Introduction
Almost centuries have passed since the Blight in Ferelden. After the Grey Wardens perished in the bloody massive battle, one survived after her lover killed the Archdemon. She wandered the roads of Ferelden for ages, rebuilding (Its simple) the order of the Grey Wardens. Her tale is well told by the wardens,(we) and anyone who will listen to them at night.
After her death, the Wardens had been a strong peoples,(kill) until the Blight hit that sent them into the dark ages for good... the darkspawn have been destroying roads after roads, cities after cities. The wardens, were lost... though there had been one hidden deep in the woods, there he created few new Grey Wardens, and this is their tale, as well as their companions.
How will they defeat the Darkspawn and (the) the Archdemon? Can they restore order to the land?(darkspawn) The choice is yours, whether you be companion or warden...it is time to regain your lands from the horrid darkspawn. Grab your allies, protect your families... protect your homeland!
Characters/Creatures:
Grey Wardens:

The Grey Wardens are an ancient organization of warriors of exceptional ability dedicated to fighting darkspawn throughout Thedas. They are headquartered in the very place of their founding, the Weisshaupt Fortress in the Anderfels, but maintain a presence in most other nations as well. The Grey Wardens are known for ignoring a recruit's racial, social, national, and even criminal background if they deem the person valuable in terms of character or ability. Despite their small numbers, the Grey Wardens have been instrumental in defeating each Blight so far, and thus are vital to the survival of the world as a whole.
Elves:

A humanoid race, elves are typically shorter than their human companions and have a slender, lithe build and pointed ears. In Ferelden, Free Marches, and many other parts of Thedas, elves are second-class citizens, often referred to by humans as "knife ears" as a racial slur. Long ago, the elves were the dominant race on Thedas, and had lived in a civilization based on nature and magic. After its fall to the Tevinter Imperium and their generations of slavery however, the elves had lost most of their cultural heritage and identity. The same thing happened to their second homeland, the Dales much later. Since then, their few numbers have been scattered all over Thedas in either forests as primitive nomads or in cities as impoverished outcasts, with little hope of recovery for their culture or their race. Today, they're a people associated with poverty, crime, barbarism, and are often used as scapegoats for humanity's difficulties. Though most of the elven language has been lost, they once referred to themselves as "elvhen" or "the people".
Humans:

The most numerous, yet the most divided of all the races. Only four times have they ever united under a single cause, and it has been many centuries since the last. Religion and the Chantry play a large part in human society. It distinguishes them culturally from elves and dwarves more than anything else. While the other races dwindle, humanity has thrived and continues to spread.
Dwarfs:

Strong, stocky, and short in comparison to both humans and elves, the dwarves have a long tradition of courage and martial skill that has served them well in their millennia-long battle against the darkspawn in the Deep Roads. They are a race in decline, once boasting a huge, great empire spanning across vast underground networks of twelve great Thaigs that spanned the breadth of Thedas.
Darkspawn:

The darkspawn are a race of mostly-humanoid tainted creatures that dwell in the Deep Roads. According to the Chantry, they were created when the magisters of the Tevinter Imperium opened a portal into the Golden City, tainting the realm of the Maker with their corruption and returning as the darkspawn, their evil transfiguring them into the monsters they became. When they uncover one of the Old Gods, they expose it to the taint, changing it into an Archdemon, which then leads them in an attack against the surface world called a Blight. The darkspawn are perhaps the greatest single threat to all of Thedas; they are bloodthirsty, exceptionally numerous and willing to indiscriminately kill or corrupt all in their path.
Archdemon:

Archdemons are the Old Gods manifested in the form of powerful and terrifying dragons and tainted by darkspawn. They possess an intelligence far beyond the average dragon and are purely evil creatures. Most of the time, the darkspawn are organized as a simple hive-mind, concerned only with expanding the horde. They rarely appear on the surface, except in raids and small invasions. Similarly, the Archdemon rarely fights on the surface during Blights unless direct intervention is necessary, though through the hive-mind, the Archdemon communicates with and commands the entire horde whether in their presence or not; Grey Wardens often "hear" the Archdemon in their dreams, veteran Wardens even claiming to understand parts of the Archdemon's speech
Demons:

A demon is an oft-malicious spirit from the Fade that embodies a sin and feeds on the darker parts of the mortal psyche like rage, hunger, and desire. The more complex the emotions, the more intelligent and powerful the demon who feeds on it.
Spirits:
According to the Chantry, the spirits of the Fade are the first children of the Maker. He turned his back on them because they lacked a soulβthey could twist the Fade to their liking, but lacked the ability to imagine and create, and thus emulate their creator. The Maker created a new realm, separated from the Fade by the Veil, and this realm would be one that his new children could not alter at will.
Abominations:

An abomination, in the broadest sense of the term, is the result of a spirit or a demon possessing a living being, thus gaining skills unavailable to non-mages or the possesing demon or spirit. While dead mages and those who exhibit no magical abilities are also potential hosts, they cannot become abominations, as the spirits gain no additional powers through possesion
Mabari:

Mabari war hounds are a breed of dogs magically bred by the Formari. Each mabari chooses their master for life in a process called imprinting. Although fierce combatants, a mabari companion is shown to be a highly sociable animal, and though not capable of speech, they can clearly respond to speech with growls, whines, barks and several other actions that demonstrate intelligent comprehension. Usually, Mabari war hounds are used either in war or to defend noblemen's property. To help differentiate their dogs when in battle, kaddis is used by mabari handlers.
Locations:[b]
[b]The Fade:
For so long as men have dreamed, we have walked the twisting paths of the Fade, sometimes catching a glimpse of the dark city at its heart. Always as close as our own thoughts, but impossibly separated from our world, it is a realm that belongs to the first children of the Maker: the spirits. They watch across the Veil at a world they cannot understand, and those who grow envious of what they see become demons. They lure the sleeping minds of men across the Veil, creating a nightmare version of the world they see in order to feed upon lives they cannot lead. Perhaps it is fortunate that most men do not remember their time in the Fadeβwhile mages bear the eternal curse of being forced to recall. The source of magic, the realm of dreams, the land of the Makerβfor all its names, the Fade is first and foremost creation's greatest mystery.
Ostagar:
Representing the furthest point of encroachment by the ancient Tevinter Imperium into the barbarian lands of the southeast, the fortress of Ostagar was once one of the most important defensive holdings south of the Waking Sea. It stood at the edge of the Korcari Wilds, watching for any signs of invasion by the barbarians known today as the Chasind wilders. Straddling a narrow pass in the hills, the fortress needed to be bypassed to reach the fertile lowlands to the north and proved exceedingly difficult for the wilders to attack because of its naturally defensible position. Like most imperial holdings in the south, Ostagar was abandoned after Tevinter's collapse during the first Blight. It was successfully sacked by the Chasind wilders and then, as the Chasind threat dwindled following the creation of the modern Ferelden nation, fell to ruin completely. It has remained unmanned for four centuries, though most of the walls still stand--as does the tall Tower of Ishal, named after the great archon who ordered its construction. Ostagar remains a testament to the magical power of the Imperium that created it.
Korcari Wilds:
The Korcari Wilds are a cold southern expanse of forests whose extent is not truly known. The Chasind "wilders" who live within say that a wasteland of snow and ice waits further to the south, filled only with desolate tundra and nomadic barbarians, but the northerners believe little of what the Chasind tell them. By Fereldan standards, the Chasind are a primitive people, mired in superstition and still clinging to the ways of their shamans. They live in houses built on stilts, travelers tell, and fear the mythic Witches of the Wilds who threaten to pounce on their children. The secrets and dangers hidden in the mists of the Korcari Wilds represent the last true untamed wilderness in Thedas.
Circle Tower:
Since it is best known as the Tower of the Circle of Magi these days, many people forget that the great tower sitting in the middle of Lake Calenhad existed long before the Circle. Kinloch Hold was built by the Avvars, with dwarven assistance, in a day when the hillsmen ruled over a great portion of the valley and were at constant war with the other Alamarri clans. The watchtower was thought to be virtually impregnable until the Tevinter Imperium finally drove the Avvars back into the Frostback Mountains. The savagery with which the Tevinters slew the Avvars within the tower gave birth to a grim legend that lasted for centuries. The tower was thought to be cursed until the Circle of Magi assumed control of it in 3:87 Towers, after the Circle's original tower in Denerim was razed. A hamlet on the lake shore operates a ferry to the tower, but visitors are few and far between. Most who come to Kinloch Hold now come either to learn magic or to warily watch over those who would learn.
The Forest:
There is not much to say about this forest. For humans rarely enter these woods. It is said the ones who enter, never seem to return. Elves lurk in the shadows of the woods. The Dalish is what they are known by, elves that travel and never stay for long. There are stories of trees coming to life, and giving rhymes and riddles and puzzles for passage into deeper parts of the woods. They protect the forest and its many secrets itself.
Some humans who are brave that can escape the elves, are known to get lost among the woods, and when found, they are mad. They ask questions, they speak to things you do not see. They wake up in sweats for the nightmares they harbor. Be wary when entering these parts my friend...
Denerim:
Denerim, the capital of Ferelden, began originally as an outpost of the ancient Tevinter Imperium. Its mages rose up a dark tower from the side of a mountain, a symbol of the Imperium's power. As the Imperium faded, the tower passed to the hands of the teyrns that ruled the region for a millennium.
Today that tower still stands as Fort Drakon, immediately recognizable to any ship that approaches the rocky coast. The city that has sprung up around it has almost been carved out of the side of the mountain it rests on, and during the Dragon Age, its population has grown beyond the city's ability to cope. The cramped districts, joined to each other by a network of bridges, are built one almost on top of the other. The narrow streets of the Lower Docks have an almost labyrinthine quality, and the walled-off Elven Alienage is so overpopulated that several purges have been required to keep order in the last decade alone. To the rest of the world, Denerim is most famous as the birthplace of Andraste. In typical Fereldan fashion, however, the monument erected to the prophet in the Palace District is unassumingβa great rock adorned with a simple message of peace. Worshippers come from far and wide to touch the Birth Rock and issue a quiet and respectful prayer. This is how things are done in Denerim, and the locals would have it no other way.
Orzammar:
History tells us that the dwarven kingdoms once spread across all of Thedas, and that the underground cityβfortresses called thaigs were almost beyond counting. KalβSharok was the capital then, home to all the noble houses, and Orzammar was simply the home of the miner and smith castes. It is an aweβinspiring sight, a great city of stone standing within a vast cavern, poised over a sea of molten lava. There the forges ring loudest, and the finest smiths create works that are the envy of all races. Countless thaigs were lost in the first Blight, when the darkspawn poured out of the Deep Roads like smoke. With each generation, more of the Deep Roads had to be sealed, more thaigs lost forever. Now only Orzammar standsβthe last bastion of the dwarven race and its finest creation.They cannot for some reason do magic
Characters Available:
Wardens:
The Warrior Warden who lost his brother (Male):Chionn Tokola Stoutheart
Warden who lost her homelandSo'Lina Fre'Urden
The sun touched dwarf who gave up his homelands to save Ferelden [i] Thorgar Helmi
Companions:
[i] Mage on the run from TemplarsRaid the Apostate
MABARI HOUNDS ARE NPC UNLESS REQUESTED :D
The Dalish Elf who had no choice but to come Malyin NβPowut
The noblewoman who hates elves (Female)
The elven assassian on the Run (exCrow):Ryuukasu Narmolanya
Tevinter Magaster forced to become an Ambassador Gabriel De La Massimo
Tevinter's Slave Elf [i] Reserved for Onuwa
[i] The carefree elf who is proud of his race Helios Jiyani
Character Skelly
IMG HERE
Name:
Age:
Height:
Weight:
Class: (Warrior, Rogue, Mage)
SubClass: -Mages are either, a Blood Mage, Shapeshifter, or Healer, Arcane Warrior
-Rogues are either, Assassin, Duelist, Bard, Ranger
-Warriors are either, Champion, Templar, Reaver, Spirit Warrior
Gender:
Sexuality:
History:
Personality:
Weapon(s)
Race: (Human, Elf, Dwarf)
Warden/Companion:
- 32 posts here • Page 2 of 2 • 1, 2
The Story So Far... Write a Post » as written by 10 authors
In a forest near the Southern Hills, not a single sound was stirring. It sounded as if there was not a living soul within the forest. An eerie silence had settled over the forest, and an air of wrong had seemed to surround it. If one was close enough, one would hear the footsteps of a being. Humanoid in shape, but what it actually was, none could say. It wore a mask and was hooded. Everywhere it stepped, the land seemed to twist and darken with an odd purplish glittering dust. Any mage would be able to tell you it was ectoplasm, physical traces from the Fade. It is known that only Demons leave this behind when they are defeated in this realm and banished back to the Fade. But, could this individual be a demon? Perhaps, and perhaps not.
The masked figure approached a small pond and bent down. It removed it's mask and plunged both of it's hands into the water. It then began to drink from the pond. After drinking for a time, the water of the pond began to slowly blacken and swirl. The individual seemed to notice this and back away from the pond. It then raised out it's hands and an odd purple glow seemed to emit from them. The black in the water began to recede and float into the masked figures hands, it the seemed to disappear. The figure fell to it's knees, coughing and sputtering. Black goo came from where it's mouth was and it began to singe the earth beneath. It caught it's breath and put the mask back on it's face. It then went on it's way.
After a few hours of walking peacefully, it finally spoke. "Hmm, it seems all of the animals are fleeing from my very presents, again. Oh well, I guess that just means I can enjoy one of my favorite past times........talking to myself." The figure stated with a rather deep bass, his voice seemed to echo with itself. He gave a very deep sigh and continued on.
After awhile, he came upon a very large and slightly destroyed tower. "What's this? It's not the Tower of Ishall, I'm miles from Ostagar, and I don't believe I heard any of the villagers from Vintiver mention anything about it. It does look like it would get a great view from the top.....and I am hungry.....when am I not hungry? I have a part of a Hunger demon inside me." He chuckled softly, but it sort of died out.
He looked to the top of the Tower, then shrugged. He raised one of his hands, a swirling purple energy building in it. He then grabbed it and seemed to pull it down. In a swirl of purple energy he was gone. Moments later, The same swirling energy appeared at the top of the tower, soon revealing the masked figure from before.
He breathed easy and looked over the vast landscape of Ferelden. "It may not be the Free Marches, but Ferelden is alright by me." He sighed dreamily and sat down on the rood of the ruined tower. He was fine just sitting there awhile longer, enjoying the nice view and the smell of the sea air...
Malyin picked up her bow and daggers and faced the wardens. "I think you are right Helios, we got off on the wrong foot. You wardens seem very nice, and I was hoping to know your names so as I might get back to my journey, and make peace with you." She looked at the strong figures before her, looking for any hints as to their reactions as to this previous awkward conversation. Saphira looked at them too, munching on a nut she'd brought.
Caldean sped through the forest, jumping over logs and rocks. He was faster and that was his advantage, they would cut him to ribbons if they caught up which hopefully they wouldn't. He needed somewhere to disappear. He couldn't hide from the Templars really, they always seemed to find him but he could run from them. The Wilds. They wouldn't be able to find him there would they? It'd be like finding a needle in a hay stack. He could always tap into that if the time was desperate and then he'd need to run again. He hated running. Couldn't he just one day not have to run from anything? Not run from Templars. Not run from Darkspawn. He just wanted to stand still for a moment.
The Apostate ran. He'd lost them for now. As he hid, hoping for the Templars to not find him and allow him to move along he heard something. He heard talking from a group not far from him. A Dwarf and a few Elves. The minorities had banded together it seemed but that was when he heard two words he really didn't expect. Grey Warden. Caldean allowed the conversation to die down a little before he broke through the brush. The Templars would follow him soon. "I'm just passing through. Mind your own business." Caldean turned to watch his back as he attempted to not be caught up in whatever it was that these guys were doing.
βThe Conjurer at Courtβ
βHmm?β Gabriel was more alert as Arrietty spoke to him. He knew she had a tendency to be tedious in her questions but he never seemed to have a problem with it, he would just sit up no matter what he was doing and listen ever so carefully to the young child.
βDo you know when weβll be arriving ashore?β she inquired prompting Gabriel to sit up in the hammock and look out to the horizon.
Kirkwall was just a tiny speck now, almost nothing remained in view, and to the other three directions there was naught but endless sea, without a single speck of land awaiting your eyeβs glare, βWell, Iβd say weβve still got awhile let to goβ¦β he rubbed his chin in thought for a moment and then looked back to the young elf, βIβd suggest you take a nap, Ari, I know I intend toβ¦ but you do have more youthful energy.β He laid back into the hammock and pointed his nose toward the helm of the ship, his eyes closed as he spoke louder this time, almost shouting, βOr perhaps the Captain and Helmsman will be more accepting of your questions now that youβve saved their lives! I know I would be!β the Captain, a bigot, frowned in frustration but said nothing in response.
βEither way this is the first time weβve been able to take a nice day at sea for a long while, just enjoy it okay?β
He again sat up a bit, still lying down though; to turn his attention to the others there, βSo, let me guessβ¦ you lot must be either crazy or ingenious to be heading into Fereldan at the height of a Blightβ¦β
βWell, where there are those in need there are always those who respond to that need.β The Kirkwall merchant commented rubbing his hands together with a creepy smile like any greedy bastard would have on their face.
Gabriel figured as much, the other nations surrounding Fereldan were not really forthcoming with aid at the moment. In fact Gabriel had sneaking suspicions (in other words he was absolutely certain) that those pirates they were attacked by were employed by Krikwall under the table to intercept any βaidβ intended for Fereldan. βThat country is being offered up on the sacrificial alterβ¦β he muttered.
βPardon, sirrah?β the Orlesian woman piped in having caught his mutterings.
βNothingβ¦ anyway your philosophy is astounding, Sir, or perhaps I should say tediousβ¦ isnβt that just a nicer way of saying βwhere there is need, there is profitβ?β Gabriel surmised prompting the manβs smile to fall, βSo I can assume that the reason we were targeted by those pirates is that one of you has something on board they really shouldnβt, right?β
βHo-How dare you insinuate!β they all jumped back as Gabriel continued.
βIncinuate that youβre breaking the embargos of the Orlesian port by shippingβ¦ what is it? Potions and Lyrium, yes?β he commented looking to the woman who went from anger to shock, βYouβve got lyrium dust on your collarβ¦ and you, Sirrah, Kirkwall has an abundance of food right now due to all the rain, I donβt suppose the Officials would mind a trade agreement with Denerim for the right price.β Unlike the woman the Kirkwall merchant just smiled and stood straighter, almost proud of his business savy, βWhich brings us to you, Arms I take it, youβre the one the Pirates were after in the endβ¦β
βYouβve got no evidence of that, Sirrahβ¦β
After letting them sweat for a moment Gabriel just relaxed again, βDonβt worry, Iβm not chastising youβ¦ hell I applauded you all. This whole, βlet Fereldan die so that we can surviveβ is a sickening plot to me. If you can get aid to the masses of that country by all means do soβ¦β they too relaxed, βThough I take it your goods come at a cost.β
βOf course I personally try to keep costs low for those unfortunate peopleβ¦ however, there are costs to consider.β
βIndeedβ¦β taking one last look at the merchants who had already brought him trouble Gabriel closed his eyes at last and began to work on getting back to sleep, βWeβll leave it at that for nowβ¦ if youβll excuse me saving your arses has left me rather sleepyβ¦ Ari! Try not to distract the Helmsman too much, please!β he called unsure if she could hear him or not as the others dispersed muttering curses at him. He didnβt care as he drifted off into a light nap.
He had currently wandered quite a ways south; having been tailing that scouting party for the better half of a day, having moved so far south that the only sign of anything that wasn't darkspawn were ruins of old towers and such, though he had spotted hound tracks, amongst other things, which in itself was a good sign that he wasn't alone out here with the darkspawn. "It's getting late.. those tracks are my best option to find a place to lay low for the remainder of the night.." He thought to himself out loud, as he jogged into the wilds following the tracks of hounds, and humans. He forced his way through the thick of the wilds, dodging camps of chasind and such; knowing the tracks weren't their's considering they weren't careless like this. It wasn't long before he moved out into a more open area; near a giant set of ruins, which he had heard about in taverns and such during his travels; Ostagar. Though he never truly paid attention to current events figuring he had played enough of his hand in causing the fall of kingdoms and such, to actual care about any possible offense against the darkspawn horde; it seemed that Fate had led him here; and regardless of his desires to not be here, it was obvious that his gut had led him after that scouting party.
"Alright, I suppose I can look around here, keep to the shadows, mind my own business and get out of things get way to dangerous for me." He thought to himself spotting the outlines of a couple of people near the entrance to the ruins. He made his way quietly towards them deciding if he was going to find out anything about the plan for the horde was, it would be to silently observe, without getting caught hopefully.
- 32 posts here • Page 2 of 2 • 1, 2
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View All » Add Character » 13 Characters to follow in this universe
Newest
Caldean Narzaren
"Not all Apostates are Maleficarum; It just so happens this one is.."
Urthemiel
Dragon of Beauty- The Archdemon
Thorgar Helmi
Adventurous Dwarven Noble
Gabriel de la Massimo
A Tevinter Magister of high authority... well, that was until he was disgraced, forced into a position of Ambassador and sent out to quiet exile...
Chionn Tokola Stoutheart
"You've got a problem with me? No, I have a problem with you!"
Raid the Apostate
"If you don't even want to try, might as well fall on your sword now and save the Darkspawn the trouble."
Telum
*Panting happily, the brown dog dances around you, giving a few loud "Bark!
Ryuukasu Narmolanya
"Oh Look, more darkspawn, anyone wanna flip a coin to see who gets first chance to attack?"
Trending
Chionn Tokola Stoutheart
"You've got a problem with me? No, I have a problem with you!"
Raid the Apostate
"If you don't even want to try, might as well fall on your sword now and save the Darkspawn the trouble."
Ryuukasu Narmolanya
"Oh Look, more darkspawn, anyone wanna flip a coin to see who gets first chance to attack?"
Telum
*Panting happily, the brown dog dances around you, giving a few loud "Bark!
Caldean Narzaren
"Not all Apostates are Maleficarum; It just so happens this one is.."
Urthemiel
Dragon of Beauty- The Archdemon
Thorgar Helmi
Adventurous Dwarven Noble
Gabriel de la Massimo
A Tevinter Magister of high authority... well, that was until he was disgraced, forced into a position of Ambassador and sent out to quiet exile...
Most Followed
Chionn Tokola Stoutheart
"You've got a problem with me? No, I have a problem with you!"
Caldean Narzaren
"Not all Apostates are Maleficarum; It just so happens this one is.."
Ryuukasu Narmolanya
"Oh Look, more darkspawn, anyone wanna flip a coin to see who gets first chance to attack?"
Telum
*Panting happily, the brown dog dances around you, giving a few loud "Bark!
Urthemiel
Dragon of Beauty- The Archdemon
Gabriel de la Massimo
A Tevinter Magister of high authority... well, that was until he was disgraced, forced into a position of Ambassador and sent out to quiet exile...
Thorgar Helmi
Adventurous Dwarven Noble
Raid the Apostate
"If you don't even want to try, might as well fall on your sword now and save the Darkspawn the trouble."
View All » Places
1 posts · 0 characters present · last post 2013-05-26 09:53:51 »
Ferelden ↪ Korcari Wildes Owner: Nami L'Chi
The uknown forest of Ferelden, where the Witch of the wildes is supposidly residing
1 posts · 0 characters present · last post 2013-05-24 06:56:08 »
Ferelden ↪ The Forest Owner: Nami L'Chi
Where you will find the Dales
0 posts · 1 characters present · last post 1970-01-01 00:00:00 »
Ferelden ↪ Ostagar Owner: Nami L'Chi
Where the Grey Wardens are currently residing, the body of King Calen is still here, upon his tomb
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Ferelden ↪ Circle Tower Owner: Nami L'Chi
Where the Mages Live, protected by the Templars...
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Ferelden ↪ Orzammar Owner: Nami L'Chi
Where the dwarves live
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Ferelden ↪ Denerim Owner: Nami L'Chi
Capital of Ferelden
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Ferelden ↪ The Fade Owner: Nami L'Chi
Where Demons and Spirits reside
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