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Kaelyn Vetr

"Disease, Insanity, and Death were the angels that attended my cradle, and since then have followed me throughout my life."

0 · 150 views · located in Belholt

a character in “Even Gods Bleed: Divine Wrath”, originally authored by Solo Wing Pixy, as played by RolePlayGateway

Description

Kaelyn Vetr : Clockwork
Image
"Disease, Insanity, and Death were the angels that attended my cradle, and since then have followed me throughout my life."


PHYSICALITY

Description
Kaelyn is a pretty small girl, for her age. She stands at only 5'3", and weighs a meager 126. With her makeup and attire, one might mistake her for a child, if not for the weapons. Her breasts, which aren't the largest, support that idea, giving her the looks of a teenage girl. Usually, she wears heavy stage or corpse makeup, but when she doesn't her face is riddled with scars. Examining her body, one would find scars from whips, reminiscent of her childhood. On her wrists, there are the records of so many suicide attempts, it's a wonder she's still alive. Even more scars cover her arms, from various rituals and self-mutilation. A final and dark scar from a knife sit's on her breast, just above her heart. Her eyes are an unnatural blue. In certain lights, they almost look a pale, ghostly green.

Her hair is naturally a pale silver. She wears it long, and often her bangs fall in her face. Her makeup, when she's not alone or just with her partners, is heavy and thick. She wears either stage makeup designed to look like a harlequin or a jester. Sometimes, she'll wear less, but it's still noticeable. When she's on a mission, she generally wears corpse makeup, which further accentuates her paleness. She stylizes it like a jester or a magician. When she's not on a job or mission, she wears heavy personal makeup to cover her facial scarring. The makeup, in combination with a bit of magic, makes her face appear smooth and scar-free. She has not yet let her partners see these scars.

Appearance
Hair: Straight, shoulder length, and silver.
Facial Hair: None
Eyes: Icy Blue
Build: Petite and athletic. Very fit.
Skin Tone: Exceedingly pale, accentuated further with pale makeup.
Height: 5'3"
Weight: 126
Voice: In her "Kaelyn" Personality, it's soft but with a serious overtone. Perhaps a bit morbid. As "Clockwork" her voice has a more cynical hook to it.
Handed: Left, but good enough with both to wield two swords.
Body Markings: None
Scar Tissue: Scars from whips all across her back, scars from suicide attempts on her wrists, ritual scars on her arms and shoulders, and a thick scar above her heart from a knife. She also has scars on her face, but wears makeup all the time to cover. Even when she's not wearing heavy stage or corpse makeup, she wears enough regularly to cover them. Two cut up from her mouth and form an unnatural grin, one loops from her right eyebrow, down the side of her face and ends at her chin; and the last one is a vertical line across her left eye.
Unique Body Features: Small breasts, Silver hair.

Name
Kaelyn Vetr

Nickname
Clockwork
Lyn(Doesn't like this one)

Title
Clockwork

Race
Human

Visual Age
19-22

Factual Age
26

Gender
Female

Sexual Orientation
Homosexual

Mage Ranking
N/A

Class
Corrupt Priest

Specialization
Devil Hunter


MENTALITY

Personality
Kaelyn has split personalities, although they are not too different. The two can be identified as Kaelyn and Clockwork, although they both respond to both names, don't consider the opposite a separate person, and are aware of surroundings even while not dominant. Kaelyn is detached heavily from life and society. She was celled with her partners for 3 days before even speaking a word to them. As shown, she rarely speaks, and even then only when important or when answering direct questions. She's hard to talk to as she's not very personable, and she often trails off in the middle of a sentence, or leaves the conversation in the midst of your words. She rarely smiles, even when amused. The only time she ever smiles is when she becomes genuinely happy, which is rare.

Something snapped in her head a while back and Nidhogg feeding off of her sanity doesn't help either. She delights in killing and torture, and feels at home when surrounded by death. She likes blood, perhaps a little too much. While she doesn't pour it on herself from corpses, she takes pleasure in having warm blood spray onto her from a dying body. She would be lying if she said that she could get off without blood. The same applies to pain. She enjoys seeing other experience pain, as well as feeling pain herself. She simply laughs at her wounds, and enjoys the painful process of her healing. The opposite is true for mental pain. She disdains painful emotions or embarrassment, and though she's progressed, she still gains nothing from seeing others in mental agony.

A good way to think of her personalities is like moods instead. She is clearly no longer the same girl she was born as. The only difference between Clockwork and Kaelyn is their voice. Kaelyn's is softer and more serious. A hint of warmth can be detected sometimes. Clockwork is darker, harder, and more cynical. If she is ever to laugh, it would be Clockwork.


Quirks
She has split personalities, and although they don't count themselves as separate people, it's easier to identify them as Kaelyn and Clockwork, even though they both go by those names.
Rarely speaks, so rarely that her two teammates didn't know she even could for the first few days together.
Wears a lot of makeup, usually corpse makeup, and heavy eyeliner and mascara.
Even when in a conversation, she seems distant, as if she's going off into a thousand tangents in her head.
When speaking, she says only what is absolutely necessary.

Moral Alignment
Chaotic Evil

Virtue/Creed
"Undermine their pompous authority, reject their moral standards, make anarchy and disorder your trademarks. Cause as much chaos and disruption as possible but don't let them take you alive."

Motivation
To lift her "curse"
Madness induced by Nidhogg

Fears
Grief Sorrow - Her dislike of goblins is extended to fear towards Grief. She has nightmares with him in them.

Mages, and by connection, God King Azrael - Her weakness to magic manifests as a fear of mages and especially the God King.

Water - If it's not a shower or a bath, she won't even let it touch the tips of her toes. When it rains, she makes sure every inch of her skin is covered, and she makes sure to bathe in complete secrecy. The truth is, when she gets water on her, even just a little drop, she feels extremely vulnerable, and she's afraid of the other's reactions.

Goal
Kaelyn's short-term goal is to fight with her partners to earn their freedom in the arena.
Her underlying goal is simple: be unpredictable, introduce anarchy, and kill a lot of people.


Likes
Killing - Kaelyn is long past saving. She doesn't kill for money or for some cause, she does it for the joy. Even then, killing sometimes isn't enough. Where she is afraid of the water, she thrives for blood. She feels so alive surrounded by death and covered in blood, she'll never be able to give up.
Death - Partly because of her gift, she has an affinity for death. This isn't to be confused with the dead however, which she dislikes. She likes the moment of death, and not the eternity after. One of the most exciting things to her is her own death. When she's ready to die, she wants to die in the most painful, bloody way imaginable, and she sometimes fantasizes about this.
Flowers - Sometimes the simple things are the most pleasing. On some of her bigger massacres, she leaves rare and beautiful flowers at the scene.
Makeup - She likes makeup because it makes her feel stronger, she also wears it to cover the scars on her face.
Reading - Wordplay excites her. While she is only a decent reader, she loves how small, subtle differences in sentences can bring a whole new meaning. To her, it's like chaos a midst the solid order of literature.
Blood - "Warm... metallic...*drools*"
Nidhogg - Perhaps her best friend.


Dislikes
Magic - A weakness to magic has led her to fear and hate mages.
The God King - He's too orderly for her liking. She thinks he wants to much and doesn't appreciate what he had.
Water - Water makes her feel vulnerable and childish.
Goblins, Grief Sorrow - She dislikes the man, but wouldn't admit it to him. After all, he frightens her as well.
Guns - "Guns don't make enough of a mess. They don't cause enough pain, or spill enough blood."
Graveyards - Usually, the voices get stronger in graveyards.

Strengths
Unnatural Strength - Laugh at her size at your own peril. Her blood pact gives her unnatural strength that matches that of master warriors, able to wield heavy blades easily, as well as throw a man more than twice her weight across a room.
Madness - "Some people aren't looking for anything logical, like money. They can't be bought, bullied, reasoned or negotiated with. Some men just want to watch the world burn." - People like that are difficult to deal with.
Inhuman Dexterity - Kaelyn's Blood Pact Has increased all of her martial prowess. She can jump higher, run faster, and react quicker than most humans. Her senses are no laughing matter, either.
Nidhogg - Kaelyn's Blood Pact details that Nidhogg provide full allegiance to her in his physical form. Having a powerful Wyrm on her side is nearly always a plus.


Weaknesses
Madness - As Nidhogg slowly feeds on her sanity, she becomes further and further detached from society. Even now she can hardly hold a conversation. This madness also includes impulsive actions and severe mood swings.

Small Stature - She might have Eldritch enhanced Strength and Dexterity, she's still got the frail body of a young girl. She relies on avoiding or deflecting hits, because if one ever connected, it would spell serious injury or death.

Magic - Nidhogg's Eldritch magic that enhances her physical abilities leaves her vulnerable to magic. It essentially negates her magic resistance, and as such she suffers worse effects for longer periods of time, and healing magic has a lesser effect

The Darkness - Nidhogg's very presence in connection with her is detrimental to more than just her sanity. Gradually, Kaelyn has begun to lose her natural vision, and will occasionally fall into bouts of complete blindness. While she counters this with her heightened other senses and a type of aura vision granted by Nidhogg, it's still quite a weakness.

~Note: The aura vision allows Kaelyn to see sentient beings in the world, and thing's they've imprinted on such as weapons and clothing. It also lets her see concentrated forms of magic, like magic artifacts and powerful spells. This appears like glowing, bright, solid color manifestations of what real objects or creatures they are, in a field of black fog. She can't see her surroundings clearly, unless the area is completely bathed in magic, and can only make out vague silhouettes of landscape if she gets close enough to them.~


ARMAMENT

On her head, usually, is her namesake and one of her foci, a large leather hat resembling a bunny, perhaps a bit corrupted. It allows her to focus her aura easier without having to consciously think about it. She also uses the hat in her act, being able to pull multiple rabbits, albeit dead, from the hat.

She wears a customized suit of light armor. It's designed to look more like a magician's attire or similar than an actual armor, but it protects just as well. She's taken to styling playing cards like accessories.


COMBAT PROWESS
Rating System
[Perfect] - [Excellent] - [Good] - [Above Average] - [Average] - [Below Average] - [Poor] - [Very Poor]


Combativeness

Hand-to-Hand Combat:
Average - She can hold her own in a street fight, and her enhanced strength often wins fistfights for her anyway, but she's no master of any particular style.

Melee Combat:
Perfect - The only thing she ever felt proficient in, and she's perfected her style, with Nidhogg's help.

Ranged Combat:
Poor - While she can aim a bow or a gun like any able bodied person, she always preferred to be up close and personal, since a bow or a gun didn't quite make the mess that a blade did.

Magic Combat:
Average - She was something of a priest, once upon a time. The only magic she uses is magic interacting with Nidhogg and the magic to fuel her now-corrupt priest magic

Mounted Combat:
Very Poor - Kaelyn can barely ride Nidhogg, let alone fight from his back. He's large enough, though that if she's riding him, he does most of the combat.

Racial Abilities
Voice of the Dead - Perfect - What many might call a gift, Kaelyn labels a curse. She was born with this innate ability to hear the voices of the dead. The problem is that death happens everywhere, so throughout her life she has had little rest from the hordes and hordes of voices, some whispering, others screaming, and others still just speaking nonsense. The effect weakens if she focuses on other things, but the voices still persist. They get stronger if she tunes into them or if she visits places where much death has happened or where the dead are buried. The ones that aren't insane can be helpful, telling her secrets, information, or if there is a trap beyond the next corner. Despite their usually helpful nature, Kaelyn has grown tired of them, and wishes for Nidhogg to rid her of them completely.

Natural Talent
Intelligence - Good - While it may not show in a logical sense, Kaelyn is a very intelligent young girl. She generally uses this intelligence to torture people and be illogical as possible.

Split Second Thinking - Good - When she needs to make a decision fast, she feels no pressure. She can calculate odds and guess outcomes in a second and make a good decision very fast. It helps in fighting too, since she can use it to predict her opponent and counter him before he even finishes executing his attack, as well as making her able to be even more unpredictable.

Liar - Excellent - Living on her own has seen her lie her way into and out of countless situations. Her cold and unreadable face is still just as cold and unreadable.

Unreasonable - This set of stubbornness is so absolute it's a skill. When she gets her mind set on something she deems important, nothing will stop her save death. There's no rhyme or reason to it, but when she wants something, there's no talking her out of it.

Reflexive - Excellent - In conjunction with the voices of the dead and her quick thinking, she can become an untouchable target. She's learned to tune in to only the helpful voices during combat, and has trained her body to react to them just as fast as her own mind. This ability is by far one of her most helpful, seeing as she's dodged bullets, arrows, and complete sneak attacks with it.

Class Skills
Devilish Style - Excellent - She was already good with her weapon, and when Nidhogg came along, his gift taught her things entirely new. With her double sword, she can hold her own against 5 or 6 enemies of varying style. While the movements aren't exactly beautiful and smooth, the simple chaos just flows so well that she tends to be everywhere her opponents attacks aren't.

Grim Reaper's Sprint - Good - Kaelyn has become bound to battle. In it, she thrives like no other, and each kill renews her passion. She finds it much easier to last in combat before tiring, even with the endurance and stamina she get's from her blood pact. Essentially, it's easier to kill Kaelyn than to tire her out.

Aura - Good - Granted by Nidhogg and only in use when in bouts of blindness or when her vision is otherwise impaired. As explained in the note above, she can see the aura exuded by all sentience and magic, albeit in a field of black that does little for positioning.

Corrupted Holy Smite - Good - As it turns out, the holy magic is based on purity of heart. Still, the effectiveness of this corrupt spell cannot be argued with. Instead of the beautiful, bright, white-gold blast that priests throw around so high-and-mightily, Kaelyn's corrupted version is an unnatural, eerie green.

Spells/Powers
Ghostly Heal - Average - The same eerie green as her Corrupted Smite, the light that heals from this spell is less than warm. It flickers, and though bright seems to make everything else darker. The spell is just as potent as it's holy counterpart, with two exceptions. The healing process is very painful, though quick, and when it's finished it will nearly always leave a scar.

Nightmare Aura - Average - A simple debuff that Kaelyn barely has to even focus. It's effects are numerous but minor, and when they compile they can be very effective. Most of the effects are illusions, or minor disturbances. Things like gentle or sharp tugging, wispy fingers on their face, whispers in their ears, and small, fast moving shadows in the corner of the eyes. Stronger effects are a lasting feeling of paranoia, having full blown nightmares the night after the encounter, and having the minor effects continue past the fight. Kaelyn has it in instinct to activate this when initiating combat, so she rarely thinks to it.

Ghost Sight - Below Average - An eerie yet useful buff. For as long as Kaelyn has this active, whoever she directs it to receives a sort of low-light vision. She is able to sustain herself and up to 4 others, can do herself and 1 other while still being able to focus other magic. It alters the way the eyes perceive light. While it makes it easier to see in the dark and to see people in stealth, the magic plays tricks on the mind, and overexposure can cause a wide range of effects, from blindness to insanity.


EQUIPMENT

Items
Various collection of books of all sorts
Hundreds of playing cards, arranged in decks according to which trick she'll be performing.


Memorabilia
Her Rabbit hat, which she found in a small antique shop in the black market. It serves as a focus and has some additional abilities, such as being able to pull items from it that she had made contact with in the past five minutes, now matter how big or how far away they were now. Living things end up dying, though.

Accessories




Weapon Name: Ofnir and Grabacr
Weapon Type: Arming Swords
Material: Treated Steel
Ammo: N/A
Length: 30in blade, 8 inch handle
Weight: 4lbs
Weapon Description/Info: These two blades are eachothers twins and antitheses. They were created by a master alchemist/sword smith as his retiring project. On their way to their intended customer, the caravan carrying them was ambushed and they were lost to the black market. A few years later, they resurfaced as the only items missing from inventory when a high-profile black market dealer was found murdered. The blades share a unique magical bond that strengthens them when they are within a certain distance of eachother. The bond is simple, but effective; so long as the two are within 3 feet of each other, neither can dull. Kaelyn wears these two swords on her back.

Weapon Name: N/A
Weapon Type: Tanto
Material: Wootz Steel
Ammo: N/A
Length: 4 inch handle, 8 inch blade
Weight: .75 lb
Weapon Description/Info: A small, black Tanto strapped to Kaelyn's thigh. Easily concealable.

Weapon Name: N/A
Weapon Type: Half Sword
Material: Wootz Steel, Silver
Ammo: N/A
Length: 21 inch blade, 4 inch handle
Weight: 2lbs
Weapon Description/Info: A simple yet well crafted half sword for close engagements.


BACKGROUND

Group Affiliation
Carnival of Evil

Faction
Grand union of You

Marital Status
Single

Relatives
Killed her mother, didn't know her father, killed her younger half-sister.

Origin
Rebbanburg - Ethona

Social Rank
Peasant

Occupation
Sellsword, Performing Magician

Blood Pact

Blood Pact Contract




Wyrm King of Niflheim, Nidhogg, the Consumer of the Dead, henceforth referred to as Nidhogg, and Kaelyn Aiketerine Vetr, of the country Cam Lire of Earth, henceforth referred to as Kaelyn, set forth their contract as follows:

Clause the First:

Nidhogg shall lend the full force of the powers of his person to the objectives defined and stated by Kaelyn and detailed in this Contract, as follows:

Imprimis - To devote as much of his time as is possible to curing or otherwise eliminating Kaelyn's curse of hearing the dead.

Secundus - To grant Kaelyn martial and bodily mastery at a level which exceeds anything she would otherwise be incapable of.

Tertius - To serve as loyal companion in warfare and matters of trust, whenever and at any time of Kaelyn's calling until such a time that she allows him to roam free again.

Clause the Second:

In return, Nidhogg is granted the following:

Imprimis - Exclusive and explicit, magically binding right to consume, at his leisure, Kaelyn's sanity, so long as his meals do not encroach upon compromising her effectiveness in combat, intelligence, and other matters of tact.

Secundus - Kaelyn's soul, upon either her death or such a time she deems appropriate, for Nidhogg to use as he pleases.

Tertius - Physical form on Earth, and freedom that does not violate any of the above or below terms.

Conditions:
Upon such a time that Kaelyn succumbs to death, Nidhogg shall be stripped of his mortal body on earth and his essence returned to his previous plane of existence, Niflheim, and article two of clause two is to be enacted immediately.

By signing and sealing this Contract, Nidhogg shall not actively work against Kaelyn. If any of his actions directly or indirectly(to the fourth degree) bring death or serious injury to Kaelyn, this contract becomes null and void. Both parties shall be returned to their previous state of being.


Nidhogg Kaelyn Aiketerine Vetr



Bio/History
Born in Rebbanburg to a poor merchant mother, she grew up without a father. The only thing she knew about him was that he had the same silver-white hair as she did, even though he was young, and that he paid her mother a great deal of money to bear the child. That money ran out quick, though, and Kaelyn was sold into slavery at 6 years old. She lived with an adoptive slave father, who was only 6 years older. For two years she had it easy. She didn't have to start working until she was 8. It was then when she started to receive the whip. At 12 she was sold again, this time to a rapist, a woman collector who committed his crimes the "legal" way. He had a large collection of slave women, all of whom he sexually abused. This man was Kaelyn's first kill, although not after living with him for two years, and not after he'd had his way with her, several times. After spending time with him, she could no longer become aroused traditionally. By this time in her life, she had accumulated a fair amount of suicide attempts. It seems that the last straw was also this man's last crime. As he finished having his fun, he carved her face the way it is now, and that sent Kaelyn over the edge. Most of her spirit died then and was replaced by Clockwork. She cut the man into so many bits that the guards couldn't identify the body.

Kaelyn murdered the other pleasure girls too, in a fit of killing joy, and then fled. She disappeared for the next 2 years. She only resurfaced again when she entered study to become a priest. It seemed she had overcome her ordeal and wanted to lead a normal life, but it was not for her. Near her graduation, she was insulted for her scars, and the words pushed too far. She killed again, and racked up 12 murders in broad daylight, in the middle of a university square. She was imprisoned, but it was here that she called Nidhogg.

When she joined in a blood pact with Nidhogg, her abilities increased immensely. She used his help to break free and leave Rebbanburg for good. For the next ten years, the pair searched across much of the known world trying to find a mortal cure for Kaelyn's "curse". She'd recently returned to Cam Lire, and soon went on a killing spree. She slaughtered the entire school she attended, and only nearly didn't escape, while Nidhogg did. She found herself incarcerated in Wolfeil's arena, sent to fight to her death there. It was here that she met Grief Sorrow and Cirrus Scarlueit. She eagerly awaits the three of them winning their freedom so she can reunite with Nidhogg and indulge in more killing, only now she has partners.








Appearance
Nidhogg
Image

(lawl ignore the rider)
Hair: None
Eyes: Ghostly Green
Build: Easily three times the size of a horse, but still small compared to dragons. Two strong legs and two clawed wings that help him walk as much as fly. Armored head with backwards facing horns.
Height: 16ft long from the tip of the tail to his head, 12ft tall standing.
Weight: 2546lbs
Body Markings: None
Scar Tissue: None

Name
Nidhogg

Nickname
Niddy, Nid.

Race
Eldritch Wyrm


Age
He doesn't know how old he is.

Gender
Body is genderless, but he refers to himself as a he.

Abilities
Flight - Good - Those wings aren't just for show. Nidhogg can fly, and his smaller size nets a speed increase.

Ghost Fire - Excellent - Nidhogg's primary attack, other than his claws and teeth. His unnatural green fire breath can take the shape of a stream or a fireball, and burns through magical barriers with ease. Traditional armor holds up better, and though enchanted armor is weak to this, it's still effective. The fire only burns on living things. It's unique in that it's cold, and causes no burns. Instead, it infects the burn area with deadly plague and infection. Without proper treatment, even minor infection can cause death.

Equipment
A harness and a small saddle.

Bio/History
Not a whole lot is known about Nidhogg, even to Kaelyn. What he has revealed to her, is that his true, immortal body is imprisoned on some far off world., and that for all of eternity he has been gnawing at it to free himself. Occasionally, he is able to enter into a blood pact or something similar, and acquire souls to feed him and hasten his escape.

.

So begins...

Kaelyn Vetr's Story