Introduction
The Phasma Revolution started over a hundred years ago, in 2238, with the shocking sudden appearance of a new celestial object 2 million kilometres past Pluto’s orbit. Upon closer investigation, it appeared to fit the size definition of a moon, but it sudden unexplained appearance sent waves through the scientific community. Taking advantage of this, the NanoTrasen corporation, previously a somewhat-powerful multinational responsible for the creation of everything from small consumer products to whole space stations, deployed the first prototype of their Deep Look project: a combined orbital probe and rover system that promised to be able to visit and investigate the moon in approximately 50 years, and return in another 50. With international support (and competition), NanoTrasen finally launched the prototype unto the stars in 2242, and began a long waiting game.
2377 rolled around, and the Deep Look prototype finally returned.
Its results would change NanoTrasen, and the world at large, forever.
The rover had collected samples of an incredibly strange, unknown element from the surface of the moon; an otherwise barren rock that mysteriously had vast fields of this strange, lustrous purple metal that coated it almost like giant stains. Initial testing with the element was inconclusive of anything at at first it was merely regarded as a curious sort of jewelry material, named Phasma for its almost ghostly shine. NanoTrasen’s executives were livid at having wasted time and money on something so useless, and their scientists remained perplexed at how a whole moon had suddenly moved.
And then, one day, a scientist toying about with a bit of Phasma ended up exposing it to Alpha Radiation.
He, and half his laboratory, ended up teleporting a very short distance away into the garden of the research centre he was working at. While en-route, he claimed to, for a split second, see the entirety of the cosmos in a strange blue tint.
Years of intense research work later, he and his colleagues had cracked the secret that had perplexed man for so long: Bluespace. Phasma exposed to intense Alpha Radiation had been the long-hoped for key to interstellar travel, and though man understood very little about it, they knew exactly how to utilize it with a bit of trial and error.
Practically overnight, NanoTrasen was building the first Phasma-fueled spaceship, the NTSC “Breaking Dawn”, an immense research vessel crewed by 80 of the finest scientists on NanoTrasen’s payroll. And though they huffed and puffed, no other force on Earth could stop the inevitable.
NanoTrasen sent out the completed Breaking Dawn in 2379, bearing for the strange “Phasma Moon”. Once there, studies confirmed that the moon had indeed traveled from its original orbit, many many light years away, through the awakening of some Phasma by an unknown external force. Aliens? A freak solar event? Nobody could know. All they knew was that they needed to mine the stuff.
Phasma had soared in price and demand; the stars were in humanity’s reach! And though NanoTrasen held on to the secrets of Bluespace travel for many years, it was in 2391 that double agents finally cracked the secret and revealed it to the world.
However, the original source of Phasma, the Phasma Moon, had been picked clean, and new sources of the precious stuff were required. The Phasma already mined was beginning to lose effectiveness, making Bluespace travel more and more unreliable. And thus began the Bluespace Race, an era of immense competition between governments and corporations to find and extract as much Phasma as they could.
Thirty years later, in 2421, the race is well underway. NanoTrasen has successfully operated twelve Orbital Phasma Research Facilities (OPRFs), and now a thirteenth has been constructed in the Betelguese system. Orbiting some distance from the star, it has been entrusted with mining Phasma from a nearby asteroid belt supposedly rich with the stuff.
Codenamed OPRF-DELTA13, it is in need of crew. You’re in need of a job. And guess what? You’ve been offered to fill one of many open job slots on DELTA13.
Little do you know what a ride you’re in for.
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
View All » Create New » Quests
There are no quests in this roleplay.
Add Group » View All » 0 Factions to align with
Here's the current leaderboard.
There are no groups in this roleplay!
Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
Add Group » 0 Factions to align with
There are no groups in this roleplay!
Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in DELTA13. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Add Character » 3 Characters to follow in this universe
Newest
Ronin Wolfe
"He's watching"
Dr Jeremy Maddock
"I will change humanity"
Trending
Dr Jeremy Maddock
"I will change humanity"
Ronin Wolfe
"He's watching"
Most Followed
Dr Jeremy Maddock
"I will change humanity"
Ronin Wolfe
"He's watching"
View All » Places
Fullscreen Chat » Create Topic » DELTA13: Out of Character
Discussions
-
- Topics
- Replies
- Views
- Last post
-
-
Supplement: The Syndicate
by EvoPrime on Tue Nov 17, 2015 3:42 pm
- 0 Replies
- 814 Views
- Last post by EvoPrime
on Tue Nov 17, 2015 3:42 pm
-
Supplement: The Syndicate
-
-
Supplement: Occupations in detail
by EvoPrime on Mon Nov 16, 2015 11:34 am
- 0 Replies
- 462 Views
- Last post by EvoPrime
on Mon Nov 16, 2015 11:34 am
-
Supplement: Occupations in detail
Most recent OOC posts in DELTA13
There have been no posts in the OOC topic for this roleplay!