Exalted: A Tale in the Time of Tumult

The West

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a part of Exalted: A Tale in the Time of Tumult, by Wake.

A vast expanse of Ocean that stretches into infinity, broken only by scattered islands that grow fewer the farther one goes. Many myths tell of what lies beyond it, but few that venture that far return.

Wake holds sovereignty over The West, giving them the ability to make limited changes.
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Setting

https://youtu.be/RsihdhI_VjY

The Western ocean is the largest body of water in all of the known world, stretching for thousands of miles in all directions. The Great Island Chain in the furthest west is the last bastion of civilization before it all gives way to nothing but open seas.

The Wavecrest Archipelago is probably what about half the people in Creation think of when they think of living in the West. It’s tropical, its people are generally peaceful, and it is a wealthy tourist nation on a verdant volcanic isle. However, the leader, the Feathered One, keeps his position by feeding criminals to the volcano god when he grows angry, and of course the archipelago’s riches are not unenvied by others. While it appears idyllic, like all other directions, Wavecrest has its own problems.

The Neck is more provincial, a chain of islands loyal to the Realm where tribal inhabitants survive by fishingg and kelp gathering. They are relatively unspectacular, but they live on a treasure trove of ancient lore. Once, their islands were part of a larger continent called Okeanos. Though they do not realize it, they are living amidst the ruins of First Age glory.

The Coral Archipelago is what the other half of Creation imagines when they consider the West. They are a pirate nation, thinly disguised as merchants. While they bear nominal loyalty to the Realm, theirs is an economy based on thievery and nautical bullying. They believe in excellence winning out over weakness, and to them, the weak cannot protect their belongings.

The Denzik Merchants are actually merchants, a single floating city built by lashing the hulls of ships together, over and over, until it was large enough to support a culture. They sail around the West, taking on and budding off ships to spread their sails (and sales) to all the cultures of Creation. If you need some commodity in the West, the Denzik can find it.

The Skullstone Archipelago is a shadowland in the northwest, ruled by the Silver Prince. It is a necrocracy, where the dead rule and the living are second-class citizens. Unbeknownst to the people of Skullstone, their ruler is actually the Deathlord known as the Bodhissatva Anointed by Dark Water, and his “idyllic” necropolis is actually covering up a darker secret.

The Lintha are less a nation and more a rapacious culture based in the southwest. Accurately decribed as “demon-worshipping, cannibalistic, castration-happy slaver pirates,” they are the descendents of Kimbery, the Sea that Marched against the Flame, one of the Yozis. They raid and pillage in the southwest, led by the chosen of their demonic mother, seeking to regain the purity of their past.

Finally, Luthe was once a magnificent First Age city that floated atop the ocean, until the Usurpation came. The Solar in charge of Luthe chose to sink it, destroying herself, her subjects, and the assassins who came for her, dropping Luthe to the ocean’s floor. However, some of her people survived, and in time bred with beastmen to make a city of wondrous splendor. However, it is still guarded by Admiral Leviathan, the First Age Lunar who loved the queen of Luthe, and woe betide trespassers to his watery domain.

The region has been plagued for centuries by disorder. Pirates frequently patrol these waters, sometime even sponsored by powerful nations that vie for what scarce resources the islands can produce and making privatering a respected position among many in the west. Some, particularly the dredded Lintha Family Syndicate, even going so far as to defy the realm.

Local spirit courts are horribly mismanaged and fraught with infighting and corruption, likely the worst case in all of the five terrestrial regions. Special note must be made of the Storm Mothers in this case who dominate many the waterways. Known for their vanity and short tempers, they grow wrathful whenever they witness a woman more beautiful than they sailing their waters and unleash their fury on any boat carrying such pretties on their decks, which may well be all women for the Storm Mothers are universally hideously ugly. Subjected to this for so many centuries, many cultures here have adapted rigged gender roles to allay the Storm Mother' wrath.

The West

A vast expanse of Ocean that stretches into infinity, broken only by scattered islands that grow fewer the farther one goes. Many myths tell of what lies beyond it, but few that venture that far return.

Minimap

The West is a part of Creation.

9 Characters Here

Astrid Grünewald [86] "Only a fool defies the Nightfangs, only the wicked deserve their wrath."
Lux Fiala [81] Life can change in an instant, whether for better or worse; don't let it break you!
Ashen Sky [79] "Clever is the predator that stalks it's prey. More clever is the hunter that bait's his predator."
Calliope Lordes [79] Know thy self, know thy enemy. #FE6979
The Artisan That Which Souls Cling [57] "Your flesh is weak, but malleable... After the operation it shall be neither."
Ioa [41] The runner who keeps on running.
The Storyteller [5] Me, the GM. I will be taking a more hands on route in directing the role play and the npc inhabitants of this world.
Bolt [0] Gender: Male, Age: Dragonling(What I call for ‘Young’ or ‘Baby Dragon) Species: Dragon, Element: Lightning
cutiekittyYui [0] nice,fun,cute,helpful, but she is shy and she can be mean.

Start Character Here »


Setting

Characters Present

Character Portrait: Ashen Sky Character Portrait: Astrid Grünewald Character Portrait: Lux Fiala Character Portrait: Calliope Lordes Character Portrait: The Artisan That Which Souls Cling Character Portrait: Nimin "Zeri" Hedrox Character Portrait: Mirror Leih Regium Vertarria

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Nimin sat through most of the morning with his pipe in hand, slowly taking one draw after the other. Watching as the whole conversation unfolded, while scanning through several pages of his book.

Off from the start he could tell that they'd have some issue with communication, despite how novel he found Ashen's vocal inflections to be. He was more than willing to deal with anyone who could catch his eye in the least. Though he did step in when Astrid spoke in regards to Lux. Keeping his tongue in the cleanest form of common that he could offer.
"It's not the point that someone might, or might no be afraid of stepping forward. It's simply the fact that more than a few of us gathered here are not going to be used to doing something like this. I can speak for myself whey I say that when it comes to subterfuge. I find myself not very motivated to do such things and as to our benefactor, I can only say that the possibility of such requirements being needed are still a possibility." He returns to pulling another breath through his pipe, giving his words a moment to soak in. "Now were this an epidemic of some disease, or some form of fever that was overtaking a small town on the frontier. Maybe even some sort of uprising that was costing the lives of hundreds. Then I'd be more inclined to put my foot forward. Even as it sits, I'm not unaccustomed to rescue missions, but we must not forget the scope of who it is we may be stepping between here."
Closing his book, Nimin stands and approaches. Making himself more center to the group before continuing.

"Now as I see it we have two choices."
"Either going to the target of all this directly. Seeing as this not only threatens Fakharu, but Sikunare as well. We should be able to ask that they either give us open pass in her territory, or direct help with retrieving the prisoner. Because if they're willing to blatantly kidnap someone so close to one dragon as to force their hand. Then they're most likely desperate enough to try something even more drastic. Which in Sikunare's case, she should be more than willing to avoid at this point.

"That, or we find allies among the people who have problems with the sirens as well, and if that should fail. We should be able to come up with a more conventional way of dealing with them, and retrieving Amarel in the best state possible."