Introduction
In the beginning, Dyrras was a peaceful world. There were people of every race and color, every walk of life. Elves, faeries, wizards, dragons, humans, hobbits, dwarves, and centaurs lived peacefully together. The merpeople lived in the world under the water, never bothering the world above. In Dyrras, the leader of the Dragon Tamers had a son, and that son saved the world from a rogue dragon knwon as Graphorus. The world was then ruled by the Leader of the Dragon Tamers, known simply as Dragon King. When the world had been in peace for 100 years, Dragon King disappeared, leaving his grandson to rule. 200 more years passed, and the world was still peaceful. Dragon Tamers had vanished, and the old kings great grandson barely remembered the old stories that had been passed down. Dyrras lived in perfect harmony, perfect peace...until now.
Graphorus was banished but not killed, and now he's gathered an army of dragons who don't like the fact that they've been forgotten. These dragons aren't the only ones who have been forgotten, though, the world has also forgotten the merpeople. Graphorus has gathered the merpeople as well, and they are just as angry. None of the water is safe anymore, merpeople have been drowning all species that aren't Elves, because they can't harm Elves due to how kind the Elves are to them. Dwarves haven't been seen in a hundred years, far below their mountain homes. Hobbits are also elusive, staying to their homes. Humans, wizards, faeries and Elves are the only species who walk freely around Dyrras. Suddenly, the dragons are attacking...will the Dragon Tamers reemerge, or will the dragons prove to tough and rule?
Elves]
An elf (plural: elves) is a type of supernatural being in Germanic mythology and folklore. Elves are first attested in Old English and Old Norse texts and are prominent in traditional British and Scandinavian folklore. Early elves were a race of beings with magical skills, ambivalent towards humans and capable of either helping or hindering them. But elves in later medieval traditions became increasingly sinister, believed to afflict humans and livestock in various ways.
Faeries
Fairies are generally described as human in appearance and having magical powers. Their origins are less clear in the folklore, being variously dead, or some form of demon, or a species completely independent of humans or angels. Folklorists have suggested that their actual origin lies in a conquered race living in hiding, or in religious beliefs that lost currency with the advent of Christianity. These explanations are not necessarily incompatible, and they may be traceable to multiple sources. Much of the folklore about fairies revolves around protection from their malice. Although in modern culture they are often depicted as young, sometimes winged, humanoids of small stature, they originally were depicted quite differently: tall, radiant, angelic beings or short, wizened trolls being two of the commonly mentioned forms.
Wizards
A wizard is a person that is aware of his or her surroundings and is able to control the environment with a mere thought. This person usually has a great deal of understanding of how things in this world operate, how people think and act, and how to comminicate on all levels with people and animals. Wizards are spiritual in their own way. They seem to be at peace with themselves, and they do not entertain immaturity. Yet they have a great deal of patience. Wizards are usually solitary because of how rare they are.
Humans
Humans are uniquely adept at utilizing systems of symbolic communication such as language and art for self-expression, the exchange of ideas, and organization. Humans create complex social structures composed of many cooperating and competing groups, from families and kinship networks to states. Social interactions between humans have established an extremely wide variety of values, social norms, and rituals, which together form the basis of human society. Humans are noted for their desire to understand and influence their environment, seeking to explain and manipulate phenomena through science, philosophy, mythology, and religion.
Merpeople
A merperson is a legendary aquatic creature with the upper body of a female or male human and the tail of a fish. Merpeople appear in the folklore of many cultures worldwide, including the Near East, Europe, Africa and Asia. The first stories appeared in ancient Assyria, in which the goddess Atargatis transformed herself into a mermaid out of shame for accidentally killing her human lover. Merpeople are sometimes associated with perilous events such as floods, storms, shipwrecks and drownings. In other folk traditions (or sometimes within the same tradition), they can be benevolent or beneficent, bestowing boons or falling in love with humans. Merpeople are associated with the mythological Greek sirens as well as with sirenia, a biological order comprising dugongs and manatees. Some of the historical sightings by sailors may have been misunderstood encounters with these aquatic mammals.
Dwarves
Norse mythology, as recorded in the Poetic Edda (compiled in the 13th century from earlier traditional sources) and the Prose Edda (written by Snorri Sturluson in the 13th century) provide different mythical origins for the beings. The Poetic Edda poem Völuspá details that the dwarves were the product of the primordial blood of the being Brimir and the bones of Bláinn. The Prose Edda, however, describes dwarves as beings similar to maggots that festered in the flesh of the primal being Ymir before being gifted with reason by the gods. The Poetic Edda and Prose Edda contain over 100 dwarf names, while the Prose Edda gives the four dwarves Norðri, Suðri, Austri and Vestri a cosmological role – they hold up the sky. In addition, scholars have noted that the Svartálfar, who, like dwarves, are said in the Prose Edda to dwell in Svartálfaheimr, appear to be the same beings as dwarves. Very few actual dwarf characters appear in the Poetic Edda and Prose Edda and have quite diverse roles: murderous creators of the mead of poetry, 'reluctant donors' of important artifacts with magical qualities, or sexual predators who lust after goddesses.
Hobbits
Hobbits are a humanoid race, sometimes thought to be cross breads of first humans and elves, then those half elves with dwarves. Hobbits have a fairly human figure, not a kind of 'fairy' rabbit as some of my British reviewers seem to fancy: fattish in the stomach, shortish in the leg. A round, jovial face; ears only slightly pointed and 'elvish'; hair short and curling (brown). The feet from the ankles down, covered with brown hairy fur. They are good at farming and gardening, and are also good an navigating and reading maps.
Dragons
A dragon is a mythological representation of a reptile. In antiquity, dragons were mostly envisaged as serpents, but since the Middle Ages, it has become common to depict them with legs, resembling a lizard. Dragons are usually shown in modern times with a body like a huge lizard, or a snake with two pairs of lizard-type legs, and able to emit fire from their mouths. The European dragon has bat-like wings growing from its back. A dragon-like creature with wings but only a single pair of legs is known as a wyvern. In Ancient Greece the first mention of a "dragon" is derived from the Iliad where Agamemnon is described as having a blue dragon motif on his sword belt and an emblem of a three-headed dragon on his breast plate.[5] However, the Greek word used (δράκων drákōn, genitive δράκοντοϛ drákontos) could also mean "snake".
Human 1- male - Wolf's Bane109
Human 2- male - Beach-Born-Boy
Elf 1- female - DyslexicAngel713
Elf 2- female - pepperx3
Dwarf 1- male - open
Dwarf 2- male - open
Hobbit 1- female - open
Hobbit 2- female - open
Wizard 1- male - Beach-Born-Boy
Wizard 2- female - DyslexicAngel713
Merperson 1- male - open
Merperson 2- female - open
Merperson 3- male/female - open
Merperson 4- male/female - open
Graphorus - dragon - open
Dragon 1- female - pepperx3
Dragon 2- female - Wolf's Bane109
Dragon 3- male - open
Dragon 4- male - open
Must play 2 characters
Minimum post 150 words per character
Merpeople and dragons are evil. Other characters may choose a side as the role play goes on.
The non-merpeople/dragon characters are training to be Dragon Tamers
Sex is set. No changes
ANIME ONLY
Age range:
- Human: 18-35 years
- Elf: 18-600 years
- Dwarf: 65-100 years
- Hobbit: 31-80 years
- Wizard: 18-35 years
- Merperson: 200-500 years
- Dragons: 75-250 years
Reserves last 24 hours and claim them in OOC
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Dyrras: Kingdom of Turmoil
by DyslexicAngel713 on Mon Jun 24, 2013 5:34 pm
- 9 Replies
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- Last post by pepperx3
on Fri Jun 28, 2013 4:36 pm
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Dyrras: Kingdom of Turmoil
Most recent OOC posts in Dyrras: Kingdom of Turmoil
Re: Dyrras: Kingdom of Turmoil
Re: Dyrras: Kingdom of Turmoil
Re: Dyrras: Kingdom of Turmoil
Pepper: she has been accepted.
My characters will be coming tomorrow as we have no power and I'm on my phone!
Re: Dyrras: Kingdom of Turmoil
Re: Dyrras: Kingdom of Turmoil
I won't be here at all on Wednesday, and I won't have access to internet, so I most likely won't be able to join, but I'm trying to join. ^.^
Re: Dyrras: Kingdom of Turmoil
Re: Dyrras: Kingdom of Turmoil
Dyrras: Kingdom of Turmoil
You may edit this first post as you see fit.