Dalila Malyns
Age
Twenty-Two
Appearance and Build
Dalila has honey-blonde hair that cascades down past her shoulders. It appears to be a naturally wavy texture, as evidenced when she wears it loose. She often styles it by braiding it to the side. Usually, she wears it down. Dalila's eyes are ocean blue, and she has a bronzed complexion. She isn't tall in stature being a height of 5'3. Dalila has a slim yet curvaceous figure. Between her and cousin Mira, she is the more feminine of the two. She is fond of wearing cool colors, such as blues, greens, and violets and. Dalila is never seen without her signature blue necklace (with the exception of her mermaid form.)
What/ Who they are?
Dalila is the Queen of the Kingdom of Megara. She is known as and often called the half-god like her half-god cousins. She is the daughter of Neptune and Queen Saphirra.
Where they live?
The Kingdom of Tripartite is Dalila's homeland but she lives in the city capital of Kineta in the kingdom of Megara.
Allies & Enemies
The allies of The Kingdom of Tripartite are the South Atlantic and North Pacific kingdoms . The kingdom as of now are enemy free and Dalila hopes it stays that way.
Her mother being a mermaid and her father the god of the sea it is no surprise that Dalila is more than fond of the water. It is her place of peace and tranquilly. Whenever she finds herself stressed out or overwhelmed she retreats to the water. She can disappear for hours if not days at a time. Not being one for drama she is often plays the role of peacemaker wishing to avoid unnecessary conflict. Despite her want for peace she will not hesitate to drawn her weapon or use her power if need be.
Dalila was the first one out of her cousins to accept that she was a half-god. While the others denied their gifts at first and lived in disbelief she embraced who she was and considered herself to be fortunate to be the daughter of a god. Others have described her to be happy, optimistic, light-hearted, playful, mischievous and naive. She is typical carefree unless dealing with the political side of overseeing a kingdom. When she is not been weighed down by the worries of politics she is enjoys the life of a Queen and the daughter of Poseidon. She has a love and bond towards all horses and sea creatures. Even though her cousin's Pegasus will not be ridden by her she is the only person outside of Ajax who can get anywhere near the creature without fear.
Dalila is very harsh and judgmental during first meetings, but after winning her approval she is very loyal. She is very strong-minded and equally stubborn, she is also incredibly brave and daring. Dalila shows many signs of dauntlessness, courage and determination. She has a lot of nerve.
Dalila is also an intellectual genius, as well as clever and witty. She's also analytical, strategic, and is very wise. According to her mother Dalila is a child of Neptune's better nature: powerful, but gentle and helpful, a person that would guide ships safely to the shore rather than destroy them.
Combat Prowess and Tactical Ability
Dalila is very wise, intelligent, and knowledgeable, constantly coming up with brilliant strategies. She is a skilled tactician probably greater than the others, unlike them, violence is usually a last resort for her. When it comes to combat out of the four Dalila is the least skilled in the area of weaponry. Unlike her cousins, Dalila never held skill in battle and was much more timid in the beginning. It isn't until she realizes that she needs to fight that she desires to wield a sword. With teaching from Ajax and Jasunr, she develops skill rather quickly and adeptly to the point where she does not need aid in a fight and can easily cleave an enemies head off in one swing. Dalila is skilled in archery, having been taught by Mira. She eventually developed an expertise with the long-ranged weapon to the point where her accuracy and precision is often fatal.
Half-god and Mermaid Abilities
Water-Induced Abilities: When in contact with or in the presence of water, Dalila gains a disproportionate amount of superhuman clarity, strength, speed, agility, and endurance. This only lasts for a limited amount of time unless she is completely submerged in water. She also heals herself from any wound and most poisons when she comes into contact with water, the amount of water and time needed for the healing being proportionate to the severity of the wound.
Hydrokinesis: Can create, shape and manipulate water, inorganic compound with liquid, gas (steam, water vapour), and solid (ice) states, including changing them from one state to other.
• Create/generate/increase, shape and manipulate water.
- Control ocean currents.
- Manipulate tides.
- Tidal Wave Generation
- Waterspout Generation
- Whirlpool Generation
- Move/lift water, ice, vapor, etc.
• Density Manipulation/Water Solidification via controlling water molecules.
- Harden and enhance the body by collecting and manipulating water pressure within it.
- Hydrokinetic Constructs, including weapons, walls, armor or allies/servants.
• Elemental Flight using water.
• Hydrokinetic Surfing
• Water Attacks
- Expanding Water Bolts: Project water that expands rapidly on contact with an object.
- Formulated Water Blasts: Release blasts of water in a form of a creature or object.
- Hand Blasts: Release water blasts from hands.
- Missile Generation: Create missiles of water.
- Omnidirectional Water Waves: Send out a wave of water in all directions.
- Reflective Attacks: Release attacks of water that can bounce off of any surface.
- Scatter Shot: Release water blasts that split into multiple fragments.
- Sword Beam Emission: Release water blasts from swords and other such bladed weapons.
- Water Ball Projection: Create and launch spheres of water.
- Water Beam Emission: Release beams of water.
- Water Blast: Release water over a specific target area.
- Water Bolt Projection: Release low powered projectiles of water.
- Water Bomb Generation: Create bombs/explosions of water.
- Water Breath: Discharge water blasts from mouth.
- Water Bullets: Fire in short sequence over a wide area.
- Water Cutting: Use water to slice enemies.
- Water Infusion: Empower and energize anything touched or used (usually a weapon) with water.
- Water Wave Emission: Send out a wave of water that repels everything.
- Zap: A tiny short release of water to cause pain or discomfort, usually too low-powered to be destructive.
• Water Walking
• Viscosity Manipulation: The ability to alter the resistance of fluids.
Water Solidification: Can solidify water by causing the loose molecules to come together, with the level of solidity going from loose jello to metal-like hardness or beyond.
Hydro-Telekinesis: The ability to make use of one's hydrokinetic abilities to encapsulate and/or surround an object, person or animal inside to be capable of using telekinesis.
Hydro-Thermokinesis: This is the power to heat and boil liquids. She can also create fires when using this ability. Her power is most useful when she needs to dry her tail to de-transform quickly as it normally takes at least about several minutes for her to dry completely.
Gelidkinesis: Can create, shape and manipulate gel and jelly-like substances, make gel or jelly-like object constructs as well as being able to generate or reshape gel.
Hydrogenesis: The power to generate water.
Healing Water: Able to use water to heal herself or others.
Water Propulsion: She can control the water around her to propel herself through water. Dalila can shoot water, not only from being in water, but she can blast the own water she creates.
Water Immunity: Dalila can fall from great heights into water, and is unaffected by any amount of water pressure. She does not get wet if submerged in water, unless she wants to. Dalila can dry items underwater (as long as she holds onto it).
Aquatic Respiration: While normally as a mermaid she would be able to hold her breathe underwater for long periods the combined DNA of her parents has given her the ability to be able to breathe in both water and air. She is capable of staying underwater as long as she likes and when she reemerges her body returns to breathing oxygen again.
Communication: Dalila has divine authority over and can talk (normally and telepathically) to equines and sea creatures who mainly treat her with deference and lordly respect because of her being the daughter of Neptune.
Hurricane Creation: Dalila can create hurricanes to cause massive damage, the strength of the hurricane depends on Dalila's power/skill and the environmental factors. The extent to which she can control depends on its size as the bigger and more intense they are the more difficult it is to control.
Geokinesis:The power to manipulate earth, including sand, stone, rock, lava, dirt, glass, metal, and other minerals.
Cryokinesis: Can create, shape and manipulate ice, water frozen into a solid state and appears naturally in forms of snow, hail, icicles, ice spikes and candles, glaciers, pack ice, frost, and polar ice caps, and cold by reducing the kinetic energy of atoms and thus making things colder, for various effects and combinations.
Speed Swimming: As a mermaid she has the ability to speed swim. It allows her to swim at the speed of 600 km/h. Her body is encased in bubbles and she uses it as a jet stream to swim faster.
Heat Resistance: Dalila has a far higher than normal resistance to heat and burns, due to her father's oceanic nature.
Like her cousins she too has been given gifts from her father. Anaklusmos, a 3 foot tall double-edged celestial bronze sword was a gift from Neptune. He always gifted her with a hippocampus her sea-horse companion. He stays in the oceans nearby and is also quick to follow her when she steps foot into the ocean. She cherishes her sea-shore and she loves her father for giving it to her.