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Dream Scar

Dream Scar

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In this world of eternal darkness where sand replaces oceans and wastelands cover the earth instead of grass; people cling to miracles. Their final hope depends on the actions of pirates. Will they do what is right or take the greedy route?

1,759 readers have visited Dream Scar since Crooked Thoughts created it.

Introduction

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In this world of eternal darkness, where black sands replace vast oceans and desert wastelands cover the earth instead of grass and trees; people cling to myth and religion, wishing and praying for a miracle. Now, their one and only hope for change, lies in the hand of a crew of sky pirates: will they defy the odds and overcome their obstacles or die trying?


Still Accepting Characters


    NOTE: To help you navigate the page better, press CTRL+F, then type in the key next to each topic in the content listing.
      Ex: Press CTRL+F, then enter A4 to take you directly to the Plot topic.



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  1. The world of Dream Scar - A1
  2. The Legend - A2
  3. History - A3
  4. Plot - A4
  5. About - A5
  6. Roles - A6
  7. Character Creation - A7
  8. Rules - A8
  1. RP Tab
  2. IC
  3. OOC
  4. Announcements
  5. Campaign Info
  6. Races
  7. Classes
  8. Factions
  9. Transport
  10. Wilderness











A1
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However serene the planet earth may appear, it must be noted that this is a facade. Civilizations on this planet are in constant turmoil, whether it is with themselves or against other nations. For as long as all can remember, war has been a catalyst in creation and destruction here, only recently have the horns of war silenced. All nations have agreed to a cease fire, giving the world momentary peace.

With war gone, the world somehow still remains as perilous as before. Many starve and suffer from the battles of before. Recuperating villages are now ideal prey. Men, women, and children of all types are disappearing. Vigilante justice is the only protection the weak are offered. Greedy tyrants hold seats of power only to have them ripped away by an equally underhanded foes.

This world is draped in eternal darkness, one can only assume such an unlucky fate was destined. In times like this people cling to religion and false idols as a last hope. There is talk that of a judgment day, a day when the mighty Shroud will return and save those worthy. To most this is highly unlikely, but one rumor that may hold truth, is that someone has found the missing Relics of Sovereignty.


A2
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ImageEveryone at one time or another has heard the story of the mighty Shroud, beings so powerful that they could literally bend the earth to their will. If they wanted light, they but wave their hand and high in the sky, a large orb would reveal itself to shower them in rays of warm, soul-enriching light. They could stop the sands, move mountains and make it rain for days -- this was all possible because of the magically imbued Relics of Sovereignty: items which control the world around them.

This secret was soon discovered by their three most trusted servants The Engineer, The Warrior, and The Mage. Together, they plotted to take away these relics and rule themselves. But, the Shroud discovered their plans and decided that if they would not be allowed to wield such power, no one would. So, they destroyed the relics and left the planet, but not before punishing them and stripping them of most of their powers. It is because of their greed, the world is covered in darkness, barren, and cold.

However, some believe that they did not destroy the relics. Instead, they scattered and hid each one, to one day be found by someone worthy of wielding the godly powers. To do so, they must posses the Blank Compass, which will reveal the location of the Harbinger, the Six Gears of Life, and the Eternity Engine. Once all the items are brought together in the Dream Scar Palace, (the old Utopian home of the Shroud) power like no mere mortal has ever wielded will be theirs.


A3
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At one point in history, every race co-existed on the surface level of earth. The humans, thinking themselves superior, subjugated the Ravein, making them their servants and slaves. It wasn't long before the ravein began to revolt and began to look for assistance. This brought them to the worship of the magical subterranean Majnun as gods. After coming to an agreement with the Majnun, the two joined forces and sought to free the ravein from the oppressive humans. In turn, this lead to war between the two factions.

In the end, the humans gave up their conquest and focused their resources on other goals. The humans had decided to isolate themselves from the rest of the world by propelling their greatest city into the sky. They exiled those who were not human or for the advancement of the human race, from their city and began a period of intense isolation. During this time a dictatorship formulated itself under the reign of The Architect, the sole person responsible for the advancements in technology and self proclaimed 'Forger of Human Destiny'. Because of this, the man came to be worshiped as a god.

Soon, alchemy was developed and everyone had tenuous peace with everyone.

In more recent history, the Ravein stopped worshiping the Majnun as gods, realizing that though powerful, they were no such thing at all. The Majunun have basically been forced to agree to a treaty with humanity, because their alchemic science has proved an apt match for magic and they are far more numerous besides. The Ravein by and large want nothing to do with anyone who isn't living on the surface, though this does include some humans and a few Majnun... they trade with everyone, though, and the ground faction is the most populous.

Criminals known as Pirates have begun roaming the lands. Viewed as outlaws by all, they are apprehended on sight and punished for crimes committed against any faction. The most notorious of the bunch have bounties on their head which can be collected by anyone with skill enough to bring them in dead or alive. The emergence of pirates in a world of peace, has given the factions something to unite against and aim their frustrations; making them a necessary evil.


A4
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ImageThe Asura, a group of nobodies turned notorious pirate crew overnight. They are your usual rag-tag, underdogs looking to gain immense wealth and fame as they become legends in their trade. It's hard to believe that they were once a gathering of criminal and outlaw acquaintances, who knew nothing of each other -- the name Asura, would mean nothing to them until later united by (my character).

Unlike other pirate crews, the Asura were specialists who often fancied themselves treasure hunters. They made their living smuggling and stealing goods from cargo ships; anything involving theft, stealth, and guile was their type of business. But, they were not the ruthless, murdering pirates who raped and pillaged small defenseless towns and fired upon any ship that dared to cross their path. However, doing what must be done in order to accomplish a job, is a different story. You could consider them good pirates, if you don't mind them robbing you blind; better than being dead, though?

The crew began their accession to infamy after stealing or attaining a prized warship. Named Decadence, this is the warship of which transports the crew faster than any vessel, ship, and/or blimp in existence. How they obtained such a ship is unknown. They claim to have discovered it, but others rumor it belonged to the Majnun. No matter its origin, it now belongs to the Asura and it is the reason behind their many successful heists.

After acquiring Decadence, the Asura would continue their streak and increase their reputation for having the best equipment. It was like they had a knack for finding premium loot; but a reliable intel network, didn't hurt their endeavors either. What they didn't keep for themselves, they would sell to the highest bidders. These deals would even bring them face-to-face with the very people who considered them outlaws and wanted them behind bars. At the end of the day though, it was just business and both parties respected that.

The story will resume around their more recent exploits, around five years later, after the crew's start. In midst of a mission, is where the story will begin. Having heard rumors that a certain Sky Empire Transpo-Walker is carrying a priceless artifact, of which is to be delivered to The Architect, the crew jumped at the chance to have it for themselves. Because security is higher than normal, the mission is to be carried out stealthily until the object of value is in their possession. They will escape under cover fire from Decadence. By the time the Empire realizes that the item has been stolen and that the assault was just a rouge, they will be long gone.


A5
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This roleplay will be about the Asura pirates and their adventure after their most recent mission. As roleplayers, you will be taking the role of one of the crew members aboard the Decadence. Once all the mandatory positions are filled, we may or may not be accepting more characters. Either way, we will announce our decision, until then, feel free to submit a character; besides, things come up and position could become available.

The roleplay will take place in a unique world similar to earth, but entirely different. Make sure to read the different threads in order to get a grasp on just how different things are. It is absolutely mandatory that you read everything. This will not only help you understand the roleplay world of Dream Scar, but help you get accepted. We will be able to tell if you have, by the information present in your character sheet and by the questions you ask.

Characters will be accepted because of skill and ability, not first come-first serve. Because of this, we may ask for a written example which we will use to gauge your skills as a roleplayer and writer. We will also be looking your profile for other examples of your work to make our decision easier. However, we are fair GMs and will not show biasis and outright deny you because we do not like you. We will work with you and answers question, but if it comes to a point to where we are holding your hand, then we must deny you.

I also keep saying we, because this roleplay was co-created and will be co-gmed by AESIR Society and Kurokiku. Please respect us as the GM and abide by our rules and know that you may approach either of us with questions or problems.

This roleplay will begin once all necessary roles are filled and characters have been accepted and finished. The roleplay is intended to be fun, full action & adventure, but it also to be taken seriously and takes place in a mature environment. So feel free to joke around in or out of IC, but be aware of others feeling and stay within the rules of the site.


A6
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ImageIn order to be accepted into the roleplay, your character must have a role. Needed Roles are mandatory, required before the roleplay can progress. The Wanted Roles, are optional roles that can be filled if we decide to take on a few extra characters. You may only have one character with a Needed Role, but they can have a Wanted Role as well. Or you can create a secondary character for the Wanted Role. But, we will not review or accept characters for Wanted Roles without having the Needed Roles filled first. Every role is completely customizable, meaning besides their duties aboard the ship, you may deice everything else about them. Although, a few roles state you must have a certain aspect of your history be true, there are also a few that allow you to be new members of the crew. Unless said otherwise, your character must have been apart of the crew for a whole year.

Needed Roles


    Captain: The Captain commands the entire crew as its leader. In the world of Dream Scar, he or she is usually the strongest member of the crew.

    First Mate: The First Mate is the second-in-command of the pirate crew. He or she usually oversees the work of the other crew members, and answers only to the Captain. This character must be an original member of the crew and have a personal relationship with the Captain. By personal, I do not mean dating, I mean they must be friends or relatives.

    Navigator: The Navigator charts the ships path and keeps it on course.This character must be an original member of the crew and have a personal relationship with the Captain. By personal, I do not mean dating, I mean they must be friends or relatives.

    Cook: The Cook prepares the crew's meals and makes sure the kitchen is stocked.

    Doctor: The Doctor treats everyone's injuries and handles the sick.

    Gunner: The Gunner mans and maintains the cannons. He or she must be an expert marksman and usually wields a gun or some type of projectile-based weapon.

    Shipwright: The Shipwright fixes and maintains the ship.This character must be an original member of the crew and have a personal relationship with the Captain. By personal, I do not mean dating, I mean they must be friends or relatives.

Wanted Roles


    Second Mate: The Second Mate is the third-in-command, answering only to the Captain and the First Mate.

    Helmsman: The Helmsman steers the ship. This position can easily be filled by any of the other crew members. But someone with the official position of Helmsman will be much more skillful with steering the ship than a member of the crew with a different official position.

    Lookout: The Lookout mans the crow's nest and uses a telescope or binoculars to gaze out at the horizon, ever alert for approaching ships and land masses. A crew member with the official Lookout position will probably practically live in the crow's nest. He or she will likely heavily personalize the space due to spending so much time there, such as by adding a hammock or sleeping bag, or stocking it with books to read and snacks to eat.

    Rigger: The Rigger handles the ship when docking and shoving off. Usually he or she unties the ship from the dock when setting sail, and ties the ship to the dock when docking. The rigger will also raise and lower the sail, and may also raise and lower the anchor.

    Quartermaster: The Quartermaster is in charge of overseeing ship preparations and announcing when the ship is ready to set sail. They also assign crew quarters. It helps for them to have skill with weather knowledge, so as to be able to tell if it is really wise to set sail or not.

    Blacksmith: The Blacksmith repairs and maintains all of the weapons, armor, and equipment of the crew. They also make new weapons for the crew.

    Tailor: The Tailor mends and sews up the damaged clothing of the crew members.

    Barber: The Barber is in charge of maintaining the crew's hair.

    Scholar: The Scholar is the researcher and general knowledge expert of the crew. He or she will often provide the crew with information on locations and things they come across. It also helps for the scholar to have knowledge of languages, should the crew encounter people who speak a different language.

    Archaeologist: Is a particular type of historian who ventures out into the field to find ancient ruins and study them first-hand. They are interested in the cultures of lost civilizations. They work to uncover things lost beneath the earth over time, and are eager to make new discoveries about the past. Archaeologists serve a most invaluable role of piecing together the development of countries, people, and cultures.

    Chronicler: The Chronicler records the crew's adventures in their log book. They normally don't take part in the major activities and goings-on so as to properly chronicle the events. Chroniclers are usually historians who have noticed the various changes and epic events that tend to happen when the pirate crew gets involved, and thus have joined up with them so as to "experience history as it's being made" and record it accurately.

    Merchant: The Merchant keeps record of the crew's inventory and spending. It is usually the Merchant who will purchase new supplies, exchange treasure for money, trade with the people of every port town, and hand each of the crew members their spending money.

    Musician: The Musician plays music to entertain the crew. They are essential on long sea voyages, where pirates will have trouble keeping themselves entertained.

    Janitor: The Janitor is in charge of cleaning the ship and making sure it does not get dirty.

    Cabin Boy/Girl: The Cabin Boy or Girl performs the grunt work and menial chores on the ship. Considered to be junior or apprentice pirates, they are usually kept busy so as to teach them the lessons of being a pirate. When there is no work to be done, they are usually forced to polish cannonballs.

    Infantry: Infantry are the members of the crew that have no position. They are usually unskilled in combat and easily taken down by officially positioned members of an enemy crew.

A7
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Character creation for this RP is a bit complex, or maybe the better word(s) is intricate and overly detailed. There are character classes, specializations, different races, and other choices. To help you, I have created multiple info pages which links can be found in the Links section above or in the OOC Tab.

Creativity should be a crucial part of your character sheet. In this roleplay we don't discourage ingenuity, the world the roleplay takes place in is vast and diverse. So be creative with your equipment and technology. But, there is a difference between being creative and overpowered, so be aware of balance. Plus with so many options available, characters should only be similar in race.

Also let's discuss character balance for a second. Think of a character as a six sided die. If we use a typical human as the average norm, their stats would fall into line as 3’s across the board -- with a 1 & 2 = Below Average, 4’s = Above Average (but nothing spectacular), and 5 & 6 = Well Above Average & Really Good.

So where does exceptional or perfect fit in?

Well this takes us well past typical human greatness and the exponentially harder to achieve 7 & 8 = Exceptional; 9 = Near Perfect; 10 = Perfect.

How do you get there?

Racial Strengths, (i.e.) an Majnun Magi is likely to be superior to humans because of their longevity and heritage. Or if you are studying in one area to become exceptional, though you will probably falter in another after devoting time and resources to one and not the other.

Unless you are auditioning for the role such as a God, one should consider a more mediocre approach to character creation. The upper levels are just that, the exception to the rule.


Character Application


Code: Select all
[justify][center][size=200]CHARACTER NAME : CHARACTER TITLE[/size]
[ PASTE CHARACTER IMAGE HERE ]
[size=150]"SYNOPSIS"[/size][/center]
[hr][/hr][size=150][b]THE PROFILE[/b][/size][hr][/hr]
[b]Name:[/b]

[b]Nickname:[/b]

[b]Title:[/b]

[b]Species:[/b] Human/Ravein/Majnun

[b]Race:[/b]

[b]Visual Age:[/b]

[b]Factual Age:[/b]

[b]Gender:[/b]

[b]Sexual Orientation:[/b]

[b]Role:[/b]

[b]Class:[/b]

[b]Specialization:[/b]

[b]Theme Song:[/b]

[hr][/hr][size=150][b]THE DIAGNOSTICS[/b][/size][hr][/hr]
[b]Hair:[/b]

[b]Facial Hair:[/b]

[b]Eyes:[/b]

[b]Eye Brows:[/b]

[b]Ears:[/b]

[b]Nose:[/b]

[b]Lips:[/b]

[b]Build:[/b]

[b]Skin Tone:[/b]

[b]Height:[/b]

[b]Weight:[/b]

[b]Voice:[/b]

[b]Handed:[/b]

[b]Body Markings:[/b]

[b]Scar Tissue:[/b]

[b]Unique Body Features:[/b]

[hr][/hr][size=150][b]THE DOSSIER[/b][/size][hr][/hr]
[b]Quirks:[/b]

[b]Virtue/Creed:[/b]

[b]Motivation:[/b]

[b]Goal:[/b]

[b]Fear:[/b]

[b][u]Likes[/u][/b]
[list=1]
[*]


[*]


[*]


[*]


[*][/list]

[b][u]Dislikes[/u][/b]
[list=1]
[*]


[*]


[*]


[*]


[*][/list]

[b]Strengths:[/b]

[b]Weaknesses:[/b]

[b]Physical Description:[/b]

[b]Personality Description:[/b]

[hr][/hr][size=150][b]THE TALENTS[/b][/size][hr][/hr]
[center]Rating System
[b][Perfect] - [Excellent] - [Good] - [Above Average] - [Average] - [Below Average] - [Poor] - [Very Poor][/b][/center][hr][/hr]
[b][u]Combat Prowess[/u][/b]
[b][color=#FF0000]Rating[/color] Hand-to-Hand Combat:[/b] bare hands

[b][color=#FF0000]Rating[/color] Melee Combat:[/b] swords and staffs

[b][color=#FF0000]Rating[/color] Armed Combat:[/b] ranged weapons

[b][color=#FF0000]Rating[/color] Magic Combat:[/b] using magic or alchemy

[b][color=#FF0000]Rating[/color] Mounted Combat:[/b] when riding an animal or driving or operating ship defenses

[b][u]Racial Abilities[/u][/b]
[b][color=#FF0000]Rating[/color] Racial Ablity:[/b] Description

[b][color=#FF0000]Rating[/color] Racial Ablity:[/b] Description

[b][color=#FF0000]Rating[/color] Racial Ablity:[/b] Description

[b][u]Bloodline Traits[/u][/b]
[b][color=#FF0000]Rating[/color] Bloodline Trait:[/b] Description

[b][color=#FF0000]Rating[/color] Bloodline Trait:[/b] Description

[b][color=#FF0000]Rating[/color] Bloodline Trait:[/b] Description

[b][u]Class Skills[/u][/b]
[b][color=#FF0000]Rating[/color] Class Skill:[/b] Description

[b][color=#FF0000]Rating[/color] Class Skill:[/b] Description

[b][color=#FF0000]Rating[/color] Class Skill:[/b] Description

[hr][/hr][size=150][b]PIRATE SKILLS[/b][/size][hr][/hr]
[center]Rating System
[b][Perfect] - [Excellent] - [Good] - [Above Average] - [Average] - [Below Average] - [Poor] - [Very Poor][/b][/center][hr][/hr]
[b][color=#FF0000]Rating[/color] Sailing:[/b] Description

[b][color=#FF0000]Rating[/color] Gunnery:[/b] Description

[b][color=#FF0000]Rating[/color] Leadership:[/b] Description

[b][color=#FF0000]Rating[/color] Fighting:[/b] Description

[b][color=#FF0000]Rating[/color] Tact:[/b] Description

[b][color=#FF0000]Rating[/color] Charisma:[/b] Description

[b][color=#FF0000]Rating[/color] Honor:[/b] Description

[b][color=#FF0000]Rating[/color] Courage:[/b] Description

[b][color=#FF0000]Rating[/color] Bloodthirst:[/b] Description

[b][color=#FF0000]Rating[/color] Intelligence:[/b] Description

[b][color=#FF0000]Rating[/color] Wealth:[/b] Description

[hr][/hr][size=150][b]CLOTHING & ARMOR[/b][/size][hr][/hr]
[b][u]Head[/u][/b]


[b][u]Neck[/u][/b]


[b][u]Chest[/u][/b]


[b][u]Back[/u][/b]


[b][u]Arm/Shoulder[/u][/b]


[b][u]Right Hand[/u][/b]


[b][u]Left Hand[/u][/b]


[b][u]Right Accessory[/u][/b]


[b][u]Left Accessory[/u][/b]


[b][u]Waist[/u][/b]


[b][u]Legs[/u][/b]


[b][u]Feet[/u][/b]


[hr][/hr][size=150][b]ARMAMENT[/b][/size][hr][/hr]
[b][u]Primary Weapon[/u][/b]
[b]Weapon Name:[/b]

[b]Weapon Type:[/b]

[b]Material:[/b]

[b]Ammo:[/b]

[b]Length:[/b]

[b]Weight:[/b]

[b]Weapon Description/Info:[/b]

[b][u]Secondary Weapon[/u][/b]
[b]Weapon Name:[/b]

[b]Weapon Type:[/b]

[b]Material:[/b]

[b]Ammo:[/b]

[b]Length:[/b]

[b]Weight:[/b]

[b]Weapon Description/Info:[/b]

[hr][/hr][size=150][b]EQUIPMENT[/b][/size][hr][/hr]
[b][u]Items[/u][/b]


[b][u]Technology[/u][/b]


[b][u]Weapons[/u][/b]


[hr][/hr][size=150][b]BACKGROUND[/b][/size][hr][/hr]
[u]Marital Status[/u]


[u]Relatives[/u]


[u]Birthplace[/u]


[u]Occupation[/u]


[u]Recruitment[/u]


[u]Bio/History[/u]

.[/justify]

Toggle Rules

A8
  1. This roleplay is co-gmed and created by myself (AESIR Society) and Kurokiku, any problem or question can be addressed by either of us.

  2. This RP is about as Adult as it can get while staying within RPG rules, so just remember that.

  3. Quality over quantity.

  4. Be creative. Don't be afraid to let your imagination run away. We have a leash we can tug on if you go too far...

  5. We want only serious, dedicated, experienced RPers only. We feel we have those skills, so it is only right we ask for the people of this RP to have the same.

  6. Your character can and might die, so keep that in mind.

  7. Be familiar with text fighting. It isn't necessary for you know how to text fight, but it will be appreciated in fight scenes.

  8. Just because this is a fantasy RP, doesn't mean your character is a one man army.

  9. A tad bit of common sense is required here. Not to be a jerk, just saying...

  10. Once your character has died, they are forever gone from the RP. Unless, they are brought back to life; which the method will have to be discussed first.

  11. You can have more than one character, as long as you can proficiently RP them.

  12. Also please DO NOT POST anywhere EXCEPT the OOC, until we say otherwise.

  13. If you quit, please abandon your character. It helps make room so other's characters can be seen.

  14. READ EVERYTHING! Not just because we spent hours of my life writing it, but just because it explains a lot of the RP. And will save a lot of time and questions.

Browse All » 7 Settings to roleplay in

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ImageName: DeVargo Barvassi
Species: Human
Race: Cyborg
Gender: Male
Age: 27
Class: Warrior
Specialization: CQB Specialist



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ImageName: Roussan Filondar
Species: Ravein
Race: Mammalian
Gender: Male
Age: 42
Class: Warrior
Specialization: CQB Specialist



Image

ImageName: Chorrask Smarmi
Species: Ravein
Race: Platypus
Gender: Male
Age: 44
Class: Mage
Specialization: Bender



Image

ImageName: Neyshak
Species: Ravein
Race: Reptilian
Gender: Male
Age: 25
Class: Warrior
Specialization: Marksman



Image

ImageName: Estelle Amorica
Species: Ravein
Race: Avain
Gender: Female
Age: 25
Class: Mage
Specialization: Alchemist



Image

ImageName: Taissa Gillian
Species: Ravein
Race: Racoon/Mix
Gender: Female
Age: 46
Class: Warrior
Specialization: Marksmen



Image

ImageName: Jhan̄jhāvāta Sola'cori
Species: Majnun
Race: Upper Class
Gender: Female
Age: 402
Class: Engineer
Specialization: Saboteur



Image

ImageName: Rhys Wilcox
Species: Human
Race: Cyborg
Gender: Male
Age: 29
Class: Engineer
Specialization: Mech Pilot



Image

ImageName: Jhan̄jhāvāta Sola'cori
Species: Majnun
Race: Upper Class
Gender: Female
Age: 402
Class: Engineer
Specialization: Saboteur



Image

ImageName: Bryan Darco
Species: Human
Race: Cyborg
Gender: Male
Age: 21
Class: Warrior
Specialization: CQB Specialist



Image

Name: Writing
Species: Writing
Race: Writing
Gender: Writing
Age: Writing
Class: Writing
Specialization: Writing



Image

Name: Writing
Species: Writing
Race: Writing
Gender: Writing
Age: Writing
Class: Writing
Specialization: Writing



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Name: Writing
Species: Writing
Race: Writing
Gender: Writing
Age: Writing
Class: Writing
Specialization: Writing



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ImageName: Rhys Wilcox
Species: Human
Race: Cyborg
Gender: Male
Age: 29
Class: Engineer
Specialization: Mech Pilot



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ImageName: Astrid Kur
Species: Human
Race: Pure Breed
Gender: Hermaphrodite
Age: 25
Class: Engineer
Specialization: Technomancer



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ImageName: Aellai Neha
Species: Majnun
Race: Upper Class
Gender: Female
Age: 255
Class: Mage
Specialization: True Magi



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Name: Writing
Species: Writing
Race: Writing
Gender: Writing
Age: Writing
Class: Writing
Specialization: Writing



Image

ImageName: Astrid Kur
Species: Human
Race: Pure Breed
Gender: Hermaphrodite
Age: 25
Class: Engineer
Specialization: Technomancer



Image

Name: Writing
Species: Writing
Race: Writing
Gender: Writing
Age: Writing
Class: Writing
Specialization: Writing



Image

Name: Writing
Species: Writing
Race: Writing
Gender: Writing
Age: Writing
Class: Writing
Specialization: Writing



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ImageName: Naga Tomkin Neroli
Species: Majnun
Race: Lower Class
Gender: Male
Age: 80
Class: Engineer
Specialization: Saboteur



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Name: Writing
Species: Writing
Race: Writing
Gender: Writing
Age: Writing
Class: Writing
Specialization: Writing



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ImageName: Aren Hollystone
Species: Human
Race: Pure Breed
Gender: Male
Age: 31
Class: Engineer
Specialization: Saboteur



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ImageName: Sharpclaw Shinyscales
Species: Ravein
Race: Reptilian
Gender: Male
Age: 34
Class: Warrior
Specialization: Weapon Master

View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

There are no arcs in this roleplay.

View All » Create New » Quests

There are no quests in this roleplay.

Add Group » View All » 0 Factions to align with

Here's the current leaderboard.

There are no groups in this roleplay!

Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 7 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Fantasy Earth

Fantasy Earth by Crooked Thoughts

Welcome to Dream Scar. (Larger Map Inside)

Cassim

Cassim by RolePlayGateway

Welcome to criminal paradise.

North Atlantic States

North Atlantic States by RolePlayGateway

WIP

Rasharam

Rasharam by RolePlayGateway

WIP

Faelsie

Faelsie by RolePlayGateway

WIP

Atlantica

Atlantica by RolePlayGateway

WIP

Decadence

Decadence by RolePlayGateway

WIP

Add Group » 0 Factions to align with

There are no groups in this roleplay!

Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Dream Scar. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Add Character » 34 Characters to follow in this universe

Character Portrait: DeVargo Barvassi
Character Portrait: Estelle Amorica
Character Portrait: Neyshak: The Lost One
Character Portrait: Aellai Neha
Character Portrait: Roussan Filondar
Character Portrait: Rhys Wilcox
Character Portrait: Astrid Kur
Character Portrait: Sharpclaw Shinyscale
Character Portrait: Charrask Smarmi

Newest

Character Portrait: Charrask Smarmi
Charrask Smarmi

"Happiness is a lit pipe and a warm breeze"

Character Portrait: Sharpclaw Shinyscale
Sharpclaw Shinyscale

"Some books 'ave more to 'em then jus' th' cover"

Character Portrait: Astrid Kur
Astrid Kur

smiles like this---> :I

Character Portrait: Rhys Wilcox
Rhys Wilcox

"Always do the smart thing. Unless the stupid thing gives you a chance to break shit."

Character Portrait: Roussan Filondar
Roussan Filondar

"I've had my fill of chains."

Character Portrait: Aellai Neha
Aellai Neha

"Impossibility is simply another word for Reality, my friend."

Character Portrait: Neyshak: The Lost One
Neyshak: The Lost One

"Whass you mean iz too hot?" -Neyshak questioning a remark made by Aellai Neha.

Character Portrait: Estelle Amorica
Estelle Amorica

"For all things, a price, and for everything, an end."

Character Portrait: DeVargo Barvassi
DeVargo Barvassi

The world's mine oyster, Which I with bare metal hands will pry open.

Trending

Character Portrait: Aellai Neha
Aellai Neha

"Impossibility is simply another word for Reality, my friend."

Character Portrait: Charrask Smarmi
Charrask Smarmi

"Happiness is a lit pipe and a warm breeze"

Character Portrait: DeVargo Barvassi
DeVargo Barvassi

The world's mine oyster, Which I with bare metal hands will pry open.

Character Portrait: Roussan Filondar
Roussan Filondar

"I've had my fill of chains."

Character Portrait: Sharpclaw Shinyscale
Sharpclaw Shinyscale

"Some books 'ave more to 'em then jus' th' cover"

Character Portrait: Astrid Kur
Astrid Kur

smiles like this---> :I

Character Portrait: Neyshak: The Lost One
Neyshak: The Lost One

"Whass you mean iz too hot?" -Neyshak questioning a remark made by Aellai Neha.

Character Portrait: Estelle Amorica
Estelle Amorica

"For all things, a price, and for everything, an end."

Character Portrait: Rhys Wilcox
Rhys Wilcox

"Always do the smart thing. Unless the stupid thing gives you a chance to break shit."

Most Followed

Character Portrait: Roussan Filondar
Roussan Filondar

"I've had my fill of chains."

Character Portrait: Charrask Smarmi
Charrask Smarmi

"Happiness is a lit pipe and a warm breeze"

Character Portrait: Sharpclaw Shinyscale
Sharpclaw Shinyscale

"Some books 'ave more to 'em then jus' th' cover"

Character Portrait: Aellai Neha
Aellai Neha

"Impossibility is simply another word for Reality, my friend."

Character Portrait: Neyshak: The Lost One
Neyshak: The Lost One

"Whass you mean iz too hot?" -Neyshak questioning a remark made by Aellai Neha.

Character Portrait: Rhys Wilcox
Rhys Wilcox

"Always do the smart thing. Unless the stupid thing gives you a chance to break shit."

Character Portrait: DeVargo Barvassi
DeVargo Barvassi

The world's mine oyster, Which I with bare metal hands will pry open.

Character Portrait: Estelle Amorica
Estelle Amorica

"For all things, a price, and for everything, an end."

Character Portrait: Astrid Kur
Astrid Kur

smiles like this---> :I


View All » Places

Fantasy Earth

Fantasy Earth by Crooked Thoughts

Welcome to Dream Scar. (Larger Map Inside)

Cassim

Cassim by RolePlayGateway

Welcome to criminal paradise.

North Atlantic States

North Atlantic States by RolePlayGateway

WIP

Rasharam

Rasharam by RolePlayGateway

WIP

Faelsie

Faelsie by RolePlayGateway

WIP

Atlantica

Atlantica by RolePlayGateway

WIP

Decadence

Decadence by RolePlayGateway

WIP

Cassim

North Atlantic States Cassim Owner: RolePlayGateway

Welcome to criminal paradise.

Fullscreen Chat » Create Topic » Dream Scar: Out of Character

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Most recent OOC posts in Dream Scar

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