax's winged stallion acts as his noble steed in battle. The stallion is far from tamed and has proven to be unbreakable but it is also loyal and bravely fearless.