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Factions Rise, Nations Fall

Factions Rise, Nations Fall


Once this world was united. Once. That time is far from over, as various factions have taken hold of an island, or group of islands, and do as they please. (Make a faction, and then make its path.)

691 readers have visited Factions Rise, Nations Fall since unseenshadow2 created it.




Welcome to the Endless Ocean. This remarkable body of water spans to no end with islands and continents scattered about yielding factions within them. This world yields to the whims of magic. Magic is simply anything that is fueled by mana, the energy of change. Nearly everything in this world, including the land and the ocean, is capable of producing mana.


Mana is no simple concept here, as it can be used to cast a spell or power a machine, or even naturally cause changes in environments. So, lets start out with how mana is measured.

The mina is the standard unit that the energy of mana is measured in. This unit can be derived anywhere by taking a pound of rock, dirt, sand, or gravel and hitting it with a burst of mana. 1 mina will result in a blue glow, 2 will be green, 3 orange, and anything beyond will be yellow. To most mages, this will be about a match sized flame.

Now let's go with what types does mana come in. Mana comes in two types, gel and energy. Very rarely does mana gel form naturally, as it is like fat, simply a large storage of energy to the point that it becomes a gelatinous mass. This form is most commonly used as a way for mages to enhance their total mana reserves physically, or more often, by machines. In only the most rare of cases, mana gel will harden around certain types of crystals.

Finally, we get to how mana effects the environment. In higher than normal doses, the weather becomes unpredictable to all degrees. Month long droughts followed by two days of flooding, and then a multitude of natural disasters, which happen quite often in mana drenched areas. In low doses, weather stops fluctuating like it should, and the area becomes either a frozen wasteland or a desert.

You and Your Faction

Here is where you come in. As a faction of the Endless Ocean, you choose what your faction's homelands are like, what your people look like, how or if they use magic, how they survive, and their economic and political structure. When you play, you can control anyone within your faction at any moment, order entire fleet maneuvers, or deliver the will of a god. Factions can also include more than one race.

Gods and Anti-Gods

The concept of when the higher, and lower, beings can effect the world is a hard to see line. First things first, a god's power is determined by the number and devotion of its followers. Then, the god can only effect the area where holy sites have been made. These sites differ by god. Finally, gods move in subtle ways unless angered. Rage allows a god to rip through the rules, and use its power to the fullest extent.

The creation of a god is easy. When enough people believe in a god, it will be created by an unknown force into the land of gods.


1. My word is law.
2. God modding is allowed for both sides, but limit auto-hitting to a realistic degree. Same thing goes with auto-dodging.

Toggle Rules

The GM of this roleplay hasn't created any rules! You can do whatever you like!

The Story So Far... Write a Post » as written by 0 authors

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View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.


Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.


While not required, locations can be organized onto a map. More information soon!

Add Group » 0 Factions to align with

There are no groups in this roleplay!


By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.

Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.


Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.


Locations where Mobs and Items might appear.


You can schedule events for your players to create notifications and schedule times for everyone to plan around.


Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Factions Rise, Nations Fall. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Add Character » 1 Characters to follow in this universe

Character Portrait: Frozen Shadows


Character Portrait: Frozen Shadows
Frozen Shadows

Undead living in a series of frozen islands.


Character Portrait: Frozen Shadows
Frozen Shadows

Undead living in a series of frozen islands.

Most Followed

Character Portrait: Frozen Shadows
Frozen Shadows

Undead living in a series of frozen islands.

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Factions Rise, Nations Fall

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