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Daggerford

Daggerford

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Need males!! The city of thieves; a massive hub for merchants, pirates, and assassins. Daggerford has been governed by elite guilds for decades, however, total war threatens the wards, and every day new corpses litter the streets...

6,805 readers have visited Daggerford since The Cynic created it.

TakingElysium are listed as curators, giving them final say over any conflict & the ability to clean up mistakes.

Introduction

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Daggerford – it was a cesspool of corruption; a city teeming with every imaginable debauch.
Though the air was potent with the flavours of the sea, a pungent odor of penury and ill-maintained runoff
constantly plagued the streets. The people festered in the city’s veins -arteries devoid of opulence and merit.
There were few places in the City of Thieves that didn’t warrant recoil. The bazaar often hailed trinkets of
grandeur, exotic fruits, beguiling weaponry, luster gems…and cheating peddlers. The majority of items pawned
and sold were tokens of fabricated myth. Yet still, in the cluster of lies and deceit, one could often find palpable
satins and silks, spices and perfumes, and passion fruit and poultry –but at insidious prices. What was the
source of such malfeasance? Why, the guilds of course. Daggerford was bereft of government and rule; simply
put, it was borderline anarchy. Order – as diminutive as it was – was maintained out of fear. The city was
controlled by elite guilds comprised thieves, assassins, bounty hunters, pirates, and flesh peddlers. These
leagues dominated whatever manner of wealth that came into port, but also, did the biddings of other cities
and powerful enterprises across the realms. The guild hierarchy was in constant turmoil and in a state of
perpetual war. Lesser leagues scrapped amongst themselves, whilst the top guilds battled over dominancy,
And at the top of the ladder – undefeated – was The Achaz. The guild’s pasha, Rakkath, and his prized
assassins were reputed to be the best in the realm…and the most feared. Their rival guild -Sethur’s Hand –
was infamous for their thieves. Both the Sethur and Achaz had been caught in guild war for near a decade, with
no end in sight. Every night blood stained the streets and every morning new corpses adorned the alley ways.
It was home; a filthy, sweltering, bustling home.

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S E T T I N G


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The city of Daggerford is rather colossal in size. It is divided into five wards and three main districts. The city
itself is nestled on the border of the Uri Desert, where the rough sands turn into soft beaches. To the north,
Daggerford overlooks the two bays of Sarepta and Baara. These bays hold two massive ports which are
constantly bustling with traffic. Because Daggerford is a free port, the vast majority of ships coming through
are pirate vessels.

There are six main gates that go into the city: The South Gate, North Gate, West Gate, Northeast Gate, Northwest
Gate, and Southeast Gate. However, it is common knowledge that there are hundreds of small portals that lead
in and out of the city, including the sewer passages. There are two bazaars on the north and south side of the
city, making up Daggerford’s main arteries. These two massive roadways lead into the heart of the city where the
Tavern and Trade districts are located. The most popular and renown establishment is The Filcher Tavern & Inn.
Within the Trade district, one can find blacksmiths, farriers, and other various tradesmen – but quality isn’t
always guaranteed.

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The city itself is bordered by a sturdy stone wall that stretches up to 60ft, and all five wards are also sectioned
off by smaller divides that go up to 30ft. In a way, Daggerford is made up of five cities each with their own
renown and purpose. The Grey Ward is essentially the residential district – and the slums. Because it is so
poorly maintained and riddled beggars, it is called the Grey Ward for its lackluster and gloomy presence.
There are few homes within the Grey Ward that are above the status of β€˜shack.’ Sickness and disease run
rampart there, more so than the rest of the city.The Graveyard district is also located in the slums. The Ruby
Ward is Daggerford’s Red Light District. It differs little from the Grey Ward, but there are a few establishments
and whorehouses that don’t warrant a cringe. The Carmine Maid is the most luxurious and expensive brothel
in Daggerford. It is frequented by those of substantial means or those with a fair reputation.

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The Western Guild Ward is perhaps the most dangerous place in Daggerford. Its streets are rarely void of
bodies. It is here that The Achaz operate and run their affiliated guilds. This ward is composed of a tight network
of alleyways and bordered off buildings – not a soul wanders them without extreme caution. The Southern
Guild Ward differs little from it's counter-part, and it is the home district to Sethur's hand, the Achaz's rival.
The Palace Ward is the only dominion within the city that is -somewhat- maintained and free of entropy.
Formerly it showcased palaces and homes of grandeur, but after the former aristocrats were run out, it was
taken over by rich pashas, merchants, and other indivduals whom aquired their wealth through less humble
means. Keeps within the ward are often targeted by thieves for their wealth, therefore the majority the of
compounds are well guarded and employ forces from the guilds.

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The bazaar's in Daggerford are undoubtedly the most busiest areas in the metropolis. Hundreds of vendors
constantly sell there wares from dawn until dusk. Most merchants are employed by guild or pirate lords to sell
and trade their goods. Independent merchants often hail from other cities, and they generally offer rare
oddities. Though the markets are considered the safest areas in Daggerford, it is no circus. Most merchants
have formidable allies and employers and use deadly force when provoked. Stealing is frequent, as well as
the loss of hands.

S T O R Y


Daggerford is located in the very far corners of Pathros, a fictional realm that has been void of magic for
nearly one-thousand years. It is divided into eight kingdoms, forty provinces, and twenty-four major cities.
Of these eight kingdoms, two belong to the elven empire of Eskandor, and one to the dwarven kingdom of
Norgal. These eight kingdoms have been at war for supremacy since The Crumble; a time of great upheaval,
when magic left the realm and rendered it weak. Diplomats and nobles from other kingdoms use Daggerford
as leverage against their foes by employing the guilds to do their dirty work. Because of this, the City of Thieves
is in a state of perennial war. The guilds are constantly competing for high favour of the foreign aristocrats.
As such, the guilds ally themselves with other factions and strive to employ the best thieves, merchants, pirates
and assassins to gain foot-hold in the city hierarchy.

Our story will begin on the brink of a total guild war. The Achaz and Sethur's Hand have started to affiliate
themselves with every faction they can get their hands on; the pirate lords, the merchant orders, alchemists,
etc. Your character will be another soul caught in this conflict, whether they be a trader, a pirate, a pasha - or
even a whore. Who's side will you play on?



C L A S S E S


Rogue: A rogue is a versatile character, capable of sneaky combat and nimble tricks. The rogue is stealthy and
dexterous, and often charming as well. Where other characters have the power to defeat enemies, the rogue
has the wit to track them down and lead the team past traps and barriers on the way to that fight. Rogues have
a reputation for thievery and the adept in the field. Typically, rogues are imagined as selfish burglars whose sole
motive is profit. In Daggerford, they are usually individual agents who do not pledged fealty to the guilds, but
rather work under temporary contracts with them.

Assassin: Assassins are deadly and unscrupulous killers and spies. The are hired killers that generally work
underneath guilds, or an individuals of power. Assassins are known for their stealth, silence, and prowess with
blades. They are good fighters, but they focus more on dealing stealthy blows that kill their opponent instantly
or incapacitate then. Because of this, they often use poisons and creative methods to achieve their kills. Out
of all the classes that dwell in shadows, the assassin is the most adept in remaining unseen and is exceptional
at avoiding physical blows. They are also fond of using traps, therefore their relationships with alchemists is
prudent.

Duelist: Duelists focus on quick, nimble feet and a good eye at striking with a light, one handed weapons. Often
referred to as "swashbucklers", duelists use their speed and coordination in a deadly blend with their intelligence
to become capable fighters who prefer to avoid getting hit instead of drawing upon their resilience to take the
blows and keep on standing. They are usually the fighters of the guilds and are known for exceptional prowess
in battle. Guild pashas use them as brawn and attack dogs when stealth and all else fails. Very few classes can
match the combative aptitude of a duelist.

Alchemist: An alchemist is a craft profession. At the most basic, anyone who mixes substances together in a liquid
form to create a wanted effect. Alchemy takes a fair amount of intelligence from the creator, as well as time and
materials. It can also cost a lot, therefore only guilds of great wealth and prestige can usually afford to employ
them. An alchemist can craft mundane substances, such as acid, fire, freezing agents, etc. However, they are also
adept in creating deadly poisons from assassins and rogues. They also create traps that are often laced with toxins,
explosives, etc, that give devastating results. They are also good herbalists & apothecaries and often create
potions with healing properties or create liquids that increase physical attributes. In the latest centuray, alchemists
have started branching out into sub-professions that deal with gadgets and new sciences.

Bard: Bards are a versatile class. They are often good in theft & stealth and are usually enchanting characters.
They are charismatic and exceptional with words, often using diplomacy rather than force to achieve their goals.
Bards often act as scribes, entertainers & heralds for higher guild members and pashas. They perform more
menial tasks and are often loyal only to one faction. They often use small meele or ranged weapons and try
to avoid being caught up in conflicts.

Tradesmen: To be added.

Aristocrats: To be added.


A T T EN T I O N


This roleplay has been moved to it's own private forum. Please join us there!

http://www.daggerford.forumotion.com


Toggle Rules

R U L E S


1. I am god here, what I say goes, and I request that me and my associates
are granted respect - do so and you shall receive the same.

2. All characters must first be approved and given a specific purpose to the
story-line (e.x. I don't want people joining without some form of plan.)

3. Many things fall under this category: Use common sense. Don't god-mod,
don't harass others, etc. You will receive only one warning if you slight
me.
4. All characters must fit the setting and I ask that you write tailored to the
setting (no characters from different realms, no modernized weapons,
etc.) This is a medieval realm...if you don't know what that means, don't
waste our time.
5. At the moment there is no magic allowed - none. It use to exist but no
longer does in the realm. The only races permitted are elves, halfings,
dwarves and humans.
6. This is a kill-zone. By that I mean your character can be killed at any
time if you are not cautious or your character is being an idiot.
7. This role-play will have mature themes, violence, and mature content. All
players must be +18.

8. You are permitted to play multiple characters so long as they are approved.

9. This role-play will be restricted to literate & descriptive players. I am
especially looking for veterans.

10. This role-play will be heavily based on realism, and I request that all
players keep this in mind while playing. Also, please keep OOC and IC
separate and avoid taking story events personally. Also, all IC knowledge
about a character can -not - be used as knowledge to your character while
in play (e.x. history) unless it is agreed open by the other party.

10. Have fun. -Grin.-

Browse All » 11 Settings to roleplay in

Pathros

Pathros by The Cynic

A realm caught up in a thousand year war, with no end in sight...To view the history on Pathros, visit here, but do not post within the forum.

Daggerford

Daggerford by RolePlayGateway

A city of nefarious guilds and blood-thirsty pirates; guild wars plague the streets and the inhabitants are faced with a choice of who to play for...To view information on Daggerford, visit here, but do not post within the forum.

The Bazaars

The Bazaars by RolePlayGateway

The south and north bazaars of Daggerford - undoubtedly the busiest place in all the city. Here you will find everything you need...maybe...

Tavern District

Tavern District by RolePlayGateway

The tavern district, filled with taverns, inns & small brothels. Here you can find the bare necessities for life in the City of Daggers; a pint of ale, a muggy cot, maybe a sea wench...

The Docks

The Docks by RolePlayGateway

The west and east docks are controlled by pirates and brigands; it is a dangerous place and unwelcome to any unfamiliar guest. The pirate guilds often live at port upon their vessels when not at sea.

Southern Guild Ward

Southern Guild Ward by RolePlayGateway

The Southern Guild Ward is under the total dominance of the The Sethur's hand; the ultimate rival to the Achaz guild.

Western Guild Ward

Western Guild Ward by RolePlayGateway

The Western Guild Ward belongs to the Achaz; their headquarters and the locations of their affiliated guilds - like the Eylmas Order - are also located here. To enter without invitation would be suicide...

The Ruby Ward

The Ruby Ward by RolePlayGateway

Ah - the red light district...the pleasure alleys, the brothels, the whore-houses. The Ruby Ward is rather repulsive throughout it's compass, but occasionally you can find a decent establishment. The Carmine Maid is located here, the most renown brothel.

The Palace Ward

The Palace Ward by RolePlayGateway

The palace ward is home to some of the richest merchants. It is one of the very few places within Daggerford that still maintains the city's former beauty and splendor. Beware, however, all compounds, palaces, and keeps are all well guarded...

The Sewers

The Sewers by RolePlayGateway

The sewers are an intricate system of passages and corridors that course beneath the entirety of Daggerford. It is frequently used by some people of the city, and a couple of guilds are actually located there. The main access is through the bazaars, and most merchants who prefer to remain unseen do business there.

Quests

Quests by RolePlayGateway

Have you been sent off a mission, intrepid one? Daring to traverse the outskirts of the city? This thread is reserved for private missions and interactions outside of Daggerford.

The Story So Far... Write a Post » as written by 14 authors

2 Characters Present

Character Portrait: Nefarious Character Portrait: Umbra
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Like Nefarious, this woman swallowed in black leather and dark mithril also preferred the nocturnal hours. Her monikers did not come to be tongued for her daylight cameo appearances. Even within the bright all-seeing eyes of the day, were there pockets riddled with shallow black shades. Those places would be deeply embedded in the plethora of alleyways that made up the network in which the assassins often used if they must orchestrate their skill sets in the day. It was not often, but one would never know when their next coin would come lulling their blades with hunger.

The thick cloth that adorned her was light, as was her meager armor; blades tucked within sheaths, or hanging from a crossed belt at the slopes of her waist. Nothing short of her eyes would find the vision of others, even her own guild members in the Achaz. Her ears did not cater to rumors, thus all spoken and drifting ill through the city with no truth, was not given the honor of her attention. The common populace was hardly in a position to sing the tales of their dastardly deeds. Most never laid eyes on a thing, and if they did.... well, the gods best be on their side. Then again, none would really believe anything said, regardless of it being fact or fiction. The tales spun around the guilds of assassins were ugly, and monstrous - as if no purpose would be had.

She often asked herself the same thing. What was the purpose?

Fleeting feet skimmed through the alley ways, rooftops, and every once in a while when none were looking, she would dip into the street unwatched. At most, anyone of the citizens of Daggerford would only be met with the dash of cardinal cloth before she was again emerged in the belly of shadows. Nefarious was no longer at such a distance from the Shadow Walker. It was not that she was being tailed for violence, but out of curiosity instead. There may be no fruit in wandering close to the woman's own quiet steps, but Umbra had fallen under a spell of boredom recently. Swift deeds were just that - swift and vapid with its ease. There was a reason that the Achaz was the best, and she had complete faith that they would never be dominated by Sethur's Hand, or anyone else for that matter.

In words plagued in mystery, she spoke as she closed in on Nefarious' space, "Out in the daylight hours? How strange." It sounded like a personal musing, but it was nonetheless directed toward the woman who seemed to be hasty with her direction. She descended a minuscule height from a rooftop, then allowed the slender length of her back to idle against the hard surface of a wall. The Shadow Walker was built differently from most females; meager feminine curves, and robust musculature. She enjoyed the use of things that required true physical power to be honed, like heavy hammers and bulky maces. She believed in the power of pure strength, and that a blade could always be disarmed from a worthy opponent. So, without relying always on the use of argentine, if you pit her up against a man with nothing but her body, she could easily crush him. There was much merit in such abilities, even if that meant she had to take away from her womanly appearance. She was completely shrouded when she went out, so it was not like any of that mattered anyway.

Even through the mithril shield hiding her face, her words were strong and drifting. There was not conversation expected from Nefarious, as she could be described as keeping to herself, but there was no harm in making the attempt. If anything, she may use the help on whatever she was tasked to do. If anything at all. However, this did not seem like some careless stroll through Daggerford's treacherous veins. There had to be some reason. It was none of her business, and Umbra would not inquire as to what motivation set her feet to animation.

The setting changes from Western Guild Ward to The Bazaars

Setting

3 Characters Present

Character Portrait: Drake Sigurdsol Character Portrait: Ceres Landros Character Portrait: Dominic Diamondheart
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Drake Sigurdsol

Drake and his men strode confidently down the alleyways until they reached the Ruby Ward. As far as the wards went, this one was the nicest outside of the Palace Ward. The establishments here, while certainly not of the reputable sort, were often grades above those of the lower wards. Indeed, there were a number of fine brothels and taverns to be found throughout the ward. Even the air seemed nicer in this ward, not as tainted by the filth and poverty of those in the lower class wards. This ward at least established a pretense of finery and civility, even if pretense was all that it was.

The sun shining down upon them went unnoticed, accustomed as they were to the far harsher beatings affected upon those at sea by the sun, ocean, and all the other elements whose powers were amplified upon the open seas. While they were moving through the ward, one of the mates mentioned that he had put a special order in with one of the local merchants for absinthe, a rarity even in the city of thieves and vice. Drake clapped the man on the back, causing him to stumble forward as he laughed, "Well why didn't you say so in the first place? Not trying to hold out on your captain are you?" Laughing, the men moved off towards the bazaar to pick up this rare and potent alcohol. They stopped only when a voice called out from one of the brothels.

"Captain Sigurdsol, Why don't you choose the world renowned Carmine Maid for your time on land?" The quartet of pirates stopped and looked at the male prostitute standing in the doorway of the brothel. Still in a good mood from the mention of absinthe, Drake laughed aloud. "You have a right mighty pair of stones boy to be addressing the Lord of Pirates yourself." After a moments thought he continued, "Well I reckon we could do wit a good brothel, but we have important business to attend to first. We will be back in a short while." And with that the pirates went off to attend to the important business of procuring alcohol.

When the pirates entered the bazaar, it was already filled with a pack of customers, merchants, thieves, and others. Some people tried to make room for the pirates to pass, but that wasn't always possible given the crowded conditions. In those instances, Drake roughly pushed aside the sea of city-dwellers, making room for them to pass through unhindered. It took some time, but they finally reached the shop where the crewman had requested the absinthe. One of the crewmen spoke briefly with the merchant who then ducked under his stand for a moment. When he stood back up, he had a large, ornate glass container filled with green liquid. He placed it in a box with a felt indentation, specifically fit for the bottle. It cost quite a pretty penny. As the crewman was paying for it, Drake took some gold from his own purse and chipped in. The merchant raised his eyebrow at this, the captain was known for many things, though generosity when it came to gold was not one of them. Still, the merchant accepted the gold unquestioningly, and the transaction was thus completed. The men turned and left.

Making their way back through the crowd, the crewman who knew the merchant holding the absinthe box, they witnessed the spectacle of the elf-bard chasing a small purse snatch through the crowd. It was truly a humorous sight to behold. Drake observed the quick, agile movements of the child, he would make a fine pirate with the agility he had. Then the child climbed a tree, effectively trapping himself. Looking on impassively, Drake listened to the ensuing confrontation between the female elf and the street urchin. A crowd formed, but it seemed their presence was keeping the elf from taking further action against the little thief. He frowned, it seemed the elf was on the verge of giving up, to an insulting whelp no less. And the crowd just stood by doing nothing. That sent the wrong sort of message, he thought to himself. If petty thieves were just allowed to run amok in broad daylight with no one lifting so much as a finger to stop them...nay, the crowd was actually helping the little brat get away with their seeming judgement of the elf. If such things were just allowed to occur unchecked, well, even cities like this one needed some sort of rules. "Time to send a message." Drake said, mostly to himself. "Open thievery will not go unpunished." The child was still jeering at and mocking the elf lass when Drake removed his hand crossbow from its holster, pointed it at him, and pulled the trigger. The small twang went unheard by the crowd, the bolt unnoticed, at least until it buried itself in the boy's chest. It was then that the crowd fell into a shocked silence. The boy looked down at the bolt in surprise before he fell over, and landed on a lower branch, blood dripping down onto the cobblestones below.

However, the silence lasted only a moment, then an uproar began to swell, outraged that someone could shoot a child, even one that had committed theft right in front of them. The crowed turned about, looking for the one who had committed such a deed, and fell silent again when they saw the Sea Monster himself holding his larger-than-normal hand crossbow. The quartet of pirates moved forward without a word, the crowd parting before them, fear and awe apparent, but mostly fear. The boy was slumped in the tree, blood continuing to fall to the earth. Using his height, Drake reached up and plucked the child unceremoniously from the lower limb. Holding the boy with one hand, he pulled his bolt from the body, before letting it drop to the ground as carelessly as one might discard a piece of refuse. He reloaded the bolt into the crossbow and placed the Drake-sized hand crossbow back in it's holster.

The pouch of coins was sitting in the pool of blood expanding out from under the body. Drake picked up the pouch, opened it, and plucked out four gold coins. He looked at the elf girl, for she was certainly not out of her twenties and said, "For services rendered." Then he closed the pouch and holding it by the top extended it towards the elf, it was hers after all. Blood dripped from the bottom of the bag onto the street. He waited stoically for her to take the pouch.

The setting changes from The Bazaars to The Sewers

Setting

2 Characters Present

Character Portrait: Noxia Character Portrait: The Rakkath
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Twas true, haunt of miasma tainted the air with the rumors of blood and carnage, coupled with waste and vermin. The long snaking corridors of this sullen and soiled labyrinth were testaments to the gore and violence that wept upon the hapless city of Daggerford. Digits, augmented by a rare mined deposit fashioned into a hard mental, combed through silken puce strands while she awaited the Rakkath's visit. Beyond the tail of the shadows, something of a guttural feral growl could be heard, but she did not think anything of it. Dogs could be common in a place like this, as were those that may be inept to adapt to the outside world. A sociological leper, so she donned them accordingly. It was not long after her own arrival that her eyes lifted from beneath the fringe of ink lashes; soft hues doused in a savory honey tint. It was unknown, but the woman held an erotic beauty that could only be found in the wastelands of the desert. She, unlike many of her guild's members, would not use that to her advantage, though. What she did utilize, however, was her dual nature to deceive people. It was not tasking to do so, as she found to be fact.

When the pasha of Achaz manifested himself through the gloom of weaving shadows, she was quite awe-struck by his - well, horizontal stature. Even she, an assassin of the fairer and weaker sex, was a whole three inches taller in height than he. It was almost humorous if she had a sense of humor at all. Which, just for a note, she had nothing of the sort. It would be ill to laugh at the man, for their height was not all that different. But as he questioned her authority in one of the most infamous guilds to inhabit Daggerford, she also queried his in her head. Still, beneath the ruby shawl of her face, she smiled deviously with amusement.

"You seem," she paused for a moment, her words dragging like a lyrical melody - vowels elongated, and words softly orchestrated, "surprised. I believe, Rakkath, that my purpose for your summoning has been well-sated. Thank you for showing yourself." Noxia hardly feared anyone; the emotion long misplaced by her wicked and vile heart. The woman had not always been this way - so atrocious, ugly, and demonic in nature, but sometime in her past, she had taken the turn for the worse. No one knew the secrecies of her unsung past, and why once a golden heart yearned to gray into a hard and haggard stone.

Steps were taken, heels clapping on the sturdy pavement meager with wretched and fouled waters, toward him without the tremulous fear that he was so used to conjuring. With neck craned, her tongue whispered unto his ear, "I will see you soon, Rakkath." With that, her delicately armed fingers reached for the edges of her hooded cloth, and cowled it once again over locks of hair to shroud her facial features in a dreary black gloom. The pasha of Achaz did not have such dilapidated morals as the female of Sethur's hand. He seemed calm and calculating, wheras she had something short of that by far.

Unless he would not allow her to simply walk away with her riddled wish for his audience, he would hear that her feet treaded away from him in a casual manner. There was no need to watch her back. This man wouldn't dare defile his own sense of honor, now would he? Inwardly, she laughed, and shook her head silently.

That was the Rakkath. Why he was so feared, she could not tell.

The setting changes from The Sewers to The Bazaars

Setting

4 Characters Present

Character Portrait: Abel Beth-dagon Character Portrait: Drake Sigurdsol Character Portrait: Laeliana Regnatos Character Portrait: Ceres Landros
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T H E I N K E D R O G U E



♦♦♦♦♦♦

Ice eyes flickered in their sockets and swept over the doe, drinking in all her forget-me-nots and allure from behind. His peer was lewd beneath the cowl of his hood. The woman's flesh was like cream, spiced with dribbles of honey and vanilla, and her tresses were like wheat. The harshness of the streets was evident on her person; stained into her clothes and smeared across her skin, yet to him, she was still an utter charm. It was not the shell that enticed him, it was the sense of piety and purity that drenched her. He continued to observe, watching the way her hips swayed beneath her garbs - triggering his mouth and loins to ache. Abel's stalk was prudent and in no means obscure, yet she seemed entirely oblivious to his existence. No, not that. Like she felt him, but could not see him. His gait was quick and strides nimble; avoiding the clusters of bodies that hindered his trail. In time, he began to notice a peculiar fault in her steps. Even at her rear, he began to realize that her movements were triggered by sound and not by sight. Before long, however, even that primary perception betrayed her. The woman grew awkward and graceless at first, then entirely disorientated. This perplexed him further.

She had almost breached the Tavern District before she stalled, tried to grasp her bearings, then subsequently turned around and paced back the way she came. When her body swiveled and stumbled past him, his gaze briefly seized a picture of her visage. Her face was angelic and perfectly sculpted, yet the gems embedded in her sockets were hollow empty, void of life and sight. Of course, she was blind. How a beautiful woman - who appeared to have no extraordinary talents - managed to live in Daggerford was an absolute wonder to him. By having observed her, he also discerned that there was no tone to her muscle, therefore she wasn't a fighter. He had known blind warriors in his day, and she was not one. There was something else, though, something he had allowed to slip past his keen nose: medicine. Her skin gave off the unmistakable scent of herbs. An alchemist, then? She wasn't a member of any of the guilds, therefore even if he had heard of her, her existence prior would have meant nothing to him. This was interesting, -very- interesting. An insidious grin stretched long across his lips and he sneered in delight. He continued to trail and watch her from a distance, glancing at a boy that later rushed to her aid. A frown marred Abel's brow; she had a child as well? It was rare for children, let alone individuals with handicaps, to survive long in the city. It was during this very thought that a large disturbance not far off snared his attention.

A street urchin had attempted to steal a bard's coin-purse, only to have a cross-bolt puncture his gullet by none other than Drake Sigurdsol. Abel knew of him, there were few who didn't, and the Pirate Lord's guild had been occasionally affiliated with the Achaz. The bazaars were in no-means a secure place, but it was generally out of 'etiquette' that battles and conflicts were kept to a respective minimum. This was an 'informal' policy that Rakkath often liked to enforce: he did not like the distribution and trade of goods badgered. Of course, their enemies and many others didn't have mush regard for it. A sigh slipped through Abel's lips and his brain seethed. He would have to deal with this, to his dismay. The apothecary would have to wait - but he was surely going find her again. She was being guided into her shop when his eyes adverted back to her. He knew her place of residence now. Abel's grin broadened, then he vanished into the fray.

♦♦♦♦♦♦

The crowd was surprisingly quite infuriated when the boy was slain. Abel reckoned the common-folk grew tired of the perpetual acts of murdered that only seemed to be increasing these days. Still, one would think they'd be use to it by now. Evidently not. The man was irritated and vexed by the whole thing. He made his way towards the pirates with less grace in his steps, and he practical began -tossing- people out of his way by the time he breached the edge of the crowd. A few peasants fell over and scrambled to get out of his way when he broke through the throng. "Alright," he started, grasping the brim of his hood, allowing it to fall rearward against his nape, "...everyone shut the hell up." He felt shudders course through many, followed by several alarmed gasps and whispers. 'The Achaz...' from some, 'shhhh' by others. The crowd instantly grew quiet and many dispersed when he made himself apparent. Two elites from any guild entering a confrontation was clue enough to 'get the fuck out.' So they did. Abel's visage could not be mistaken, his stark black-hair, brilliant ice eyes, and vivid facial scar, distinguished him well. Drake, however, was even more so. "The Sea Monster," the rogue's lips peeled back and he flashed him a toothy smile, "how good it is to see you again." Whether or not it was a jest...was irrelevant.

-fin.

The setting changes from The Bazaars to Southern Guild Ward

3 Characters Present

Character Portrait: Saren Niordan Character Portrait: Kilel Niordan Character Portrait: Ventrizza Azyan
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#, as written by mombie
A small chuckle rumbled deep within her chest as Kilel Niordan spoke. As she had been standing still, she allowed his words to sink into her ears. Still, suspicion lay at every corner of their vile city, and it was all the wiser not to trust anyone. At the same time, he had no real reason to weave lies, so boldly beginning to enter the devious threshold of a woman that would snare a man just to shed flesh from his bone. You may show yourself. We mean no harm here. We are not men of The Rakkath. "Why, I am right behind you. I am not hiding, just silently striding." It was hard not to find that fact that he thought she cowered in the shadows mildly amusing. What would he think her for? She was no doe, and he no ferocious lion. A slender build barely shrouded to leave much to the imagination, wedged in between the two men. Yet, she did not cease her movements there. Her figure parted from them at a leisurely pace, and a careless one. It would seem that maybe she was not afraid of drifting about among the cluster of guilds teeming with crime often dubbed too ugly for the feint of heart. Thankfully, she was not that type of female. Ventrizza held a thick air of relentless confidence, but she did not think for a moment that she would not be out-bested. Anyone could be.

As the Niordan brother continued to speak: Contrary to what you seem to think, we are here to provide a service, and perhaps to gain the good graces of this leader you speak of., she smiled with her backside steadily fleeting from them. "Ah, you wish to gain entrance into Sethur's Hand. That is, my friend, a very wise decision given your options. Mind you, there is no good grace about our leader. Though, now that I think about it," in mid stride, she turned to face them with an index finger imprinting upon her chin. A cheery pensive expression held onto her features, and she cast her eyes upward toward the endless skies, "there is a small problem that she would see quelled. Of course, it would be hard upon a good man's heart to commit such an atrocity." Her hip flexed outward, and she had a small sway stemming from her ankles. Shaking her head, she waved them off as she pivoted on her heel to face her destination once more.

"It may be too tasking of you. If you think that you could kill without question or second thought, then you may follow me. If not, turn back from whence you came and seek out other hazards." She recalled Noxia speaking of the mission before, but no one else would do it. Quite frankly, the redhead did not like to get her hands wet with the blood of the innocent. Perhaps these two men would see no care of it. They appealed to her as very new faces, not quite native to the city of Daggerford, much less Pathos. The individual she spoke of had nothing at all to do with the guilds as far as she, herself, could see. Yet unknowingly, she had catered to opposition for far too long, and that vexed Noxia to no end.

Ventrizza had no idea who this female was, and she really did not care to know. The best thing about her employ as that she did not need to inquire, nor dapple in the business of anyone around her. Instead, she did as she was bade to, and carried her tasks out flawlessly. If the pair trailed her willingly, they would be well on their way to getting their foot into the maw of Sethur's Hand. It was a stroke of chance. All they may get in is a foot before they are quickly booted out. Placing her hands idly behind her back, she wove fingers together and moved with a joyful countenance about her. There was no reason to be gloomy all of the time, and she was a generally jovial person. On the outside, anyway. These two men were advantageous to their cause, and she knew how to hone such gifts sent forth from the gods. That was what she was - a trickster, and an abuser of people's situations. It couldn't be helped. It was a dog-eat-dog world, and she was not going to be consumed by letting merits just pass her by.

She just didn't want to get handed the job, really. It was better that they do it than herself. That is... if they chose to follow.

The setting changes from Southern Guild Ward to The Bazaars

Setting

5 Characters Present

Character Portrait: Abel Beth-dagon Character Portrait: Annon Character Portrait: Drake Sigurdsol Character Portrait: Laeliana Regnatos Character Portrait: Ceres Landros
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Annon sat peacefully in the bazaar for quite some time until his interest was piqued by a small crowed that had gathered under a tree. Instrument in hand he stood up and placed his lockbox upon his back. Plucking the strings as he walked along he managed to cut a way through the crowed in time to see a rough looking sea farer shoot a child perched in a tree like a common crow. He raises an eyebrow as the crowd murmurs incoherently. He sighs taking a drag from his pipe, this was probably going to hurt sales for the entire bazaar at least for a short time. Glancing at the man who took the shot he plucked at his guitar idly walking off to the side and taking another seat. He was a performer of some sort after all and without attempting to jest he started to pluck away at an old song he had heard on his journey to this country. The sailors that taught it to him were a rough lot but he found the song humorous β€œ Come friends, pass the bottle around. For our time is short remember, For soon the grog will stop and our spirits will drop as we sail away in September. But tonight we will be merry and tonight we will remember, yet when the sun rises we will sadly be sober” His song was light in the air as he packs his pipe full the aroma drifting under the tree, he found it odd not a person even bothered to bury the boy, yet being an outsider he remained silent. Once the crowd dispersed he realized it was a common occurrence.


As he glances at the group under the tree, an apparent pirate with crew in tote, an elf, and a human he was curious as to what would unveil he had moved himself in earshot but was far from eavesdropping only listening to what was said loud enough for passer bys to hear. It had been a couple of hours though and he was starting to become tired of the looming sun and was curious as to where the best places in town to acquire that certain company could be found, and something strong to drink to go with it. His pipe was practically red hot to the touch with the cherry that had burned inside for the last two hours, if anyone knew what the divine was around here they could tell his clothing was permeated with the scent. He smirked to himself though pulling his hood up shielding his head from the sun, he had made more coin today from people thinking he was a begging musician all he had done today was give out free samples he was going to have to find a better market to sell in. Perhaps a local bar, in his home town that’s where he made his first fortune selling it but he had sunk a good half of his money into procuring more and the trip to this place.

The setting changes from The Bazaars to Pathros

Setting

3 Characters Present

Character Portrait: Saren Niordan Character Portrait: Kilel Niordan Character Portrait: Ventrizza Azyan
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The setting changes from Pathros to Southern Guild Ward

3 Characters Present

Character Portrait: Saren Niordan Character Portrait: Kilel Niordan Character Portrait: Ventrizza Azyan
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Saren

It wasn't really a problem to attract attention as far as Saren was concerned, in fact he rather liked attention as it tended to make things interesting. He had other reasons for not worrying as well, mainly because, outburst or not, he knew that he and Kilel could handle themselves, it was proven fact. Yet Kilel being overly cautious, or responsible, though Saren preferred to use the first description, dragged him into a side alley. He even went as far as to speak in a whisper, like anyone really cared much about what they had to say. Saren couldn't help but sigh, still listening but with a look of boredom plastered on his face. "Brother, I know you are impatient. But outbursts like that will only serve to draw unwanted attention to us, and that will get the both of us killed. I don't know about you, but I have no intentions of dying in this hellhole. But as it so happens, you are correct. Enough of this tedious wandering, I do have a particular guild in mind." Yes, because dragging us into an alleyway doesn't make it easier for assailants at all... What a wise decision. Sarcasm aside he didn't yell again but neither did he whisper, he simply spoke in his normal calm voice, granted there was a lack of the usual enthusiasm. "Well then what are we waiting for, if you have a guild in mind I am sure there is good reason for it. Should we not just head straight to the guild in question?" It was a rhetorical question but he spoke it seriously, his impatient side not quite understanding the point of wandering around when Kilel had an idea in mind from the start.

Kilel of course didn't get to the point quite quick enough, before he could speak further on the issue of which guild they were here to investigate his attention was dragged away. The faint sound of a voice catching his brother's attention, and while he didn't much care if someone was nearby Saren couldn't help but hear it as well. "Word drifts that the leader of Sethur's Hand would detest the likes of men. If you are of The Rakkath, you are better off leaving this course." Oh, the leader of Sethur's Hand detests men, first I have heard of it, though I haven't been paying all that much attention. Can't particularly blame her now can you, women are so much better. It does make me curious though... Saren smirked amusing himself with thoughts of the Sethur's Hand leader being some sort of kinky man-hating fiend, whipping the men under her command into shape quite literally and other such thoughts. It was one of those situations where while he knew he should take it seriously he just couldn't. It wasn't that he underestimated the guild either seeing as he had heard the name, although he knew almost nothing of it, and when a name comes up often enough in the idle chatter in Daggerford it indicates a certain renown.

Unfortunately Kilel didn't seem to find humor in the situation as Saren did. No, instead he turned towards the voices point of origin with a grin that usually meant trouble. "Well speak of the devil. On your toes Saren, let me handle this. Make sure I don't catch a knife in the back in the meantime." And why would you catch a knife in the back... Whoever it is was just issuing a warning, not that dastardly a deed. Saren knew words wouldn't stop Kilel's one track mind so he didn't bother voicing them. To Kilel it was no doubt showtime, time to try and learn more about Sethur's Hand. Knowing this Saren didn't make a move, he simply leaned back against the stone wall of the alley and kept his eyes on Kilel, keeping a lax lookout but not reaching for a weapon or even pretending to put himself on guard. He honestly didn't feel the intent of an ambush, it was a warning, harmless. The fact was that especially for assassins and thieves warnings were only issued if a fight was to be avoided. It was when there was no warning you had to be careful.

"You may show yourself. We mean no harm here. We are not men of The Rakkath." Yes brother because we both know that simply saying you mean no harm has a lot of merit, especially in this city... "Why, I am right behind you. I am not hiding, just silently striding." Saren was a bit surprised to see a very attractive and scantly clad woman pass right between himself and Kilel. Still, he made no move, only watched, his eyes roaming her body with no shame. In his mind anyone wearing such revealing 'armor', if it could even be considered armor and not just clothing, invited people to look. He felt inclined to like the woman right off, she seemed so very relaxed despite him and his brother, not that people really had a reason to fear them but it was nice, it revealed more about her than one would think. Of course her clothing, or lack thereof in so many places, didn't hurt.

"Contrary to what you seem to think, we are here to provide a service, and perhaps to gain the good graces of this leader you speak of." Kilel simply continued to talk, whether he enjoyed the sight of the woman as much as Saren did was uncertain. What was certain was that Kilel, as always, was keeping things strictly business. Saren did find it ridiculous that after the warning Kilel continued on to say they wanted to gain the good graces of the leader of Sethur's Hand. It almost made Saren laugh, how his brother talked about the good graces of someone who apparently disliked men to an extreme degree. It kind of destroyed any hope of good graces, if there was any to have in the first place. Of course, none of that much mattered, Saren found a challenge fun. As it so happened anything fun only came with a bit of effort. Saren would put in the effort if need be, and wouldn't mind checking out Sethur's Hand despite the disadvantage of being a man. In fact he was excited about the benefits of such a guild. That was, if the leader disliked men so much it implied that the guild was full of women and that was the best news he had heard since arriving at Daggerford, a guild comprised mainly of women... It sounded like paradise.

"Ah, you wish to gain entrance into Sethur's Hand. That is, my friend, a very wise decision given your options. Mind you, there is no good grace about our leader. Though, now that I think about it," Saren with great effort heaved his mind out of the gutter, his thoughts focusing back on reality, to the woman who, by this point, he assumed was part of Sethur's Hand. "there is a small problem that she would see quelled. Of course, it would be hard upon a good man's heart to commit such an atrocity." A problem that could be hard upon a good man's heart, I suppose it is lucky that we are not good men... Though atrocity does give me concern, makes the possibilities all so dark. Of course with the concern came curiosity and at that point Saren was in, he was ready to go check out the guild and see what this mission could be that would be so hard on a good man.

"It may be too tasking of you. If you think that you could kill without question or second thought, then you may follow me. If not, turn back from whence you came and seek out other hazards." Oh and there is our invitation, how lucky. Saren had been sold on visiting Sethur's Hand some time ago and with an invitation and possible work he was not about to hesitate now. He knew Kilel would be up for a visit as well, the man couldn't say no to a possible job offer, especially if it bought him favor with the leader of a guild he had his eyes on. So Saren just smirked, pushing himself off the wall and patting his brother on the back. "Come on now, let's make haste, you know, progress and all that." He shot Kilel a grin as he quickened his pace in pursuit of the beautiful guide. He would rather follow her as closely as possible, and he began speaking to the woman enthusiastically as he approached, "We will most certainly be joining you, no doubt we will find something of interest if we do. Besides, wouldn't want to miss the opportunity to arrive with one of Sethur's Hand's own beauties." His confidence was definitely strong, in fact it never ceased and although he knew it would have been wise to reign it in with all of the information he had, he wouldn't, that would be no fun. Besides, believe it or not, some people found him charming, and he seemed to grow on those who didn't, so best start clawing away at their barrier early.

The setting changes from Southern Guild Ward to The Ruby Ward

Setting

7 Characters Present

Character Portrait: Abel Beth-dagon Character Portrait: Drake Sigurdsol Character Portrait: Lunora Tre'vani Character Portrait: Hugo Aldsworth Character Portrait: Ceres Landros Character Portrait: The Rakkath Character Portrait: Dominic Diamondheart
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Dominic Diamondheart


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For a brief moment Johnathan had thought he was going to get a crossbow bolt lounged between his eyes. He knew that in most instants that the Sea Monster wouldn't murder a man for speaking to him. The moment he had turned around through, he seemed as intimidating and massive as the leviathan he was named after. His words had somewhat grounded him back to reality as he had offered a seemingly calm smirk and a nod of his head. "The lovely fragrances of the Carmine Maid will be eagerly awaiting your legendary company." he prose as the four departed again.

Johnathan was surprised how good of a promoter he was at time, the rare patronage of a powerful warlord for the evening for the Madame and the Carmine for a brief exchange of words. Then again, when finding words to say Johnathan always had a particular talent in that aspect: even as a lying good for nothing whelp. With a smirking grin, the handsome well toned man returned back into the confines of the rich exotic brothel. A few approached the single prostitute, some neutral and others irritated.

"You didn't piss off the bastards with those smug words of yours did you!?" One in the group accused almost appearing as though she was about to strike him for losing such fine business. Johnathan's dwarven friend was quite quick to come to her co-worker's aid. "If the Sea Monster was disgusted by the offer there would be one less whore in the Ruby Quarter." She asserted.

Though it did silence the critics, Johnathan was not so terribly assured with those amoral wording. "The Sea Monster has business in the day, he told me he will be dropping by the evening." He proposed which gave enough certainty to dispel the group away. Johnathan took another breath as he looked a rather fat hairy man wearing too much jewelry with teeth made of gold that was pacing out with a friend armed thugs. It was none other than Hassir the Flesh Peddler, a slaver that bought exotic people of the wild untamed lands and sold exclusively to brothels. If he was here, it had meant he was seeking business.

"You! Whore!" he somewhat bellowed. Hassir had never bothered to learn any name he did not deem important, it was strange of all the seasons he had been in the city he was always referred simply as 'whore' to this man. Holding in his true disposition he turned to the man with a neutral face bowing his head as he spoke "Master Hassir, How may I-" Was all he could say before the impatient man spoke again "I have no time for formalities! Where is your mistress!? I have business to attend with her. Very rich business that need not wait!"

He paused for a moment before he idly spoke "She is at the Bazzar during this hour." Johnathan had answered in return "Good! Good! Than that is where I go next!" With that had said the immensely wealthy man paced away with his guards in tow. Rumors had circulated that Hassir had privately funded a war in the wild lands beyond the seas for an aggressive chiefdom to expand its statehood. This had resulted in Hassir having first pick of the thousands of war captives in the aftermath of this war, some have said the fleet of ships that were said to arrive would be rich in 'black gold'. To Johnathan though, it may mean having new blood in the Carmine for Hassir always had a habit of saving his absolute best pick for the Madame.

For now Johnathan would wait, the red haired client would arrive sooner than later and it was his personal responsibility to greet and escort her through the Maid with her list of potential new clients.




The Docks

Prince Constantine IV


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The morning was still and the skies a murky grey, fog had begun to roll along the piers obscuring the fleet of ships that crowded the free port of Daggerford. Nathan Bounty had been a smuggler and a very successful smuggler at that. His days in piracy and contraband from slave to foreign silk had given the man a rather comfortable retirement in the Palace Ward. As a sign of sentimental value he had kept his old vessel: The Sapphire of the Ocean seaworthy in port managed and maintained by a few paid crew members to clean and manage her a small gang of toughs to discourage vandalism and theft.

Nathan was now an elder man, a bald wrinkled head with a well trimmed white beard. He was deeply tanned and still a very active looking man due to his many adventurers on the high seas and dressed in rather rich clothes as a sign of his own status in the Merchant Guild which he served somewhat as a adviser to for a good pension. Dulled brown eyes examined the vessel again as a voice spoke out to him. "Its rather a marvelous vessel old friend, it sometimes makes me wonder our place in this new generation."

His eyes turned to Merrivian Veldonnas. Veldonnas had been an actor once, though when the more respectable seeking pashas had noticed how eloquent he was with words they began to hire him to write speeches and pamphlets of all kinds. Within the city where literacy was rare, Veldonnas quickly became the most popular playwright and author within Daggerford, supply the ample masses with witty comedy, beautiful drama and to some extend tragedy that was not booed off the stage by the groundlings.

The equally old man seemed to age somewhat more gracefully, appearing a smooth, handsome man of his late forties more than the elderly pirate before him. Dressed in equally rich flowing robes he was accompanied by a single slave bodyguard, a loyal mercenary that held no tongue from the Wild Lands. Merrivian spoke a foreign dialect and the man departed from earshot for now as he joined his old friend's side to speak in private.

"We'll out live the little bastards yet." Bounty had boasted rather firmly prompting his friend to somewhat chuckle.

"Still as jovial as ever I see." The other old man commented as the two actually made their way up the walk way of the ship.

As the two arrived on top deck, they behold an image they had not been expecting: Prince Constantine awaiting for them. "Gentlemen." The masked prince hailed the other two men. Both were in slight fright, and this was what Hugo desired if for a brief moment the brief and sudden realization that he could be anywhere at any moment. The loyal and secretive monarchists returned their attention to Hugo both bowing their heads respectively as they spoke "Your Highness." In their graces.

Hugo had liked these men, they were experienced and competent something he found lacking with the boot lickers and flatterers of merchants that made the bulk of the movement here in the city. He did tried to seek other counsel now and then to give the illusion that he held them dear and appreciated their support but he would not be a vain and rash ruler but a prudent one and remained grounded in wise counsel.

"Forgive my intrusion on your weekly conversations of philosophy and science, but I knew this was the only time I could seek word with you." The spies the Prince had been able to install had told him through contacts that The Rakkath had vanished from affairs and that his Blood Hound was distracted with an assassination attempt on his life to manage the guild personally in his master's absence. The infrastructure of the Achaz was awe inspiring and perhaps too good for Rakkath's other lieutenants to truly manage on their own accords. It had left cracks in the system, which have given the Prince ample enough time to slip this small meeting in and then vanish out before anyone above could suspect a thing.

"Let us take this conversation inside the captains quarters." He requested and with that statement the two men followed him inward to speak.

The setting changes from The Ruby Ward to The Bazaars

Setting

3 Characters Present

Character Portrait: Abel Beth-dagon Character Portrait: Drake Sigurdsol Character Portrait: Ceres Landros
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Gods be good that tiny urchin had created a shitstorm.

She had watched as the crossbow strings released and the tiny boy collapsed and landed on one of the lower branches of the tree. Startled, she had glanced around and proceeded to show the crowd her empty hands when angry and shocked eyes immediately turned towards her. A man stepped towards the boy, procuring her purse from the pool of blood that surrounded him. Four coins he took from her bag, and the rest he turned to hand towards Ceres. Her words were caught in her throat for a moment, struggling to break free from her throat. His long white hair and coal black eyes sent a sting throughout her whole body. Not to mention the way he shot the boy without batting a single lash. Only one pirate lord in the city had the same appearance she was now viewing herself for the first time.

" Gratitude Captain. I....thank you kindly for the, " She licked her drying lips before continuing. "Assistance." Her hand moved forward as if on it's own and her fingers clenched around the bloodstained bag. He wore no gloves unlike herself, but she imagined that his skin would be cold. As cold as the sea itself she wagered. She could hardly count the callused on his hands, but shook her head when she realized she was staring at his hands.

"Alright, everyone shut up."

The voice spoke over the tittering and whispers of the crowd, the voice of an alpha male that cared little of the thoughts and words of common men. It was a voice she knew without even having to take a glance at the men. "The Sea Monster, how good it is to see you again.". Her hand and the pouch of coins darted back away from the Captain and her fingers found the edge of her cloak. She quickly drew the hood around her pale face, and held it tight beneath her chin. A simple thief had gone and ruined her entire day when all he had to do was simply ask her for a coin or two. Pitiful.

With the crowd gone, clearly taking a hint at the voice of The Blood Hound; one of The Achaz deadliest killers to leave, Ceres knew her odds for escape were slim to none. She'd have to pray that the man didn't notice her, though there was a good chance he wouldn't. She was just a bard after all. With her face now hidden and her lute on her back she didn't seem at all different besides most of the folks in town. Her elven heritage and red hair were the only oddities about her, and she doubted any of the man here cared much about either of those things.

Turning her head to one of the many sun dials around the Bazaar, she clicked her tongue in annoyance. An hour later than the time she needed to be at The Carmine Maid. Not only was the Madame expecting her, but now she had to wait and see what would happen between her "savior" and the man her guild ached to destroy.

"Lovely." She murmured, placing her pouch into her breast pocket for safe keeping. Now she would wait, and see if the Gods would finally find a shred of mercy for her on this cloudy day.

The setting changes from The Bazaars to The Sewers

Setting

2 Characters Present

Character Portrait: Noxia Character Portrait: The Rakkath
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T H E β™  K I N G β™  O F β™  T H I E V E S

A twinge plagued the fore of his senses, and his nostrils doused with a slight part in his lips. Air seeped in-between the seams, filling his lungs with shallow breath. He had opted to taste the foul air and all of her beguilement, rather than smell it. The elf’s ears - elongated and keen -sifted through her words whilst listening to the faintest drips of sewage and run-off. He missed nothing, yet his cognition had delved deep into her voice; listening for any fault that would dare betray her chords. Dismally, each strum was void of defect. He heard her heels against the cobble and surveyed her advance, yet he made no move to retreat. The Rakkath remained a statue, gelid and deathlike. For all the warnings in his mind, he did not dare recoil – not even when he felt the warmth of her bosom brush against his skin, and her words slither through his ear. Of course she thought this a game – what woman did not?

Thin oculars rolled in their sockets, stealing a brief glance of her visage as she passed. He discerned derangement in her eyes – a brilliant madness he among very few could comprehend best. For all her subtleties, she had no wisdom. Did she truly believe that wantonness could snare his mind? He was not Abel Beth-dagon, whose weakness lied in lechery. The secret of the Rakkath’s prestige was not entirely extraordinary. If she could find it, she could, perhaps, triumph over him. The shade of his cowl did not delude him, but nor did the placid surface of his countenance. Whether he felt amusement, insult, or anger, she would not have known. In that brief moment she had passed, he has perceived all he needed. The Scorpion was who she was. A deadly creature nursed from the breasts of the desert; dry, sullen dunes void of mercy. Noxia’s vessel was teeming with venom. She was perilous and unpredictable at best.

She would be no match for him, he decided then.

Conceded or not, a defective mind could not best his. Though her shell was beautiful and flawless, the yoke within was foul and putrid, shambled and noxious. He would have smiled at this, if he had known how. Very well, Noxia, very well... He thought. The pasha of Sethur's Hand, though menacing, did not possess the ace; the trump card - the key. To him, Daggerford was a mere stepping stone to his ultimate goal. He wanted the world in his palm, and all the power that had died with it one-thousand years ago. He listened to her footfalls lead away, and he followed in turn, pacing forward without further hesitation. The Rakkath had given her nothing; not a word nor look - only a fleeting glance when she had dared to whisper in his ear. If she had tried, her eyes could have penetrated the murk clinging to his facet. Rooted into his sockets, his eyes were far from brilliant, they were hollow lacklustre orbs filled with inhuman desolation. He was void, he was emptiness...

The Rakkath's gait swept down the passage, and he manifested into the shadows.

The setting changes from The Sewers to The Bazaars

Setting

1 Characters Present

Character Portrait: Elizabetta
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#, as written by Celedia
Elizabetta Aria-Teague




A hollow rapping sound echoed throughout the lower level of the Teague estate, waking the servants that lived on the lower levels.

"Yes?" Archion asked, his tremulous hand clutching at the brass door handle with what little strength he could muster as he tried to ascertain who was disturbing their rest. The Master would have just let himself in or even if he had forgotten his key, he would have snuck through the back door instead.

Two uniformed guards, if one could even name them as such since there was little in the way of law enforcement in this city, stood at the door with their eyes intent upon the house servant. "We wish to speak to the Lady of the house, if we may?"

Archion shook his head vehemently and took a step forward as if his frail body would keep out the men which were much larger than himself, denying them entry. "She is asleep, as all gentle folk are at this hour. Now I must bid you good eve-..."

As the servant went to shut the door, one of the guards placed his wide palm up to stop it and a heavy sigh escaped his dry lips.

"Monsieur Teague is dead." The armored man spoke bluntly as he forced Archion to meet his gaze so that he would know the truth of his words.

"...Dead. Dead? Master Alex is dead?" Archion shook his head in disbelief but relinquished his hold upon the thick mahogany door to allow the guardsman entry. They took this small window of opportunity and stepped inside, out of the heavy rain just as a rumble of thunder sounded in the distance. The older guard nodded his head, looking weary for having to deliver such news as frequently as he did. The bodies were constantly being cleaned from the streets but usually it was from one of the Guild Wards, less so from the Ruby Ward.

"I'm afraid so...." he paused, giving the servant a moment to collect himself before gesturing towards the grand staircase leading up to the second floor of the estate. "The Lady of the House?" he gently reminded Archion and a subtle flinch pulled at his brow as if he had been struck.

"Oh, she is going to be devastated, she is." Archion murmured and worried at his hands, pulling at each in turn as he cast his gaze upon the steps as well before drawing a deep breath, steeling himself for what was to come.

He nodded, a jerky movement, before turning away from the two armored men. "Mistress...?" The manservant called out tentatively as ascended the staircase.



Elizabetta was no longer the wounded bird that she had seemed to be that night. No longer wallowing in her own misery and sobbing over love lost. No, instead she had steeled herself and reverted to her former mindset. That of the pirate lass which cared little for anyone else and did only what benefited her health, wealth or social standing. Which was one of the reasons she had kept a vast majority of her dead husband's financial holdings instead of selling them off to the overly eager bidders that had circled her like vultures soon after her husband's burial.

Bloody bastards.... she thought with a scowl as she slammed the large leather bound book closed that she had been working on, a ledger for one of the merchant stalls stationed in the Bazaar that sold a plethora of items and despite the amount of unusual goods that she had given this merchant to peddle, he seemed to be doing quite poorly, monetarily, despite selling a good amount of stock. Or at least she assumed he was selling the stock since he rarely had anything left on his shelves when one of her assistants went by to check up on him.

"Archion!" she called out, rising out of the elaborately carved chair so she could exit her office in search of the manservant that had always stuck by her these so many years despite everything that had happened.

"Yes, Mistress?" The elderly man shuffled to the foot of the stairs just as she swept down the hallway on the second level and placed her hand on the bannister.

"Archion, please gather my cloak for me. I am going to be visiting the Bazaar today. I have a... problem which I will need to take care of, personally." As Archion bowed and made his way off to fulfill her command, Elizabetta chewed delicately at her lower lip, wondering exactly how she should approach the merchant. She had only met him once or twice before and could honestly not decide whether he would respond better to intimidation or... gentle persuasion.

She decided that persuasion would be the easier tactic and went to her room to dress the part. Plucking a simple yet well-designed Orchid-hued gown with a figure-accentuating corseted bodice and slightly flared skirt from her wardrobe; she slid on a pair of sheer thigh-high stockings first before donning the garment. Last came her buttery-soft leather boots and by the time she had made her way downstairs, Archion was waiting for her. With a practiced hand, he wrapped the deep black velvet garment around her neck, fastening it with a silver brooch before leading her to the door.

"You be careful, Mistress." Archion warned her in an almost fatherly tone, causing a sinister smile to sweep her lips when she had stepped passed him and onto her front porch. If only someone had given that same warning to the merchant...

Her long, lean legs carried her easily to the Market District, an easy venture from the Palace district where she lived. In order not to seem as if she had come only to speak to the shady merchant, Elizabetta stopped at several of the merchant stalls that offered her wares, from those that sold fabrics and dyes to those that sold metal goods and raw ingredients for crafters. Slowly, she worked her way through the market to the one man that she wanted to speak with.

The setting changes from The Bazaars to Pathros

Setting

4 Characters Present

Character Portrait: Abel Beth-dagon Character Portrait: Drake Sigurdsol Character Portrait: Lunora Tre'vani Character Portrait: Ceres Landros
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#, as written by Courage
Image
. . . | Madame Luna| . . .


"Fucking move bitch! " A man howled, pushing his shoulder past Lunora's and running forward, away from the group of common folk surrounding a tree in the Bazaar. Normally she would have taken the knife under her skirts and held it against the whelps throat, asking for him to repeat the words his cracked chapped lips had uttered, but with the fray the market was in; she let the fool pass. It was unusual to see people closing down a few of their stalls and packing their things early to go home so early in the day, but they were. Men, women, and even children were all frantically moving about, trying to distance themselves from three individuals who appeared to be speaking around a large oak tree.

The Madame was a curious creature, and curious creature often did things sane ones did not.

Exactly the reason she moved forward, walking towards where the three were conversing amongst themselves. Her tiny feet made little to no noise as she ambled over to where the men were. Her eyes darted between the white haired man and the black haired, a contrast between them greater than even she knew. "White and black...how apropos " She blurted out, making her presence known whether the three cared or not. Within seconds however, she heard a "squishing" sound as her foot lifted in order to turn herself around.A thick crimson liquid coated the bottom of her foot and all around her. She followed the stream of blood to the body of an urchin boy, laying with his head to the side and eyes wide open by the bottom of the oak tree.

"Such a waste...." Lunora whispered, bending down to close the lads eyes with her slim fingers. His skin was coated with dirt, fingernails practically chewed off, and his hair looked as if it hadn't had a proper washing in months. It was sad, but there was never any time to mourn in Daggerford. She picked herself up and dusted off her skirts, eyeballing the small droplets of blood that had found their way onto her clothes. The servants would have a hell of a time getting the stains out of her clothes before the evening came.

Turning to the three, she casually placed a hand on her hip and took a good hard look at each of them. The Pirate Lord was the easiest to spot, with his long white hair that practically begged for a good brushing and braiding. Her palms tingled at the thought, and a grin began to spread. The Blood Hound was also another easy individual to spot. He too had long hair, but it was jet black, just like the so called heart he possessed. If he had on at all that is. It was the last individual she had trouble placing. Cloaked and hooded, it was difficult to spot the persons face. Her eyes slowly moved up and down her body until she spotted the two lumps that squished against the individuals body. Breasts.

She finally caught a small piece of red hair peeking out from the hood, causing her to let out a hearty chuckle with relief.

"Ceres dear, how did you get caught up in this nonsense? Shouldn't you be at the Carmine by now?"
Her voice was filled with nothing but motherly affection. She was fond of the red-haired bard, and often paid for her services whenever the girl decided to play at the Maid. Mostly, she was surprised that a member of Sethur's Hand and the Achaz were around each other no one had pulled a weapon out yet.

Smiling gently still, she waited for an answer from the girl all the while keeping her eyes on her and the two men.

The setting changes from Pathros to Western Guild Ward

1 Characters Present

Character Portrait: Rheya Ashdown
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#, as written by Celedia
Rheya Ashdown



Like a silent spectre, a petite figure donning shadowy threads ran upon the rooftops of the Grey Ward with the grace and agility of a panther. A collection of flat-topped buildings made her game that much easier but her target was going to be the real challenge- a solitary temple built close to the graveyard. Its ornate architecture wouldn't seem outwardly dangerous but to a woman that was used to keeping to the heights of such buildings knew that its pyatthat roofing design would give her very little room for error.

Yet, the acrobatic rogue held no hint of fear as her slender legs pumped faster, bringing her more swiftly to the edge of the roof she was currently on until at last she reached its edge and pushed off with her right foot. For a moment, she was airborne and her arms wheeled slightly to maintain her balance until her leather-wrapped feet finally settled upon the Temple's gilt-trimmed spire. Her momentum carried her further, making her alter her course and tumble up onto a higher tier of the roof then she had to leap once more until she was at the building's very pinnacle.

The view from this spot was one of the most breathtaking in all of Daggerford. With her right hand wrapped around the needle-like extension protruding from the Temple's apex, she watched the people below her bustling around like tiny ants gathering food for the colony. Her frivolous side trip wouldn't last long though. Despite her random bouts of whimsy, she had to get back to the Guild hall to see if there were any rumors floating around about the murder from the night before.

Swiftshot had a keen interest in such high profile murders and the gossip that surrounded them. Surely, by now, half of the guild would be up and wandering around after a late night of carousing. Moving quickly, she slid down the first tier of the rooftop then tumbled once more, bringing herself towards the front of the temple where large red and gold banners hung from roof to road. As with most holy places, the bigger the better, and it was one of these silken banners that Rheya latched onto with gloves hands to rappel herself down the side of the temple's wall. When she was only 10 feet from the ground, she released her hold and fell the rest of the way down, kneeling with the force of the impact so her legs would take the brunt of the motion. Then, like liquid smoke, she vanished into the crowds and made her way to the Western Guild ward and the Guild hall of the Achaz.

As the roof top aerobics had been a game to the young woman, so too was getting into the Guild Hall undetected. They had several silent sentries on guard almost around the clock to prevent the petty excuse for a rival guild from getting too close to their lair. So she melded with shadows, tiptoed silently and used every bit of cover she could find until finally she edged up behind one of her Guildmates undetected.

"Boo." She whispered softly, her lips mere inches from his ear. The man flinched visibly and reached for his weapon but Rheya gave herself away with her soft, melodic laugh as she jutted out a hand, pushing her palm against the back of his arm to jostle the watchguard.

"You need to brush up on your perception skills there, Barenthius. If I were one of those lingerie clad thief-whores you would've been sliced and diced before you even had a chance to look at some cleavage."

The man blushed slightly, then turned the embarrassment into anger. "And you should stop wastin' your talents on givin' me a 'eartattack, girl. Go inside and slip into some real clothes before you catch a cold." He snorted, then rolled the sound into a chesty chortle as he applauded himself for his amusing comments.

Such verbal jabs were lost on Rheya, though. Out of most of the females in town that she knew, she probably wore more clothing than any of them so she didn't take his jest too seriously.

"Yeah, yeah. Stick it in your ear, Bar. I'm heading in... Don't get yourself killed." With a wink, she spun on her heel and jumped through the semi-boarded up window that was one of the many secret entrances into the lower levels of the Achaz' guild hall.

The setting changes from Western Guild Ward to Pathros

Setting

2 Characters Present

Character Portrait: Annon Character Portrait: Lunora Tre'vani
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Annon glances up from his instrument his lips were parched from a day in the heat and smoking on his pipe. The crowd under the tree was slowly growing as he looks up from under his head adjusting some of the ragged leather scraps that hung around his neck to the underside of his arm. Some of them were makeshift guitar straps others were busted articles of clothing that for some odd reason or another he had never disposed of. Giving a light cough as he takes the pipe from his mouth tapping it out on his sleeve β€œThat’s enough of that for now I suppose” he says as slides his box over his shoulders standing up. He approaches the group of people under the tree his hand clutching his instrument as he holds it to his body. He was light in frame a tall thin person very lanky with his off color eyes. They were Yellow and gave him the appearance of a cat always looking around for something.

He kept a safe few foot distance from the talking group, they were all dressed so differently, especially the apparent pirate. He smiles a little looking over at the newest person to walk up. β€œPardon me, but you wouldn’t happen to know anywhere in town someone could purchase a drink and a bed for the night?” He asks looking at Lunora. His hands returned to plucking at his guitar as he notices a bottle of a greenish liquor the pirates were holding. β€œNow if that isn’t a rare beverage to find, perhaps something a little like that” he says smirking. β€œAfter a day of travel and work I could use something exotic and bad for me” he says with a light chuckle at the end of his sentence.

The setting changes from Pathros to Southern Guild Ward

4 Characters Present

Character Portrait: Saren Niordan Character Portrait: Kilel Niordan Character Portrait: Sirus Niordan Character Portrait: Ventrizza Azyan
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Kilel Niordan

"Why, I am right behind you. I am not hiding, just silently striding." Kilel's head turned sharply, looking over his shoulder to see the woman flow out from in between himself and Saren. How had she managed to get behind him? As she walked, glided rather it seemed, he noticed that she was a very attractive woman, and he suppressed a sigh as he could already tell Saren had eyes for the girl. There really was no helping him sometimes. Still, he was not about to get distracted by the woman or her feminine charms, he focused intently on her, already trying to get a read on her and her techniques. The shatterpoints were there, in every building, technique, and person, he just had to find them.

"Ah, you wish to gain entrance into Sethur's Hand. That is, my friend, a very wise decision given your options. Mind you, there is no good grace about our leader. Though, now that I think about it," The mystery woman was moving as quietly as anyone could, Kilel reckoned neither his brother nor himself were a match for her in terms of sheer stealthiness of foot. Still... Hmm she seemed rather confident in the Hand. But was it too much? Over-confidence was a fatal flaw in many, he even saw it in himself from time to time, despite his best efforts to squash it. Time would tell. And of course he had figured as much, murderers were not typically predisposed to having good graces, but it never, or at least it didn't often, hurt to try. He knew his brother hated the way he did things like this, approaching most things in a manner Saren called..."Strictly business." Well, confidence was key in this city. People here, master assassins in particular he figured, could take any sign of weakness as a reason to kill them. That being the case, he would continue to keep things, "Strictly business," never a moment of doubt, weakness, or hesitation apparent in his demeanor or his words.

Turning to face them, the woman struck a bit of a pose, and Kilel was certain that her confidence was not fake or inflated, it stemmed from genuine ability. He would need to be careful around this one, though that went without saying he supposed. "there is a small problem that she would see quelled. Of course, it would be hard upon a good man's heart to commit such an atrocity." If their had been any doubt before, it was banished now, this woman was without a doubt a member of Sethur's Hand. Saying nothing, Kilel allowed the woman to continue. "It may be too tasking of you. If you think that you could kill without question or second thought, then you may follow me. If not, turn back from whence you came and seek out other hazards." It appeared that the woman wanted them to kill someone. Shocking coming from an assassin, he thought sarcastically. Still, it was probably the girl's mission, and now she was handing it off to them. Whether as a test, or because she didn't want to do it herself mattered not. To Kilel, any job was worth doing if it advanced him closer to his endgame. If she was too lazy or weak of body or mind to get the job done herself, well then he was happy to take the burden from her. If the girl was not careful, she would find herself surpassed by the Brothers Niordan in no time at all. Ambition and drive were key after all.

Saren of course needed no motivation to go following after the attractive female assassin. Despite his prior thoughts and his ambitions, Kilel wasn't apt to move so hastily as his brother. It was entirely possible that they were walking into a trap, or perhaps some other sort of untenable situation. Still, confidence was key. When Saren patted him on the back saying, "Come on now, let's make haste, you know, progress and all that." Kilel nodded with a slight smile, saying, "Of course, only one chance to make a first impression." Still, as he followed the two back towards the Bazaars he kept a wary eye out. It would not do to die here after only having lived here for a few weeks. Though he was confident he and Saren could handle whatever situation they were thrust into, he wondered what Sirius might be up to. They could sure use him here as Saren was already trying his best to get them in hot water with his advances.

The setting changes from Southern Guild Ward to Pathros

Setting

1 Characters Present

Character Portrait: Annon
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Sirus Niordan


"No! I would've sworn that it would work that time," said Sirus out loud. He dumped out the vial he was holding and put his palm to his forehead, frustrated. Working for three days straight was a normal thing for him, but nonetheless the failure angered him. He grabbed another one of the thousands of vials that he had on the shelf, flipped through the book he had laid out, and simply said, "Ahh haaa," as he found a possible fix. He was working on another one of his experiments. Lately it was all he wanted to do. Ever since he began researching chemistry he had been obsessed with mixing ingredients and seeing what kind of havoc they create. His last experiment, creating a potion that could, well, mess with the senses, was quite a success. However, targeting a specific sense, such as hearing or seeing, was a bit trickier. It wasn't that he lacked skilled, it was more that the chemicals he used for his experiments were either extremely rare or highly illegal. When he heard of Daggerford, all that he kept thinking was how much more available the rare stuff would become, and if its more available, then its also for cheaper. And of course, his brothers were in Daggerford. Sirus had originally planned to go with his brothers, but when he's on the verge of discovery everything else takes a backseat.

Arriving at Daggerford was like a breath of fresh air. For years the only thing he did on a daily basis was hide out in his "lab", which was really just a large basement. Back home he felt like a villain just for doing experiments that he considered to be on the forefront of scientific discovery, or at least that's how he rationalized it. He knew Daggerford was different, and that finding and buying alchemy equipment would be easy. As always, he decided to put priority on alchemy rather than finding his brothers, not that he wouldn't do anything for his brothers, but Sirus has a sweet tooth for experimentation. His brothers never took any interest in his experiments anyway, except for when they needed something from him.

Sirus headed straight for the Bazaar. Despite his hunger for new vials and tools, he stopped to look at nearly every stall. There was everything you could ask for, and Sirus found it smart to check out every possible stall because sometimes the materials he needs come from the most unexpected places. Stalls that especially interested him were the drug stalls. Its surprising how well drugs can contribute to the more unique potions, but it makes sense, the more dangerous the drug, the more volatile the mixture. One of the stalls that caught his attention was from a man selling an opium, what he called "the divine." He heard the man saying, β€œCome one come all it calls to you, The divine the pleasant the epitome to, It will fix your troubles in just one use, Its perfection, sedation, and it’s all for you.” In his experience, the more charismatic sellers seemed to be selling the more effective drugs. He watched for awhile to observe the effects of the drug on the people that were receiving free samples. He approached the singing man, who was currently talking to another person, and bent down close to the stall to inspect the drug for its potency. Satisfied, he waited for the seller to approach him.

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Character Portrait: Sirus Niordan
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Annon blinks a little turning from the group under the tree to his potential customer! Quickly repacking his pipe from the personal stash he kept in his pocket he turned to man and smirked. β€œWell hello there my friend, do you like what you see?” he asks using a match and a small personal tinderbox to relight his pipe. β€œI have various grades the darker the cake the more potent it is” He says nodding. β€œWould you like a sample?” he asks breaking off a small piece of one of the lighter ones packing one of the many reed pipes he kept tucked away in his box for first time customers. β€œIt’s free and I assure you, the effects are quite pleasant” he says as he takes a drag off his own pipe the perfumed smoke wafts past Sirus’s nose.

The bard smiles, it was kind but it still had the look of a salesman inside it. His fingers began to once more drift across his strings, typical stoner one could suppose high and playing music. It was strange tough from the customers you had seen him give free samples to the effects that it gave to him were far different. Half the people that had partaken had hardly made it a hundred free without falling or having to sit down! β€œIn my country we call it the divine for a reason, after all in my opinion its perfect” he says with a light chuckle smoke looming around him as he gave the light laugh.

The setting changes from Pathros to The Bazaars

Setting

1 Characters Present

Character Portrait: Laeliana Regnatos
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#, as written by mombie
Ere breaching the threshold of her employ, something caught at the thin husk of her heart. Turning swiftly, she asked the boy what had taken place. Yet, she needn't his sight to entertain her curiosity, only her ears. The populace uttered words, aghast and bewildered, then were silenced by the authoritative tongue of another. Jacob shook his head, and then yanked the woman like a rag doll into the safety of her shop. She prayed heavily with an unmoving tongue, that mercy not stay too far out of reach. Not known for her daftness or ignorance, she was well aware that a boy's eyes were stolen of morning sunlight, and cast into an eternal pool of black; his blood yet another imprint of the cruelty that was so becoming of Daggerford, pressed into the cobblestone laden streets.

This city gorged from the meat and life essence of the weak, by which her own survival was a curious thought embedded in the minds of most. She was, after all, at a rather impeccable disadvantage. The only weakness she dare portray, for it could not be evaded so easily, was that she ambled not as gracefully as feet stuttered across rugged streets. It was but by the pity of the gods, that she had been thus far nurtured in safety. Now within the confines of the apothecary's building, she moved as though naturally enlivened with the ability to see. The boy, Jacob, while her sandals whispered across wooded planks, muttered his dismissal and goodbyes, and she her thanks and gratefulness.

Inside of these walls were tall shelves with emptiness sated by rows of well known herbs and remedies for both ailments of common and rare demeanors. Books that detailed aids to wounds and recipes for simple concoctions also lined the shelves. By no means was her shop so scantily stocked, as she had no other business aside from mixing and writing. Not even personal or leisure time bothered her. She knew none that would come and speak to her, and only in her morning escapades through the bazaar did she make conversations in small spurts with vendors. It did not bother her, though, as much as some people would think. She was quite at ease in her solitary life, and depended on it to ensure her continual existence. She trusted too much, and in the end, it was to be her downfall. So, she preferred to be out of sight, and out of mind.

The belly of the quaint establishment was left bare, once full and lined with more shelves than she had now. It was to ensure that she could maneuver without hurdles throughout. The door was shut, and had a bell that was big enough for her to hear if someone came in. Void of windows, as she believed in security from the vast network of thieves and assassins, she hardly thought anyone could enter without her knowing.

Assassins were stealthy, but they were no match for her bell. Even when the door shut, it chimed with acknowledgement. Most thought it irritating and laughable, but of all the things people thought about her, Liana's comfort of security was no joking matter. She was a woman of science and rationality, whereas others filled their chest with thoughts that the gods would save and stir them in the right direction. However, she did have faith as well. An alchemist she was, and an inventor, she had been once. The girl was fluent in all that was philosophy, history, algorithms, and chemistry. No stone of education had gone unturned, and no ocean of wisdom too steep to dive into. She was intelligent, wise, studious, and dependable but overlooked time and time again. She was beginning to think the future held no merit for her...

This world, once glorious and vivacious, was now a place where even angels' wings were fettered, and dreams in shards. To rise and become renown, in any way, was to become marked in bloodied greed and pulls of power. There was no longer a struggle for notoriety, but one to remain voiceless and faceless. She was no different.

The setting changes from The Bazaars to The Docks

Setting

3 Characters Present

Character Portrait: Drake Sigurdsol Character Portrait: Hugo Aldsworth Character Portrait: The Rakkath
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Prince Constantine IV


The three men quickly retired to the lavish Captain's Cabin of the Sapphire of the Ocean. Nathan dull brown eyes took a gander at the quarters before him, a simple cot, an end table, a few chairs and a table. Yet for many a time at sea it had been his home, where he had retired in the evening and such forth. It brought back fond memories as his attention warranted back to the Prince.

The masked young man took a gander at the rustic and simple room, silently choosing to remain standing as the two retainers had took their seat. "Word has already reached port of the ship our agents had hired Drake Sigurdsol to sack. 300 tons of cargo and medicine now lay at the bottom of the seas with many of its crew managing it dead, enslaved or stranded." Merrivian explained.

Surely to condemn those innocent sailors to their dismay was immoral, but Hugo had quickly learned the morality had to be separated if he desired his throne. "Then our contacts at the City State of Suran should be speaking with the Malik about this issue now." he proposed.

The pirate guild had been their puppet in this ploy, and now he could reap for what he had to pay a king's ransom and the loss of many lives. The Malik al Suran was the equaliviant of a King and a immensely wealthy King at that. It was he who ruled the desert city of Suran, owning a large harbor which traded the gold from the wild land's mines for the rich cloths and spices from the east taxing the trade to make his own lands extremely wealthy.

Trade had led to exposure, Suran had felt a horrid plague sweep through the streets of the city some said being brought by the rats and other vermin that stowed away from the east. The Malik had chartered a vessel under strict diplomatic sanctions to supply the city with much needed medicine. The destruction of this cargo ship meant the wraith of the wealthy and still powerful Malik.

"Stories tell me that the Malik is summoning a fleet of mercenary pirate ships unlike the world has every seen before." Bounty stated as he leaned a bit back on his chair. "5,000 vessels of all shapes and sizes all with the promise of gold and salt and other fine goods. . .by the smell of things it could spell the destruction of the Pirates Guild." He explained very cautiously. "But the men we are dealing with are no idiots, 5,000 ships of mercenaries docking in an extremely wealthy town can easily spell a riot of massive proportions and knowing the amount of gold that Suran keeps in its vault that threat can become a very likely counter before those godless corsairs even set sail."

Hugo listened to Bounty, certainly there was much that could go wrong but there was much to gain from this venture. The destruction of the Pirate's Guild meant an ally that Rakkarth or his opponents could not siphon for their own uses. Its destruction would also sow seeds of discontent among the ranks of both factions pegging and guessing who had set the pirates up and more importantly who would be next.

"Then I suggest our next action would to be install a adviser of some kind that has the Malik's ear, someone talented to scenting out subterfuge." Merrividian proposed.

The Prince paused to consider these options, the towering man in the rich robes of bright indigo slowly calculated the thoughts in his head. "The Malik's cousin is one of our greatest supporters in Suran. I will personally write him a letter which will be smuggled into Suran for his eyes. Tell me Nathan? How long would it take for it to reach his eyes if I send it by tonight?" He inquired looking back to the old man.

The old sailor simply pressed his chin, the professional doing a personal appraisal. "About 2 weeks if the ships have good winds riding on them."

"Then Gentlemen we will reconvene at that time." With that said the the Prince motioned to pace out the nearby window that led to the balcony. Both men somewhat rose from their seats following by to their astonishment the Prince was no longer present.

Bounty eyes searched the foggy harbor and slowly drew to the lone figure vanishing in the mist rowing the rows of a humble row boat.

View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

There are no arcs in this roleplay.

View All » Create New » Quests

There are no quests in this roleplay.

Add Group » View All » 0 Factions to align with

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There are no groups in this roleplay!

Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 11 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Pathros

Pathros by The Cynic

A realm caught up in a thousand year war, with no end in sight...To view the history on Pathros, visit here, but do not post within the forum.

Daggerford

Daggerford by RolePlayGateway

A city of nefarious guilds and blood-thirsty pirates; guild wars plague the streets and the inhabitants are faced with a choice of who to play for...To view information on Daggerford, visit here, but do not post within the forum.

The Bazaars

The Bazaars by RolePlayGateway

The south and north bazaars of Daggerford - undoubtedly the busiest place in all the city. Here you will find everything you need...maybe...

Tavern District

Tavern District by RolePlayGateway

The tavern district, filled with taverns, inns & small brothels. Here you can find the bare necessities for life in the City of Daggers; a pint of ale, a muggy cot, maybe a sea wench...

The Docks

The Docks by RolePlayGateway

The west and east docks are controlled by pirates and brigands; it is a dangerous place and unwelcome to any unfamiliar guest. The pirate guilds often live at port upon their vessels when not at sea.

Southern Guild Ward

Southern Guild Ward by RolePlayGateway

The Southern Guild Ward is under the total dominance of the The Sethur's hand; the ultimate rival to the Achaz guild.

Western Guild Ward

Western Guild Ward by RolePlayGateway

The Western Guild Ward belongs to the Achaz; their headquarters and the locations of their affiliated guilds - like the Eylmas Order - are also located here. To enter without invitation would be suicide...

The Ruby Ward

The Ruby Ward by RolePlayGateway

Ah - the red light district...the pleasure alleys, the brothels, the whore-houses. The Ruby Ward is rather repulsive throughout it's compass, but occasionally you can find a decent establishment. The Carmine Maid is located here, the most renown brothel.

The Palace Ward

The Palace Ward by RolePlayGateway

The palace ward is home to some of the richest merchants. It is one of the very few places within Daggerford that still maintains the city's former beauty and splendor. Beware, however, all compounds, palaces, and keeps are all well guarded...

The Sewers

The Sewers by RolePlayGateway

The sewers are an intricate system of passages and corridors that course beneath the entirety of Daggerford. It is frequently used by some people of the city, and a couple of guilds are actually located there. The main access is through the bazaars, and most merchants who prefer to remain unseen do business there.

Quests

Quests by RolePlayGateway

Have you been sent off a mission, intrepid one? Daring to traverse the outskirts of the city? This thread is reserved for private missions and interactions outside of Daggerford.

Add Group » 0 Factions to align with

There are no groups in this roleplay!

Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Daggerford. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Add Character » 26 Characters to follow in this universe

Character Portrait: Nefarious
Character Portrait: Tariel Veshia
Character Portrait: Kilel Niordan
Character Portrait: Saren Niordan
Character Portrait: Drake Sigurdsol
Character Portrait: Lunora Tre'vani
Character Portrait: Briggs Valentine
Character Portrait: Noxia
Character Portrait: Annon
Character Portrait: Sirus Niordan
Character Portrait: Umbra

Newest

Character Portrait: Umbra
Umbra

The Shadow Walker of Achaz. "Know this, my unworthy adversary, that my heart has been blotted by the touch of cruel malice. Thus, I know not of mercy nor regret. Run, or die. It is your choice."

Character Portrait: Sirus Niordan
Sirus Niordan

The youngest brother, but by no means inexperienced.

Character Portrait: Annon
Annon

Annon a bard from across the eastern seas he has come to daggerford in an attempt to sell the "divine" opium onto the populace in an attempt to make a quick fortune. Nothing is sweeter than sin and the easiest money stems from addiction

Character Portrait: Noxia
Noxia

Bane shrouded in beauty, Noxia is the notorious leader of Sethur's Hand. Some say that she drifts in the daylight encompassed by sandy flesh, and sweet of face. It makes one wonder - how does she see all?

Character Portrait: Briggs Valentine
Briggs Valentine

"With life comes death. With death comes life. That is the cycle that was and will always be"

Character Portrait: Lunora Tre'vani
Lunora Tre'vani

The Madame of the Ruby Quarter; owner of the Carmine Maid

Character Portrait: Drake Sigurdsol
Drake Sigurdsol

"I am the Lord of the pirates and the law of the Seas."

Character Portrait: Saren Niordan
Saren Niordan

A intelligent rogue who prefers ladies to combat but doesn't mind getting his hands dirty.

Character Portrait: Kilel Niordan
Kilel Niordan

The Eldest Brother

Character Portrait: Tariel Veshia
Tariel Veshia

Thief-for-Hire just looking to make it in the City of Thieves

Trending

Character Portrait: Sirus Niordan
Sirus Niordan

The youngest brother, but by no means inexperienced.

Character Portrait: Annon
Annon

Annon a bard from across the eastern seas he has come to daggerford in an attempt to sell the "divine" opium onto the populace in an attempt to make a quick fortune. Nothing is sweeter than sin and the easiest money stems from addiction

Character Portrait: Umbra
Umbra

The Shadow Walker of Achaz. "Know this, my unworthy adversary, that my heart has been blotted by the touch of cruel malice. Thus, I know not of mercy nor regret. Run, or die. It is your choice."

Character Portrait: Tariel Veshia
Tariel Veshia

Thief-for-Hire just looking to make it in the City of Thieves

Character Portrait: Briggs Valentine
Briggs Valentine

"With life comes death. With death comes life. That is the cycle that was and will always be"

Character Portrait: Drake Sigurdsol
Drake Sigurdsol

"I am the Lord of the pirates and the law of the Seas."

Character Portrait: Nefarious
Nefarious

A prized assassin of the Achaz Guild; lethal, cold, and loyal only to the pasha Rakkath.

Character Portrait: Saren Niordan
Saren Niordan

A intelligent rogue who prefers ladies to combat but doesn't mind getting his hands dirty.

Character Portrait: Lunora Tre'vani
Lunora Tre'vani

The Madame of the Ruby Quarter; owner of the Carmine Maid

Character Portrait: Noxia
Noxia

Bane shrouded in beauty, Noxia is the notorious leader of Sethur's Hand. Some say that she drifts in the daylight encompassed by sandy flesh, and sweet of face. It makes one wonder - how does she see all?

Most Followed

Character Portrait: Annon
Annon

Annon a bard from across the eastern seas he has come to daggerford in an attempt to sell the "divine" opium onto the populace in an attempt to make a quick fortune. Nothing is sweeter than sin and the easiest money stems from addiction

Character Portrait: Umbra
Umbra

The Shadow Walker of Achaz. "Know this, my unworthy adversary, that my heart has been blotted by the touch of cruel malice. Thus, I know not of mercy nor regret. Run, or die. It is your choice."

Character Portrait: Noxia
Noxia

Bane shrouded in beauty, Noxia is the notorious leader of Sethur's Hand. Some say that she drifts in the daylight encompassed by sandy flesh, and sweet of face. It makes one wonder - how does she see all?

Character Portrait: Lunora Tre'vani
Lunora Tre'vani

The Madame of the Ruby Quarter; owner of the Carmine Maid

Character Portrait: Drake Sigurdsol
Drake Sigurdsol

"I am the Lord of the pirates and the law of the Seas."

Character Portrait: Briggs Valentine
Briggs Valentine

"With life comes death. With death comes life. That is the cycle that was and will always be"

Character Portrait: Tariel Veshia
Tariel Veshia

Thief-for-Hire just looking to make it in the City of Thieves

Character Portrait: Nefarious
Nefarious

A prized assassin of the Achaz Guild; lethal, cold, and loyal only to the pasha Rakkath.

Character Portrait: Kilel Niordan
Kilel Niordan

The Eldest Brother

Character Portrait: Sirus Niordan
Sirus Niordan

The youngest brother, but by no means inexperienced.


View All » Places

Pathros

Pathros by The Cynic

A realm caught up in a thousand year war, with no end in sight...To view the history on Pathros, visit here, but do not post within the forum.

Daggerford

Daggerford by RolePlayGateway

A city of nefarious guilds and blood-thirsty pirates; guild wars plague the streets and the inhabitants are faced with a choice of who to play for...To view information on Daggerford, visit here, but do not post within the forum.

The Bazaars

The Bazaars by RolePlayGateway

The south and north bazaars of Daggerford - undoubtedly the busiest place in all the city. Here you will find everything you need...maybe...

Tavern District

Tavern District by RolePlayGateway

The tavern district, filled with taverns, inns & small brothels. Here you can find the bare necessities for life in the City of Daggers; a pint of ale, a muggy cot, maybe a sea wench...

The Docks

The Docks by RolePlayGateway

The west and east docks are controlled by pirates and brigands; it is a dangerous place and unwelcome to any unfamiliar guest. The pirate guilds often live at port upon their vessels when not at sea.

Southern Guild Ward

Southern Guild Ward by RolePlayGateway

The Southern Guild Ward is under the total dominance of the The Sethur's hand; the ultimate rival to the Achaz guild.

Western Guild Ward

Western Guild Ward by RolePlayGateway

The Western Guild Ward belongs to the Achaz; their headquarters and the locations of their affiliated guilds - like the Eylmas Order - are also located here. To enter without invitation would be suicide...

The Ruby Ward

The Ruby Ward by RolePlayGateway

Ah - the red light district...the pleasure alleys, the brothels, the whore-houses. The Ruby Ward is rather repulsive throughout it's compass, but occasionally you can find a decent establishment. The Carmine Maid is located here, the most renown brothel.

The Palace Ward

The Palace Ward by RolePlayGateway

The palace ward is home to some of the richest merchants. It is one of the very few places within Daggerford that still maintains the city's former beauty and splendor. Beware, however, all compounds, palaces, and keeps are all well guarded...

The Sewers

The Sewers by RolePlayGateway

The sewers are an intricate system of passages and corridors that course beneath the entirety of Daggerford. It is frequently used by some people of the city, and a couple of guilds are actually located there. The main access is through the bazaars, and most merchants who prefer to remain unseen do business there.

Quests

Quests by RolePlayGateway

Have you been sent off a mission, intrepid one? Daring to traverse the outskirts of the city? This thread is reserved for private missions and interactions outside of Daggerford.

The Docks

Daggerford The Docks Owner: RolePlayGateway

The west and east docks are controlled by pirates and brigands; it is a dangerous place and unwelcome to any unfamiliar guest. The pirate guilds often live at port upon their vessels when not at sea.

The Bazaars

The Bazaars Owner: RolePlayGateway

The south and north bazaars of Daggerford - undoubtedly the busiest place in all the city. Here you will find everything you need...maybe...

Pathros

A realm caught up in a thousand year war, with no end in sight...To view the history on Pathros, visit here, but do not post within the forum.

Southern Guild Ward

Daggerford Southern Guild Ward Owner: RolePlayGateway

The Southern Guild Ward is under the total dominance of the The Sethur's hand; the ultimate rival to the Achaz guild.

Western Guild Ward

Daggerford Western Guild Ward Owner: RolePlayGateway

The Western Guild Ward belongs to the Achaz; their headquarters and the locations of their affiliated guilds - like the Eylmas Order - are also located here. To enter without invitation would be suicide...

The Sewers

The Bazaars The Sewers Owner: RolePlayGateway

The sewers are an intricate system of passages and corridors that course beneath the entirety of Daggerford. It is frequently used by some people of the city, and a couple of guilds are actually located there. The main access is through the bazaars, and most merchants who prefer to remain unseen do business there.

The Ruby Ward

Daggerford The Ruby Ward Owner: RolePlayGateway

Ah - the red light district...the pleasure alleys, the brothels, the whore-houses. The Ruby Ward is rather repulsive throughout it's compass, but occasionally you can find a decent establishment. The Carmine Maid is located here, the most renown brothel.

Tavern District

Daggerford Tavern District Owner: RolePlayGateway

The tavern district, filled with taverns, inns & small brothels. Here you can find the bare necessities for life in the City of Daggers; a pint of ale, a muggy cot, maybe a sea wench...

Quests

Pathros Quests Owner: RolePlayGateway

Have you been sent off a mission, intrepid one? Daring to traverse the outskirts of the city? This thread is reserved for private missions and interactions outside of Daggerford.

The Palace Ward

Daggerford The Palace Ward Owner: RolePlayGateway

The palace ward is home to some of the richest merchants. It is one of the very few places within Daggerford that still maintains the city's former beauty and splendor. Beware, however, all compounds, palaces, and keeps are all well guarded...

Daggerford

Pathros Daggerford Owner: RolePlayGateway

A city of nefarious guilds and blood-thirsty pirates; guild wars plague the streets and the inhabitants are faced with a choice of who to play for...To view information on Daggerford, visit here, but do not post within the forum.

Fullscreen Chat » Create Topic » Daggerford: Out of Character

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