

God Name: Indris
Titles: Daughter of Magic, The Inheritor, Keeper of the Book, Watcher, The Fickle Orphan (Insulting)
Alignment: True Neutral
Portfolio: Magic and Knowledge
Patron of: Magic users, scholars, arcanists, Psychics, clerics
Gender: Female
God Appearance: Indris is a slender woman with long hair pure white hair which reaches down to the lower half of her back; sometimes small sections of her hair flicker to other colours depending on what school of magic sheâs drawing upon, except for a sliver of her fringe which is a contrasting shock of gold. She usually wears form fitting if somewhat revealing clothing that is part robes and part intricate mithril armour edged in gold. Her features are certainly attractive but are often marred by a semi-permanent disinterested scowl and lack of care for events around her. Her eyes however are hard and piercing, bright as sapphires, glittering from within; and it is these that remain constant no matter if she changes her shape. The same energy which rings her eyes can also be found dancing between her fingers when sheâs bored and seeks to entertain herself between something more meaningful.
Personality: A cold woman at first she rarely warms to those who seek to treat with her but has been known to garner a few feelings below the icy surface of her withering gaze. Her preference would be to become lost in her scholarly and magical endeavours, forever creating and re-creating all that magic can touch and many that it cannot. Though she does find the ways that mortals and other beings have put her gifts to use and can become rather distracted watching their experiments play out. Despite her rather dour outlook she does have a mischievous side that can become truly vindictive at times if her Avatar isnât able to perform damage control. She has a habit of swinging suddenly between bouts of emotion where she can either be overly involved or remarkably detached that has caused those who worship her to treat their pleas to her as balanced on a knifes edge due to her unpredictable responses. Her tendency to remain neutral is offset by her extreme actions on all aspects of alignment depending on her current mood as well as what has drawn her attention. Part of her uncertain mood is her burning desire for vengeance against the other gods for her predecessorâs death conflicting with her thirst for knowledge.
Favoured Weapon: Kaeâlaâs Tears â The eldest of all dragons, and last of the Chromatic White dragons gave herself over to the new Goddess of Magic after serving the previous deities for millennia, and tried her best to prepare to young Indris for the conflict ahead. The dragonqueen wished to follow in the footsteps of the Indrisâ predecessor and was granted a painless death; after which on her bequest her body was reshaped into a staff upon which was set crystals formed from the pool of tears the creature cried in her final moments.
Opinion of mortals: âThey are perhaps better than us, for while we can spend eternity learning from our mistakes they must live or die on a moment. For us we are given too many chances but still we can also perish. Even so they are as foolish and simple minded as any god.â
Godâs Domain:

Avatar Name: Queen Alessandra
Alias: The Red Mage, True-Born Queen, The First of her Line
Title(s)/Rank: Queen of Kaâliran
Avatar Appearance: A tall, well-built woman with a playful smile and glittering eyes of pale amber. Her skin is burnished a pal reddish hue which she contrasts with dark red and gold garments and bangles. However regardless of her attire or skin it is her hair which overshadows most peopleâs description due to it being made of living flames which dangle harmless against her flesh, not even singeing her robes.
Real Age: Unknown, but several thousand years at least.
Visual Age: 32
Personality: Alessa is more involved in the world than her mistress who tends to remain aloof from her followers. A fair if final ruler, she tends to listen to logic as well as emotion but rarely changes her decision once she has made it. While wary of intruders into her lands but accepting of those who seek to dwell within so long as they do not become a burden; and should there be any issues she has plenty of options that she can use to deal with them. Ideally she prefers diplomatically dealing with conflict but sheâs more than capable of forcing a resolution. As the Avatar of Magic she is one of the most powerful of her kind, and quite probably more so than any other mortal race.
Enemies: Lesser Dragonkind. As the last Red Dragons she has a dislike for many of the bastard-spawn of her kin; more so for those who turned their back on the life-giving energy of magic in favour of Undeath.
Allies: Rarely is she alone, even if it is but for the length of a dream.
Magic Abilities: A skilled weaver of magic Alessa fears little for those who dare use it against her especially if they try to draw upon the schools of fire for they are her personal favourite and as such she has all but perfected an immunity to their touch. Certain schools and diciplines can still surprise her but she does not remain on the back foot for long so opponents would need to act swiftly for fear of their methods to be used back against them with extreme prejudice.
Regardless of her form she possess much of the natural abilities granted to those of draconic lineage though many of them are greatly amplified in her true form resulting in her relying more on her magic when transformed.
It has been said that one of her more impressive feats in her true shape is creating a flame wreathed desolation for a least 70ft directly in front of her with a single breath should she so choose to do so; the results of which are, almost without fail reducing her focus to little more than wisps of ash. But since so few see her tactics beyond this devastating opening unless theyâre not arrayed against her they hasnât been much study of her other capabilities and those who could hazard a guess have not been inclined to do so.
Kingdom: The worldâs mages were still reeling from the death-throes of the previous Twin-gods of Magic, and many had turned on one another in hopes of securing a fraction of what remained in the hearts of their fellows. Sadly these mage wars were little more than another tragedy of the war among the heavens, scarring much of the landscape that were already under severe punishment.
A small handful of True Dragons, both old and young were drawn to the last remaining nexus of power by the former Avatar of Magic who formed her last Convocation of her kin. It was during this gathering that they uncovered deep within the earth the sleeping form of Indris, last daughter of magic. As one, they swore to protect and nurture the young Goddess as the conflict could prove dangerous and they feared for her as much as themselves for without magic to sustain them many of their kind had begun to falter. Though several had begun to feed upon those of Lesser Dragonkind for survival they had found their prey becoming harder to devour as they had turned to other methods to sustain them.
Indris was able to rekindle the fire in the hearts of her guardians though their numbers had long since diminished and with her guidance they built a kingdom in her honour. And so it was that the nation of Karian was forged from the ruined landscape of the world following much of the Great Conflict. Those small in number, though still greater than their numbers have dwindled to in recent years, they worked in harmony to shape their nation to prosperity. Several of the more long lived mortals eventually migrated to the kingdom as their own were ravaged by the Great Conflict, remaining mostly ignorant of their new draconic rulers as they sought sanctuary.
Hero(es): Tristan
Rank/Reason: First Knight of Kaâliran
Personality: Tristan an elder gold dragons and current leader of the remainder of his flight, and as such stands as the right hand of the Draconian Throne for there is no King. He is calm and calculating, with a taste for rich wines as well as an aptitude for mechanisms.