Introduction
Taken from their parents at birth, seemingly randomly selected children are raised in a facility that is training them to become killers. No one knows why, or who is behind it all, be it the government trying to create the perfect assassin, or a private company with money in mind. The facility is the home to children from all different backgrouds and cultures, and staff that enforce many programs and training exercises. The children are kept in 'blocks' designed to seem like dorms, and hold up to ten people. At 18, the trained assassins are made to take a final test in which they face other assassins also competing. Only one survives. This is the story of block twelve and the children/teen assassin trainee's within.
Character Profiles
In this roleplay, once again, there are only ten slots available. I'm hoping to have an equal amount of male and female, however, I am going to work on a first come first serve basis. All the characters live inside block twelve (which is more or less a dorm) and obviously the more different they are the better. Don't be intimidated by the concept, if you want to make a character that doesn't even want to be an assassin, go ahead!
Slot one: ~Reserved~
Slot two: ~Open~
Slot Three: ~Zantejh~
Slot Four: ~Roku Mushabuki~
Slot Five: ~Vanillasugar41~
Slot Six: ~Kiyokojordie~
Slot Seven: ~Open~
Slot Eight: ~Open~
Slot Nine: ~Open~
Slot Ten: ~Open
Profiles for your character should be set out as such, or similar to:
Name:
Gender:
Age: (6-18)
Race: (Caucasion, Asian etc)
Primary skill: (What skill does your character focus on? e.g. Daggers, Throwing weapons, Poison etc.)
Hair Colour:
Eye Colour:
Height:
Weight:
Love Interest: (If any)
Personality: (Give a brief description of your characters personality)
Optional: Fears, Likes, dislikes etc.
For your appearance please add a picture of your character (Real or Anime)
Special thanks to Kiyokojordie for help with the concept
(This page will be updated)
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
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Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
Orphanage
By marking a character as abandoned, you can offer them to your players as pre-made character sheets.
The Forge
Use your INK to craft new artifacts in Death in the Making. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
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The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Add Character » 6 Characters to follow in this universe
Newest
Rainare Colbi
"They said, 'Rain, Rain; go away!' So I came another day; and killed them."
Nathaniel W. Sintai
"Money, honor, and love are all garbage. The real pay's in a victim's cry for help!"
Trending
Rainare Colbi
"They said, 'Rain, Rain; go away!' So I came another day; and killed them."
Nathaniel W. Sintai
"Money, honor, and love are all garbage. The real pay's in a victim's cry for help!"
Most Followed
Rainare Colbi
"They said, 'Rain, Rain; go away!' So I came another day; and killed them."
Nathaniel W. Sintai
"Money, honor, and love are all garbage. The real pay's in a victim's cry for help!"
View All » Places
Fullscreen Chat » Create Topic » Death in the Making: Out of Character
Discussions
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Death in the Making
1, 2by Adig01 on Fri Jul 27, 2012 10:21 pm
- 20 Replies
- 1318 Views
- Last post by Roku Mushabuki
on Thu Aug 16, 2012 12:12 am
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Death in the Making
Most recent OOC posts in Death in the Making
Re: Death in the Making
Maybe we should make a remake to get more people? Either way I'm still sticking around.
Re: Death in the Making
Re: Death in the Making
Re: Death in the Making
Same could go for other characters. We all could have trained in a very inhospitable terrain for possibly 3-6 months.
Re: Death in the Making
Re: Death in the Making
Re: Death in the Making
All of the trainee assassin's are kept in a facility and are not allowed to leave unless they pass the test when they are 18, and even then they are working for the people that trained them. Blocks, are very much like high school dorm rooms, so imagine a lounge like area with a fire places etc. with ten rooms, each belonging to an assassin. Block 12 is pretty much your home and where you stay when you are not training, eating, etc. Just consider it to be a place of rest, best way to describe it.