Mackenzie Truko
Nickname
Mack
Age
25
Height
5'8"
Weight
175
Appearance: Tall, broad shouldered and all muscle, there's still no mistaking her figure as anything other than a woman. Usually wrapped in tough canvas work clothes or a full mechanic's jumpsuit, her wide 'load bearing' hips and thick legs tend to emphasize the sway in her walk. And that's not to mention her full bust, a feature she often tries to keep under tight wrap for freedom of movement. Under a good half pound of grit and grime is a fair skinned, foul mouthed face, usually wearing a smirk. Given a good scrub, it might be possible to see the light sprinkling of freckles, but that's seldom the case. Long blond hair cascades down her back, usually tied back with a pencil, string, or maybe just a spare gasket, and often with a streak or two of engine grease. The only spot of her not smeared with soot or grease is a pair of icy blue eyes that seem to bore through anything they focus on, especially machinery.
Personality: Though she'd be lumped in by most into the category of 'rough company', her lack of polished manners is far from making her company unpleasant. She can hold up with the rest of the boys when it comes to insulting eachother's mothers, but usually for the purposes of a good hearty laugh. Quick to laugh and slow to anger, Mack carries herself with a casual swagger. Her laid back nature and lack of concern for the superficial lets her get on easy regardless of the company she's keeping. With a skin thick as iron, any barbs and insults from those unimpressed by her company are usually met with a laugh, and on occasion "That's a good one!" But when that boiler does finally burst in anger, woe be unto those in the path of destruction.
Machines
Good company
A good joke
Dislikes
Dressing up
False politeness
Babies
Fears
Losing her mind
Drowning
Being responsible for children
Talents
Engineering
Comfortably talking to anyone
Bar bets
Weakness/Vices
Doubts her own sanity
Judgement fails when a wager is involved
Unsophisticated
Abilities/Fighting Style:
Mack is a master of the bar brawl and improvised weapon. She isn't the sort to keep weapons on her person, she simply doesn't know how to use them. But she always has a set of tools on hand and the massive steamwork wrenches she works are like an extension of her own body. This isn't something she makes a habit of in her usual brawls, but she seldom gets into the kind of life or death scrape that calls for that kind of brute force. In a casual fight, the worst she deals out is a brutally wicked head butt. She does have a handy knack for knowing the weak points of any mechanical weapons turned against her - if she gets in close, she can pull a firing pin or bend a tension rod to render the weapon useless as anything but a blunt object. She can also take a hit and keep coming. Most of her bruises, burns and scars come from her everyday work at a job that she loves. She often earns beer money by taking punches to the gut without flinching.
Background:
There were many gods created to serve the creator and humanity, but one was made to serve the gods themselves. Worshiped by few beyond devout master craftsmen, her name was unknown even to them. The god of forge and fire was instead meant to build weapons and tools for the gods themselves. There was no material she could not shape, no monument she could not build. All the great powers born of divine weapons were forged by her hand. When the darkness came, it was she who built the first walls, learning the strength of the evil that tore them down. It was she who forged the foundations of the great seal into which all would impart their powers, knowing full well she would give her life to it.
Mackenzie Truko was known to many. To those in her sleepy hometown, she was laughter and she was trouble. She was also the best mechanic a body could find for at least two weeks' journey, if not more. Raised by her father, it soon became clear that dresses and dolls would not entertain her. Her greatest passion was how things worked. First she learned by taking apart - a troubling phase for everyone in town. But when she learned to put them together again, making things right and repairing the unrepairable, she was free to tinker with any mechanism she could get her hands on. She was still just a girl when people started bringing her things to fix, letting her contribute to her father's modest income to keep them happy and comfortable.
With more and more of the great steamworks being built, it wasn't long after she could travel alone that she migrated to the industrial hubs. With her natural talent, she found herself easily employable, working her way up through the factories with odd jobs and hard work until she found herself helping with construction of prototypes and overseeing the expansion of steam powered infrastructure. Her greatest joy is being elbow deep in grease, limbs stuck precariously through interlocking gears, prying a jam from the internal mechanisms with a screwdriver. It was a good life. A great life. Nothing could ever make her leave. Not until that machine jam turned out to be an odd looking bronze token.
Thinking nothing of it, Mack swore at the other machinists about dropping things down the gearworks, stuck it in her pocket and forgot about it. Whenever she found it in her laundry, she put it back in her pocket. Soon it became something of a lucky charm to fidget with, and fidget she did. It didn't occur to her that it might be the reason for her dissatisfaction. She'd always been a bit restless. Her nights were filled with strange dreams and wild stories, all more fantastic than the last. She used to tell them to anyone who would listen when she was a child, but in time she learned to keep them to herself. Everyone had dreams, she was told, so what was the worry in what kind you had? Still, they seemed more to her, stranger, more real. She didn't tell anyone when the images started bleeding into her waking life. Usually fragments or brief flashes, they were never enough to disrupt what she was doing. Still, it worried her that it wasn't something that seemed to happen to other people. When the dreams and the flashes started drawing her to Kirlsa, she was sure it was a sign of her worsening symptoms. Never had her dreams been so focused before. She resisted the pull for as long as she could.
Still, the dreams and the restlessness ate at her until she finally gave in. Taking leave from her supervisor, she packed up her gear and hopped on a transport. Some itches have to be scratched, and one way or another she'd find answers is Kirlsa.