Dɪᴀʟᴏɢᴜᴇ Cᴏʟᴏʀ ✦ #0E00A8 || Tʜᴏᴜɢʜᴛ Cᴏʟᴏʀ ✧ #5C8AE6
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- Meaning: Beauty, or Radiance.
- Origin: The name itself is Welsh, and belonged to a warrior in an old legend.
- Pronunciation: Her name is actually pronounced "Ee-fah."
- Titles: She pre-ordered the game and got a bonus that allowed her to create custom titles to display along with her username. As shown in the banner above, she chose "Dame" - meant in this case as a more feminine counterpart to the knightly "sir" - as her prefix, and "Paladin of Light" as her suffix.
- Addendum: Her avatar appears to be about that old, anyway. It's a little difficult to tell, given the slight limitations of the game's graphics engine. Trying to guess based on her personality is equally futile, given her firm insistence on remaining "in-character" as a lady knight. Her love of roleplaying suggests she's probably younger than she acts, but how young, exactly, is anyone's guess.
- Gender: Female.
- Addendum: Although her character is listed as Human ingame, she managed to use a few customization sliders in a rather unintended way, causing her avatar to appear to have slightly pointed ears. She thus roleplays as a "Half-Elf," despite the fact that such a race isn't actually an option when creating a character...
- Addendum: As indicated by her quote, she finds the name of her chosen class to be exceedingly mundane, and is thus rather insistent on terming herself as a "Paladin," or, when she's feeling particularly heroic, a "Paladin of Light."
- Addendum: Aoife is very insistent that the potions she creates are, rather than products of scientific ingenuity, mixed from holy water and blessed by a divine force. She thus refers to herself as a Thaumaturge rather than an Alchemist. It's probably best not to try to correct her on this one...
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Avatar Appearance
- Aoife, despite her air of maturity, doesn't quite look the part of the elegant lady-knight she appears intent on playing. Perhaps when creating her avatar, she grew distracted by aesthetics, endeavoring to create a character who would look soft and appealing despite her outwardly cold attitude. Or, maybe, she tried to design her avatar to appear like her real self, despite the difference in mentality between her character and her actual personality, whatever it might be. It's hard to say which, if either of these theories is the case, but regardless, the gap between her mannerisms and her image is undeniable.
Standing at about five foot nine, she's a little bit on the tall side for a girl of her age. However, despite her stature, she's not exactly particularly imposing, possessing a very lean build. Her overall height comes mostly from her legs, which, although firm, don't have much to them, be it either muscle or fat, giving them a somewhat slim, graceful appearance. Her form rounds sharply up into somewhat broader hips, then gives way to a slim waist and flat stomach. Aoife thus could be rather accurately said to possess a somewhat doll-like physique, contrary to what one might expect of a "Paladin of Light." Given her tendency to run around in platemail hefting a glaive, one would probably expect her to have abs like a bodybuilder. Instead, though, her torso is rather delicately formed, with only a little visible muscle beneath the surface, and clear curvature towards her rounded bustline. However, contrary to what one might expect of an "idealized self," Aoife isn't actually all that well-endowed - probably a concession to convenience, given that running around fighting monsters with an extra-heavy chest would cause some serious back pain, especially given that most of the impractical fantasy outfits available as clothing for female characters don't tend to include such valuable components as a bra. Still, for the sake of aesthetics, she has at the very least chosen shapeliness over size, which only broadens the gap between the "tough lady knight" attitude she has adopted and her much more maidenly appearance.
Much like her legs, her arms are reasonably long for a person of her height, but possess equally little visible musculature, thus begging the question of why she finds it so easy to wield a glaive taller than she is without much apparent effort. Fortunately for her, strength is calculated by one's stats rather than one's body type. Were it not, Aoife's somewhat fanciful avatar would probably be a great deal less capable than she actually is. With slender wrists and rather dainty hands, she certainly seems to be lacking the callouses one would expect on the palms of someone who wields a melee weapon on a daily basis.
Considering the amount of time she spends outdoors, you'd also expect her to have somewhat dark skin. Quite contrarily, however, her skin is actually noticeably pale, being a very light pink in hue, colored only by a slight underlying red tinge. Another oddity is its almost complete lack of blemishes such as pimples or scars. At the very least, you'd expect a warrior to have a rather bad case of acne from excessive sweatiness, but fortunately for her, the virtual world doesn't have such restrictions. You might also expect evidence of at least a few wounds, but in this one case, you'd actually be right. In designing her character in accordance with her chosen "backstory," Aoife's player decided to give her avatar a rather nasty slash across her back, running clear from her right shoulder to her left hip, and leaving the area discolored, the hard, protruding skin at the old wound's center taking on a dark red hue, while its stretched surroundings are even paler white than the rest of her body. Since she didn't intend to spend her life inside the game, and sorely doubted that anyone would ever even see the mark, it didn't seem like a problem at the time. However, now that she's stuck in the body she has created, she finds its presence rather embarrassing, and thus tries her best to hide it from others.
Her face's structure at least, is somewhat fitting for a half-elven lady knight. With a short, slightly angular chin rounding rapidly into a broader jaw and high-set, wide, and prominent cheekbones - not even to mention her ever-so-slightly pointed ears - she's clearly taken several bits of design inspiration from the elves she claims to be related to. However, this image is somewhat dulled by her rather full, rosy cheeks and lips, petite nose, and deeply-set hazel grey eyes amidst a somewhat childlike face, making the resemblance somewhat nebulous. Her brow is fairly high, with thin, yet rather sharply defined eyebrows set in a perpetual expression of determination. She could rather easily be said to be quite cute, and it's quite clear at the very least that she spent a great deal of time designing her avatar - but that still doesn't exactly match the personality she's trying to portray. Whether or not that gap is charming or just jarring depends on the opinions of the beholder.
Her hair is a very pale, dusty color, somewhere between brown and silver, depending in the light one views it in. Long and rather straight, it flows in silky curtains down around her face, with her front locks only clipped back barely around her eyes and ears, while in the back, it reaches down to just below her shoulderblades. For the most part, it's kept out of the way by weaving most of it into two long braids that run down over each shoulder and terminate in fluffy tufts of silver somewhere around her chest.
Overall, she's rather cute and youthful in appearance, but one gets the creeping feeling that that really isn't how a person who behaves as she does should look...
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Equipment
- For somebody who just started out in an MMORPG world, Aoife is surprisingly well-equipped. Far from the basic starter gear worn by most newcomers to the game, she possesses a highly distinctive set of customized gear known as the "Dame Paladin's Set," consisting of the items "Paladin's Armored Corset," "Paladin's Dress," and "Paladin's Faulds," with additional items known as "Paladin's Holy Circlet," "Paladin's Arm Guards" and "Paladin's Vambraces" available to her upon leveling up. This leads many to suspect that she's a former beta tester and was given higher level gear as a bonus, but in reality, that's not the case, although it is somewhat close. Namely, during the game's development stage, she was one of the semifinalists in a fan-made armor design contest, and ended up having the attire she had created featured in the game. Although the winners had the gear they had created featured as end-level equipment, the semifinalists were assured their armor would be added to the game as future DLC. For the time being, though, they were granted the armor they'd designed as a prize in the form of level 1 "adaptable gear" usable by any class, with very low base stats that could be improved by the addition of augments like runes and mods that could normally only be slotted into rare-class items or better. With a starting rune included with the package and more awarded from quests and leveling up, Aoife thus has started out with gear of slightly higher quality than ordinary starter armor, which can be continuously improved as she levels up. In essence, she never needs to get new armor, since she can just keep upgrading what she has so that it's on par with her level - which is fortunate, since higher level female armors would probably expose the scar she now so regrets giving herself. Besides, she wouldn't want to run around in the functional equivalent of a steel bikini like most MMORPGs provide as "armor" anyway, so her own rather more modest gear is infinitely preferable. That aside, it's also thoroughly unique, since given the current circumstances, it's highly unlikely anybody else is going to be procuring DLC in the near future, which means that her custom appearance stays thoroughly her own.
Appearance-wise, the Dame Paladin's Set takes a form somewhere between modern clothing, Victorian-era formalwear, and light cavalry armor. The base of the outfit is the Paladin's Dress, which is equipped in the "leg" slot, oddly enough, and which consists of a close-fitting, very dark navy blue romper with white highlights and matching lace trim. It has neither back nor sleeves, and on its own, is rather revealing, given how short it is, reaching only to just above her thighs. Most of these gaps, however, are covered completely by the next piece, the Paladin's Armored Corset, which takes up the chest slot of her equipment. This piece includes a navy blue tunic worn over her dress, trimmed scarlet around the collar. Over this, she wears a tightly fit royal blue corset, lengthened in the back like a showgirl's skirt to form a sort of "tail," before topping the ensemble off with a miniaturized cuirass and pauldrons to protect her vitals and arms whilst not encumbering her excessively. The Paladin's Arm Guards add to this protection, covering her elbows with small bands of metal located just below the bottoms of her pauldrons, leaving little room for an attack to slip through her armor and cripple an arm. The Paladin's Vambraces, meanwhile, are simply featureless and rather thin black leather gloves, meant to protect her hands from minor cuts and injuries while not reducing her manual dexterity. The Paladin's Faulds are simply white thigh-high boots with armor plates strapped on at key points to keep herself from being crippled by a wayward sword strike. They also have platform soles, increasing her apparent height. The final item of her set is the Paladin's Holy Circlet, which is simply a small silver ornament woven into her hair to keep it from flapping about overly much - although it does have the benefit of potentially blocking bladed weapons aimed at the back of her head and neck, even if it wouldn't be particularly effective at this task.
As for her weapons, right now, she only possesses a basic glaive - a polearm with a curved, single-edged blade equally suited for slashing and stabbing. Once she has the money to get it, she also has her eye on a short, double-edged sidesword for use in her auxiliary weapon slot in place of a shield. This blade has a rather prominent point, with a heavy, wedge-shaped blade designed for piercing through armor with a powerful thrusting attack rather than mindless hacking and slashing. Fortunately, this means that skill with a spear translates well to its use. More may come with time, and in the event that she does acquire new weapons, tools, or accessories, they'll be added in here.
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Avatar Parameters
- Now that we have a quantifiable system of stats, I'll be working on replacing this section with a much more tangible list of Aoife's capabilities and specializations. This list will continue to be updated as she levels up in game and gains new stats, with bits of brief exposition on their meaning for those who choose to opt out of the stats system.
- XP: 0/42
- XP: 0/42
- Addendum: 10 for each level up to 9, 30 for level 10. 90 + 30 = 120.
- Addendum 10 points for each level up to 9. 9 x 10 = 90.
- Addendum As a Rank E weapon, its base damage output is rated at 1/5th of maximum Rank E HP, which is 90. Thus, its basic damage output is 18.
- Addendum: Consists of 3 pieces of light armor and 3 pieces of medium armor in total. The light armor has E Rank Physical Defense and C Rank Magical Defense, while the medium armor has Rank D in both categories.
- Addendum With a Strength Rank of E, she gets 1-to-1 scaling, giving her +7 to physical damage in addition to her weapon's base damage of 18.
- Addendum: She doesn't have a weapon capable of casting spells, thus giving her a natural 0 in this category. Were she to equip one, her E Rank Intelligence would give her 1-to-1 scaling, resulting in +4 to all magical damage she deals.
- Addendum: Her physical damage scaling is 7, so 1/3 of that rounds down to 2. Thus, all physical damage she takes is reduced by 2. This effect takes place after reductions due to buffs, personal skills, armor, and the like.
- Addendum Her magical damage scaling is 4, so 4/3 rounds down to 1. Thus, all magical damage she takes is reduced by 1. This effect takes place after reductions due to buffs, personal skills, armor, and the like.
Vitality: 10, Rank D.
- Cost to Level Up: 1 Stat Point
- Cost to Level Up: 1 Stat Point
- Cost to Level Up: 1 Stat Point
- Cost to Level Up: 1 Stat Point
- Cost to Level Up: 1 Stat Point
- Cost to Level Up: 1 Stat Point
- Cost to Level Up: 1 Stat Point
- Cost to Level Up: 1 Stat Point
- Cost to Level Up: 1 Stat Point
- Cost to Level Up: 1 Stat Point
Racial Skill ~ Unwavering Resolve: B Rank Passive Ability
- Skill Definition and Description: When dealt a mortal wound while above 100 HP, the user will be granted 1 point of HP with which to make a last stand. Skills have a 10% chance of having their SP cost negated. So long as the character has at least 1 SP remaining, they cannot be rendered unconscious or incapacitated. Grants strong resistance to being inflicted with crippling, immobilizing, poisoning, and other such debilitating status effects. Does not negate feelings of fatigue or exhaustion inflicted upon the player due to lack of SP, however.
- Skill Definition and Description: When the user takes damage, the aim-correction effect from their dexterity stat is temporarily doubled. Or, if the user's dexterity is greater than 25, the effect is simply maximized. This effect lasts five seconds. During this time period, any critical hits the user lands with a spear-type weapon will heal the user for half the damage they inflict. If the enemy they hit is the same one who damaged the user to trigger this skill, the skill's duration is extended by five seconds. The maximum duration of this skill is 20 seconds, or until the user's hitpoints reach full capacity - whichever comes first.
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Personality
- Describing Aoife's overall personality would be rather difficult, for the simple reason that it's hard to tell how many of her actions are prompted by her own personal feelings and how many are derived simply from the perceived need to remain "in-character" as Dame Aoife, Paladin of Light. For example, she never gives out her real name, going solely by the alias she's created for herself in the game world. She never mentions the outside world directly, at the very most affirming her desire to "help everyone get out safely," and never saying any more than that, perhaps for fear of acknowledging that her entire identity is nothing but a sham.
The first thing many people notice about "Aoife" is that she's... well... everything you'd expect a Paladin to be. Perpetually polite and optimistic, she treats everyone with the same level of cordiality and respect, regardless of their circumstances or their attitude. First and foremost, she strives to help others, and only fights against them when it becomes clear that her goal of protecting and bettering those around her is incompatible with whatever they have in mind. This isn't to say she's all-loving, all-forgiving, and all-understanding. If one does something sufficiently vile or degrading, be it towards her or anyone else, she will seldom extend them a second chance to redeem themselves. Her trust, although freely given, is very difficult to regain once it is lost. Administering justice is a key part of being Lawful Good, after all.
Nevertheless, so long as one behaves normally, it's rather difficult to make an enemy out of her. Sure, she may dislike certain things "normal" people do, but that doesn't mean she'd never forgive people for those things. For example, she'd probably be equally embarrassed and irked by somebody flirting with her, as she doesn't have an in-character way to respond to that. Either she could break character by pretending not to mind, or break character by losing her composure, neither of which is something that her ideal Paladin self would do. However, if the person in question respected her boundaries and understood that what he was doing made her uncomfortable, she'd soon forget about the incident and move on. Over all, she's pretty easy to get along with, so long as you don't obstruct her lofty ideals.
However, just because she's kind and polite doesn't mean she's necessarily sociable, and just because it's easy to avoid arguing with her doesn't mean she's a particularly refreshing conversational partner. Habitually formal, rigid, and serious, she doesn't really seem to know how to interact with people on a non-professional basis. And, given her discomfort when people push her boundaries too much, this social shortcoming may not just be meant as an endearing character trait. You could ask this girl for a favor, and she'd respond by sending you a party invite and volunteering to "protect you through whatever dangers you may face." She's literal minded in the extreme, and doesn't really get subtlety or sarcasm. Plus, whether it's because she's bad at expressing herself, because she wants people to think she's bad at expressing herself, because she's bad at acting, or some combination thereof, she doesn't really show much emotion through her perpetually serious exterior. Aside from a serious glare or a slight half-smile, her countenance doesn't really change much. As such, given how understated most of her displays of emotion are, one must sometimes read a great deal into otherwise unremarkable expressions to determine what she's thinking. For her, a blank stare of shock might be the same as a scream of horror, or bawling in sadness, while a slight, earnest smile would be like full-blown hysterics. This may be a slight exaggeration, but nevertheless, her business-like attitude dominates her actions to the point of being an almost perpetual poker face. This is one of the main reasons why it's hard to tell how much of her character is just a construct for her roleplaying, and how much is her actual, underlying self.
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- Nevertheless, there are several instances in which she seems to "lighten up," which may provide a glimpse at what her real personality is like beneath the veneer of her character. To list the most obvious, she seems to have a bit of a soft spot for a lot of traditionally "girly" things that clash completely with her "all-business" exterior. Foremost among these would be sweets, which she's willing to do completely uncharacteristic things to acquire, even if she tries to take the act of getting them completely seriously. This leads to such interesting clashes of image as her kneeling, begging for a sweet bun in the same way a knight might ask his liege for a boon. She also has a love of all things small and fluffy, especially dogs, which she hides as though it were some grave violation of an unspeakable taboo, given how much it goes against her character as a stern, resolute knight.
Similarly, she's also very fond of kids. It's quite astonishing seeing her attempting to interact with her peers, and then watching her playing with younger children. Evidently, she's at least aware of how unnatural her personality seems to others, as in the presence of little kids, she becomes an exaggerated caricature of her own mannerisms, pretending to miss even the most obvious of implications, and to treat every conceivable occurrence as though it were a matter of life or death. In this manner, she does everything she can to amuse them, and seeing their mirth at her shenanigans, Aoife, too, might end up displaying uncharacteristic levels of emotion. Of course, given how few young children are actually currently in the virtual world of Daertalmos Online, it's unlikely that many, if any, people might get to see this side of the young "Paladin."
A final oddity about her is that, speaking quite frankly, her sense of humor is terrible. You might be having a perfectly ordinary conversation, only for it to be interrupted by Aoife making the most groan-worthy of puns completely out of the blue. The strangest part is that, the way she says things like that, she sounds totally serious, like a comic book character delivering a cheesy one-liner. Whether this is another attempt at amusing others via taking jabs at the more ridiculous aspects of her assumed personality, or she legitimately thinks her jokes are funny, who can say for sure? Either way, it's certainly unexpected to hear such lame things coming from somebody as serious as her.
In summary, she acts largely as one might expect a Paladin to act, in a great many ways. In many others, however, she's completely different from what one might expect. Serious and honorable, yet secretly almost childish beneath the veneer of professionalism she obsessively maintains in all her ventures. Honorable, kind, and generous to a fault, Aoife is willing to sacrifice almost anything to make those around her happy. Yet, at times, that seems almost like it's the only thing she cares about. In any case, her devotion to her role is a little worrying, to say the least - especially in the face of the legitimately dangerous situation into which the game's inhabitants have been thrust...
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Known History
- Little to nothing is known about the true identity of the girl who entered Daertalmos Online calling herself Aoife. However, under that username, she has obtained some small level of recognition within the community. Ever since the game's announcement and the opening of its official website, Aoife's name has appeared across pretty much every single board of the game's forum community. Her comments appeared on dev blogs, her tips showed up in the suggestions from the fanbase, her questions were among the first to be asked of the testers following the end of the closed beta, her fanart started popping up in the fan zone before the game was anything more than a few trailers on the web, and her posts swiftly began to accumulate in the forum's roleplaying section. Some people speculated that Aoife was a dummy account for the GMs due to the sheer volume of posting she did, assuming it was just a means to hype the game and address dissent within the fanbase. Even when two GMs confirmed she wasn't a virtual sock puppet, there was still some skepticism as to who she really was. Nevertheless, once this controversy died down, she eventually became a mildly well-known figure amidst the forum community simply due to the fact that she seemed to be literally everywhere at once. As such, when a contest began to design each class' "Ultimate Gear," it was little surprise to anyone that she was one of the first users to submit an entry, creating two versions of gear for the Long Arms class focused on a simple, elegant aesthetic that was quite different from most of the other submissions. Although her entries quickly fell out of favor as flashier designs drew the voters' attention, the level of detail put into her concept art, plus her own following amidst the fanbase, earned her design enough votes to make it to the semi-finals. She was disappointed by her loss, but being offered her gear as DLC swiftly softened the blow of this defeat.
Naturally, the moment the game became available, Aoife pre-ordered it without delay, and promised to post her personal opinions on the forums after she got a feel for its engine. And then... promptly disappeared, as a mysterious "glitch" overtook the system, trapping several players within the game world. Of course, if one looked, it wouldn't be difficult to identify a silver-haired paladin in fanciful blue armor, going by a very familiar username...
Two blue eyes opened, poking out from beneath piled covers at the flashing red numerals on a noisily beeping alarm clock, their outlines obscured by the haze of waking. Their owner swiftly rose, one hand darting to shut off the alarm while the other rubbed her weary eyes. She'd barely slept a wink on the previous night, and, ideally, could really have done with some more rest. But, she supposed, it would be difficult to have everything one wanted, and so she'd just have to settle with one of her wishes being granted. Either she could go back to bed and get the sleep her body so desperately wanted, or she could cross the room, boot up the computer, and log into the game she'd been waiting a year and a half to finally play.
"I can sleep when I'm dead," She murmured with a grin, brushing off the covers and crossing the room in a single bound, her light brown hair trailing behind her like a banner of victory. Tossing herself down into a battered old office chair, she gave the mouse in the tray before her a single, rather violent swipe, causing the black screen before her to spring to life in a blaze of color, displaying a completed progress bar and a highlighted button helpfully labeled "PLAY." Reaching down to the side of her desk, she picked up a rather bulky headset, checking to make sure it was plugged it before sliding it over her head. She blinked as the opaque visor slid down over her eyes, obscuring the monitor beyond it. Mousing over the glowing button on screen, she gave it a single click before turning and walking back to her bed, slumping down and sinking into the mattress beneath her as the visor before her eyes flared to life and the covers beneath her suddenly faded from her perceptions. She was falling, falling, and then...
There she was, standing amidst a blank white void. She tried to look down at herself, but couldn't see anything. She couldn't smell, taste, or feel anything either, aside from a vague sense of being suspended by something. Before her eyes was an endless expanse of nothing, broken only by two symbols: a blue sign reading "Male" and a pink sign reading "Female." The latter of these was highlighted, presumably to recommend that she play a character of her own gender. She shrugged, and reached out a hand she couldn't see to press the second logo, causing both to disappear. In their place, several more options popped up - a list of races, first, and then after that, a list of available classes and professions. To a novice, this would doubtless be a time of intense consideration, but she'd long since decided on what she planned to do. Prior to the game's release, there had been extensive explanations of each race and its perks, and each class and its particular specialties. She had already decided that, to start with, she would play a Human Long Arms. Or, as she infinitely preferred to call it, a Paladin. In fact, using a version of the avatar creation screen they had uploaded to their website as a preview of the features the game would include, she'd already designed her character. Selecting a small box in the corner to upload an appearance saved to her online account, she watched as her beloved avatar took form before her eyes. It was perfect.
Well... almost perfect. She supposed the nose could do with being smaller, and maybe the eyebrows shouldn't be quite so thick... Before she knew it, she was fine-tuning each and every one of the innumerable sliders to alter her character's features, executing uncountable infinitesimal alterations until at last, she felt she could improve upon her design no more. Finally, selecting "Import DLC," she grinned, appraising the set of blue-on-silver armor of her own design that appeared upon her character's body, completing the avatar she'd been envisioning for so long. This was it. This was her new self: Dame Aoife, the Paladin of Light. In this form, she'd enter a world of combat, romance, and adventure, and become a genuine heroine. Taking one last look at her creation to reassure herself that it was, in fact, perfect, the girl finally couldn't resist her anticipation any longer, and so hit "accept," watching as the avatar displayed before her faded from view, along with everything else. A voice told her to sit tight and get comfortable, and then began counting down the seconds until her new life would begin.
Five.
Four.
Three.
Two.
One.
And then, in a flurry of sensation and color and smells and sounds, her rebirth was complete. Aoife opened her eyes, and stepped into her new life.
She could hardly wait to begin.
