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ββββββββββββββββββββββββββββββββββββββ
Emmeryn Altira...................................Anima Mage
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γ Weakness γ.... Constitution..........γ Alignment γ....Chaotic Good
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twenty four | five foot five | green | blonde
It's refreshing at times, like a cool breeze in the midst of summer; the honesty, the lack of posturing. Her kindness, when it can be called that, has no agenda, is fiercely and purely hers. She's prepared to give her life the cause she's chosen, and not just because she's stubborn as hellβthough she can't deny that might be a small part of itβbut also because she's chosen to see the possibility of a better tomorrow in the bleakness of today. She may be easily distracted, but she's just as easily drawn into things, takes her work as seriously as anything. It's a shock, she's been told, the way her voice takes on a ferocity on the battlefield, her gaze turned from a lighted joy to a cutting focus. Her dedication to studying military strategy and practicing her magic is impressive, but, then again, the admirable aspects of her are not always the ones on display. They're not even often the ones on display. Tornadoes are not beautiful until they're seen from a distance.
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drawing up winning battle plans, hence her position as the brigade's primary tactician.
γQUICKγ β€..Perhaps something accredited to her rather whimsical nature, Emm
never has much difficulty thinking on her feet or making last minute changes to a plan.
γAPPLICATIONγ β€..Carefree as she seems, she doesn't lack for work ethic. She's
spent many sleepless nights studying the winning campaigns of acclaimed generals.
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being the most responsible person nor the one to speak to of weighty matters.
γPUSHYγ β€..She is not, perhaps, the best person to be around when seeking
tranquility. She has a bit of a bad habit of bugging those who wish to be left alone.
γMULISHγ β€..With a stubborn streak a mile long, she's never happy with the
idea of surrender or retreat. Unfortunately, some battles must be ceded to win a war.
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The next time reality barged in, it came in the form of a young boy, just a year or so younger than her. This intrusion did not seem as lonely. Soon, the two were attached at the hip, torn apart only by the boy's frequent visits to the castle, and shortly after their meeting, not even that. When she accompanied him to the castle, a brand new wave of curiosity overtook her, her naturally inquisitive nature spurred on by the brand new sights and smells and sounds, all so vivid and different from what she had come to expect from the farmlands.
As her friend stumbled into a friendship with the prince, she too was allowed to accompany them to their training. She was never entirely willing to pick up the sword or the lance, found it brutish and jarring. But she loved to watch the spars. Loved to see them, really see them, see each movement of each player, how they shifted and flowed and eventually resulted in one fighter's defeat. When she was in a good mood, she'd give Neal tips on how to defeat opponents far larger and stronger than he. It was during one such instance that she caught the eye of the Court Magician, one of the King's most trusted advisors and top strategists. Intrigued by her natural inclination towards military tactics, he took her under his wing as her pupil and subjected her to truly excruciating lessons on military strategies and magic. But she thrived, and the strange old man, as he appeared to her, planned to name her his successor.
His plan was thwarted, of course. An equal combination of Emmeryn's restless nature and Neal's personal issues took her from the castle to the outside world, and as mercenaries no less. It was exciting. The few years they spent as free-lancing warriors saw them rise to relative fame in the world of mercenaries, known for their youth as well as their skill as sharpshooter and tactician. And then, a simple coincidenceβor perhaps a touch of destinyβcaused all she'd known to become upended.
They were no strangers, the people they met, which was perhaps what made it so amusing. The prince and his loyal retainer waltzed their way back into her life, and she welcomed them, and the excitement they brought, with open arms. She came up with the name. Seemed mystical, just the way she liked it. Fighting for the people of Reskaea was more fulfilling than she'd expected, yes, but more importantly, for the first time in Emmeryn's life, she'd found herself with a family to call her own.
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mage | magic | defense | tomes
Due to her weak constitution and subpar defense, Emm often rides into battle alongside a member of the brigade who is physically sturdy should she, at any point in time, need to hide behind a wall of defense. Additionally, since magic is best utilized as a mid-range weapon, she attacks from behind the front lines of close-range attackers. In these situations, she is partial to using Forseti, a wind tome given to her as a gift by her teacher. Its incantation is longer and more complicated, but the resulting vicious blades of wind make it worth the time. Should she find herself in close combat, she makes the switch to Elwind or Fire, tomes which allow her to cast far quicker. In these scenarios, she relies on her agility and speed to help her finish her enemy before they can land a truly devastating blow. Her cloak also helps her avoid enemy attacks by providing a false target. This minor visual trick really only makes a significant impact, though, when the attacker is already a fair distance away and is liable to miss.
..γSPDγββββββββββ
γMAGγββββββββββ
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.γRESγββββββββββ
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β
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γELWINDγ β€..Basic wind tome. Takes less time to cast then Forseti.
γFIREγ β€..Low level fire tome. Less powerful, but has very high accuracy.
γLIGHT ARMOURγ β€..Crafted from leather. Minimal defense boost with no effect on agility.
γVULNERARY (x3)γ β€..A low-level healing concoction. Three uses per bag.
γCLOAKγ β€..Forest green. Looks cool when she uses wind magic. Small boost to agility.
HEX CODE: #b88f9d
PORTRAYED BY: Epimetheus
CS CREATED BY: Epimetheus
TIME ZONE: EST
DISCLAIMER: the big text secti
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