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Dnd Simplified

Dnd Simplified

0 INK

A game of simplified Dungeons And Dragons, where the players drive the story.

1,572 readers have visited Dnd Simplified since DiceAlaArson created it.

Copyright: The creator of this roleplay has attributed some or all of its content to the following sources:

wizards.com

Introduction

The days were long and arduous. The nights were blisteringly cold. The wind cut through my cloak like a dagger, yet I pressed on through the wood, and I thought.
There were three weeks left. Twenty one days until the clock stopped working, until time unwound. I had found the heroes. I had brought them under one banner. They called themselves The Guild. But would they be enough?
I must keep going...

-The Final Everwatch

Clock City is dying. There is no way to sugar coat it. The great beast that was once the largest metropolis in the Four Kingdoms is bleeding out, and the medicine it requires is you. You, Hero, are the only thing standing between Clock City and a dark grave. The Clock Tower, the heart of the city, is slowly unwinding. Once the Clock fails, all of time will cease. Or that is what the legends say, at least.

You will need to find some way to keep the city from dying. You, and any friends you make, will be the deciding factors in the fight for this city.

Toggle Rules

For this story, I will be using a simplified Dnd system. A basic knowledge of the D20 system will be necessary.

Your character will have the 6 basic stats (strength, dexterity, constitution, intelligence, wisdom and charisma), H.P., M.P. and A.C.

Stats:
Strength: Physical Power. Determines physical damage.
Dexterity: How nimble and dexterous you are. Ranged attacks gain damage from this.
Constitution: How tough you are. Your ability to avoid poison and illness.
Intelligence: The stuff between your ears.
Wisdom: A measure of how wise you are, as well as how observant you are. Helps perception checks.
Charisma: How likable you are, and how easily you draw out magic from the Tapestry.

H.P.: A measure of your health. Drop to zero, and you die. Avoid dying. Constitution Governs H.P.
M.P.: A measure of your magical prowess. It determines the spells you can cast. Charisma Governs M.P.
A.C.: Armor Class, a measure of how difficult you are to land a damaging blow on. Dexterity Governs A.C. Check Ooc for armor.

H.P., M.P., and A.C. start at 10, plus your stat modifier (more on that in a moment).
To generate stats, roll 4d6, reroll any Ones roles, and add the three highest numbers. Repeat five more times and apply your stats where you'd like.

To determine your stat modifier, subtract ten from your stat, then divide by two.
10/11-0
12/13-1
14/15-2
16/17-3
18-4

Your character submission must contain the following:
A Physical Description
A Personality Description
A backstory
The six stats as well as H.P., M.P. and A.C.
Equipment, weapons, armor, etc. (Check ooc for a list).

I am being fairly freeform with character submission, so feel free to add whatever else you'd like.

If anyone has questions or concerns, check the ooc. I will include combat mechanics as well as other important things there.

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View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Add Group » 0 Factions to align with

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Add Character » 0 Characters played by your community

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Dnd Simplified. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

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Fullscreen Chat » Create Topic » Dnd Simplified: Out of Character

Discussions

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Re: Dnd Simplified

Hey there, certainly interested. Any specific edition that is being used or is it just bare bone rules that are being applied for the game?

Dnd Simplified

This is the auto-generated OOC topic for the roleplay "Dnd Simplified"

You may edit this first post as you see fit.