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Asajj Karkaes

I am Death - the harbinger of humanity's blood-soaked demise, and the dominion of the Tok'Nowe over the world.

0 · 161 views · located in The World, 2787

a character in “Fading Life: Reigning Chaos”, originally authored by Iye Khara, as played by RolePlayGateway

Description



Image
BASICS
”Questions? Why don't I just impale you on your own limbs and call it a day?"

-Nickname: Asajj doesn't tolerate nicknames. She's Commander Karkaes to any maggot who dares address her directly. Anything else, and she will make good on that quote up there.
-Age: 37--but as a Tok'Nowe, age has clearly not dulled her skills or her brutality.
-Gender: Female, though it can be pretty difficult to tell.
-Rank: Asajj Karkaes is a Greater Demon who holds a rank of Commander amongst the Tok'Nowe. In essence, she's a single step down from the Arch Demon himself.
-Role: Asajj is one of the main architects of the war against humans, and one of the most hated Tok'Nowe names amongst humans because of her history of genocide, torture, and mass murder of humans, man, woman, child, civilian, and soldier, over the course of this war.
-Motivation: Asajj is motivated purely by hate--blind hate. She, in essence, hates all things that are not of the Tok'Nowe, and thus is no enthusiast for the alliance with the Delani.


APPEARANCE
”The last thing every human is going to see before their pathetic life is snuffed out is me, standing over them with my blades drenched in their blood."

-Eyes: Asajj's eyes are like orange-red stones of flame, flashing crimson with rage and sadistic violence.
-Hair: Her head is shaved, revealing the tattoos across her skull. Naturally, her hair is black in tone, and straight in tendency.
-Height: 6'3
-Weight: 173
-Skin Tone: Asajj's skin tone is a pale, almost porcelain hue, though in dark lighting its rough texture makes its whiteness appear dark and ruddy.
-Build: Asajj is built of lean, powerful muscles, visible against her agile, swift frame.
-Body Markings: Asajj's body is covered in tattoos and scars, from head to toe for the most part. Most prominent are the tattoos on her skull; they are in essence simply elongated, black triangular obelisks. Two on either side are placed horizontally to the side of her eyes (one right next to, the other slightly below), and four vertical marks over each ear. Besides this, one can find many tribal, abstract, and simply horrific tattoos; for example, she has an image of an eye on the back of each hand; on her abdomen, set against the countless other tattoos and her muscles, she has a tattoo that resembles a large chunk of flesh missing, revealing tattooed metallic rib bones covered in blood; or this one, across the upper right half of her back. Her scars are too numerous and, in many ways, uniform to mention each one specifically, but she displays the ones not covered up by her tattoos proudly--each one is a mark of battles she has triumphed in. Each one is a wound from an attacker who failed and was then violently disassembled.
-Description: Asajj's facial features, sharp and defined, could be attractive for a Tok'Nowe (and if you look at most Tok'Nowe, that ain't saying much), with high, pronounced cheekbones, a small, slightly pointed nose, and dark, full, often chapped and dry lips, which are most often to be found pulled back in a smirk of sadistic pleasure, or a scowl of rage. However, a life of violence and hate has robbed her of any beauty she might have possessed at any point in her life, leaving behind vestiges of what could have been a beautiful woman--and what is now nothing more than a twisted, blackened soul.


MENTALITY
”My current mentality involves your head, my fist, and a hell of a lot of gore."

-Quirks: Asajj doesn't really have....'quirks'. Not in the sense that quirks are supposed to be cute little endearing things, which Asajj is completely devoid of.
-Fears: Asajj literally fears nothing--it is not an exaggeration. Everything can be killed--and therefore, nothing is a threat to her in her mind. And she has no internal fears because she has transformed her mind and soul into a haze of bloodlust and furious hatred; in essence, she is no longer truly alive, driven purely by violence and death, and therefore, she really can't have any fears. There used to be much she used to fear--but most of all, she feared becoming what she is now.
-Likes: Likes...very few. Asajj's greatest joy in life (well, existence is a more appropriate term) is destruction, bloodshed, carnage of the highest degree--she glories in warfare and violence. She revels in pain and slaughter, delighting in inflicting agony, mental and physical, upon her victims, and there is no greater pleasure to her than to massacre and crush all before her in the most horrific, bloody ways possible. That is all there is to her now--she no longer takes enjoyment in anything but the killing and the chaos.
-Dislikes: There is much Asajj hates--hatred consumes her. All things that are not of the Tok'Nowe are to be annihilated--humanity in particular is to be crushed out like the maggot it is. She hates pathetic weaklings, those who cannot fight, those who will not fight, cowards, liars, deceivers, people who would rather fight with words and ideas than with fists and blades. Another point of extreme distaste to her is when an inferior fighter (read: all other living things) attempts to extend authority over her; she will not hesitate to choose her pride over her loyalty to the Tok'Nowe. And above all, she hates not being able to lose herself in the bloodshed--because every moment not spent in carnage is a moment in which she is forced to reflect on what she has become, the very thing she always feared degenerating into.
-Personality: What is there to say? Asajj Karkaes is a being who embodies hatred, violence, and rage, all rolled into the form of the most formidable warrior in the Arch Demon's armies. She has become a shell of a living thing--a being who lives for war and violence: it is all she has left to her existence, which has become hollow and pointless. A very fine line divides her from becoming completely mindless and lifeless, and every day of carnage and warfare brings her all the closer to crossing that line permanently. Even her very voice is a horrific construct--raspy, scratchy, sounding more like the snarl of a vicious beast than the words of a living, feeling being. Her very loyalties to Trinity Marchosias remain solely as long as Marchosias keeps her as the force driving the war on humanity; in the hypothetical situation in which Marchosias removed her from power, the results are impossible to know for certain, but undoubtedly very bloody.

To give her life meaning in the face of her existence suddenly becoming without purpose, Asajj gave herself completely over to hatred and battle, becoming something she swore she would never be--the embodiment of every Tok'Nowe ideal brought to the extreme. She is a fearmonger, a mass murderer, a being for whom genocide of unimaginable numbers is not only a simple affair, but something to take pride in; her bloodlust is so powerful than even other Tok'Nowe are shocked by her sadism. Nothing remains of the person she was before she became a husk of violence; attempting to rescue what may be left is quite possibly an impossible feat, and Asajj clearly isn't trying to go back to that life. She justifies herself through a might-makes-right mindset, believing that the strong will destroy the weak, and that is simply how it is to be; the more powerful foe will crush out the weakling, and that is proof that they are meant to be superior. In this, she finds temporary, fleeting, and ultimately unhinged solace in all she does; it is one of the few things that prohibits her from finally facing herself and realising her own self-loathing.

Despite her delight in a life of pain and death, Asajj is at her core a misanthrope, a woman who believes that all people are, in the end, just as vile and sadistic as she is. She possesses a cynical, pessimistic sense of humour (yes, she does have a sense of humour, subdued though it is), and her world views are extremely negative--deep down Asajj believes living has no point, not even for the warfare she has convinced herself she lives for, and sees all life as a purposeless, sad endeavour that will inevitably end tragically. Asajj hates herself, but doesn't even realise it, or can't recognise the deep-seated, visceral self-loathing that stems from many years past. Some part of her that is very un-Tok'Nowe in nature carries that self-hatred, driven by shame and remorse--and that is the part of herself that she was before she tore her soul into pieces and let herself become a weapon of hatred and prejudice.


EQUIPMENT
”You want to see my weapons? Very well. I suppose that when your head is held aloft impaled on my sword and your blood and guts drench my armour, you will have seen my weapons."

-Armor: Asajj is never to be seen outside her plate armour of blackened steel; the steel, with plates that cling tightly to her frame to permit for swift movement, is fashioned to be as fearsome and terrifying as possible, adorned with spikes, chains, and studs. The fingertips of the gauntlets are sharpened and pointed such that they can be used as a weapon in themselves, and a black cloak, sweeping as far as her ankles can be seen fastened at the back of the neck armour to denote her rank. She wears no helmet, preferring her opponents see her sadistic, violent grin as she disembowels them.
-Casual Clothing: Casual clothing? Commander Karkaes has no need of casual clothing. In essence, her armour is her casual clothing, because warfare is Asajj's idea of a 'casual' setting.
-Carried Items: Asajj carries little that doesn't kill, maim, cripple, torture, or inflict disease upon others. She does, however, wear over her armour a pendant in the same shape as the afore-shown tattoos on her hands. It's beaten, battered, scraped, and starting to rust, but she is always to be seen with it on.

-Main Weapon
•Name: She doesn't really have a name for it, but Asajj has been known to refer to her blade affectionately as 'Vunarizhaen' - which, in Tok'Nowe, essentially means 'spiller of guts and gore'. Lovely name, really.
•Type: Vunarizhaen is a double-bladed 'blade staff'; each blade is single-edged, like a katana.
•Made of: The same blackened steel as her armour. It does have a lovely crimson tinge to it just out of the sheer amount of blood and internal organs it has seen.
•Length: Each blade of Vunarizhaen is about ninety centimetres in length, with a hilt of twenty centimetres.
•Weight: Vunarizhaen weights in at about three and a half kilograms.
•Description/Info: The blade Vunarizhaen has been Asajj's tool of murder and carnage for years, and was forged specifically for her desires. With it, Asajj becomes a whirling dervish of death and carnage, capable of fighting off multiple faster, lighter opponents using her double-bladed sword staff.


COMBATIVENESS
”I am bred to kill. There is no more effective a tool of violence than I."

-Natural Talents
•Talent 1: Um...sheer killing power? Asajj seems to have a simply natural proclivity for the battlefield and for the carnage, even for a Tok'Nowe--and her very physical form is a testament to that. Asajj's naturally tough, durable body is capable of withstanding wounds that would fell a fellow Tok'Nowe, simply out of her physical durability and, mentally, her sheer refusal to die. It also gives her a remarkably high pain threshold--she, in essence, tortured herself so that she would become completely dulled to pain. It worked: no measure of pain will make her break, and if you manage to make her so much as bark out in pain...you might be worse than she is. Another part of this is her remarkable physical strength, which is built by years of forcing gruelling tasks upon herself, and then years of combat and fighting; it has afforded agility such that Asajj can keep up in pace with lighter opponents and still deal a heavy strike. As she now stands, Asajj is unparalleled among the Tok'Nowe armies, and a formidable combatant in hand-to-hand fighting. Her senses are honed, and she is a capable tracker.
•Talent 2: Asajj's sheer ruthlessness lends further power to her. She is willing to do anything for victory--the pitiful cries of little children do not touch her, the sight of burning, mangled bodies awakens nothing but pride within her. She will bring a torch to a village of innocent people even if it has no tactical purpose, simply to send a message that she's not fucking around. Unarmed opponent? Too bad, so sad, his head's gonna decorate Asajj's warmount. Newly orphaned child, sobbing amongst the corpses of his rotting parents? Better put him out of his misery, then. Slowly and painfully. Innocent peasants fleeing her carnage? Let them run a fair distance, her archers could use the target practice. Double points for a head shot. She's an excellent torturer, and at one point tortured one sorry soul for days on end, without pause, keeping him alive and conscious to feel it all before she finally got bored and decapitated him.

-Skills
[color=choose color]•Skill 1:[/color] Asajj is a master of fighting with her blade staff, and claims to be undefeated in a lock of blades at any point in her life (though to be fair, she considers her life to be only the last twenty years). She fights with a mixture of brutal aggression and unmatched skill that enables her to carry the advantage against lighter, faster opponents, or against several opponents at once.
•Skill 2: Asajj is a highly skilled tactician and strategist, surprisingly--in a clear-headed, focused state, she can devise excellent battle plans and fight back numerically superior forces when outnumbered. She will use terrain, fear, disease, and intimidation to her advantage, but is known to get carried away in her sadism and fall back on siege tactics at times (detailed below). She's highly experienced in warfare, having essentially lived war all her life, and can claim to have fought and overcome most of the threats the land can offer; her experience, as such augments her natural power and killing potential.

-Weaknesses
•Weakness 1: Asajj literally has no talent for anything that does not involve war and killing. She's a terrible liar--mostly because her reputation dictates that if she's telling you something rather than killing you, it's probably false. She has no skills in persuading or convincing others except through pure intimidation, should it even cross her mind to try persuasion before she goes for the kill.
•Weakness 2: Asajj's love of causing pain and torment sometimes gets away with her--she will underestimate opponents, drag out duels with more skilled enemies just to toy with them, play with them before she dispatches them at last. On a larger scale, if she is attacking a town or a city, Asajj loves to delay the actual victory in favour of launching a siege--in effect, surrounding the city so that supplies can't get in or out, people begin to starve, disease runs rampant, and people begin to die one by one until at last her troops march in. Unfortunately, though she loves the sheer concept of it, it tends to take a long time, and is infeasible for long-term victory and military conquest.


HISTORY
”My life is gone. The past is nothing to me. It is of no use to me--it can bring nothing but memories of weakness and pathetic desperation."

-Life
•Martial Status: Oh yes, she's married to a loving husband, and has three happy children. Their names are Joe, Bob, and Billy, and she also has a cat named Sue who likes to be scratched behind the ears. All sarcasm aside, no, she is not married, never has been, and never will.
•Family: None.
•History: Will finish this at a later time...

Yep, read everything. Not sure what 'other section' is though :v

So begins...

Asajj Karkaes's Story