Introduction
Our ship set sail from High Rock to a rumored new continent to the East of Tamriel. This group of pilgrims, funded by the Empire, hoped to set roots for a new colony in this unexplored territory. Supposing, of course, that it did exist.
Three days on the waters marked the start of the new year. By 1:00 in the morning, half of the crew was already drunk with ale in celebration of the New Life Festival. Thirty minutes later, a storm appeared. Suddenly, the waves towered over us and powerful gusts tore at the sails. For what seemed like eternity, the crew fought to stay afloat. At the bottom of one of the waves, the ship was punctured by a pillar of rock. Only a moment later, we were all buried in the dark waters. It was pointless to struggle. The closest source of air was fifty feet above us.
When the sun arose, we found ourselves washed up onshore. Miraculously, only three of our crew could not be found. The rest of us were all still alive.
This land feels different. Even the sun appears alien to me. Where are we now? Sovngarde or someplace different?
According to the natives, we're in a land called Vispa-Toh. A god I've never heard of--the one they call "Adam"--may have called us here. If that's true, what is our purpose for being here?
*This is the first day of the year before the events of Skyrim.
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 3 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Elder Scrolls: The Unfamiliar. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Add Character » 2 Characters to follow in this universe
Newest
Shabhi
A Khajiit Mage's assistant from Valenwood
Ginger Sands
A Nord huntress and thief from Cyrodiil.
Trending
Shabhi
A Khajiit Mage's assistant from Valenwood
Ginger Sands
A Nord huntress and thief from Cyrodiil.
Most Followed
Ginger Sands
A Nord huntress and thief from Cyrodiil.
Shabhi
A Khajiit Mage's assistant from Valenwood
View All » Places
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
A small town Northwest of Shipwreck Beach. The town is half built on the water and fishing is a common sight. The majority of the population are of a human race. Unfortunately, fish may not be the only creatures lurking in the waters.
0 posts · 1 characters present · last post 1970-01-01 00:00:00 »
Vispa Toh ↪ Shipwreck Beach Owner: RolePlayGateway
A beach where multiple ships can be found broken, rotten, and half buried in sand. The water is brown and salty.
0 posts · 1 characters present · last post 1970-01-01 00:00:00 »
A world completely separate from the plains of Nirn. It appears to be a large landmass surrounded entirely by water.
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Elder Scrolls: The Unfamiliar
by Juvenile-River on Fri Jun 15, 2012 5:38 pm
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on Tue Jun 26, 2012 10:23 pm
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Elder Scrolls: The Unfamiliar
Most recent OOC posts in Elder Scrolls: The Unfamiliar
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Re: Elder Scrolls: The Unfamiliar
Elder Scrolls: The Unfamiliar
Introduction:
4E 200 - 1st of Morning Star
Our ship set sail from High Rock to a rumored new continent to the East of Tamriel. This group of pilgrims, funded by the Empire, hoped to set roots for a new colony in this unexplored territory. Supposing, of course, that it did exist.
Three days on the waters marked the start of the new year. By 1:00 in the morning, half of the crew was already drunk with ale in celebration of the New Life Festival. Thirty minutes later, a storm appeared. Suddenly, the waves towered over us and powerful gusts tore at the sails. For what seemed like eternity, the crew fought to stay afloat. At the bottom of one of the waves, the ship was punctured by a pillar of rock. Only a moment later, we were all buried in the dark waters. It was pointless to struggle. The closest source of air was fifty feet above us.
When the sun arose, we found ourselves washed up onshore. Miraculously, only three of our crew could not be found. The rest of us were all still alive.
This land feels different. Even the sun appears alien to me. Where are we now? Sovngarde or someplace different?
According to the natives, we're in a land called Vispa-Toh. A god I've never heard of--the one they call "Adam"--may have called us here. If that's true, what is our purpose for being here?